Kashtira Deck #774846 — Yu-Gi-Oh! OCG
60 Main, 15 Extra, incl. Black Chaos x3, Fiendsmith Engraver x3, Kashtira Fenrir x3. Created Oct 28, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/28/2026
Main Deck (60)
- Black Chaos x3
- Fabled Lurrie x1
- Fiendsmith Engraver x3
- Griffoh x1
- Kashtira Fenrir x3
- King of the Swamp x1
- Kuriboh - Multiply! x3
- Lacrima the Crimson Tears x1
- Mudora the Sword Oracle x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x3
- Skull Archfiend of Chaos x2
- Tearlaments Havnis x1
- Tearlaments Kashtira x3
- Tearlaments Merrli x1
- Tearlaments Reinoheart x3
- Tearlaments Scheiren x1
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- Fiendsmith's Tract x1
- Harpie's Feather Duster x1
- Light and Darkness Ritual x1
- Primeval Planet Perlereino x3
- Super Polymerization x3
- Tearlaments Heartbeat x2
- Tearlaments Scream x3
- Mind Shuffle x1
- Tearlaments Sulliek x2
- Trivikarma x1
Extra Deck (15)
- Fiendsmith's Desirae x1
- Garura, Wings of Resonant Life x1
- Mixousia the Confounder x1
- Mudragon of the Swamp x1
- Necroquip Princess x1
- Predaplant Dragostapelia x1
- Tearlaments Kaleido-Heart x1
- Tearlaments Rulkallos x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- S:P Little Knight x1
- Evilswarm Exciton Knight x1
- Evolzar Lars x1
- Pilgrim Reaper x1
- The Undying Legion x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 47.7 |
| Going First | 46 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 7 violation(s).
Identity & game plan
- Win condition: Theoretical only: Kashtira and Tearlaments boss monsters at 2800-3000 ATK (Kashtira Fenrir, Kaleido-Heart, Rulkallos, Black Luster Soldier, Black Chaos), no recorded lines; Ritual and fusion beatdown via Light and Darkness Ritual, Magician of Dark Chaos and Fiendsmith Desirae; no recorded lines
- Turn 1 (going first): Not evidenced. Going-first archetype-core access is about 57% in a 5-card hand (Inferred), and the list must be fixed before any plan is valid
- Turn 2 (going second): Hand traps (9 cards, about 64% chance of at least one in a 6-card hand, Inferred) into Ritual or Fusion boss; no recorded boards
- Recovery: Searchers (27 cards, about 96% chance of at least one in a 5-card hand, Inferred) and Mulcharmy / Tearlaments recursion text (Inferred)
- After siding: Not available: the Side Deck is empty, so there is no post-side plan (best-of-3 adaptation is absent)
Why it scores here
The score comes from the deck as a system, not from averaging card scores. Access to an archetype core is moderate (about 57% in a 5-card hand, Inferred), and the searcher density is high. Interaction is layered: Ash Blossom, Ghost Ogre, Kuriboh, negate traps and Super Polymerization give broad coverage (Inferred). The end board is strong on paper because several boss monsters reach 2800 to 3000 ATK, but no recorded combos exist, so ceiling and median are text-only estimates. The list is Illegal: three Kashtira Fenrir (Forbidden), and Tearlaments Kashtira, Fiendsmith Engraver, Ash Blossom, Super Polymerization and Perlereino exceed their legal copy limits. Per the rubric the structural score is shown as theoretical only, and the final score is capped low. Usage statistics and the guide confirm the archetype is popular, but popularity earned no points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one archetype core in 5-card hand) about 0.57 with 9 core copies; searcher text about 0.96 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Archetype-core proxy brick rate about 0.43 in a 5-card hand; mixed sub-archetypes (Tearlaments, Fiendsmith, Light and Darkness Ritual) raise conflicting-hand risk; exact-name purity 8% (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable boards; ceiling is text-only from Kashtira Fenrir, Kaleido-Heart and Rulkallos boss lines (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No combos supplied, so median and floor are unknown; sub-archetype spread suggests inconsistent median output (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Nine hand traps plus Mulcharmy and Tearlaments recursion give alternate routes after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | 27 searcher-text cards and draw text, but no resource signature recorded (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Ash Blossom x3, Ghost Ogre x3, Kuriboh x3, Tearlaments Sulliek and Trivikarma negation text, plus Harpie's Feather Duster (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 55 | Hand-trap odds of 0.64 in a 6-card hand plus Ritual and Fusion boss text; no going-second combo split (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Boss ATK of 2400 to 3000 (Fenrir, Kaleido-Heart, Rulkallos, Black Luster Soldier, Black Chaos) from verified stats (Verified) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 60 main cards at the maximum with 31 distinct cards; 13 cards at 3 copies in an over-limit list lowers compactness (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Extra Deck is full at 15 cards (8 Fusion, 4 XYZ, 3 Link) with mixed-archetype fusion access (Verified composition) |
| D12 | Side Deck Adaptability | 10 | Side Deck has 0 cards, so there is no post-side adaptation (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link; archetype share and matchup data absent (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-engine list with many decision points and no recorded combo steps (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 47.7, Going First ≈ 46, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-5); engine conflicts (-3). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + modifiers = 0.80*47.7 + 0.20*40 - 8 = 38.2; capped to 25 because the list is Illegal (theoretical, structural-only)
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