Kashtira Deck #774846 — Yu-Gi-Oh! OCG

60 Main, 15 Extra, incl. Black Chaos x3, Fiendsmith Engraver x3, Kashtira Fenrir x3. Created Oct 28, 2026 by YGO Mod.

Deck Kashtira OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
25± 10/ 100
Power Score
Structural 48
Reliability 40
Going First 46
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 47.7
Going First 46
Going Second 48
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 7 violation(s).

Identity & game plan

  • Win condition: Theoretical only: Kashtira and Tearlaments boss monsters at 2800-3000 ATK (Kashtira Fenrir, Kaleido-Heart, Rulkallos, Black Luster Soldier, Black Chaos), no recorded lines; Ritual and fusion beatdown via Light and Darkness Ritual, Magician of Dark Chaos and Fiendsmith Desirae; no recorded lines
  • Turn 1 (going first): Not evidenced. Going-first archetype-core access is about 57% in a 5-card hand (Inferred), and the list must be fixed before any plan is valid
  • Turn 2 (going second): Hand traps (9 cards, about 64% chance of at least one in a 6-card hand, Inferred) into Ritual or Fusion boss; no recorded boards
  • Recovery: Searchers (27 cards, about 96% chance of at least one in a 5-card hand, Inferred) and Mulcharmy / Tearlaments recursion text (Inferred)
  • After siding: Not available: the Side Deck is empty, so there is no post-side plan (best-of-3 adaptation is absent)

Why it scores here

The score comes from the deck as a system, not from averaging card scores. Access to an archetype core is moderate (about 57% in a 5-card hand, Inferred), and the searcher density is high. Interaction is layered: Ash Blossom, Ghost Ogre, Kuriboh, negate traps and Super Polymerization give broad coverage (Inferred). The end board is strong on paper because several boss monsters reach 2800 to 3000 ATK, but no recorded combos exist, so ceiling and median are text-only estimates. The list is Illegal: three Kashtira Fenrir (Forbidden), and Tearlaments Kashtira, Fiendsmith Engraver, Ash Blossom, Super Polymerization and Perlereino exceed their legal copy limits. Per the rubric the structural score is shown as theoretical only, and the final score is capped low. Usage statistics and the guide confirm the archetype is popular, but popularity earned no points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one archetype core in 5-card hand) about 0.57 with 9 core copies; searcher text about 0.96 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Archetype-core proxy brick rate about 0.43 in a 5-card hand; mixed sub-archetypes (Tearlaments, Fiendsmith, Light and Darkness Ritual) raise conflicting-hand risk; exact-name purity 8% (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards; ceiling is text-only from Kashtira Fenrir, Kaleido-Heart and Rulkallos boss lines (Inferred)
D4 Combo Floor & Median Output 35 No combos supplied, so median and floor are unknown; sub-archetype spread suggests inconsistent median output (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Nine hand traps plus Mulcharmy and Tearlaments recursion give alternate routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 45 27 searcher-text cards and draw text, but no resource signature recorded (Inferred)
D7 End-Board & Interaction Quality 60 Ash Blossom x3, Ghost Ogre x3, Kuriboh x3, Tearlaments Sulliek and Trivikarma negation text, plus Harpie's Feather Duster (Inferred from card text)
D8 Going-Second & Board-Breaking Power 55 Hand-trap odds of 0.64 in a 6-card hand plus Ritual and Fusion boss text; no going-second combo split (Inferred)
D9 Offensive Pressure & Closing Power 65 Boss ATK of 2400 to 3000 (Fenrir, Kaleido-Heart, Rulkallos, Black Luster Soldier, Black Chaos) from verified stats (Verified)
D10 Main Deck Efficiency & Flexibility 40 60 main cards at the maximum with 31 distinct cards; 13 cards at 3 copies in an over-limit list lowers compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck is full at 15 cards (8 Fusion, 4 XYZ, 3 Link) with mixed-archetype fusion access (Verified composition)
D12 Side Deck Adaptability 10 Side Deck has 0 cards, so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link; archetype share and matchup data absent (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-engine list with many decision points and no recorded combo steps (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 47.7, Going First ≈ 46, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-5); engine conflicts (-3). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + modifiers = 0.80*47.7 + 0.20*40 - 8 = 38.2; capped to 25 because the list is Illegal (theoretical, structural-only)


More OCG Info

Kashtira

Kashtira Breakdown

 
 

 

 

 

 

 

 
 

 

 
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