Gem-Knights Deck #774773 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Gem-Armadillo x3, Gem-Knight Hollowcore x3, Gem-Knight Nepyrim x3. Created Oct 28, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/28/2026
Main Deck (55)
- Droll & Lock Bird x1
- Gem-Armadillo x3
- Gem-Knight Hollowcore x3
- Gem-Knight Nepyrim x3
- Gem-Knight Quartz x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- Brilliant Fusion x1
- Forbidden Droplet x3
- Gem-Knight Dispersion x3
- Gem-Knight Fusion x1
- Harpie's Feather Duster x1
- Heat Wave x3
- Hey, Space Trunade! x2
- Lightning Storm x2
- Mistaken Arrest x3
- Pot of Sloth x3
- Scatter Fusion x2
- Super Polymerization x3
- Infinite Impermanence x3
Extra Deck (15)
- Favorite HERO Shining Flare Wingman x1
- Garura, Wings of Resonant Life x1
- Gem-Knight Aquamarine x1
- Gem-Knight Lady Brilliant Diamond x1
- Gem-Knight Lady Rose Diamond x1
- Gem-Knight Master Diamond x1
- Gem-Knight Master Diamond Dispersion x1
- Gem-Knight Ruby x1
- Gem-Knight Seraphinite x1
- Gem-Knight Topaz x1
- Mudragon of the Swamp x1
- Gem-Knight Phantom Quartz x2
- I:P Masquerena x1
- S:P Little Knight x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54.8 |
| Going First | 56 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Fusion Summon a Gem-Knight Fusion (Lady Brilliant Diamond, Master Diamond Dispersion, Lady Rose Diamond) and attack with 2500-3400 ATK bodies; Link and Fusion chains through Gem-Knight Phantom Quartz and Gem-Knight Master Diamond; Mulcharmy draw pressure
- Turn 1 (going first): Gem-Knight Dispersion or Quartz/Nepyrim search into a Fusion Summon via Brilliant Fusion or Fusion, then extend with Phantom Quartz and Seraphinite
- Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Ghost Ogre and Droll to interrupt the opponent's first engine, then rebuild a Fusion board
- Recovery: Gem-Knight Fusion and Hollowcore recurse from the GY; Mulcharmy Fuwalos and Purulia refill hand after an empty board
- After siding: Not evaluable: side_count is 0, so no post-side plan exists
Why it scores here
The deck's Gem-Knight core is dense (28 Gem- copies, about 98% chance of at least one in a 5-card opening hand), so the engine usually starts. Its fusion and link finishers reach strong bodies, and ten hand traps plus Forbidden Droplet and Harpie's Feather Duster give it real interaction on the system. Output is unmeasured because no recorded boards exist, so the combo ceiling and median are text-only inferences. The list is illegal (two cards run 3 copies against a limit of 2) and has no side deck, which caps the result as a theoretical, structural-only read. Popularity and archetype usage did not earn points, and no card scores were averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 Gem-Knight core card in opening 5) about 0.98; P(>=1 of a given 3-copy card) about 0.25 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Copy histogram of 15 three-of cards and 4 singletons; estimated brick risk from Gem- staples is moderate (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards; ceiling inferred from 3400 ATK Lady Brilliant Diamond and fusion/link chains in text (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded board data; median output unmeasured, so inferred conservatively (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Ten hand traps and multiple Gem-Knight recursion routes give independent lines after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Fusion recursion via Gem-Knight Fusion and Hollowcore plus Mulcharmy draw effects (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Ten hand traps, Forbidden Droplet, Harpie's Feather Duster and Lightning Storm give layered interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Hand-trap density suits going second, but there is no sustained board-breaker beyond Lightning Storm (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Extra Deck bodies at 2700-3400 ATK provide closing pressure, with Mulcharmy draw as support (Verified text, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 55 main cards, 22 distinct; 70 of 55 main copies are off-archetype or generic, so purity is low (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra Deck slots: 11 Fusion and 4 Link, with several flex-compatible Gem-Knight bodies (Verified composition, Inferred use) |
| D12 | Side Deck Adaptability | 15 | No side deck (side_count 0), so no adaptability is shown (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link, no dated metagame sample; Provisional |
| D14 | Pilotability & Error Tolerance | 50 | Multi-step fusion sequencing with many hand-trap timing decisions (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 54.8, Going First ≈ 56, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy-limit cap (-10); No side deck (-2). Final formula: Illegal: no normal Final score. Structural 54.8 and TR 45 give 0.80*54.8+0.20*45 = 52.8 before modifiers; modifiers total -12; capped at 35 as theoretical/structural-only. Meta provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense Gem-Knight core with a high chance of a live opening hand
- Ten hand traps plus negation and removal tech give broad interaction
- Extra Deck covers Fusion and Link bodies with high ATK
Weaknesses
- Two cards over the OCG copy limit makes the list illegal
- No side deck, so no post-side adaptation
- Low archetype purity; 70 main-deck copies are off-archetype or generic
Critical choke points
- Fusion Summon routes depend on Gem-Knight Fusion or Brilliant Fusion, both 1-copy cards
- Lady Brilliant Diamond and Master Diamond depend on a Fusion Summon line
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | Nothing (remove the excess copy) | Brings the copy count to the OCG Semi-Limited limit of 2 |
| 2 | 1 Super Polymerization | Nothing (remove the excess copy) | Brings the copy count to the OCG Semi-Limited limit of 2 |
| 3 | Off-archetype tech | Side deck of 6-15 cards | Adds post-side adaptability, which is currently absent |
Evidence & confidence
- Verified: Illegal status: Ash Blossom and Super Polymerization exceed the OCG limit of 2; Main 55 and Extra 15 are within OCG size rules; Only 2 Limited cards are present, each at 1 copy; Gem- archetype core is 28 copies
- Inferred: Opening-hand consistency from hypergeometric draw odds; Interaction density from hand-trap and negation text; Going-first and going-second estimates
- Provisional: Meta Power (no dated metagame sample); Matchup fit
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: no archetype meta-share or pilot record No win-rate telemetry for this deck No side deck, so post-side performance cannot be assessed Meta Power is Provisional without a dated metagame sample
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