Red-Eyes Deck #775063 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Black Metal Dragon x3, Mulcharmy Fuwalos x3, Rokket Loader x3. Created Oct 28, 2026 by YGO Mod.

Deck Red-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 30, 2026
36± 10/ 100
Power Score
Structural 50
Reliability 40
Going First 50
Going Second 42

Deck — Deck Power Evaluation

Final Contextual Deck Power: 36/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 49.5
Going First 50
Going Second 42
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Link-5 and Link-4 DARK Dragon boards (Borrelend Dragon, Borrelshroud Dragon, Borrelsword Dragon, Topologic Zeroboros) backed by Rokket and Borrel recursion; Red-Eyes Black Fullmetal Dragon (3400 ATK) through the Max Metalmorph line, a small secondary route
  • Turn 1 (going first): Opening Rokket and Mulcharmy starters through Rokket Loader, Quick Launch and Black Metal Dragon, then Link Summon Rokket or Borrel boards from the Extra Deck
  • Turn 2 (going second): Hold Ash Blossom and Dominus Impulse for the first opposing Special Summon or activation, then force through a Link board with Rokket Tracer and Borrel Regenerator
  • Recovery: Rokket Detonator, Absorouter Dragon and Borrel-searching Links recover resources from the GY and banish zone, with Mulcharmy draw effects as a fallback
  • After siding: No side deck, so there is no post-side plan; the deck cannot adjust between games

Why it scores here

This deck is Illegal in OCG as submitted: three cards (Ash Blossom & Joyous Spring, Dominus Impulse, Super Polymerization) are run three times against a limit of two, and the empty side deck removes any post-side plan. The structural read is theoretical only. Its engine is a Rokket and Borrel link-midrange shell with nine searcher effects and nine negation effects, and Ash Blossom plus Dominus Impulse give it real interaction, so the consistency and interaction scores are credible. Floor and median output cannot be measured because no recorded boards exist, so the ceiling is text-only and the median is weakly estimated. Popularity and archetype share were not credited, and card scores were not averaged into the deck score. Meta Power is provisional, so the score rests on the Structural and Tournament Reliability components alone, and the -12 illegal-list cap is applied on top.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one of 3 copies of Ash Blossom or Rokket Loader in a 5-card hand) = 0.34; 9 searcher effects support the engine (Inferred)
D2 Opening-Hand Quality & Brick Management 40 13 singletons and 7 three-ofs across four sub-archetypes (Rokket 15, Borrel 8, Mulcharmy 5, Bystial 3, Dominus 3) with 9% exact-name purity raises brick and conflict risk (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards; ceiling is inferred from Link-5 Borrelend and Borrelshroud at 3500 ATK plus Link-chain text (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so median and floor are unmeasured and estimated low given the wide sub-archetype spread (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Three hand traps plus Rokket Tracer and Rokket Detonator give several independent restart routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Nine searcher effects and GY and banish recursion (Borrel Regenerator, Absorouter Dragon) support resource regrowth (Inferred)
D7 End-Board & Interaction Quality 60 Nine negation effects and 16 removal-text cards; Ash Blossom and Dominus Impulse are each limited to 2 legal copies (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 50 P(at least one hand trap in a 6-card going-second hand) = 0.39; going-second board breaking depends on Link-5 negation text (Inferred)
D9 Offensive Pressure & Closing Power 60 Borrelend Dragon 3500 ATK, Borrelshroud Dragon 3500 ATK and Topologic Zeroboros 3000 ATK provide high closing power (Verified stat, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 50 40 main-deck cards across 23 distinct names with 6 tech cards and a mixed sub-archetype spread (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck cards: 11 Link and 4 Fusion, with several Link-5 and Link-4 boards requiring Rokket or Borrel materials (Verified composition, Inferred access)
D12 Side Deck Adaptability 20 Empty side deck; no post-side adaptability (Verified composition)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample; archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Link and Fusion chains with many optional effects make the deck hard to pilot without error (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 49.5, Going First ≈ 50, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy-limit cap (-12). Final formula: Illegal cap, theoretical/structural-only: 0.80*49.5 + 0.20*40 = 47.6, then -12 illegal-list modifier = 35.6 rounded to 36; Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher and negation density (9 each) supports consistent engine access
  • Ash Blossom and Dominus Impulse give layered interaction on both turns
  • Link-5 boards at 3500 ATK give strong closing power

Weaknesses

  • Illegal as submitted: three cards are over the OCG copy limit
  • No side deck, so there is no post-side adaptability
  • Four sub-archetypes (Rokket, Borrel, Mulcharmy, Bystial) with a 9% exact-name purity weaken engine coherence
  • Heavy reliance on Link and Fusion Extra Deck materials

Critical choke points

  • Rokket monsters in the Main Deck gate most Link-5 and Link-4 boards
  • Ash Blossom and Dominus Impulse are the only hand traps against going-second interruption
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring, Dominus Impulse and Super Polymerization Any single-copy replacement from the OCG list Bringing the deck within the copy limits is required for a legal list before any power read is meaningful
2 One of the Mulcharmy or Bystial single-archetype tech cards A Side Deck of 15 cards with additional hand traps or floodgates A side deck would give the deck the post-side adaptability it currently lacks

Evidence & confidence

  • Verified: Deck is 40 Main, 15 Extra, 0 Side; Three cards exceed the OCG copy limit (Ash Blossom, Dominus Impulse, Super Polymerization); Limited cards Bystial Druiswurm, Bystial Magnamhut, S:P Little Knight and Striker Dragon are run at 1 copy each and are legal; Borrelend Dragon 3500 ATK, Borrelshroud Dragon 3500 ATK and Topologic Zeroboros 3000 ATK
  • Inferred: Engine accessibility of approximately 34% for any single 3-of starter in a 5-card hand; Strong negation and removal coverage from the text hints; Interaction layering is good but depends on the illegal copies being corrected
  • Provisional: Matchup and format fit; Meta Power is null
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first, going-second, matchup or brick rates Meta Power is Provisional without a dated metagame sample

More OCG Info

Red-Eyes

Red-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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