Spellbook Deck #774996 — Yu-Gi-Oh! OCG

60 Main, 15 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Fairy Tail - Luna x3, Fairy Tail - Matchgiru x3. Created Oct 28, 2026 by YGO Mod.

Deck Spellbook OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 30, 2026
30± 6/ 100
Power Score
Structural 50
Reliability 45
Going First 52
Going Second 46

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±6 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 52
Going Second 46
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Charmer / Familiar-Possessed Fusion and Link boards plus Fairy Tail and Possessed field presence (Inferred from card text; no recorded boards); Dark Magician / Shining Sarcophagus Horus recursion with Imsety and Dark Magician of Destruction (Inferred)
  • Turn 1 (going first): Open Spellbook searchers (Spellbook of Secrets, Spellbook Magician of Prophecy) to reach Spellbook Fusion/Link engines; Charmer flip-control monsters as board takers (Inferred)
  • Turn 2 (going second): Hand traps Ash Blossom, Maxx C, Droll & Lock Bird, Effect Veiler to stall the opponent's Summons before the Charmer engine comes online (Inferred)
  • Recovery: Recursion from GY via Familiar-Possessed, Awakening of the Possessed monsters and Spellbook of the Grand Circle banish-Fusion (Inferred)
  • After siding: No side deck is registered, so no post-side plan can be evaluated (Provisional)

Why it scores here

The deck is a 39-distinct-card Spellbook-named shell that in practice runs at least six sub-archetypes (Charmer, Fairy Tail, Possessed, Dark Magician, Horus, Familiar-Possessed), with only 14.7% exact-name archetype purity. Its opening access is strong: the 33 searcher-text cards give a 98.5% chance of at least one searcher in a 5-card opening hand (hypergeometric, Inferred), and the 14-card archetype core gives about 78% to open at least one core card. Interaction is layered: 5 hand-trap-tagged cards plus Lyna/Eria/Aussa-style flip control and Ash Blossom, giving a 42% chance of at least one hand trap in a going-second 6-card hand. Conversion and median output could not be measured because no combos were supplied, so the ceiling and floor scores rest on text reads only, not recorded boards. The score does not come from the popularity of the Spellbook name, and no card scores were averaged; it is capped low because three Forbidden cards (Charmer Quartet in Bloom, Red-Eyes Dark Dragoon, Cross-Sheep) make the list illegal in OCG.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least 1 searcher in 5) = 0.985; archetype core 1+ in 5 = 0.776; multi-archetype splits lower the engine's core density (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Copy histogram 28 singles, 1 pair, 10 triples; 5 hand-trap-tagged cards; some bricks expected from off-archetype copies (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards, so the ceiling is text-only: Charmer Fusion/Link lines and Fairy Tail chains read as multi-step but unmeasured (Inferred)
D4 Combo Floor & Median Output 45 No combo sample; median and starter diversity cannot be measured and are set below the ceiling (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Four hand-trap or negation cards plus Spellbook/Charmer recursion give independent answers to disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Spellbook searches and GY recursion (Familiar-Possessed, Awakening) support regrowth; no resource-signature data (Inferred)
D7 End-Board & Interaction Quality 60 Ash Blossom, Maxx C, Droll & Lock Bird, Effect Veiler, Possessed Partnerships and flip-control monsters give breadth; durability unmeasured (Inferred)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap coverage 42% (Inferred); board-breaking depends on Forbidden Charmer/Red-Eyes cards that cannot be played (Verified legality)
D9 Offensive Pressure & Closing Power 50 Closing via Imsety 3000 ATK, Perfectron 5000 ATK and Quintet Magician 4500 ATK; no end-board or win-rate data (Inferred)
D10 Main Deck Efficiency & Flexibility 45 60/60 main cards, 39 distinct, 14.7% exact archetype purity; slot use is fragmented across six sub-archetypes (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 15/15 Extra cards (6 Fusion, 8 Link, 1 XYZ); three of them are Forbidden or Limited, and Cross-Sheep and Dragoon are unplayable (Verified)
D12 Side Deck Adaptability 10 No side deck registered (0 side cards), so no post-side adaptation exists (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype share is unknown (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-archetype sequencing with many triggered summons and conditional Fusion/Link lines is high-complexity to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 50, Going First ≈ 52, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-12); illegal_cap (-7). Final formula: Structural 50.3 -> 0.80*50 + 0.20*45 = 49 before modifiers; banlist exposure -12 gives 37; illegal-deck cap sets the final score at 30 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.22 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (33 cards) gives near-certain access to a Spellbook/Charmer searcher in the opening hand
  • Layered hand-trap and negation coverage (Ash Blossom, Maxx C, Droll & Lock Bird, Effect Veiler)
  • Strong Extra Deck threats (Imsety, Perfectron, Quintet Magician, Dark Magician of Destruction)

Weaknesses

  • Illegal list: three Forbidden cards cannot be played in OCG
  • Low archetype purity (14.7%) means engines cross sub-archetypes and compete for slots
  • No side deck, so no post-side adaptation

Critical choke points

  • Charmer engine depends on the Forbidden Charmer Quartet in Bloom; without it the Link/Fusion route needs replacement
  • Cross-Sheep and Red-Eyes Dark Dragoon are Forbidden and remove Extra Deck options
Priority Remove Add Reason
1 Charmer Quartet in Bloom, Red-Eyes Dark Dragoon, Cross-Sheep Legal Extra Deck Link or Fusion monsters that use the same material colors (e.g. Charmers of the Grand Circle redundancy or Selene/S:P Little Knight) Restores legality; the rest of the list stays intact
2 One Spellbook-off-archetype copy (Dark Magical Curtain / Fairy Tail Ball) A side deck of 15 cards covering hand-trap and removal targets Gives the list a post-side plan and reduces off-archetype bricks

Evidence & confidence

  • Verified: Legality: 3 Forbidden cards in deck, illegal status; Composition counts: 60 main, 15 extra, 0 side; 14.7% exact archetype purity; Banlist statuses for Limited and Semi-Limited cards in deck
  • Inferred: Searcher access 0.985 for 5-card opening hand; Core access 0.776 for opening hand; Hand-trap access 0.421 going second; Strategy and turn-1/turn-2 plans from card text
  • Provisional: Meta Power (no dated meta sample); Matchup fit (no tournament data)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry: going-first/second, matchup and brick rates are inferred Meta Power is provisional unless a dated metagame sample is supplied no side deck registered

More OCG Info

Spellbook

Spellbook Breakdown

 
 

 

 

 

 

 

 
 

 

 
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