Harpie Deck #774840 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Alligator's Dragon Knight x3, Harpie Lady - Elegant Egotist x3, Mulcharmy Fuwalos x3. Created Oct 28, 2026 by YGO Mod.

Deck Harpie OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 30, 2026
25± 10/ 100
Power Score
Structural 50
Reliability 40
Going First 45
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 45
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Toolbox
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Structural only: a Harpie / Dark Time Wizard / K9 / Radiant Typhoon toolbox that closes through Extra Deck bosses such as K9-X Werewolf, Ultimate Great Insect and Super Starslayer TY-PHON, with no recorded combo to confirm any line.; Hand-trap and removal stalling, then a single boss from the Extra Deck once the opponent has spent resources.
  • Turn 1 (going first): Open on a Dark Time Wizard or Radiant Typhoon searcher with Harpie Lady or Mulcharmy draw support, then convert into an Xyz or Link boss. Only a theoretical plan: no combo evidence exists.
  • Turn 2 (going second): Use Ash Blossom, Infinite Impermanence, Solemn Judgment, Maxx C, Droll and Lock Bird and Ghost Ogre to stop the opponent's first board, then rebuild with searchers.
  • Recovery: Recover through Mulcharmy draw effects, Dark Time Wizard recursion from the GY, and K9 Xyz searches. Spread across many distinct engines, so no single recovery route is reliable.
  • After siding: Not evaluable: the deck has zero side deck cards, so there is no post-side plan.

Why it scores here

The deck is scored as a structural system and capped low because it runs two Forbidden OCG cards (Triple Tactics Talent and Albion the Branded Dragon), so it is theoretical only. Its strongest reads are the interaction suite (Ash Blossom, Infinite Impermanence, Solemn Judgment, Maxx C, Droll and Lock Bird, Ghost Ogre and Snow Rabbit, roughly 9 negations and 10 hand traps) and a going-second plan built on those hand traps. The engine is spread across at least four sub-archetypes (Dark Time Wizard, Radiant Typhoon, K9, Mulcharmy) with 31 distinct main deck cards and 67 off-archetype copies, so starter access is only moderate (about 0.72 at least one searcher in a 5-card hand). Usage statistics show only one core card (Droll and Lock Bird), and there are no recorded combos, tournament links or side deck cards, so conversion and floor scores are inferred from card text alone. Popularity and archetype share were not used as evidence. The score comes from consistency, interaction and resilience on the system, not from averaging the card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one searcher in 5-card hand) 0.72 and Dark Time Wizard starter spread across 3-copy staples; engine split over several sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Copy histogram 15 singles, 8 doubles, 8 triples; many singleton tech and hand traps leave dead draws likely (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable combos; ceiling read from card text only, mainly Extra Deck bosses and Dark Time Wizard recursion (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so median output cannot be measured; text read only (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Ten hand traps and multiple negations give resilience, but several lines rely on the same Dark Time Wizard searchers (Inferred)
D6 Resource Economy, Recovery & Grind 50 Mulcharmy draws and Dark Time Wizard recursion give some grind; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 70 About 9 negation texts and 3 Limited or Semi-Limited interaction cards (Solemn, Ash, Droll) (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 68 Going-second hand-trap probability 0.72 for at least one hand trap in a 6-card hand (Inferred)
D9 Offensive Pressure & Closing Power 60 Extra Deck bosses K9-X Werewolf 3300 ATK, Ultimate Great Insect 3000 ATK and TY-PHON 2900 ATK; no closing data (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 45 55 main cards across 31 distinct names, with 23 level-0 spells and traps; compact-engine goal is missed (Inferred)
D11 Extra Deck Efficiency & Coverage 45 15 Extra Deck slots across 14 distinct names, with 5 Fusion, 6 Xyz, 3 Link and 1 Synchro; flexible but unfocused (Verified composition, Inferred value)
D12 Side Deck Adaptability 5 No side deck cards at all, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 30 Four interacting engines and many decision points for one pilot (Inferred)

How the score was computed

Strategy profile: Toolbox primary, no Stun blend applied to weights. Structural ≈ 50, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-10). Final formula: Structural 50 and Tournament Reliability 40 give 0.80*50 + 0.20*40 = 48 with Meta provisional; banlist exposure modifier -10 gives 38; Illegal deck capped at 25 as theoretical structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction suite: 10 hand traps, about 9 negation texts, and Solemn Judgment with Ash Blossom and Infinite Impermanence
  • Multiple engines (Dark Time Wizard, Radiant Typhoon, K9, Mulcharmy) give several independent starters
  • Extra Deck bosses with high ATK (K9-X Werewolf, Ultimate Great Insect, TY-PHON) provide closing power
  • Searcher density (12 searcher texts) gives about a 0.72 chance of at least one searcher in an opening 5-card hand

Weaknesses

  • Illegal in OCG: two Forbidden cards (Triple Tactics Talent, Albion the Branded Dragon) are run
  • Low archetype purity (4.3 percent exact name) with 67 off-archetype copies, so the engines do not reinforce each other
  • No side deck, so no post-side adaptability
  • No recorded combos or win data, so the score rests on text inference

Critical choke points

  • Triple Tactics Talent and Albion are Forbidden and must be removed before the deck can be legal
  • Dark Time Wizard searchers at 3 copies are the main engine starters; a bad opening hand has no fallback
Priority Remove Add Reason
1 Triple Tactics Talent A legal OCG Main Deck card that fills the same tech role Forbidden in OCG; the deck cannot be legal until it is removed
2 Albion the Branded Dragon A legal Extra Deck boss in the Ecclesia or Dark Time Wizard lineup Forbidden in OCG; the Extra Deck slot must be legal
3 Off-archetype tech cards with no engine link Sideboard cards (0 are present) to add post-side plans Side deck is empty; a 15-card side would give post-side adaptability

Evidence & confidence

  • Verified: Illegal status: Triple Tactics Talent and Albion the Branded Dragon are Forbidden in OCG; Main 55, Extra 15, Side 0 counts; Copy histogram 15 singles, 8 doubles, 8 triples; Usage stat: Droll and Lock Bird at 76.5 percent inclusion
  • Inferred: Starter and searcher hypergeometric probabilities; Hand-trap and negation quality; Structural dimension scores D1 to D14; Combo-free ceiling and floor reads from card text
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (D13)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for OCG; going-first and going-second rates are Inferred Meta Power is Provisional without a dated metagame sample No side deck cards, so post-side plans cannot be evaluated

More OCG Info

Harpie

Harpie Breakdown

 
 

 

 

 

 

 

 
 

 

 
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