Tearlaments Deck #774848 — Yu-Gi-Oh! OCG
60 Main, 15 Extra, incl. Black Chaos x3, Fiendsmith Engraver x3, Kashtira Fenrir x3. Created Oct 28, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/28/2026
Main Deck (60)
- Black Chaos x3
- Fabled Lurrie x1
- Fiendsmith Engraver x3
- Griffoh x1
- Kashtira Fenrir x3
- King of the Swamp x1
- Kuriboh - Multiply! x3
- Lacrima the Crimson Tears x1
- Mudora the Sword Oracle x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x3
- Skull Archfiend of Chaos x2
- Tearlaments Havnis x1
- Tearlaments Kashtira x3
- Tearlaments Merrli x1
- Tearlaments Reinoheart x3
- Tearlaments Scheiren x1
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- Fiendsmith's Tract x1
- Harpie's Feather Duster x1
- Light and Darkness Ritual x1
- Primeval Planet Perlereino x3
- Super Polymerization x3
- Tearlaments Heartbeat x2
- Tearlaments Scream x3
- Mind Shuffle x1
- Tearlaments Sulliek x2
- Trivikarma x1
Extra Deck (15)
- Fiendsmith's Desirae x1
- Garura, Wings of Resonant Life x1
- Mixousia the Confounder x1
- Mudragon of the Swamp x1
- Necroquip Princess x1
- Predaplant Dragostapelia x1
- Tearlaments Kaleido-Heart x1
- Tearlaments Rulkallos x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- S:P Little Knight x1
- Evilswarm Exciton Knight x1
- Evolzar Lars x1
- Pilgrim Reaper x1
- The Undying Legion x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 56 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: ocg
Legality
Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).
Identity & game plan
- Win condition: Extra Deck Fusion/Ritual boss lines (Tearlaments Rulkallos, Black Luster Soldier, Magician of Dark Chaos) reached through Tearlaments and Light-and-Darkness Ritual searches; Fiendsmith Desirae and Fusion/Link follow-ups from the GY via Fiendsmith and Tearlaments recursion
- Turn 1 (going first): Open Tearlaments Scream/Scheiren/Merrli-style starters, search Tearlaments via Sulliek/Perlereino/Heartbeat, and convert into a Fusion or Ritual boss while holding Ash Blossom and Ghost Ogre for interaction
- Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom, Ghost Ogre, Nibiru, Kuriboh - Multiply!) to stop the opponent's board, then rebuild through GY recursion and Extra Deck summons
- Recovery: Recover through Tearlaments GY recursion (Reinoheart, Lacrima, Sulliek) and Fiendsmith's Tract searches; the Extra Deck has 15 distinct singletons that give redundant follow-ups
- After siding: None: the deck runs zero Side Deck cards, so there is no post-side plan (D12 scored accordingly)
Why it scores here
The list is Illegal: six cards exceed their OCG copy limits, and Kashtira Fenrir is Forbidden yet run three times, so the score is a structural read capped at 25 rather than a normal contextual score. Structurally the system reliably opens its archetype core (about 69% for at least one of the 12 Tearlaments/Fiendsmith-core cards in a 5-card hand, Inferred) and has dense searcher text (27 cards, about 96% at least one in hand, Inferred). Its interaction is broad (9 hand traps and 6 negation-text cards, with Ash Blossom and Ghost Ogre) and its Extra Deck offers high-ceiling boss lines, but there are no recorded boards, so the combo floor and median are text-only inferences. The deck is weighed as a system: the score comes from consistency, interaction and resilience, not from averaging the cards' individual power, and not from Tearlaments being a popular or top-tier archetype (guide snippet only, no meta share). Popularity earned no points, and the Forbidden and over-limit copies are the main penalty.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(≥1 of 12 archetype-core cards in 5-card opening hand) ≈ 0.69; P(≥1 searcher in hand) ≈ 0.96; core copies are present (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Full-brick proxy ≈ 0.31 for archetype core in 5 cards; 9 hand traps and 27 searchers keep most hands functional (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable boards; ceiling read from card text only (Rulkallos, Black Luster Soldier, Magician of Dark Chaos boss lines) (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded median or power distribution; floor assumed from copy-count and searcher density (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Ash Blossom ×3, Ghost Ogre, Nibiru, Kuriboh ×3 and Tearlaments recursion give independent routes; Kashtira Fenrir run is Forbidden and not counted as a legal line (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | 27 searcher-text cards and GY recursion (Reinoheart, Lacrima, Sulliek, Fenrir) give grind; no netCardAdvantage data (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | 9 hand traps, 6 negation-text cards and Harpie's Feather Duster give layered interaction; exact interaction breadth from text only (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 62 | P(≥1 hand trap in 6-card going-second hand) ≈ 0.64; boss monsters at 3000 ATK are present (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Multiple 3000-ATK bosses (Rulkallos, Black Luster Soldier, Kaleido-Heart) and Black Chaos give closing power (Verified card stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 40 | Exact-name purity 16%: 63 off-archetype copies across 15 sub-archetypes and 15 copy-limit violations reduce coherence (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 15 distinct Extra Deck singletons spread across Fusion/Synchro-free Fiendsmith, Tearlaments, Predaplant, Evol, Lswarm and Zombie routes (Verified composition, Inferred coverage) |
| D12 | Side Deck Adaptability | 10 | Zero Side Deck cards, so no post-side adaptation (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | Tournament link and meta share absent; set to neutral pending a dated metagame sample (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Ritual/Fusion lines with many hand-trap decision points; error tolerance moderate (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Combo secondary (about 4:1 weight shift toward Midrange). Structural ≈ 54, Going First ≈ 56, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-10). Final formula: No reliable metagame: 0.80*Structural(54.2) + 0.20*TournamentReliability(45) = 52.3; minus 10 banlist-exposure modifier = 42.3; Illegal cap applied, theoretical structural-only, final = 25
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.69 · key two-card combo ≈ — · full-brick estimate ≈ 0.31 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher text (27 cards) and high archetype-core opening odds (~69%)
- Broad hand-trap and negation suite (9 hand traps, 6 negation-text cards)
- High-ATK Extra Deck boss options (3000-ATK Fusion/Ritual bosses)
Weaknesses
- Illegal list: Forbidden Kashtira Fenrir run ×3 and six over-limit cards
- Zero Side Deck, so no post-side adaptation
- Low exact-name archetype purity (16%) and 15 Extra Deck singletons across several engines
Critical choke points
- Kashtira Fenrir is Forbidden in OCG and cannot be legally run at all
- Tearlaments searchers (Sulliek, Perlereino) are copy-limited and cannot all be run as shown
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Kashtira Fenrir ×3 | Legal Tearlaments or Fiendsmith staple (any legal alternative) | Forbidden card; the deck cannot be legal while it is run |
| 2 | Excess copies of Kashtira, Ash Blossom, Super Polymerization, Perlereino, Fiendsmith Engraver (down to legal limits) | Legal singleton or 2-copy replacements | Copy-limit violations make the list Illegal |
| 3 | None | A 15-card Side Deck | A zero-side list cannot adapt in best-of-3 (D12 = 10) |
Evidence & confidence
- Verified: Legality violations and banlist statuses (Forbidden Kashtira Fenrir, Limited/Semi-Limited copies); Main 60 / Extra 15 / Side 0 composition; Archetype purity 16% and archetype spread; Card stats and text for boss monsters
- Observed: Usage stats: archetype core partially present (9 of 20 core cards, 45%)
- Inferred: Opening-hand consistency estimates (≈0.69 core, ≈0.96 searcher, ≈0.31 brick proxy); Interaction breadth from hand-trap and negation text; Going-first/second power estimates
- Provisional: Meta Power (null) and D13 matchup fit: no dated metagame sample or tournament link
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) — inferred or unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null; name taken from archetype only
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