Traptrix Deck #775046 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Mikumari the Banisher Ashtra x3, Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3. Created Oct 28, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/28/2026
Main Deck (55)
- Akasuna the Battle Ashtra x2
- Droll & Lock Bird x1
- Kuzuha the Hex Ashtra x1
- Mikumari the Banisher Ashtra x3
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x3
- Traptrix Arachnocampa x1
- Traptrix Dionaea x1
- Traptrix Mantis x2
- Traptrix Myrmeleo x3
- Traptrix Pudica x2
- Yoa the Plague Ashtra x2
- Ash Blossom & Joyous Spring x3
- Ashtrashen - Gate to the Worlds Beyond x2
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Lightning Storm x2
- Traptantalizing Tune x3
- Traptrip Garden x1
- Ashtra's Domain x1
- Ashtra's Howl x1
- Ashtra's Web x1
- Evenly Matched x3
- Floodgate Trap Hole x1
- Foolish Trap Hole x1
- Gravedigger's Trap Hole x1
- Infinite Impermanence x3
- Traptrix Holeutea x3
- Traptrix Trap Hole Nightmare x1
Extra Deck (15)
- Gorgon of Zilofthonia x1
- I:P Masquerena x1
- S:P Little Knight x1
- Traptrix Atypus x1
- Traptrix Sera x2
- Adamancipator Risen - Dragite x1
- Ashtraja Susanoo x1
- Ashtraya Mikumari-no-Mikoto x2
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Super Starslayer TY-PHON - Sky Crisis x1
- Traptrix Allomerus x1
- Traptrix Pinguicula x1
- Traptrix Rafflesia x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 48 |
| Going First | 45 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Toolbox
- Secondary strategies: Stun, Synchro/Link/Xyz mechanic tags
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Boss monsters from the Ashtra Synchro/Xyz/Link pool (Akasuna, Yoa, Ashtraja Susanoo, Mikumari-no-Mikoto, Kuzuha, Traptrix Pinguicula/Allomerus) once a hand trap or Hole-protected line resolves; Traptrix Hole-based removal and Trap Hole chains that clear the opponent's board
- Turn 1 (going first): Normal Summon a Traptrix or Hole monster to search a Hole/Traptrix card, set Traptantalizing Tune or a Normal Trap, then Special Summon an Ashtra monster from the Extra Deck route
- Turn 2 (going second): Hold hand traps (Ash Blossom, Infinite Impermanence, Evenly Matched, Nibiru, Droll & Lock Bird) to interrupt the opponent's first board, then convert the surviving Traptrix/Ashtra pieces into a Link or Xyz
- Recovery: Traptrix monsters recur from the GY (Traptrix Pudica, Dionaea, Allomerus) and Ashtra Traps can return to the hand or Extra Deck through the Ashtra Synchro/Xyz summon effects
- After siding: Not evaluable: no Side Deck is present in the export
Why it scores here
This 55-card OCG Traptrix/Ashtra list is scored as a system, not as an average of its cards, and it is capped because it is illegal: three copies of Ash Blossom & Joyous Spring exceed the Semi-Limited limit of two. The archetype core (15 copies) gives an inferred P(at least one in an opening 5-card hand) of about 0.81, so the engine is usually reachable on turn 1 (Inferred). Interaction density is high, with 13 hand traps and 12 negation-text cards, and the going-second hand-trap probability is about 0.82 (Inferred). The list has no recorded boards, no tournament link, and no guides, so combo ceiling and median output rest on text-only reads and are scored with low confidence. Archetype popularity (usage stats show 6 of 13 core cards present) was not credited as power. The 0 side-deck cards give no post-side adaptability, and Meta Power stays provisional.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one archetype-core card in a 5-card opening hand) is about 0.81 across 15 core copies; the 2-card bootstrap is inferred from card text (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 45 | 13 hand traps and 16 trap cards in 55 cards create a risk of dead or redundant hands when no Monster or Extra-Deck starter is present (Inferred). |
| D3 | Combo Conversion & Ceiling | 40 | No recorded boards exist (combos_evidence total 0), so ceiling is inferred from Ashtra Synchro/Xyz/Link text only (Inferred). |
| D4 | Combo Floor & Median Output | 40 | No recorded boards exist, so the median is unknown and is inferred from the 0.82 going-second interaction hit rate and the Ash/Impermanence overlap (Inferred). |
| D5 | Interruption Resilience & Route Redundancy | 55 | Recursion (Traptrix Pudica, Dionaea, Allomerus) and multiple hand traps give independent routes after one interruption (Inferred from card text). |
| D6 | Resource Economy, Recovery & Grind | 50 | Traptrix monsters recur from the GY and Ashtra Traps return to the hand or Extra Deck, but there are few direct card-advantage engines (Inferred from text). |
| D7 | End-Board & Interaction Quality | 60 | Ash Blossom, Infinite Impermanence, Evenly Matched, Droll & Lock Bird and Hole traps give layered negation and removal (Inferred semantic read, with flags from the role tags). |
| D8 | Going-Second & Board-Breaking Power | 45 | Going-second hand-trap probability of about 0.82 gives some board-breaking reach, but Ash Blossom is over the copy limit and the Ashtra Synchro/Xyz board is not confirmed by data (Inferred). |
| D9 | Offensive Pressure & Closing Power | 50 | Ashtra boss ATK values reach 3000 to 3300 (Akasuna, Susanoo, Mikumari-no-Mikoto), which is a credible closing threat if the line resolves (Verified stats, Inferred conversion). |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 Main Deck cards with 29 distinct names, only 24.3 percent exact-name Traptrix purity, and 53 off-archetype copies lower compactness (Verified composition, Inferred scoring). |
| D11 | Extra Deck Efficiency & Coverage | 60 | Full 15-card Extra Deck with 6 Link, 5 Xyz and 4 Synchro monsters gives good coverage, though several are single copies (Verified composition). |
| D12 | Side Deck Adaptability | 10 | Side Deck is empty (0 of 15 slots), so there is no post-side adaptability to score (Verified). |
| D13 | Matchup Coverage & Format Fit | 40 | Archetype meta-share is unavailable and no dated metagame sample is supplied, so format fit is provisional (Provisional). |
| D14 | Pilotability & Error Tolerance | 40 | Several multi-step Ashtra and Traptrix summons with hand-trap timing and once-per-turn limits add real error risk (Inferred). |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 48, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-6); illegal_cap (-10). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*48.15 + 0.20*40 = 46.5; modifier -6 gives 40.5; Illegal cap applies, so the reported score is 30 (theoretical/structural-only, not a normal Final Contextual score)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.81 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation suite (13 hand traps, 12 negation-text cards) with good going-second interaction
- Compact Extra Deck coverage across Link, Xyz and Synchro with Ashtra boss ATK of 3000+
- Archetype core is reliably reachable (about 0.81 for at least one in an opening hand)
Weaknesses
- Illegal under OCG rules: Ash Blossom & Joyous Spring is over its Semi-Limited copy limit
- Mixed sub-archetypes (Traptrix, Ashtra, Hole, Forbidden, Mulcharmy, Cyclone) lower engine coherence (exact-name purity 24.3 percent)
- No Side Deck, so no post-side plan
- No recorded boards, so the combo output is unverified
Critical choke points
- Ash Blossom & Joyous Spring copy count (must be cut to 2 before the deck is legal)
- Single-copy Ashtra boss and Traptrix engine cards, such as Traptrix Pinguicula and Ashtraja Susanoo, which the line depends on
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | 1 legal non-duplicate card, such as a second Traptrix Mantis or a second Traptrix Dionaea (not a third copy of a Semi-Limited card) | Restores legality so the deck can receive a normal Final Contextual score |
| 2 | A low-impact tech card (Foolish Trap Hole or Gravedigger's Trap Hole) | A Side Deck of 5 to 15 cards (for example, extra hand traps or Hole answers) | A Side Deck is currently empty, so post-side plans cannot be evaluated |
Evidence & confidence
- Verified: Ash Blossom & Joyous Spring: 3 copies vs legal limit 2 (Semi-Limited) in OCG BanList; Main 55, Extra 15, Side 0 counts, all within OCG size rules; Droll & Lock Bird and Harpie's Feather Duster and S:P Little Knight at 1 copy each, within their Limited status; Archetype core group: 15 copies, P open at least one in hand5 = 0.8108
- Inferred: Going-second hand-trap hit rate of about 0.82 (hypergeometric on 13 hand traps); Interaction density and negation quality read from card text; Dimension scores D1 to D14 and the 0.80/0.20 blend; Ashtra Synchro/Xyz/Link as the primary win condition
- Provisional: Meta Power (no dated metagame sample); D13 matchup and format fit (no tournament link or meta-share beyond archetype-level usage)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry (going-first, going-second, matchup, brick and starter rates) exists in YGOVN No Side Deck in the export, so D12 and post-side plans are unevaluated Meta Power is provisional unless a dated metagame sample is supplied
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