Umi Deck #774758 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Abyssrhine, the Atlantean Spirit x3, Atlantean Dragoons x3, First Penguin x3. Created Oct 28, 2026 by YGO Mod.

Deck Umi OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 30, 2026
30± 8/ 100
Power Score
Structural 55
Reliability 45
Going First 58
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 58
Going Second 55
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Atlantis/Umi board built from Atlantean and Mermail monsters, closing through Poseidra Abyss, Abysstrite, Moulinglacia and Gameciel (Inferred from card text and archetype core); Direct attacks from Atlantean Dragoons and Link/Synchro boards (Inferred)
  • Turn 1 (going first): Open with Atlantis, City of the Sea Dragon or Advent of Atlantis plus Atlantean/Mermail starters to reach a Level-7 Umi board (Inferred)
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre, Nibiru, Droll & Lock Bird) to stop the opponent's summon, then Mermail/Atlantean engine (Inferred)
  • Recovery: Recover through Mermail Abyssteus, Neptabyss and Warchief search and the Extra Deck Link/Xyz rebuilds (Inferred)
  • After siding: Not evaluable: side_count is 0, so no post-side plan exists

Why it scores here

The deck is Illegal as submitted: Ash Blossom & Joyous Spring and Dominus Impulse are each run three times against a Semi-Limited limit of two, so the score is capped and the evaluation is theoretical and structural only. Structurally the list reliably reaches its archetype core (18 copies, about 86% chance of at least one in a 5-card opening hand, Inferred) and has strong interaction density from nine hand traps and thirteen negation-text cards, which lifts end-board and going-second scores. Consistency is held back by a heavy off-archetype mix (0% exact-name purity, Atlantean and Mermail sub-archetypes spread across roughly seventeen names), by Atlantis-specific cards that need the field spell on board, and by having no side deck. No combo recordings exist, so the ceiling and median are text-only inferences. Popularity did not earn points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one archetype core card in a 5-card opening hand) ≈ 0.86; 18 core copies (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Atlantis-field and Umi-dependent cards plus nine hand traps create dead-card risk; estimated from text and copy histogram (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable combo boards; ceiling is a semantic read of Abysstrite, Poseidra Abyss and Gameciel text (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards; median is text-only inference, lower than the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple independent starters (Atlantean, Mermail, Penguin, Mulcharmy) and recursion from GY effects (Inferred)
D6 Resource Economy, Recovery & Grind 55 Search and float text (searcher_text 19, Warchief and Neptabyss recursion) against a limited resource base (Inferred)
D7 End-Board & Interaction Quality 68 Hand traps 9, negation text 13 and removal text 18 give broad interaction (Inferred from role tags and text)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap probability ≈ 0.66 for at least one of 9 hand traps (Inferred)
D9 Offensive Pressure & Closing Power 62 Poseidra Abyss 3000 ATK, Abysstrite 2100 ATK with 300 ATK per material, Gameciel 2200 ATK (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 55 57 main cards, 28 distinct, with 14 three-of slots and 72 off-archetype copies (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck of 15 mixes Link, Synchro and Xyz with strong overlap in Umi-related summons (Verified breakdown, Inferred coverage)
D12 Side Deck Adaptability 15 side_count is 0, so no post-side adaptation exists (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated metagame; Provisional
D14 Pilotability & Error Tolerance 45 Multi-step Atlantis and Umi lines with many decision points (Inferred)

How the score was computed

Strategy profile: Balanced (default; strategy is a Midrange/Combo hybrid). Structural ≈ 55, Going First ≈ 58, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-12). Final formula: Illegal deck: capped at 30 (theoretical/structural-only). Pre-cap blend 0.80*Structural(55) + 0.20*TournamentReliability(45) = 53, then context modifiers (-12) and the illegal-deck cap give 30. Meta Power provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core engine reliably accessible (86% for at least one core card in hand5, Inferred)
  • Dense interaction: 9 hand traps, 13 negation-text cards, 18 removal-text cards
  • Strong Level-7 and Level-8 finishers in the Extra Deck (Poseidra Abyss, Abysstrite, Gameciel, Graydle)

Weaknesses

  • Illegal copy limits on Ash Blossom and Dominus Impulse
  • Heavy off-archetype mix with zero exact-name purity
  • No side deck, so no post-side adaptation
  • Atlantis-specific cards are dead without the field spell

Critical choke points

  • Atlantis, City of the Sea Dragon (1 copy) gates most Umi-specific effects
  • Levia-Dragon of Atlantis (1 copy) is a single Umi-enabler
  • Hand-trap dependence on Ash Blossom (illegal at 3 copies)
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring and Dominus Impulse Any legal non-copy card (or leave the slot empty) Restores legality; the deck cannot receive a normal score while Illegal
2 Off-archetype or low-impact one-ofs A second Atlantean or Mermail engine card Raises exact-archetype coherence and brick resistance (Inferred)
3 None Side deck (up to 15 cards) Enables a post-side plan for best-of-3 play

Evidence & confidence

  • Verified: Main 57 / Extra 15 / Side 0 within OCG size rules; Ash Blossom and Dominus Impulse over OCG copy limit (3 vs 2); Droll & Lock Bird is Limited and runs 1 copy (legal); Core card counts and per-card stats from the card table
  • Observed: Archetype core inclusion across usage stats (58.8% of core cards present)
  • Inferred: Opening-hand consistency estimates from hypergeometric probabilities; Strategy classification and functional roles from card text; Going-first and going-second estimates
  • Provisional: Meta Power (no dated metagame sample); Matchup and format-fit scores (D13)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for OCG Umi No side deck, so post-side scoring cannot be measured Meta Power is provisional without a dated metagame sample

More OCG Info

Umi

Umi Breakdown

 
 

 

 

 

 

 

 
 

 

 
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