Gem-Knights Deck #774773 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Gem-Armadillo x3, Gem-Knight Hollowcore x3, Gem-Knight Nepyrim x3. Created Oct 28, 2026 by YGO Mod.

Deck Gem-Knights OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 30, 2026
35± 10/ 100
Power Score
Structural 55
Reliability 45
Going First 56
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 54.8
Going First 56
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion Summon a Gem-Knight Fusion (Lady Brilliant Diamond, Master Diamond Dispersion, Lady Rose Diamond) and attack with 2500-3400 ATK bodies; Link and Fusion chains through Gem-Knight Phantom Quartz and Gem-Knight Master Diamond; Mulcharmy draw pressure
  • Turn 1 (going first): Gem-Knight Dispersion or Quartz/Nepyrim search into a Fusion Summon via Brilliant Fusion or Fusion, then extend with Phantom Quartz and Seraphinite
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Ghost Ogre and Droll to interrupt the opponent's first engine, then rebuild a Fusion board
  • Recovery: Gem-Knight Fusion and Hollowcore recurse from the GY; Mulcharmy Fuwalos and Purulia refill hand after an empty board
  • After siding: Not evaluable: side_count is 0, so no post-side plan exists

Why it scores here

The deck's Gem-Knight core is dense (28 Gem- copies, about 98% chance of at least one in a 5-card opening hand), so the engine usually starts. Its fusion and link finishers reach strong bodies, and ten hand traps plus Forbidden Droplet and Harpie's Feather Duster give it real interaction on the system. Output is unmeasured because no recorded boards exist, so the combo ceiling and median are text-only inferences. The list is illegal (two cards run 3 copies against a limit of 2) and has no side deck, which caps the result as a theoretical, structural-only read. Popularity and archetype usage did not earn points, and no card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 Gem-Knight core card in opening 5) about 0.98; P(>=1 of a given 3-copy card) about 0.25 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Copy histogram of 15 three-of cards and 4 singletons; estimated brick risk from Gem- staples is moderate (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; ceiling inferred from 3400 ATK Lady Brilliant Diamond and fusion/link chains in text (Inferred)
D4 Combo Floor & Median Output 40 No recorded board data; median output unmeasured, so inferred conservatively (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Ten hand traps and multiple Gem-Knight recursion routes give independent lines after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Fusion recursion via Gem-Knight Fusion and Hollowcore plus Mulcharmy draw effects (Inferred)
D7 End-Board & Interaction Quality 68 Ten hand traps, Forbidden Droplet, Harpie's Feather Duster and Lightning Storm give layered interaction (Inferred)
D8 Going-Second & Board-Breaking Power 60 Hand-trap density suits going second, but there is no sustained board-breaker beyond Lightning Storm (Inferred)
D9 Offensive Pressure & Closing Power 62 Extra Deck bodies at 2700-3400 ATK provide closing pressure, with Mulcharmy draw as support (Verified text, Inferred use)
D10 Main Deck Efficiency & Flexibility 50 55 main cards, 22 distinct; 70 of 55 main copies are off-archetype or generic, so purity is low (Verified)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots: 11 Fusion and 4 Link, with several flex-compatible Gem-Knight bodies (Verified composition, Inferred use)
D12 Side Deck Adaptability 15 No side deck (side_count 0), so no adaptability is shown (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link, no dated metagame sample; Provisional
D14 Pilotability & Error Tolerance 50 Multi-step fusion sequencing with many hand-trap timing decisions (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 54.8, Going First ≈ 56, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy-limit cap (-10); No side deck (-2). Final formula: Illegal: no normal Final score. Structural 54.8 and TR 45 give 0.80*54.8+0.20*45 = 52.8 before modifiers; modifiers total -12; capped at 35 as theoretical/structural-only. Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Gem-Knight core with a high chance of a live opening hand
  • Ten hand traps plus negation and removal tech give broad interaction
  • Extra Deck covers Fusion and Link bodies with high ATK

Weaknesses

  • Two cards over the OCG copy limit makes the list illegal
  • No side deck, so no post-side adaptation
  • Low archetype purity; 70 main-deck copies are off-archetype or generic

Critical choke points

  • Fusion Summon routes depend on Gem-Knight Fusion or Brilliant Fusion, both 1-copy cards
  • Lady Brilliant Diamond and Master Diamond depend on a Fusion Summon line
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring Nothing (remove the excess copy) Brings the copy count to the OCG Semi-Limited limit of 2
2 1 Super Polymerization Nothing (remove the excess copy) Brings the copy count to the OCG Semi-Limited limit of 2
3 Off-archetype tech Side deck of 6-15 cards Adds post-side adaptability, which is currently absent

Evidence & confidence

  • Verified: Illegal status: Ash Blossom and Super Polymerization exceed the OCG limit of 2; Main 55 and Extra 15 are within OCG size rules; Only 2 Limited cards are present, each at 1 copy; Gem- archetype core is 28 copies
  • Inferred: Opening-hand consistency from hypergeometric draw odds; Interaction density from hand-trap and negation text; Going-first and going-second estimates
  • Provisional: Meta Power (no dated metagame sample); Matchup fit
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: no archetype meta-share or pilot record No win-rate telemetry for this deck No side deck, so post-side performance cannot be assessed Meta Power is Provisional without a dated metagame sample

More OCG Info

Gem-Knights

Gem-Knights Breakdown

 
 

 

 

 

 

 

 
 

 

 
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