Elemental Hero Deck #774698 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Armageddon Knight x3, Goblindbergh x3, Marauding Captain x3. Created Oct 27, 2026 by YGO Mod.

Deck Elemental Hero Master Duel

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Oct 29, 2026
39± 8/ 100
Power Score
Structural 45
Reliability 45
Going First 44
Going Second 38

Deck — Deck Power Evaluation

Final Contextual Deck Power: 39/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 45
Going First 44
Going Second 38
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Extra Deck boss monsters (Odd-Eyes Arcray Dragon, Supreme King Z-ARC, The Dragon that Devours the Dogma) reached through Normal Summon starters and searchers; Link and Fusion pressure (Worldsea Dragon Zealantis, Saryuja Skull Dread, Earthbound Servant Geo Kraken) when the Extra Deck line connects
  • Turn 1 (going first): Normal Summon Marauding Captain, Goblindbergh, Neo Space Connector or Sublimation Knight, search a second starter or Zexal Construction, then Fusion or Link Summon into a single boss
  • Turn 2 (going second): No hand traps or floodgates; rely on Smile Universe, Rescue Ferret, Verre Magic and Phantom Knights removal text to clear the board, then Extra Deck pressure
  • Recovery: Phantom Knights and Earthbound recursion from the GY plus Magical Mallet and multiple searchers to rebuild a hand
  • After siding: Not applicable: Master Duel deck has 0 side cards and no post-side step

Why it scores here

The deck reliably opens a Normal Summon starter about 69 percent of the time in a 5-card hand (12 starter copies across Marauding Captain, Goblindbergh, Neo Space Connector and Sublimation Knight), and 18 searcher-text cards lift the chance of at least one searcher in the opening hand to about 84 percent. Conversion is the weak point: no recorded boards exist, so the ceiling and median are text-only inferences and the deck's Extra Deck is a set of mostly single-copy bosses from unrelated sub-archetypes (Odd-Eyes, Supreme King, Dogmatika, Earthbound, Magistus, Invoked). Only 4 of 60 main cards carry the exact Elemental Hero name (5.3 percent purity) and the main deck spans Zexal, Phantom Knights, Endymion, Millennium, Performapal, Blackwing and Neo-Spacian, so engine coherence is low. Interaction is thin: 8 removal-text and 3 negation-text cards, with no hand traps or floodgates, which weakens going-second play. Score comes from the system's starter access and recursion, not from averaging card power, and the Elemental Hero label contributes nothing to the score because archetype membership is not engine cohesion.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 of 12 Normal Summon starters in hand of 5) = 0.69 and P(>=1 searcher in hand of 5) = 0.84; starters are spread over 4 separate cards, so the engine is accessible but not unified (Inferred)
D2 Opening-Hand Quality & Brick Management 40 32 of 42 distinct main cards are singletons; several are situational or dead in most hands (Lair of Darkness, Smile Universe, Lilith, Shield of the Millennium Dynasty), so brick and conflict risk is high (Inferred)
D3 Combo Conversion & Ceiling 42 No parseable boards; ceiling is a text-only read of Phantom Knights, Zexal and Earthbound lines with a 2-card bootstrap but a mostly unconnected Extra Deck (Inferred)
D4 Combo Floor & Median Output 35 combos_evidence has 0 boards, so the median is unknown and treated as low; the typical line is a single starter plus one searched follow-up (Inferred)
D5 Interruption Resilience & Route Redundancy 52 Phantom Knights and Earthbound recursion plus 18 searcher-text cards give some alternate lines after disruption, but few of those lines share a finishing piece (Inferred)
D6 Resource Economy, Recovery & Grind 55 Magical Mallet, Phantom Knights banish-to-search and Earthbound GY effects regenerate resources; no ResourceScore data (Inferred)
D7 End-Board & Interaction Quality 40 8 removal-text and 3 negation-text cards and no hand traps or floodgates; end-board layering is limited (Inferred)
D8 Going-Second & Board-Breaking Power 35 No hand traps and no floodgates; going-second board-breaking depends on Extra Deck bosses that need setup (Inferred)
D9 Offensive Pressure & Closing Power 55 Odd-Eyes Arcray Dragon and Supreme King Z-ARC reach 4000 ATK, but no closing line is recorded and most bosses are single-copy (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 42 60 main cards, 42 distinct, with 32 singletons and 4 Normal-monster filler slots; compactness is modest for a deck with several support lines (Inferred)
D11 Extra Deck Efficiency & Coverage 40 15 Extra Deck cards spread over link 8, fusion 5, synchro 1 and xyz 1, nearly all single-copy and from different archetypes; no shared access route (Verified count, Inferred cohesion)
D12 Side Deck Adaptability 45 Master Duel has no side deck and the list runs 0 side cards; post-side adaptability is not applicable and set to a neutral midpoint (Provisional)
D13 Matchup Coverage & Format Fit 45 tournament_context is unavailable; archetype meta-share and matchup records are absent, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple sub-archetype lines and several conditional summons create frequent decision points for the pilot; no error-tolerance data (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 45, Going First ≈ 44, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: engine_conflicts (-4); weak_going_second_plan (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.69 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong starter access: 12 Normal Summon starters plus 18 searcher-text cards give a high chance of a functional opening
  • Recursion and multiple searchers (Phantom Knights, Earthbound, Magical Mallet) keep the deck moving after a hand is disrupted
  • High-ATK Extra Deck bosses (Odd-Eyes Arcray Dragon, Supreme King Z-ARC) give closing power if they connect

Weaknesses

  • Low exact-archetype purity (5.3 percent) and many sub-archetypes; the engines do not share a common route
  • 32 singleton main-deck cards and a 15-card Extra Deck of mostly single-copy bosses from unrelated families raise brick and conflict risk
  • No hand traps, no floodgates, and limited board breaking for going-second play
  • No recorded combo boards, so conversion and median output are unverified

Critical choke points

  • Normal Summon starters: 12 copies across 4 cards, but each Extra Deck line needs a specific partner that is often absent from the hand
  • Single-copy Extra Deck bosses: losing one boss to interaction removes the main closing plan
Priority Remove Add Reason
1 Lair of Darkness and Smile Universe A consistent Elemental HERO or single sub-archetype core (for example additional HERO searchers and Neos or Stratos support) Both are situational and do not feed a boss; cutting them and committing to one engine reduces brick and conflict risk
2 One of the single-copy Extra Deck bosses from an unrelated family A second copy of the Extra Deck boss that the main-deck starters reach most often Extra Deck cohesion matters more than variety when most Extra Deck cards are single-copy and need different partners

Evidence & confidence

  • Verified: Legal in master-duel with 60 Main, 15 Extra and 0 Side cards; Reinforcement of the Army runs 1 of 1 legal copy (Limited); Exact-name archetype purity is 4 of 60 main cards (5.3 percent); 18 searcher-text cards and 8 removal-text cards are present in the export
  • Observed: The usage-statistics core list is present, but this deck runs only 16 of 25 core cards and no recorded boards exist to observe
  • Inferred: P(>=1 Normal Summon starter in a 5-card hand) = 0.69 from hypergeometric draw odds; Engine conflicts across the sub-archetypes lower pilot repeatability and cohesion; Going-second plan is weak given no hand traps and few board breakers
  • Provisional: Meta Power is null: no dated metagame sample is supplied; Matchup and format fit are provisional: no tournament link and no per-pilot record
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null in the export

More Master Duel Info

Elemental Hero

Elemental Hero Breakdown

 
 

 

 

 

 

 

 
 

 

 
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