Orcust Deck #774682 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3, Orcust Harp Horror x3. Created Oct 27, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/27/2026
Main Deck (40)
- Droll & Lock Bird x2
- Girsu, the Orcust Mekk-Knight x3
- Maxx "C" x1
- Mitsurugi no Mikoto, Aramasa x1
- Mitsurugi no Mikoto, Kusanagi x1
- Mitsurugi no Mikoto, Saji x1
- Mulcharmy Fuwalos x3
- Orcust Cymbal Skeleton x1
- Orcust Harp Horror x3
- Orcust Knightmare x1
- World Legacy - "World Crown" x1
- World Legacy - "World Wand" x1
- Ame no Habakiri no Mitsurugi x2
- Ame no Murakumo no Mitsurugi x1
- Ash Blossom & Joyous Spring x3
- Crossout Designator x1
- Foolish Burial x1
- Forbidden Droplet x3
- Mitsurugi Mirror x1
- Mitsurugi Prayers x1
- Mitsurugi Ritual x1
- Orcustrated Babel x1
- Pre-Preparation of Rites x2
- Dominus Impulse x3
- Orcust Crescendo x1
Extra Deck (15)
- Accesscode Talker x1
- Enlilgirsu, the Orcust Mekk-Knight x1
- Galatea-I, the Orcust Automaton x1
- Galatea, the Orcust Automaton x2
- I:P Masquerena x1
- Knightmare Mermaid x1
- Knightmare Phoenix x1
- Longirsu, the Orcust Orchestrator x1
- S:P Little Knight x1
- W:P Fancy Ball x1
- Dingirsu, the Orcust of the Evening Star x2
- King of the Feral Imps x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 56/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 63 |
| Going First | 60 |
| Going Second | 64 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Orcust Link and Xyz boards (Dingirsu, Zombie Vampire, Enlilgirsu, Longirsu) pressed by Mekk-Knight and Mulcharmy pressure; Mitsurugi Ritual board wipe via Ame no Murakumo no Mitsurugi, then recover with Orcust and Mitsurugi recursion
- Turn 1 (going first): Open Orcust Harp Horror, Girsu or Cymbal Skeleton and Galatea to reach a Link 2 or 3 board, backed by Orcust Crescendo and Ash Blossom as protection
- Turn 2 (going second): Use Ash Blossom, Droll and Lock Bird and Maxx C to break the opponent's first summon, then convert through Orcust Knightmare and Link recursion
- Recovery: Rebuild from the GY with Orcust Harp Horror, Cymbal Skeleton, Knightmare and Mitsurugi Saji or Kusanagi, plus Orcustrated Babel and Galatea-I to refill the hand
- After siding: No side deck is run (side_count 0), so there is no post-side plan; the deck relies on its main-deck tech and hand traps throughout
Why it scores here
The deck reliably opens an Orcust engine through its 3-of Harp Horror, Girsu and Ash Blossom package plus a dense Orcust core, with the archetype core group present in about 99.7 percent of opening hands by a proxy estimate (Inferred). It converts that engine into Link and Xyz boards whose strength lies in recursion from the GY and the Orcust/Mitsurugi recursion lines, not in a single recorded combo, since no boards were supplied. Interaction is the deck's clearest asset: 13 negation-text cards, 6 hand traps and Ame no Murakumo give it layered answers to an established board (Inferred from card text). The score comes from consistency, recovery and interaction on the system, not from averaging card scores, and not from Orcust's popularity, which only confirms the list is real and accessible. The Mitsurugi package and the 23.6 percent exact-name purity cost consistency and pilotability, which pulls the score down.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 64 | P(>=1 Orcust-core copy in 5-card hand) approx 0.997 proxy; Harp Horror 3-of single-copy P(>=1 in hand5) 0.338; 2-body starter requirement for Galatea lines (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 52 | Mitsurugi Ritual, Mirror and Prayers need specific Reptile ritual monsters and tributes, raising dead-draw risk; 6 hand traps and 12 searchers offset part of it (Inferred) |
| D3 | Combo Conversion & Ceiling | 66 | Ceiling read from card text only: Murakumo board wipe plus Zombie Vampire and Dingirsu Xyz lines; no recorded boards supplied (Inferred) |
| D4 | Combo Floor & Median Output | 50 | Median output cannot be measured with combos_evidence total 0; off-archetype copies (42) dilute the typical line (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Independent lines through GY recursion (Harp Horror, Cymbal, Knightmare, Saji, Kusanagi) and two negation-capable starters offer redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 72 | Recovery through Orcustrated Babel, Galatea-I, Pre-Preparation, Mitsurugi searchers and King of the Feral Imps (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 74 | 13 negation-text cards and removal text across Murakumo, Dominus Impulse, Crossout Designator and Orcust Crescendo give layered interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 68 | Hand traps Ash Blossom, Droll and Lock Bird and Maxx C slow the opponent's going-second setup; Murakumo mass removal needs its ritual package (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Murakumo at 3200 ATK, Zombie Vampire at 3000 and Dingirsu and Enlilgirsu at 2600 supply closing pressure (verified stat) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 40 main slots with 16 singletons and 6 three-of cards; archetype exact-name purity 23.6 percent with 11 tech cards dilutes engine density (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 70 | 15 Extra slots filled with 11 Link and 4 Xyz monsters, of which Galatea x2 and Dingirsu x2 are the core and most of the rest are flexible (verified composition) |
| D12 | Side Deck Adaptability | 40 | Master Duel size rules allow up to 15 side cards but the deck runs none, so no post-side adaptability exists to rate (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link, archetype meta-share or dated metagame sample supplied; meta-neutral structural score used (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Link chains, Ritual tribute requirements and several GY-activated effects create many decision points per turn (Inferred) |
How the score was computed
Strategy profile: Single profile; D13 dropped and remaining weights renormalised by 95 (meta-neutral, no metagame sample). Structural ≈ 63, Going First ≈ 60, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Banlist exposure (-2); Engine conflict (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample); Structural = 5994/95 = 63.1, TR = 55, modifiers = -5, final = 56.5 rounded to 56
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered negation from Ash Blossom x3, Droll and Lock Bird x2, Maxx C, Dominus Impulse and Orcust Crescendo
- GY recursion across Orcust and Mitsurugi gives redundant rebuilding lines
- High end-board ceiling from Murakumo, Zombie Vampire and Dingirsu
- Full 15-card Extra Deck with Link and Xyz flexibility
Weaknesses
- Low exact-name archetype purity (23.6 percent) and a Reptile package that competes with the Orcust engine
- Several Limited and Semi-Limited single-copy cards are load-bearing
- No side deck, so there is no adaptation path
- No recorded combos, so the median output is unverified
Critical choke points
- The first Orcust starter (Harp Horror, Girsu or Cymbal Skeleton) must resolve; one cleared board can stall the link chain
- Ritual lines depend on a Reptile ritual monster plus tributes, which a hand-trap-heavy opponent can break
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Mitsurugi Mirror | Another Orcust or Link-enabling card (for example Orcust Cymbal Skeleton or a second Galatea-I) | Mirror is a Reptile-only ritual enabler that is dead when the Mitsurugi package is absent; an Orcust card keeps the engine consistent |
| 2 | Mitsurugi Prayers | An unrestricted Orcust search or recovery card | Prayers is Limited and requires a tribute of a Reptile, so it reduces both legality margin and consistency |
| 3 | A small side deck (for example extra hand traps or a second Murakumo answer) | Master Duel allows up to 15 side cards and the deck runs none, leaving D12 unused |
Evidence & confidence
- Verified: Legality: all restricted cards within legal copies, 40 main and 15 Extra; Card text for all 25 distinct main cards and 13 distinct Extra cards; Usage stats: 26 archetype rows, 15 of 25 core cards present; Card power stats (ATK, DEF, link ratings) from the card records
- Inferred: D1 and D2 consistency from hypergeometric odds and copy counts; D7 interaction quality from negation and removal text; Going-first and going-second estimates; Ceiling read from card text only
- Provisional: D4 median output, since no boards were supplied; D12 side deck, since none is run; D13 matchup fit, since no tournament or meta sample exists; Meta Power (null); Tournament reliability (55)
- Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot record are absent no win-rate telemetry exists in YGOVN for going-first, going-second, matchup, brick or OTK rates Meta Power is Provisional unless a dated metagame sample is supplied no side deck, so post-side performance is not measurable
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