Traptrix Deck #775046 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mikumari the Banisher Ashtra x3, Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3. Created Oct 28, 2026 by YGO Mod.

Deck Traptrix OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 30, 2026
30± 10/ 100
Power Score
Structural 48
Reliability 40
Going First 45
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 45
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Toolbox
  • Secondary strategies: Stun, Synchro/Link/Xyz mechanic tags
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Boss monsters from the Ashtra Synchro/Xyz/Link pool (Akasuna, Yoa, Ashtraja Susanoo, Mikumari-no-Mikoto, Kuzuha, Traptrix Pinguicula/Allomerus) once a hand trap or Hole-protected line resolves; Traptrix Hole-based removal and Trap Hole chains that clear the opponent's board
  • Turn 1 (going first): Normal Summon a Traptrix or Hole monster to search a Hole/Traptrix card, set Traptantalizing Tune or a Normal Trap, then Special Summon an Ashtra monster from the Extra Deck route
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Infinite Impermanence, Evenly Matched, Nibiru, Droll & Lock Bird) to interrupt the opponent's first board, then convert the surviving Traptrix/Ashtra pieces into a Link or Xyz
  • Recovery: Traptrix monsters recur from the GY (Traptrix Pudica, Dionaea, Allomerus) and Ashtra Traps can return to the hand or Extra Deck through the Ashtra Synchro/Xyz summon effects
  • After siding: Not evaluable: no Side Deck is present in the export

Why it scores here

This 55-card OCG Traptrix/Ashtra list is scored as a system, not as an average of its cards, and it is capped because it is illegal: three copies of Ash Blossom & Joyous Spring exceed the Semi-Limited limit of two. The archetype core (15 copies) gives an inferred P(at least one in an opening 5-card hand) of about 0.81, so the engine is usually reachable on turn 1 (Inferred). Interaction density is high, with 13 hand traps and 12 negation-text cards, and the going-second hand-trap probability is about 0.82 (Inferred). The list has no recorded boards, no tournament link, and no guides, so combo ceiling and median output rest on text-only reads and are scored with low confidence. Archetype popularity (usage stats show 6 of 13 core cards present) was not credited as power. The 0 side-deck cards give no post-side adaptability, and Meta Power stays provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one archetype-core card in a 5-card opening hand) is about 0.81 across 15 core copies; the 2-card bootstrap is inferred from card text (Inferred).
D2 Opening-Hand Quality & Brick Management 45 13 hand traps and 16 trap cards in 55 cards create a risk of dead or redundant hands when no Monster or Extra-Deck starter is present (Inferred).
D3 Combo Conversion & Ceiling 40 No recorded boards exist (combos_evidence total 0), so ceiling is inferred from Ashtra Synchro/Xyz/Link text only (Inferred).
D4 Combo Floor & Median Output 40 No recorded boards exist, so the median is unknown and is inferred from the 0.82 going-second interaction hit rate and the Ash/Impermanence overlap (Inferred).
D5 Interruption Resilience & Route Redundancy 55 Recursion (Traptrix Pudica, Dionaea, Allomerus) and multiple hand traps give independent routes after one interruption (Inferred from card text).
D6 Resource Economy, Recovery & Grind 50 Traptrix monsters recur from the GY and Ashtra Traps return to the hand or Extra Deck, but there are few direct card-advantage engines (Inferred from text).
D7 End-Board & Interaction Quality 60 Ash Blossom, Infinite Impermanence, Evenly Matched, Droll & Lock Bird and Hole traps give layered negation and removal (Inferred semantic read, with flags from the role tags).
D8 Going-Second & Board-Breaking Power 45 Going-second hand-trap probability of about 0.82 gives some board-breaking reach, but Ash Blossom is over the copy limit and the Ashtra Synchro/Xyz board is not confirmed by data (Inferred).
D9 Offensive Pressure & Closing Power 50 Ashtra boss ATK values reach 3000 to 3300 (Akasuna, Susanoo, Mikumari-no-Mikoto), which is a credible closing threat if the line resolves (Verified stats, Inferred conversion).
D10 Main Deck Efficiency & Flexibility 45 55 Main Deck cards with 29 distinct names, only 24.3 percent exact-name Traptrix purity, and 53 off-archetype copies lower compactness (Verified composition, Inferred scoring).
D11 Extra Deck Efficiency & Coverage 60 Full 15-card Extra Deck with 6 Link, 5 Xyz and 4 Synchro monsters gives good coverage, though several are single copies (Verified composition).
D12 Side Deck Adaptability 10 Side Deck is empty (0 of 15 slots), so there is no post-side adaptability to score (Verified).
D13 Matchup Coverage & Format Fit 40 Archetype meta-share is unavailable and no dated metagame sample is supplied, so format fit is provisional (Provisional).
D14 Pilotability & Error Tolerance 40 Several multi-step Ashtra and Traptrix summons with hand-trap timing and once-per-turn limits add real error risk (Inferred).

How the score was computed

Strategy profile: Toolbox. Structural ≈ 48, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-6); illegal_cap (-10). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*48.15 + 0.20*40 = 46.5; modifier -6 gives 40.5; Illegal cap applies, so the reported score is 30 (theoretical/structural-only, not a normal Final Contextual score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.81 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation suite (13 hand traps, 12 negation-text cards) with good going-second interaction
  • Compact Extra Deck coverage across Link, Xyz and Synchro with Ashtra boss ATK of 3000+
  • Archetype core is reliably reachable (about 0.81 for at least one in an opening hand)

Weaknesses

  • Illegal under OCG rules: Ash Blossom & Joyous Spring is over its Semi-Limited copy limit
  • Mixed sub-archetypes (Traptrix, Ashtra, Hole, Forbidden, Mulcharmy, Cyclone) lower engine coherence (exact-name purity 24.3 percent)
  • No Side Deck, so no post-side plan
  • No recorded boards, so the combo output is unverified

Critical choke points

  • Ash Blossom & Joyous Spring copy count (must be cut to 2 before the deck is legal)
  • Single-copy Ashtra boss and Traptrix engine cards, such as Traptrix Pinguicula and Ashtraja Susanoo, which the line depends on
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring 1 legal non-duplicate card, such as a second Traptrix Mantis or a second Traptrix Dionaea (not a third copy of a Semi-Limited card) Restores legality so the deck can receive a normal Final Contextual score
2 A low-impact tech card (Foolish Trap Hole or Gravedigger's Trap Hole) A Side Deck of 5 to 15 cards (for example, extra hand traps or Hole answers) A Side Deck is currently empty, so post-side plans cannot be evaluated

Evidence & confidence

  • Verified: Ash Blossom & Joyous Spring: 3 copies vs legal limit 2 (Semi-Limited) in OCG BanList; Main 55, Extra 15, Side 0 counts, all within OCG size rules; Droll & Lock Bird and Harpie's Feather Duster and S:P Little Knight at 1 copy each, within their Limited status; Archetype core group: 15 copies, P open at least one in hand5 = 0.8108
  • Inferred: Going-second hand-trap hit rate of about 0.82 (hypergeometric on 13 hand traps); Interaction density and negation quality read from card text; Dimension scores D1 to D14 and the 0.80/0.20 blend; Ashtra Synchro/Xyz/Link as the primary win condition
  • Provisional: Meta Power (no dated metagame sample); D13 matchup and format fit (no tournament link or meta-share beyond archetype-level usage)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry (going-first, going-second, matchup, brick and starter rates) exists in YGOVN No Side Deck in the export, so D12 and post-side plans are unevaluated Meta Power is provisional unless a dated metagame sample is supplied

More OCG Info

Traptrix

Traptrix Breakdown

 
 

 

 

 

 

 

 
 

 

 
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