Vampires Deck #774720 — Yu-Gi-Oh! Master Duel
40 Main, incl. Doomcaliber Knight x3, Goblin Zombie x3, Mystic Tomato x3. Created Oct 27, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/27/2026
Main Deck (40)
- Breaker the Magical Warrior x1
- Doomcaliber Knight x3
- Goblin Zombie x3
- Mystic Tomato x3
- Pyramid Turtle x3
- Ryu Kokki x1
- Sangan x1
- Snipe Hunter x1
- Spirit Reaper x1
- Vampire Lord x1
- Book of Life x2
- Heavy Storm x1
- Lightning Vortex x2
- Mystical Space Typhoon x1
- Mystik Wok x2
- Pot of Avarice x1
- Recycle x1
- Call of the Haunted x1
- Crush Card Virus x1
- Deck Devastation Virus x1
- Dust Tornado x1
- Mirror Force x1
- Raigeki Break x2
- Sakuretsu Armor x2
- Threatening Roar x2
- Torrential Tribute x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 54/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54.5 |
| Going First | 50 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Control
- Secondary strategies: Stun, Toolbox
- Format: master-duel
Legality
Main 40 / Extra 0 / Side 0 — status: Legal.
Identity & game plan
- Win condition: No dedicated finisher; wins by attrition, removing the opponent's boards and recovering monsters from the Graveyard with Book of Life and the Zombie searchers until Vampire Lord, Ryu Kokki or Breaker can attack through an empty field.; Chip damage from Goblin Zombie and Mystic Tomato once the opponent's board is cleared.
- Turn 1 (going first): Set Threatening Roar or a removal trap, hold Mirror Force or Torrential Tribute for the opponent's first summon, and use Sangan or Goblin Zombie to find the next monster.
- Turn 2 (going second): Use hand-based removal (Crush Card Virus, Deck Devastation Virus, Raigeki Break) and Mirror Force to answer the opponent's board, then rebuild with Pyramid Turtle and Mystic Tomato recursion.
- Recovery: Recycle, Book of Life and the Zombie-recursion monsters (Pyramid Turtle, Mystic Tomato, Goblin Zombie) rebuild board presence from the Graveyard.
- After siding: No Side Deck is registered, so there is no post-side plan; the deck cannot adjust between games.
Why it scores here
The deck is scored as one system: a 40-card Control shell with 23 removal-text cards (Mirror Force, Torrential Tribute, Lightning Vortex, Crush Card Virus, Deck Devastation Virus, Heavy Storm, Raigeki Break, Dust Tornado and others) that answers most boards and carries strong going-second value. Its engine is thin: Goblin Zombie, Sangan and Book of Life provide searching and recursion, but there is no Extra Deck and no recorded combo boards, so the floor and median output is low and the ceiling is modest. Its offense is weak, with most monsters in the 1100-1900 ATK range and only Ryu Kokki and Vampire Lord reaching a closing threat. Archetype popularity is not credited: the core is confirmed as real and accessible (all 25 core cards present), but that does not add power, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 40 | P(>=1 Goblin Zombie or Pyramid Turtle in opening 5) ~0.34 per 3-copy card; no true starter, reactive plan (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 18 monsters and 22 non-monster reactive cards; several cards (Pot of Avarice, Raigeki Break) need setup, moderate brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 30 | No recorded combos; ceiling is limited to recursion plus a single removal chain (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards; text-only floor reads as a slow grind rather than a reliable output (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple removal options (traps, Spells, Breaker) and recursion through Book of Life and Recycle give several routes after interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Searchers (4 Sangan/Goblin Zombie text hints) and Pot of Avarice plus Recycle sustain card flow across the game (Inferred) |
| D7 | End-Board & Interaction Quality | 85 | 23 removal-text cards including Mirror Force, Torrential Tribute and Lightning Vortex; 3 negation-text cards (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 75 | Going-second board breaking via Lightning Vortex, Torrential Tribute, Crush Card Virus and Vampire Lord; hand-based removal (Inferred) |
| D9 | Offensive Pressure & Closing Power | 30 | Most monsters have 1100-1900 ATK; closing power depends on Vampire Lord (2000) or Ryu Kokki (2400) (Verified stats, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 40/40 Main, 26 distinct, 3-copy and 2-copy cards dominate; efficient size but some redundant copies (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 35 | Zero Extra Deck cards; no Extra-based access or flex slots (Verified composition) |
| D12 | Side Deck Adaptability | 20 | Zero Side Deck cards; no post-side adaptation available (Verified composition; Provisional impact) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 60 | Reactive play with many trap and timing decisions; low combo steps but many choices per turn (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 54.5, Going First ≈ 50, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: none. Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional, no dated sample; modifiers 0)
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense removal suite (23 removal-text cards) covering monsters, Spells and Traps
- Strong going-second board breaking with Lightning Vortex, Torrential Tribute and hand-based removal
- Core archetype cards present at 100% of usage stats, so the list is real and accessible
Weaknesses
- No win condition beyond attrition; closing power is low
- No Extra Deck and no Side Deck, so no engine depth and no post-side adaptation
- No recorded combos, so the floor and median output cannot be verified
Critical choke points
- Book of Life and the Zombie-recursion monsters are the only route back into the board after a wipe
- Vampire Lord and Ryu Kokki are the only monsters that can threaten lethal
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Dust Tornado | Monster with 2000+ ATK or a stronger closer | Closing power (D9) is the weakest dimension; removal is already dense. |
| 2 | Recycle | Monster searcher or recursion card | Recycle only matters after Spell/Trap trades; it does not advance a board. |
Evidence & confidence
- Verified: Legal 40-card Main Deck with no violations; Heavy Storm is Limited and run at 1 copy (legal); Card text and stats match the evidence pack; Core archetype cards present at 100% usage
- Inferred: Opening-hand probabilities from the hypergeometric table; Removal density and going-second value read from card text; Recursion and searcher routes
- Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament link)
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry; going-first and going-second splits are Inferred Meta Power is Provisional unless a dated metagame sample is supplied
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