Voiceless Voice Deck #774764 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Saffira, Divine Dragon of the Voiceless Voice x4, Lo, the Prayers of the Voiceless Voice x3, Mulcharmy Fuwalos x3. Created Oct 28, 2026 by YGO Mod.

Deck Voiceless Voice OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 31, 2026
30± 8/ 100
Power Score
Structural 52
Reliability 40
Going First 45
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 45
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Ritual Summon LIGHT Ritual Monsters (Saffira, Sauravis, Skull Guardian, Nibiru) backed by Lo, the Prayers of the Voiceless Voice and Voiceless Voice spells, then attack with 2500+ ATK bodies.; Synchro and Link beatdown (Chaos Angel x2, Odd-Eyes Wing Dragon x2, Dyna Mondo x3) once the ritual engine has filled the field.
  • Turn 1 (going first): Search Ritual Spell and monster through Pre-Preparation or Blessing, Ritual Summon via Prayers or Sprite's Blessing, and use Lo as the Tribute. Only the 3-copy Lo and 2-copy Prayers reliably open this, so the line is fragile.
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Ghost Ogre, Droll and Infinite Impermanence to stop the opponent's board, then rebuild through Blessing and Barrier.
  • Recovery: Blessing of the Voiceless Voice and Radiance of the Voiceless Voice return archetype cards from the GY or banish, and Sauravis, Dragon Sage can be summoned by shuffling 2 Spells.
  • After siding: Not evaluable: the deck has no Side Deck, so no post-side plan exists in the evidence.

Why it scores here

The deck is scored on its system, not by averaging its cards. Its ritual engine is accessible on paper through 14 searcher effects, but Lo (3 copies) gives only about 25% odds of appearing in a 5-card opening hand, so the engine is fragile and Inferred. The 16 hand traps and five negation spells give the deck real interaction for going second, while Forbidden Triple Tactics Talent is a dead card that cannot be legally run. Midrange-weighted structure lands at about 52 before the legality cap. Because the list is illegal (a Forbidden card and a 4th Saffira), the final score is capped at 30 and the evaluation is theoretical only. Archetype popularity and the Saffira and Nibiru stat lines did not earn points on their own, and no combo or meta data exists to confirm any of this.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Lo P(>=1 in opening 5) = 0.25 and Prayers 2 copies; 14 searchers and 25 archetype-core copies help the engine, but the bootstrap is thin (Inferred)
D2 Opening-Hand Quality & Brick Management 48 16 hand traps and 14 searchers with several dead cards (Triple Tactics) lower hand functionality (Inferred)
D3 Combo Conversion & Ceiling 55 Ritual ceiling is high via Saffira (2550 ATK), Nibiru (3000) and Sauravis, but no recorded boards exist (Inferred)
D4 Combo Floor & Median Output 40 No combos_evidence; median output is text-only and likely below the ceiling because the engine needs two or more specific cards (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Ash, Droll, Ghost Ogre, Ghost Belle, Infinite Impermanence and Red Reboot give several responses; Blessing and Radiance provide recursion (Inferred)
D6 Resource Economy, Recovery & Grind 55 Pot of Extravagance, Pot of Prosperity and Maxx C provide draw; Prosperity's Extra Deck banish cost is a real resource drain (Inferred)
D7 End-Board & Interaction Quality 60 Heavy Storm, Harpie's Feather Duster, Crossout Designator, Red Reboot and Forbidden Droplet give layered interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 52 Hand traps and Nibiru cover the going-second board, but Triple Tactics is dead and no board-breaking count is measured (Inferred)
D9 Offensive Pressure & Closing Power 65 Saffira, Nibiru, Chaos Angel, Odd-Eyes Wing and Dyna Mondo give high ATK and piercing options (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 55 Main cards within the 40-60 range, but Saffira is over the copy limit, one card is dead, and 23 Level-0 spells and traps add dead-draw risk (Verified count, Inferred quality)
D11 Extra Deck Efficiency & Coverage 58 15 Extra cards (8 Link, 5 Synchro, 2 Fusion) with Chaos Angel and Odd-Eyes Wing duplicated; Dyna Mondo x3 is heavy (Verified breakdown)
D12 Side Deck Adaptability 15 No Side Deck is listed, so adaptability cannot be measured (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament or meta data is available, and the deck is currently illegal in its format (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step ritual lines, a large Extra Deck, and sequencing across hand traps demand high pilot skill (Inferred)

How the score was computed

Strategy profile: Midrange weights applied; Toolbox noted as secondary, not blended numerically. Structural ≈ 52, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8). Final formula: Theoretical only. Unpenalized 0.80*Structural(52) + 0.20*TournamentReliability(40) = 49.6, then the Illegal cap applies and the final score is set to 30. Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong going-second hand-trap density (16) with several negation options
  • Ritual engine has high-ATK LIGHT payoffs and multiple recursion routes
  • Layered spell and trap interaction (Heavy Storm, Crossout Designator, Red Reboot, Forbidden Droplet)

Weaknesses

  • Illegal: Forbidden Triple Tactics Talent runs 2 copies
  • Saffira runs 4 copies against a limit of 3
  • Engine bootstrap is thin: Lo is only about 25% in a 5-card opening hand
  • Triple Tactics Talent is a dead card, which adds brick risk
  • No Side Deck is listed

Critical choke points

  • Lo, the Prayers of the Voiceless Voice (3 copies) gates most ritual lines
  • Prayers of the Voiceless Voice (2 copies) is the main ritual enabler
  • Forbidden Triple Tactics Talent makes the list illegal until removed
Priority Remove Add Reason
1 Triple Tactics Talent (2) A legal Voiceless Voice support or searcher spell Forbidden in OCG: the deck cannot be legal and this card is a dead draw.
2 Saffira, Divine Dragon of the Voiceless Voice (1 copy) A legal draw or searcher card Fourth copy exceeds the limit of 3.
3 One low-impact spell or trap A 3rd Lo or Prayers, or a Side Deck Improves the thin ritual bootstrap and fills the empty Side Deck.

Evidence & confidence

  • Verified: Legality: Triple Tactics Talent Forbidden, 2 copies run; Saffira 4 copies vs limit 3; Main 55 (40-60), Extra 15 (0-15), Side 0 (0-15); Card text and stats for all listed cards; Usage stats: Skull Guardian, Lo and Radiance are core cards (91-86%)
  • Inferred: Starter access and hand-trap density estimates from the hypergeometric table; Structural dimension scores and weights; Going-first and going-second plan descriptions
  • Provisional: Meta power and matchup fit (no dated meta sample); Side Deck adaptability (no side list)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and match record absent No win-rate telemetry for going-first, going-second, matchups or brick rate No Side Deck in the export Meta Power provisional until a dated metagame sample exists

More OCG Info

Voiceless Voice

Voiceless Voice Breakdown

 
 

 

 

 

 

 

 
 

 

 
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