Mathmech Deck #774762 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Firewall Defenser x3, Mathmech Circular x3, Backup @Ignister x3. Created Oct 28, 2026 by YGO Mod.

Deck Mathmech OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 30, 2026
20± 8/ 100
Power Score
Structural 47
Reliability 38
Going First 45
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 46.6
Going First 45
Going Second 50
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Combo
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Mathmech/Primathmech Extra Deck summons (Synchro, Xyz, Link) that convert into board pressure, with Primathmech Laplacian and Firewall Dragon Darkfluid as the likely end-boards; Hand-trap and negate-driven disruption that buys time for the Cyberse engine
  • Turn 1 (going first): Open a Cyberse/Mathmech starter (Mathmech Diameter, Mathmech Sigma, Cynet Mining, Backup @Ignister) and search or summon toward a Link or Synchro extension; hold Ash Blossom or Ghost Ogre for the opponent's first activation
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Belle, Effect Veiler, Infinite Impermanence) to slow the opponent's first board, then rebuild through Mulcharmy draws
  • Recovery: Recur Mathmech monsters from the GY through Mathmech Equation and Mathmech Superfactorial, and rebuild with Cynet Mining and Micro Coder searches
  • After siding: No Side Deck is registered (0 cards), so there is no post-side plan in the evidence

Why it scores here

The list is illegal in OCG: it runs three Triple Tactics Talent and one Link Decoder, both Forbidden, and three Mathmech Circular against a limit of one, so the score is capped and read as structural only. Structurally it has a real engine, with a large Cyberse and Mathmech core (archetype core group open-in-hand estimate about 0.93 on 5 cards) and a dense hand-trap and negate layer (14 hand traps, 15 negation-text cards) that protects the engine on both turns. Its weak points are the low exact-archetype purity (16.9 percent, 59 off-archetype copies), no combo boards to measure the median or ceiling, and no Side Deck, which leaves it without a post-side plan. Popularity and the archetype's usage statistics were not counted as power, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 P(at least one archetype-core card in 5 cards) about 0.93, but the key engine card Mathmech Circular is limited to one legal copy (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Many off-archetype tech and hand-trap cards (59 off-archetype copies, 16.9 percent exact purity) create dead draws on a going-first hand (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable combo boards, so the ceiling is a text-only read of Extra Deck summon routes (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so the median output is unmeasured and estimated from starter diversity (Inferred)
D5 Interruption Resilience & Route Redundancy 50 14 hand traps and several negate effects give multiple independent answers, but the main engine loses a copy to the Limited cap (Inferred)
D6 Resource Economy, Recovery & Grind 45 Searchers (Cynet Mining, Micro Coder, Backup @Ignister) and Mulcharmy draw effects refill the hand; there is no resource-signature data (Inferred)
D7 End-Board & Interaction Quality 60 15 negation-text cards and 15 removal-text cards give broad end-board interaction, with Harpie's Feather Duster and Crossout Designator both legal at one copy (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 55 Raigeki and Harpie's Feather Duster plus hand-trap draws help against an established board when going second (Inferred)
D9 Offensive Pressure & Closing Power 50 Primathmech Laplacian (2000 ATK), Firewall Dragon Darkfluid (3000 ATK) and Nibiru (3000 ATK) can close, but the deck has no recorded boards (Inferred)
D10 Main Deck Efficiency & Flexibility 40 56 Main Deck cards across 36 distinct names with 16.9 percent exact-archetype purity and 20 tech cards dilute consistency (Inferred)
D11 Extra Deck Efficiency & Coverage 50 12 Link, 2 Xyz, 1 Synchro in 15 Extra Deck slots give broad coverage, but Link Decoder is Forbidden (Verified legality)
D12 Side Deck Adaptability 10 No Side Deck is registered, so there is no post-side adaptability to score (Verified)
D13 Matchup Coverage & Format Fit 40 No dated metagame or tournament link is supplied, so the matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Mathmech and Cyberse sequences with many decision points on each turn make the deck hard to pilot consistently (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 46.6, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: Banlist exposure (Forbidden in-format) (-4); Limited key-card exposure (-2); Weak post-side plan (-2). Final formula: No reliable metagame, so Meta is provisional: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*46.6 + 0.20*38 - 8 = 36.9, then capped to 20 because the deck is Illegal (rubric Step 2). Score is the capped value, shown as theoretical/structural only.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negate layer (14 hand traps, 15 negation-text cards)
  • Broad Extra Deck coverage across Link, Xyz and Synchro routes
  • Searcher density (13 searcher-text cards) supports a high chance of finding a starter

Weaknesses

  • Illegal list: Forbidden cards and copy-limit violations
  • Low exact-archetype purity (16.9 percent) with many off-archetype tech cards
  • No Side Deck, so no post-side adaptation
  • No combo data to confirm the median or ceiling

Critical choke points

  • Mathmech Circular, the engine card, has one legal copy but three are run
  • No legal Link Decoder or Triple Tactics Talent, so any line that depends on them is unavailable
Priority Remove Add Reason
1 Triple Tactics Talent (3) and Link Decoder (1) Legal Mathmech or Cyberse replacements from the Forbidden-free pool Fixes the legality violations, which is a prerequisite for any normal score
2 Two of the three Mathmech Circular copies One Mathmech Circular plus a second searcher or starter Brings the engine card within its one-copy OCG limit
3 Off-archetype tech cards with low synergy A Side Deck of 5 to 10 cards A Side Deck is currently empty and gives no post-side plan

Evidence & confidence

  • Verified: Legality: 56 Main, 15 Extra, 0 Side; 3 violations (Triple Tactics Talent, Link Decoder, Mathmech Circular); Banlist status for every listed card, from the evidence; Archetype purity 16.9 percent (12 exact-name copies of 71)
  • Inferred: Hand-trap and negate layer protects the engine on both turns; Starter access about 0.93 for the core group; Consistency and brick estimates from text and hypergeometric draws; Interaction quality from card text
  • Provisional: Meta and matchup fit (no dated metagame sample)
  • Data gaps: No combos supplied, so the floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and pilot record are absent No win-rate telemetry exists in YGOVN No Side Deck registered Meta Power is provisional unless a dated metagame sample is supplied

More OCG Info

Mathmech

Mathmech Breakdown

 
 

 

 

 

 

 

 
 

 

 
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