Elemental Hero Deck #774698 — Yu-Gi-Oh! Master Duel
60 Main, 15 Extra, incl. Armageddon Knight x3, Goblindbergh x3, Marauding Captain x3. Created Oct 27, 2026 by YGO Mod.
Deck Elemental Hero Master Duel
Created by: YGO Mod (20517634)
Created On: 10/27/2026
Main Deck (60)
- Armageddon Knight x3
- Blackwing - Zephyros the Elite x1
- Blue Mountain Butterspy x1
- Darklord Nurse Reficule x1
- Elemental HERO Stratos x1
- Fallen of Albaz x1
- Goblindbergh x3
- Kaitoptera x1
- Lilith, Lady of Lament x1
- Marauding Captain x3
- Masked HERO Fountain x1
- Neo Space Connector x3
- Neo-Spacian Aqua Dolphin x1
- Rescue Ferret x1
- Shield of the Millennium Dynasty x1
- Sublimation Knight x3
- Summoner Monk x1
- The Man with the Mark x1
- The Phantom Knights of Ancient Cloak x1
- The Phantom Knights of Silent Boots x1
- Verre, the Maid of Endymion x1
- ZS - Ascended Sage x2
- Performapal Smile Sorcerer x1
- Earthbound Prisoner Line Walker x2
- Squeaknight x1
- Broken Bamboo Sword x1
- Cursed Bamboo Sword x1
- Fusion Gate x1
- Horn of the Unicorn x1
- Lair of Darkness x1
- Magical Mallet x3
- Moon Mirror Shield x1
- Phoenix Gearblade x1
- Polymerization x1
- Reinforcement of the Army x1
- Smile Universe x1
- Temple of the Kings x1
- The Phantom Knights' Rank-Up-Magic Requiem x1
- Verre Magic - Lacrima of Light x1
- Zexal Construction x3
- Chain Material x3
- The Phantom Knights of Shade Brigandine x1
Extra Deck (15)
- Earthbound Servant Geo Kraken x1
- Horned Saurus x1
- Magistus Chorozo x1
- The Dragon that Devours the Dogma x1
- Aleister the Invoker of Madness x1
- Isolde, Two Tales of the Noble Knights x1
- Proxy F Magician x1
- Saryuja Skull Dread x1
- Selene, Queen of the Master Magicians x3
- Worldsea Dragon Zealantis x1
- Odd-Eyes Arcray Dragon x1
- Supreme King Z-ARC - Synchro Universe x1
- Number 60: Dugares the Timeless x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 39/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 45 |
| Going First | 44 |
| Going Second | 38 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange
- Format: master-duel
Legality
Main 60 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Extra Deck boss monsters (Odd-Eyes Arcray Dragon, Supreme King Z-ARC, The Dragon that Devours the Dogma) reached through Normal Summon starters and searchers; Link and Fusion pressure (Worldsea Dragon Zealantis, Saryuja Skull Dread, Earthbound Servant Geo Kraken) when the Extra Deck line connects
- Turn 1 (going first): Normal Summon Marauding Captain, Goblindbergh, Neo Space Connector or Sublimation Knight, search a second starter or Zexal Construction, then Fusion or Link Summon into a single boss
- Turn 2 (going second): No hand traps or floodgates; rely on Smile Universe, Rescue Ferret, Verre Magic and Phantom Knights removal text to clear the board, then Extra Deck pressure
- Recovery: Phantom Knights and Earthbound recursion from the GY plus Magical Mallet and multiple searchers to rebuild a hand
- After siding: Not applicable: Master Duel deck has 0 side cards and no post-side step
Why it scores here
The deck reliably opens a Normal Summon starter about 69 percent of the time in a 5-card hand (12 starter copies across Marauding Captain, Goblindbergh, Neo Space Connector and Sublimation Knight), and 18 searcher-text cards lift the chance of at least one searcher in the opening hand to about 84 percent. Conversion is the weak point: no recorded boards exist, so the ceiling and median are text-only inferences and the deck's Extra Deck is a set of mostly single-copy bosses from unrelated sub-archetypes (Odd-Eyes, Supreme King, Dogmatika, Earthbound, Magistus, Invoked). Only 4 of 60 main cards carry the exact Elemental Hero name (5.3 percent purity) and the main deck spans Zexal, Phantom Knights, Endymion, Millennium, Performapal, Blackwing and Neo-Spacian, so engine coherence is low. Interaction is thin: 8 removal-text and 3 negation-text cards, with no hand traps or floodgates, which weakens going-second play. Score comes from the system's starter access and recursion, not from averaging card power, and the Elemental Hero label contributes nothing to the score because archetype membership is not engine cohesion.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 of 12 Normal Summon starters in hand of 5) = 0.69 and P(>=1 searcher in hand of 5) = 0.84; starters are spread over 4 separate cards, so the engine is accessible but not unified (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 32 of 42 distinct main cards are singletons; several are situational or dead in most hands (Lair of Darkness, Smile Universe, Lilith, Shield of the Millennium Dynasty), so brick and conflict risk is high (Inferred) |
| D3 | Combo Conversion & Ceiling | 42 | No parseable boards; ceiling is a text-only read of Phantom Knights, Zexal and Earthbound lines with a 2-card bootstrap but a mostly unconnected Extra Deck (Inferred) |
| D4 | Combo Floor & Median Output | 35 | combos_evidence has 0 boards, so the median is unknown and treated as low; the typical line is a single starter plus one searched follow-up (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 52 | Phantom Knights and Earthbound recursion plus 18 searcher-text cards give some alternate lines after disruption, but few of those lines share a finishing piece (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Magical Mallet, Phantom Knights banish-to-search and Earthbound GY effects regenerate resources; no ResourceScore data (Inferred) |
| D7 | End-Board & Interaction Quality | 40 | 8 removal-text and 3 negation-text cards and no hand traps or floodgates; end-board layering is limited (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 35 | No hand traps and no floodgates; going-second board-breaking depends on Extra Deck bosses that need setup (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Odd-Eyes Arcray Dragon and Supreme King Z-ARC reach 4000 ATK, but no closing line is recorded and most bosses are single-copy (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 42 | 60 main cards, 42 distinct, with 32 singletons and 4 Normal-monster filler slots; compactness is modest for a deck with several support lines (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 40 | 15 Extra Deck cards spread over link 8, fusion 5, synchro 1 and xyz 1, nearly all single-copy and from different archetypes; no shared access route (Verified count, Inferred cohesion) |
| D12 | Side Deck Adaptability | 45 | Master Duel has no side deck and the list runs 0 side cards; post-side adaptability is not applicable and set to a neutral midpoint (Provisional) |
| D13 | Matchup Coverage & Format Fit | 45 | tournament_context is unavailable; archetype meta-share and matchup records are absent, so format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multiple sub-archetype lines and several conditional summons create frequent decision points for the pilot; no error-tolerance data (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 45, Going First ≈ 44, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: engine_conflicts (-4); weak_going_second_plan (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; no dated metagame sample)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.69 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong starter access: 12 Normal Summon starters plus 18 searcher-text cards give a high chance of a functional opening
- Recursion and multiple searchers (Phantom Knights, Earthbound, Magical Mallet) keep the deck moving after a hand is disrupted
- High-ATK Extra Deck bosses (Odd-Eyes Arcray Dragon, Supreme King Z-ARC) give closing power if they connect
Weaknesses
- Low exact-archetype purity (5.3 percent) and many sub-archetypes; the engines do not share a common route
- 32 singleton main-deck cards and a 15-card Extra Deck of mostly single-copy bosses from unrelated families raise brick and conflict risk
- No hand traps, no floodgates, and limited board breaking for going-second play
- No recorded combo boards, so conversion and median output are unverified
Critical choke points
- Normal Summon starters: 12 copies across 4 cards, but each Extra Deck line needs a specific partner that is often absent from the hand
- Single-copy Extra Deck bosses: losing one boss to interaction removes the main closing plan
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Lair of Darkness and Smile Universe | A consistent Elemental HERO or single sub-archetype core (for example additional HERO searchers and Neos or Stratos support) | Both are situational and do not feed a boss; cutting them and committing to one engine reduces brick and conflict risk |
| 2 | One of the single-copy Extra Deck bosses from an unrelated family | A second copy of the Extra Deck boss that the main-deck starters reach most often | Extra Deck cohesion matters more than variety when most Extra Deck cards are single-copy and need different partners |
Evidence & confidence
- Verified: Legal in master-duel with 60 Main, 15 Extra and 0 Side cards; Reinforcement of the Army runs 1 of 1 legal copy (Limited); Exact-name archetype purity is 4 of 60 main cards (5.3 percent); 18 searcher-text cards and 8 removal-text cards are present in the export
- Observed: The usage-statistics core list is present, but this deck runs only 16 of 25 core cards and no recorded boards exist to observe
- Inferred: P(>=1 Normal Summon starter in a 5-card hand) = 0.69 from hypergeometric draw odds; Engine conflicts across the sub-archetypes lower pilot repeatability and cohesion; Going-second plan is weak given no hand traps and few board breakers
- Provisional: Meta Power is null: no dated metagame sample is supplied; Matchup and format fit are provisional: no tournament link and no per-pilot record
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null in the export
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