Archfiend Deck #774776 — Yu-Gi-Oh! OCG

58 Main, 15 Extra, incl. Artifact Lancea x3, Black Chaos x3, Fallen of the White Dragon x3. Created Oct 28, 2026 by YGO Mod.

Deck Archfiend OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 31, 2026
34± 8/ 100
Power Score
Structural 48
Reliability 40
Going First 42
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 34/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 42
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Extra-Deck boss monsters (Black Luster Soldier, Magician of Dark Chaos, Red Dragon Archfiend, The Crimson King) reached through Light and Darkness Ritual and Fusion/Synchro summons, with hand-trap protection; Fusion beatsticks (Titaniklad, Starving Venom, Mirrorjade) on a Fallen of Albaz base
  • Turn 1 (going first): Open a searcher or ritual-starter (Pre-Preparation of Rites, Mind Shuffle, Light and Darkness Ritual) and build toward a Ritual or Synchro boss while holding hand traps for the opponent's first interruption
  • Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom, Ghost Belle, Maxx C, Droll) to break the opponent's first combo, then continue through the Light and Darkness Ritual line
  • Recovery: Recycle through Mind Shuffle, Ragged Records of Rites and Skull Archfiend of Chaos from GY/banish zones; Ghost Belle and Ash Blossom add recursion on defence
  • After siding: Not evaluable: the deck runs 0 side cards, so there is no post-side plan

Why it scores here

This list is Illegal: Albion the Branded Dragon is Forbidden in OCG and is run once, so the deck gets only a structural, theoretical read capped low rather than a normal final score. Its main strength is interaction density: 11 hand traps, 12 negation-text cards and 26 removal-text cards give a going-second deck several ways to break a first combo, which is why D7 and D5 are its best dimensions. Engine access is the weaker side: the Light and Darkness Ritual core has only about a 49% chance of at least one piece in a five-card opening hand, and the searcher group reaches about 70%, so the engine is reliable enough but not dependable on turn one. The deck runs 0 side cards and no combo or tournament data exists, so D12, D13 and the combo floor and ceiling (D3 and D4) are weakly grounded and were not inflated. Popularity of the archetype and the average card quality were not counted; the score reflects the system's interaction, its engine odds and the copy-limit violation.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(≥1 searcher in 5) ≈ 0.70; P(≥1 of a 3-copy starter in 5) ≈ 0.24; archetype core P(open) ≈ 0.49 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 P(≥1 hand trap in 6 going second) ≈ 0.73; several dead-in-hand cards such as Hey Space Trunade and Ragged Records (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable combo boards; ceiling estimated from card text of Ritual and Synchro boss lines only (Inferred)
D4 Combo Floor & Median Output 35 No combo median data; floor inferred from hand-trap density and searcher access, not from observed boards (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Two Ash Blossom, Ghost Belle, Ghost Ogre and Maxx C give redundant responses; recursion via Mind Shuffle and Ragged Records (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers and recursion are present; no resource signature data available (Inferred)
D7 End-Board & Interaction Quality 65 Negation and removal text density across 12 negations and 26 removal-text cards; Forbidden Crown and Gravekeeper's Watcher add layering (Inferred semantic)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap coverage ≈ 0.73 per six-card hand; no measured going-second split (Inferred)
D9 Offensive Pressure & Closing Power 60 Black Luster Soldier, Magician of Dark Chaos and Red Dragon Archfiend reach 2800–3000 ATK; no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 45 58 main cards with 30 distinct names; only 1.4% exact archetype purity, many generic utility cards (Verified structure, Inferred read)
D11 Extra Deck Efficiency & Coverage 50 9 Fusion and 6 Synchro across 15 slots, one of which (Albion) is Forbidden and must be removed (Verified)
D12 Side Deck Adaptability 10 Side deck is empty; post-side adaptability cannot be scored (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype share not available (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple hand-trap timing decisions and two-step Ritual lines; step count inferred from text (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary (approx. 80/20). Structural ≈ 48, Going First ≈ 42, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal: Forbidden card run (Albion the Branded Dragon) (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); Illegal deck, theoretical only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation coverage (11 hand traps, 12 negation-text cards)
  • Multiple redundant answers to a first combo (Ash Blossom x2, Ghost Belle, Ghost Ogre, Maxx C, Droll)
  • Several 2800–3000 ATK boss options across Ritual and Synchro lines

Weaknesses

  • Illegal as built: Albion the Branded Dragon is Forbidden and run once
  • Zero side deck, so no post-side adaptability
  • Low archetype purity (1.4%) with many generic cards; 58 main cards is low on compaction
  • Engine depends on Light and Darkness Ritual pieces that are only partly in the opening hand

Critical choke points

  • Light and Darkness Ritual or Pre-Preparation of Rites for the first boss
  • Albion's illegal slot must be removed before any real play
Priority Remove Add Reason
1 Albion the Branded Dragon A legal OCG Extra Deck monster in the same role (e.g. a Fallen of Albaz Fusion or a Synchro boss) Forbidden card; the list cannot be played as built
2 One or two generic non-engine main-deck cards (e.g. Hey Space Trunade, Ragged Records of Rites) A side deck of 5–15 cards Creates a post-side plan and improves D12 without changing the engine

Evidence & confidence

  • Verified: Albion the Branded Dragon is Forbidden and run 1 copy (legal copies 0); Main 58 and Extra 15 are within the OCG size rules (main 40–60, extra 0–15); Side count is 0 and within the 0–15 rule; Ash Blossom, Super Polymerization and The Fallen & The Virtuous are at legal limit 2
  • Inferred: Hypergeometric opening-hand odds (searcher ≈ 0.70, hand trap ≈ 0.73, starter ≈ 0.24 for 3 copies); Interaction density reading from card text (negation, removal, hand-trap counts); Dimension scores for D1–D11, D14
  • Provisional: Meta Power (no dated sample); D13 matchup and format fit (no tournament link); Going-first versus going-second split (no win-rate telemetry)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second, matchup or brick/starter rates Meta Power is Provisional unless a dated metagame sample is supplied No side deck to evaluate post-side plans

More OCG Info

Archfiend

Archfiend Breakdown

 
 

 

 

 

 

 

 
 

 

 
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