Gem-Knights Deck Breakdown

Cards Usage Statistic

Main Deck

Crystal Rose
Crystal Rose
Crystal Rose
LIGHT 2
Crystal Rose
  • ATK:

  • 500

  • DEF:

  • 500


Once per turn: You can send 1 "Gem-Knight" or "Melodious" monster from your hand or Deck to the Graveyard, and if you do, this card's name becomes the sent monster's name, until the End Phase. If this card is in your Graveyard: You can banish 1 Fusion Monster from your Graveyard; Special Summon this card in Defense Position. You can only use this effect of "Crystal Rose" once per turn.

Gem-Armadillo
Gem-Armadillo
Gem-Armadillo
EARTH 4
Gem-Armadillo
  • ATK:

  • 1700

  • DEF:

  • 500


When this card is Normal Summoned: You can add 1 "Gem-Knight" monster from your Deck to your hand.

Gem-Knight Hollowcore
Gem-Knight Hollowcore
Gem-Knight Hollowcore
DARK 7
Gem-Knight Hollowcore
  • ATK:

  • 1950

  • DEF:

  • 2450


You can send 1 "Gem-Knight" Normal Monster or 1 "Gem-Knight Fusion" from your Deck to the GY; Special Summon this card from your hand in Defense Position. When your opponent activates a card or effect, while you control a "Gem-Knight" Fusion Monster (Quick Effect): You can banish 3 "Gem-Knight" cards from your GY, including this card; negate that effect, then all "Gem-Knight" monsters you currently control gain 1000 ATK. You can only use each effect of "Gem-Knight Hollowcore" once per turn.

Gem-Knight Nepyrim
Gem-Knight Nepyrim
Gem-Knight Nepyrim
LIGHT 4
Gem-Knight Nepyrim
  • ATK:

  • 1550

  • DEF:

  • 1600


If this card is Normal or Special Summoned: You can add 1 "Gem-Knight" card from your Deck to your hand, except "Gem-Knight Nepyrim", also any effect damage your opponent takes during the Main Phase this turn is halved. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Gem-" monster. If this card is sent from the hand or Deck to the GY: You can send 1 card from your hand to the GY, and if you do, Special Summon this card. You can only use each effect of "Gem-Knight Nepyrim" once per turn.

Gem-Knight Quartz
Gem-Knight Quartz
Gem-Knight Quartz
EARTH 4
Gem-Knight Quartz
  • ATK:

  • 1500

  • DEF:

  • 1500


If your opponent controls a monster: You can discard this card; Set 1 "Fusion" Continuous Spell directly from your Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gem-Knight" monsters. If this card is used as material for a Fusion Summon, and sent to the GY or banished: You can add 1 "Gem-Knight" monster from your GY to your hand, except "Gem-Knight Quartz". You can only use each effect of "Gem-Knight Quartz" once per turn.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Brilliant Fusion
Brilliant Fusion
Brilliant Fusion
Spell Continuous
Brilliant Fusion

    When this card is activated: Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Material, but change its ATK/DEF to 0. If this card leaves the field, destroy that monster. Once per turn: You can discard 1 Spell; the monster Special Summoned by this card's effect gains ATK/DEF equal to its original ATK/DEF, until the end of your opponent's turn. You can only activate 1 "Brilliant Fusion" per turn.

    Called by the Grave
    Called by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      Foolish Burial
      Foolish Burial
      Foolish Burial
      Spell Normal
      Foolish Burial

        Send 1 monster from your Deck to the GY.



        Tag(s):

        Gem-Knight Dispersion
        Gem-Knight Dispersion
        Gem-Knight Dispersion
        Spell Normal
        Gem-Knight Dispersion

          Activate 1 of these effects (but you can only use each effect of "Gem-Knight Dispersion" once per turn); ● Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or field. Up to 2 monsters from your Deck/Extra Deck can be used, if they are non-Rock "Gem-Knight" monsters and you have "Gem-Knight Fusion" in your GY. ● Add 1 "Gem-" monster from your Deck or banishment to your hand, also any effect damage your opponent takes during the Main Phase this turn is halved.

          Gem-Knight Fusion
          Gem-Knight Fusion
          Gem-Knight Fusion
          Spell Normal
          Gem-Knight Fusion

            Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If this card is in your Graveyard: You can banish 1 "Gem-Knight" monster from your Graveyard; add this card to your hand.

            Vingolf's Blessing
            Vingolf's Blessing
            Vingolf's Blessing
            Spell Continuous
            Vingolf's Blessing

              When this card is activated: You can send 1 LIGHT Fairy monster from your Deck to the GY. Fairy monsters you control gain 100 ATK for each Fairy monster in your field and GY. If this card is sent to the GY: You can target 1 Level 4 or lower Fairy monster in your GY; Special Summon it. You can only use this effect of "Vingolf's Blessing" once per turn. You can only activate 1 "Vingolf's Blessing" per turn.

              Extra Deck

              Gem-Knight Aquamarine
              Gem-Knight Aquamarine
              Gem-Knight Aquamarine
              EARTH 6
              Gem-Knight Aquamarine
              • ATK:

              • 1400

              • DEF:

              • 2600


              "Gem-Knight Sapphire" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Material Monsters. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. When this card is sent from the field to the Graveyard: Target 1 card your opponent controls; return that target to the hand.

              Gem-Knight Lady Rose Diamond
              Gem-Knight Lady Rose Diamond
              Gem-Knight Lady Rose Diamond
              EARTH 8
              Gem-Knight Lady Rose Diamond
              • ATK:

              • 2700

              • DEF:

              • 2400


              1 "Gem-Knight" monster + 1 Fairy monster Once per opponent's turn, the first time a "Gem-Knight" monster(s) you control would be destroyed by card effect, it is not destroyed. During your turn, when your opponent activates a monster effect (Quick Effect): You can banish 1 "Gem-Knight" card from your GY, then target 1 face-up card your opponent controls; destroy it.

              Gem-Knight Master Diamond Dispersion
              Gem-Knight Master Diamond Dispersion
              Gem-Knight Master Diamond Dispersion
              EARTH 9
              Gem-Knight Master Diamond Dispersion
              • ATK:

              • 3000

              • DEF:

              • 2600


              3 "Gem-" monsters During the Main Phase (Quick Effect): You can send this card from the field to the GY; Special Summon up to 3 non-Rock "Gem-" monsters with different names from your Extra Deck and/or GY, ignoring their Summoning conditions, also for the rest of this turn, you cannot Special Summon from the Extra Deck, except Fusion Monsters. When your "Gem-Knight" Fusion Monster is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use each effect of "Gem-Knight Master Diamond Dispersion" once per turn.

              Gem-Knight Prismaura
              Gem-Knight Prismaura
              Gem-Knight Prismaura
              EARTH 7
              Gem-Knight Prismaura
              • ATK:

              • 2450

              • DEF:

              • 1400


              1 "Gem-Knight" monster + 1 Thunder-Type monster Must first be Fusion Summoned. Once per turn: You can send 1 "Gem-Knight" card from your hand to the Graveyard to target 1 face-up card on the field; destroy that target.

              Gem-Knight Seraphinite
              Gem-Knight Seraphinite
              Gem-Knight Seraphinite
              EARTH 5
              Gem-Knight Seraphinite
              • ATK:

              • 2300

              • DEF:

              • 1400


              1 "Gem-Knight" monster + 1 LIGHT monster Must first be Fusion Summoned with the above Fusion Materials. During your Main Phase, you can Normal Summon/Set 1 monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

              Gem-Knight Phantom Quartz
              Gem-Knight Phantom Quartz
              Gem-Knight Phantom Quartz
              EARTH
              Gem-Knight Phantom Quartz
              • ATK:

              • 1450

              • LINK-2

              Link Arrow:

              Bottom-Left

              Bottom-Right


              2 "Gem-" monsters If this card is Link Summoned: You can add 1 "Gem-Knight" card from your Deck to your hand. You can pay 1000 LP; Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by shuffling Fusion Materials in your possession listed on it into your Deck, that are banished or in the GY, but it cannot attack directly this turn. You can only use each effect of "Gem-Knight Phantom Quartz" once per turn.

              S:P Little Knight
              S:P Little Knight
              S:P Little Knight
              DARK
              S:P Little Knight
              • ATK:

              • 1600

              • LINK-2

              Link Arrow:

              Left

              Right


              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

              Spright Sprind
              Spright Sprind
              Spright Sprind
              FIRE
              Spright Sprind
              • ATK:

              • 1400

              • LINK-2

              Link Arrow:

              Top-Right

              Bottom-Left


              2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. You can only use 1 of the following effects of "Spright Sprind" per turn, and only once that turn. If this card is Link Summoned: You can send 1 Level 2 monster from your Deck to the GY. If another monster is Special Summoned while this card is on the field (except during the Damage Step): You can detach 1 material from an Xyz Monster you control, then target 1 monster on the field; return it to the hand.

              Main: 54 Extra: 15

              1 cardBrilliant Rose 1 cardBrilliant Rose
              Brilliant Rose
              LIGHT 2
              Brilliant Rose
              • ATK:

              • 500

              • DEF:

              • 500


              (This card is always treated as a "Gem-Knight" card.) You can discard 1 "Gem-Knight" or "Melodious" card; Special Summon this card from your hand. You can only use this effect of "Brilliant Rose" once per turn. Once per turn: You can send 1 "Gem-Knight" or "Melodious" monster from your Extra Deck to the GY; until the End Phase, this card's name/Type/Attribute become the same as the original name/Type/Attribute of the monster sent to the GY to activate this effect.


              1 cardCrystal Rose 1 cardCrystal Rose
              Crystal Rose
              LIGHT 2
              Crystal Rose
              • ATK:

              • 500

              • DEF:

              • 500


              Once per turn: You can send 1 "Gem-Knight" or "Melodious" monster from your hand or Deck to the Graveyard, and if you do, this card's name becomes the sent monster's name, until the End Phase. If this card is in your Graveyard: You can banish 1 Fusion Monster from your Graveyard; Special Summon this card in Defense Position. You can only use this effect of "Crystal Rose" once per turn.


              3 cardGem-Armadillo 3 cardGem-Armadillo
              Gem-Armadillo
              EARTH 4
              Gem-Armadillo
              • ATK:

              • 1700

              • DEF:

              • 500


              When this card is Normal Summoned: You can add 1 "Gem-Knight" monster from your Deck to your hand.


              2 cardGem-Knight Hollowcore 2 cardGem-Knight Hollowcore
              Gem-Knight Hollowcore
              DARK 7
              Gem-Knight Hollowcore
              • ATK:

              • 1950

              • DEF:

              • 2450


              You can send 1 "Gem-Knight" Normal Monster or 1 "Gem-Knight Fusion" from your Deck to the GY; Special Summon this card from your hand in Defense Position. When your opponent activates a card or effect, while you control a "Gem-Knight" Fusion Monster (Quick Effect): You can banish 3 "Gem-Knight" cards from your GY, including this card; negate that effect, then all "Gem-Knight" monsters you currently control gain 1000 ATK. You can only use each effect of "Gem-Knight Hollowcore" once per turn.


              3 cardGem-Knight Lazuli 3 cardGem-Knight Lazuli
              Gem-Knight Lazuli
              EARTH 1
              Gem-Knight Lazuli
              • ATK:

              • 600

              • DEF:

              • 100


              If this card is sent to the Graveyard by a card effect: You can target 1 Normal Monster in your Graveyard; add that target to your hand.


              2 cardGem-Knight Nepyrim 2 cardGem-Knight Nepyrim
              Gem-Knight Nepyrim
              LIGHT 4
              Gem-Knight Nepyrim
              • ATK:

              • 1550

              • DEF:

              • 1600


              If this card is Normal or Special Summoned: You can add 1 "Gem-Knight" card from your Deck to your hand, except "Gem-Knight Nepyrim", also any effect damage your opponent takes during the Main Phase this turn is halved. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Gem-" monster. If this card is sent from the hand or Deck to the GY: You can send 1 card from your hand to the GY, and if you do, Special Summon this card. You can only use each effect of "Gem-Knight Nepyrim" once per turn.


              3 cardGem-Knight Obsidian 3 cardGem-Knight Obsidian
              Gem-Knight Obsidian
              EARTH 3
              Gem-Knight Obsidian
              • ATK:

              • 1500

              • DEF:

              • 1200


              If this card is sent from the hand to your Graveyard: You can target 1 Level 4 or lower Normal Monster in your Graveyard; Special Summon that target.


              3 cardGem-Knight Quartz 3 cardGem-Knight Quartz
              Gem-Knight Quartz
              EARTH 4
              Gem-Knight Quartz
              • ATK:

              • 1500

              • DEF:

              • 1500


              If your opponent controls a monster: You can discard this card; Set 1 "Fusion" Continuous Spell directly from your Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gem-Knight" monsters. If this card is used as material for a Fusion Summon, and sent to the GY or banished: You can add 1 "Gem-Knight" monster from your GY to your hand, except "Gem-Knight Quartz". You can only use each effect of "Gem-Knight Quartz" once per turn.


              3 cardGem-Knight Lapis 3 cardGem-Knight Lapis
              Gem-Knight Lapis
              EARTH 3
              Gem-Knight Lapis
              • ATK:

              • 1200

              • DEF:

              • 100


              The best of friends with Lazuli, this soldier deeply cares about the well-being of her friends.


              2 cardGem-Knight Sapphire 2 cardGem-Knight Sapphire
              Gem-Knight Sapphire
              EARTH 4
              Gem-Knight Sapphire
              • ATK:

              • 0

              • DEF:

              • 2100


              His Sapphire power commands the waters to protect him from attack. His comrades trust in his silent protection.


              2 cardGem-Knight Tourmaline 2 cardGem-Knight Tourmaline
              Gem-Knight Tourmaline
              EARTH 4
              Gem-Knight Tourmaline
              • ATK:

              • 1600

              • DEF:

              • 1800


              He channels mystic energies and changes them into fighting strength through the power of Tourmaline. Many admire his way of life.


              1 cardAbsorb Fusion 1 cardAbsorb Fusion
              Absorb Fusion
              Spell Normal
              Absorb Fusion

                Add 1 "Gem-Knight" card from your Deck to your hand, then you can apply this effect. ● Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand or your side of the field. You can only activate 1 "Absorb Fusion" per turn. You cannot Special Summon monsters the turn you activate this card, except "Gem-Knight" monsters.


                1 cardBrilliant Fusion
                1 cardBrilliant Fusion
                Brilliant Fusion
                Spell Continuous
                Brilliant Fusion

                  When this card is activated: Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Material, but change its ATK/DEF to 0. If this card leaves the field, destroy that monster. Once per turn: You can discard 1 Spell; the monster Special Summoned by this card's effect gains ATK/DEF equal to its original ATK/DEF, until the end of your opponent's turn. You can only activate 1 "Brilliant Fusion" per turn.


                  1 cardCalled by the Grave
                  1 cardCalled by the Grave
                  Called by the Grave
                  Spell Quick
                  Called by the Grave

                    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                    Tag(s):

                    1 cardFoolish Burial
                    1 cardFoolish Burial
                    Foolish Burial
                    Spell Normal
                    Foolish Burial

                      Send 1 monster from your Deck to the GY.




                      Tag(s):

                      3 cardForbidden Droplet 3 cardForbidden Droplet
                      Forbidden Droplet
                      Spell Quick
                      Forbidden Droplet

                        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                        Tag(s):

                        3 cardGem-Knight Dispersion 3 cardGem-Knight Dispersion
                        Gem-Knight Dispersion
                        Spell Normal
                        Gem-Knight Dispersion

                          Activate 1 of these effects (but you can only use each effect of "Gem-Knight Dispersion" once per turn); ● Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or field. Up to 2 monsters from your Deck/Extra Deck can be used, if they are non-Rock "Gem-Knight" monsters and you have "Gem-Knight Fusion" in your GY. ● Add 1 "Gem-" monster from your Deck or banishment to your hand, also any effect damage your opponent takes during the Main Phase this turn is halved.


                          3 cardGem-Knight Fusion 3 cardGem-Knight Fusion
                          Gem-Knight Fusion
                          Spell Normal
                          Gem-Knight Fusion

                            Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If this card is in your Graveyard: You can banish 1 "Gem-Knight" monster from your Graveyard; add this card to your hand.


                            3 cardPainful Decision 3 cardPainful Decision
                            Painful Decision
                            Spell Normal
                            Painful Decision

                              Send 1 Level 4 or lower Normal Monster from your Deck to the Graveyard, and if you do, add 1 card with the same name as that card from your Deck to your hand. You can only activate 1 "Painful Decision" per turn.


                              1 cardParticle Fusion 1 cardParticle Fusion
                              Particle Fusion
                              Spell Normal
                              Particle Fusion

                                Send, from your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) When you do: Banish this card from the Graveyard to target 1 "Gem-Knight" Fusion Material Monster used for the Fusion Summon; the Fusion Summoned monster gains that monster's ATK until the End Phase.


                                2 cardScatter Fusion 2 cardScatter Fusion
                                Scatter Fusion
                                Spell Continuous
                                Scatter Fusion

                                  During your Main Phase, if your opponent controls a monster: You can Fusion Summon 1 non-Rock "Gem-Knight" monster from your Extra Deck, using monsters from your Deck as material, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gem-Knight" monsters. You can only use this effect of "Scatter Fusion" once per turn. When this card leaves the field, destroy all monsters Summoned by this card's effect.


                                  3 cardUltimate Slayer 3 cardUltimate Slayer
                                  Ultimate Slayer
                                  Spell Normal
                                  Ultimate Slayer

                                    Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.


                                    3 cardUnexpected Dai 3 cardUnexpected Dai
                                    Unexpected Dai
                                    Spell Normal
                                    Unexpected Dai

                                      If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.


                                      1 cardBrilliant Spark 1 cardBrilliant Spark
                                      Brilliant Spark
                                      Trap Normal
                                      Brilliant Spark

                                        If a face-up "Gem-Knight" monster(s) you control is destroyed by your opponent's attack or card effect: Target 1 of those destroyed monsters; inflict damage to your opponent equal to its original ATK. If this card is in your Graveyard: You can send 1 "Gem-Knight" card from your hand to the Graveyard; add this card to your hand. You can only activate 1 "Brilliant Spark" per turn.


                                        3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                        Infinite Impermanence
                                        Trap Normal
                                        Infinite Impermanence

                                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                          1 cardGem-Knight Amethyst 1 cardGem-Knight Amethyst
                                          Gem-Knight Amethyst
                                          EARTH 7
                                          Gem-Knight Amethyst
                                          • ATK:

                                          • 1950

                                          • DEF:

                                          • 2450


                                          1 "Gem-Knight" monster + 1 Aqua-Type monster Must first be Fusion Summoned. When this card is sent from the field to the Graveyard: Return all Set Spell and Trap Cards on the field to the hand.


                                          1 cardGem-Knight Aquamarine 1 cardGem-Knight Aquamarine
                                          Gem-Knight Aquamarine
                                          EARTH 6
                                          Gem-Knight Aquamarine
                                          • ATK:

                                          • 1400

                                          • DEF:

                                          • 2600


                                          "Gem-Knight Sapphire" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Material Monsters. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. When this card is sent from the field to the Graveyard: Target 1 card your opponent controls; return that target to the hand.


                                          1 cardGem-Knight Lady Brilliant Diamond 1 cardGem-Knight Lady Brilliant Diamond
                                          Gem-Knight Lady Brilliant Diamond
                                          EARTH 10
                                          Gem-Knight Lady Brilliant Diamond
                                          • ATK:

                                          • 3400

                                          • DEF:

                                          • 2000


                                          3 "Gem-Knight" monsters Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Brilliant Diamond(s)" once per turn. Once per turn: You can send 1 face-up "Gem-Knight" monster you control to the Graveyard, and if you do, Special Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, ignoring its Summoning conditions.


                                          2 cardGem-Knight Lady Lapis Lazuli
                                          2 cardGem-Knight Lady Lapis Lazuli
                                          Gem-Knight Lady Lapis Lazuli
                                          EARTH 5
                                          Gem-Knight Lady Lapis Lazuli
                                          • ATK:

                                          • 2400

                                          • DEF:

                                          • 1000


                                          "Gem-Knight Lapis" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Lapis Lazuli(s)" once per turn. Once per turn: You can send 1 "Gem-Knight" monster from your Main Deck or Extra Deck to the Graveyard, and if you do, inflict 500 damage to your opponent for each Special Summoned monster on the field.


                                          1 cardGem-Knight Lady Rose Diamond 1 cardGem-Knight Lady Rose Diamond
                                          Gem-Knight Lady Rose Diamond
                                          EARTH 8
                                          Gem-Knight Lady Rose Diamond
                                          • ATK:

                                          • 2700

                                          • DEF:

                                          • 2400


                                          1 "Gem-Knight" monster + 1 Fairy monster Once per opponent's turn, the first time a "Gem-Knight" monster(s) you control would be destroyed by card effect, it is not destroyed. During your turn, when your opponent activates a monster effect (Quick Effect): You can banish 1 "Gem-Knight" card from your GY, then target 1 face-up card your opponent controls; destroy it.


                                          1 cardGem-Knight Master Diamond
                                          1 cardGem-Knight Master Diamond
                                          Gem-Knight Master Diamond
                                          EARTH 9
                                          Gem-Knight Master Diamond
                                          • ATK:

                                          • 2900

                                          • DEF:

                                          • 2500


                                          3 "Gem-Knight" monsters Must first be Fusion Summoned. This card gains 100 ATK for each "Gem-" monster in your Graveyard. Once per turn: You can banish 1 Level 7 or lower "Gem-Knight" Fusion Monster from your Graveyard; until the End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects.


                                          1 cardGem-Knight Master Diamond Dispersion 1 cardGem-Knight Master Diamond Dispersion
                                          Gem-Knight Master Diamond Dispersion
                                          EARTH 9
                                          Gem-Knight Master Diamond Dispersion
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 2600


                                          3 "Gem-" monsters During the Main Phase (Quick Effect): You can send this card from the field to the GY; Special Summon up to 3 non-Rock "Gem-" monsters with different names from your Extra Deck and/or GY, ignoring their Summoning conditions, also for the rest of this turn, you cannot Special Summon from the Extra Deck, except Fusion Monsters. When your "Gem-Knight" Fusion Monster is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use each effect of "Gem-Knight Master Diamond Dispersion" once per turn.


                                          1 cardGem-Knight Prismaura 1 cardGem-Knight Prismaura
                                          Gem-Knight Prismaura
                                          EARTH 7
                                          Gem-Knight Prismaura
                                          • ATK:

                                          • 2450

                                          • DEF:

                                          • 1400


                                          1 "Gem-Knight" monster + 1 Thunder-Type monster Must first be Fusion Summoned. Once per turn: You can send 1 "Gem-Knight" card from your hand to the Graveyard to target 1 face-up card on the field; destroy that target.


                                          1 cardGem-Knight Seraphinite 1 cardGem-Knight Seraphinite
                                          Gem-Knight Seraphinite
                                          EARTH 5
                                          Gem-Knight Seraphinite
                                          • ATK:

                                          • 2300

                                          • DEF:

                                          • 1400


                                          1 "Gem-Knight" monster + 1 LIGHT monster Must first be Fusion Summoned with the above Fusion Materials. During your Main Phase, you can Normal Summon/Set 1 monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


                                          2 cardGem-Knight Phantom Quartz 2 cardGem-Knight Phantom Quartz
                                          Gem-Knight Phantom Quartz
                                          EARTH
                                          Gem-Knight Phantom Quartz
                                          • ATK:

                                          • 1450

                                          • LINK-2

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom-Right


                                          2 "Gem-" monsters If this card is Link Summoned: You can add 1 "Gem-Knight" card from your Deck to your hand. You can pay 1000 LP; Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by shuffling Fusion Materials in your possession listed on it into your Deck, that are banished or in the GY, but it cannot attack directly this turn. You can only use each effect of "Gem-Knight Phantom Quartz" once per turn.


                                          2 cardGallant Granite 2 cardGallant Granite
                                          Gallant Granite
                                          EARTH
                                          Gallant Granite
                                          • ATK:

                                          • 2300

                                          • DEF:

                                          • 1800


                                          2 Level 4 monsters You can detach 1 material from this card, then activate 1 of these effects; ● Add 1 Rock monster from your Deck to your hand. ● Special Summon 1 Rock monster from your hand in face-down Defense Position. You can only use this effect of "Gallant Granite" once per turn.


                                          1 cardGem-Knight Pearl 1 cardGem-Knight Pearl
                                          Gem-Knight Pearl
                                          EARTH
                                          Gem-Knight Pearl
                                          • ATK:

                                          • 2600

                                          • DEF:

                                          • 1900


                                          2 Level 4 monsters


                                          ocg
                                          Gem-Knights
                                          5







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