Orcust Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Diabellstar the Black Witch
UR Rarity
Diabellstar the Black Witch
UR Rarity
Diabellstar the Black Witch
DARK 7
Diabellstar the Black Witch
  • ATK:

  • 2500

  • DEF:

  • 2000


You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.

SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

N Rarity
Fabled Lurrie
N Rarity
Fabled Lurrie
N Rarity
Fabled Lurrie
LIGHT 1
Fabled Lurrie
  • ATK:

  • 200

  • DEF:

  • 400


When this card is discarded to the Graveyard, Special Summon it.

 Rarity
Fiendsmith Engraver
 Rarity
Fiendsmith Engraver
 Rarity
Fiendsmith Engraver
LIGHT 6
Fiendsmith Engraver
  • ATK:

  • 1800

  • DEF:

  • 2400


You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.

UR Rarity
Girsu, the Orcust Mekk-Knight
UR Rarity
Girsu, the Orcust Mekk-Knight
UR Rarity
Girsu, the Orcust Mekk-Knight
DARK 4
Girsu, the Orcust Mekk-Knight
  • ATK:

  • 1800

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can send 1 "Orcust" or "World Legacy" card from your Deck to the GY, then, if there are 2 or more other cards in this card's column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. You can only use each effect of "Girsu, the Orcust Mekk-Knight" once per turn.

UR Rarity
Kashtira Fenrir
UR Rarity
Kashtira Fenrir
UR Rarity
Kashtira Fenrir
EARTH 7
Kashtira Fenrir
  • ATK:

  • 2400

  • DEF:

  • 2400


If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.

UR Rarity
Kashtira Unicorn
UR Rarity
Kashtira Unicorn
UR Rarity
Kashtira Unicorn
WIND 7
Kashtira Unicorn
  • ATK:

  • 2500

  • DEF:

  • 2100


If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Unicorn" once per turn. During your Main Phase: You can add 1 "Kashtira" Spell from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can look at your opponent's Extra Deck, and if you do, banish 1 monster from it, face-down.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

N Rarity
Orcust Cymbal Skeleton
N Rarity
Orcust Cymbal Skeleton
N Rarity
Orcust Cymbal Skeleton
DARK 3
Orcust Cymbal Skeleton
  • ATK:

  • 1200

  • DEF:

  • 1500


You can banish this card from your GY, then target 1 "Orcust" monster in your GY, except "Orcust Cymbal Skeleton"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Cymbal Skeleton" once per turn.

R Rarity
Orcust Harp Horror
R Rarity
Orcust Harp Horror
R Rarity
Orcust Harp Horror
DARK 4
Orcust Harp Horror
  • ATK:

  • 1700

  • DEF:

  • 1400


You can banish this card from your GY; Special Summon 1 "Orcust" monster from your Deck, except "Orcust Harp Horror", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Harp Horror" once per turn.

R Rarity
Orcust Knightmare
R Rarity
Orcust Knightmare
R Rarity
Orcust Knightmare
DARK 7
Orcust Knightmare
  • ATK:

  • 100

  • DEF:

  • 2000


Cannot be destroyed by battle with a Link Monster. You can banish this card from your GY, then target 1 face-up monster on the field; you cannot Special Summon monsters, except DARK monsters, for the rest of this turn, also send 1 DARK Machine monster from your Deck to the GY, except "Orcust Knightmare", and if you do, the targeted monster gains ATK equal to the Level of the monster sent to the GY x 100, until the end of this turn. You can only use this effect of "Orcust Knightmare" once per turn.

SR Rarity
Snake-Eye Ash
SR Rarity
Snake-Eye Ash
SR Rarity
Snake-Eye Ash
FIRE 1
Snake-Eye Ash
  • ATK:

  • 800

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can add 1 Level 1 FIRE monster from your Deck to your hand. You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snake-Eye" monster from your hand or Deck, except "Snake-Eye Ash". You can only use each effect of "Snake-Eye Ash" once per turn.

N Rarity
Snake-Eye Oak
N Rarity
Snake-Eye Oak
N Rarity
Snake-Eye Oak
FIRE 1
Snake-Eye Oak
  • ATK:

  • 900

  • DEF:

  • 200


If this card is Normal or Special Summoned: You can target 1 of your Level 1 FIRE monsters that is banished or in your GY; either add it to your hand or Special Summon it. You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snake-Eye" monster from your hand or Deck, except "Snake-Eye Oak". You can only use each effect of "Snake-Eye Oak" once per turn.

UR Rarity
Snake-Eyes Flamberge Dragon
UR Rarity
Snake-Eyes Flamberge Dragon
UR Rarity
Snake-Eyes Flamberge Dragon
FIRE 8
Snake-Eyes Flamberge Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


You can target 1 face-up monster on the field or in either GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. During your opponent's turn (Quick Effect): You can target 1 Monster Card treated as a Continuous Spell on the field; Special Summon it to your field. If this card is sent from the hand or field to the GY: You can Special Summon 2 Level 1 FIRE monsters from your GY. You can only use each effect of "Snake-Eyes Flamberge Dragon" once per turn.

UR Rarity
Snake-Eyes Poplar
UR Rarity
Snake-Eyes Poplar
UR Rarity
Snake-Eyes Poplar
FIRE 1
Snake-Eyes Poplar
  • ATK:

  • 700

  • DEF:

  • 200


If this card is added to your hand, except by drawing it: You can Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Snake-Eye" Spell/Trap from your Deck to your hand. If this card is sent to the GY: You can target 1 FIRE monster in your GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use each effect of "Snake-Eyes Poplar" once per turn.

UR Rarity
Wandering Gryphon Rider
UR Rarity
Wandering Gryphon Rider
UR Rarity
Wandering Gryphon Rider
WIND 7
Wandering Gryphon Rider
  • ATK:

  • 2000

  • DEF:

  • 2800


During the Main Phase, if you control no monsters, or control an "Adventurer Token" (Quick Effect): You can Special Summon this card from your hand. When a card or effect is activated while you control an "Adventurer Token" (Quick Effect): You can shuffle this card into the Deck, and if you do, negate that activation, and if you do that, destroy that card. You can only use each effect of "Wandering Gryphon Rider" once per turn.

UR Rarity
Water Enchantress of the Temple
UR Rarity
Water Enchantress of the Temple
UR Rarity
Water Enchantress of the Temple
WATER 3
Water Enchantress of the Temple
  • ATK:

  • 1500

  • DEF:

  • 1200


If you control an "Adventurer Token": You can Special Summon this card from your hand. You can banish this card from your hand or GY; add 1 "Rite of Aramesir" from your Deck or GY to your hand. If you control an "Adventurer Token": You can place 1 Field Spell that mentions "Adventurer Token" from your Deck face-up in your Field Zone. You can only use each effect of "Water Enchantress of the Temple" once per turn.

R Rarity
World Legacy - "World Wand"
R Rarity
World Legacy - "World Wand"
R Rarity
World Legacy - "World Wand"
DARK 8
World Legacy - "World Wand"
  • ATK:

  • 500

  • DEF:

  • 2500


This Normal Summoned/Set card cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "World Legacy - "World Wand"" once per turn. ● If this card is sent to the GY: You can Special Summon 1 "World Legacy" monster from your hand. ● You can banish this card from your GY, then target 1 of your banished "Orcust" monsters; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Bonfire
UR Rarity
Bonfire
UR Rarity
Bonfire
Spell Normal
Bonfire

    Add 1 Level 4 or lower Pyro monster from your Deck to your hand. You can only activate 1 "Bonfire" per turn.

    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      UR Rarity
      Crossout Designator
      UR Rarity
      Crossout Designator
      UR Rarity
      Crossout Designator
      Spell Quick
      Crossout Designator

        Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



        Tag(s):

        UR Rarity
        Dark Ruler No More
        UR Rarity
        Dark Ruler No More
        UR Rarity
        Dark Ruler No More
        Spell Normal
        Dark Ruler No More

          Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.



          Tag(s):

           Rarity
          Deception of the Sinful Spoils
           Rarity
          Deception of the Sinful Spoils
           Rarity
          Deception of the Sinful Spoils
          Spell Continuous
          Deception of the Sinful Spoils

            You can Tribute 1 monster from your hand or field; add 1 "Azamina" card from your Deck to your hand. If a monster(s) is sent to your opponent's GY, and you control an "Azamina" monster (except during the Damage Step): You can make your opponent lose 1500 LP, and if you do, gain 1500 LP. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can Set it. You can only use each effect of "Deception of the Sinful Spoils" once per turn.

            R Rarity
            Dracoback, the Rideable Dragon
            R Rarity
            Dracoback, the Rideable Dragon
            R Rarity
            Dracoback, the Rideable Dragon
            Spell Equip
            Dracoback, the Rideable Dragon

              Equip only to a monster you control. You can only control 1 "Dracoback, the Rideable Dragon". You can only use each of the following effects of "Dracoback, the Rideable Dragon" once per turn. While this card is equipped to a non-Effect Monster: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY: You can target 1 "Adventurer Token" you control; equip this card to that target.

              SR Rarity
              Fateful Adventure
              SR Rarity
              Fateful Adventure
              SR Rarity
              Fateful Adventure
              Spell Continuous
              Fateful Adventure

                Once per turn, the first time a monster you control equipped with an Equip Spell would be destroyed by battle, it is not destroyed. You can only use each of the following effects of "Fateful Adventure" once per turn. During your Main Phase: You can add 1 monster that mentions "Adventurer Token" from your Deck to your hand, then send 1 card from your hand to the GY. If a monster(s) is Normal or Special Summoned: You can take 1 Equip Spell that mentions "Adventurer Token" from your Deck, and either add it to your hand or equip it to 1 "Adventurer Token" you control.

                 Rarity
                Fiendsmith's Tract
                 Rarity
                Fiendsmith's Tract
                 Rarity
                Fiendsmith's Tract
                Spell Normal
                Fiendsmith's Tract

                  Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.

                  UR Rarity
                  Foolish Burial
                  UR Rarity
                  Foolish Burial
                  UR Rarity
                  Foolish Burial
                  Spell Normal
                  Foolish Burial

                    Send 1 monster from your Deck to the GY.



                    Tag(s):

                    SR Rarity
                    Kashtira Birth
                    SR Rarity
                    Kashtira Birth
                    SR Rarity
                    Kashtira Birth
                    Spell Continuous
                    Kashtira Birth

                      You can Normal Summon Level 7 monsters without Tributing. During your Main Phase: You can Special Summon 1 of your non-Xyz "Kashtira" monsters that is banished or in your GY. If your opponent activates a Spell Card or effect, and you control a "Kashtira" monster: You can target 3 cards in your opponent's GY; banish them, face-down. You can only use each effect of "Kashtira Birth" once per turn.

                      R Rarity
                      Orcustrated Babel
                      R Rarity
                      Orcustrated Babel
                      R Rarity
                      Orcustrated Babel
                      Spell Field
                      Orcustrated Babel

                        You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand.

                        UR Rarity
                        Original Sinful Spoils - Snake-Eye
                        UR Rarity
                        Original Sinful Spoils - Snake-Eye
                        UR Rarity
                        Original Sinful Spoils - Snake-Eye
                        Spell Normal
                        Original Sinful Spoils - Snake-Eye

                          Send 1 other face-up card you control to the GY; Special Summon 1 Level 1 FIRE monster from your hand or Deck. You can banish this card from your GY, then target 1 "Snake-Eye" or "Diabellstar" monster in your GY; add 1 Level 1 FIRE monster from your Deck to your hand, then place the targeted monster on the bottom of the Deck. You can only use 1 "Original Sinful Spoils - Snake-Eye" effect per turn, and only once that turn.

                          UR Rarity
                          Rite of Aramesir
                          UR Rarity
                          Rite of Aramesir
                          UR Rarity
                          Rite of Aramesir
                          Spell Normal
                          Rite of Aramesir

                            If you control no "Adventurer Token": Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000), then if you do not control "Fateful Adventure", you can place 1 "Fateful Adventure" from your Deck face-up in your Spell & Trap Zone. You cannot activate the effects of monsters on the field the turn you activate this card, except Special Summoned monsters'. You can only activate 1 "Rite of Aramesir" per turn.

                             Rarity
                            The Hallowed Azamina
                             Rarity
                            The Hallowed Azamina
                             Rarity
                            The Hallowed Azamina
                            Spell Normal
                            The Hallowed Azamina

                              Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 "Sinful Spoils" card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon that revealed monster. (This is treated as a Fusion Summon.) If this card is in the GY: You can target 1 "Azamina" monster you control or in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use this effect of "The Hallowed Azamina" once per turn.

                              UR Rarity
                              Triple Tactics Talent
                              UR Rarity
                              Triple Tactics Talent
                              UR Rarity
                              Triple Tactics Talent
                              Spell Normal
                              Triple Tactics Talent

                                If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                                Tag(s):

                                UR Rarity
                                Triple Tactics Thrust
                                UR Rarity
                                Triple Tactics Thrust
                                UR Rarity
                                Triple Tactics Thrust
                                Spell Normal
                                Triple Tactics Thrust

                                  If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

                                  UR Rarity
                                  WANTED: Seeker of Sinful Spoils
                                  UR Rarity
                                  WANTED: Seeker of Sinful Spoils
                                  UR Rarity
                                  WANTED: Seeker of Sinful Spoils
                                  Spell Quick
                                  WANTED: Seeker of Sinful Spoils

                                    Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.

                                    SR Rarity
                                    Orcust Crescendo
                                    SR Rarity
                                    Orcust Crescendo
                                    SR Rarity
                                    Orcust Crescendo
                                    Trap Counter
                                    Orcust Crescendo

                                      When a Spell/Trap Card, or monster effect, is activated while you control an "Orcust" Link Monster: Negate the activation, and if you do, banish that card. You can banish this card from your GY; add to your hand 1 of your DARK Machine monsters that is banished or in your Deck. You cannot Special Summon monsters the turn you activate this effect, except DARK Machine monsters. You can only use 1 "Orcust Crescendo" effect per turn, and only once that turn.

                                      Extra Deck

                                       Rarity
                                      Azamina Ilia Silvia
                                       Rarity
                                      Azamina Ilia Silvia
                                       Rarity
                                      Azamina Ilia Silvia
                                      DARK 6
                                      Azamina Ilia Silvia
                                      • ATK:

                                      • 1900

                                      • DEF:

                                      • 1500


                                      1 Illusion monster + 1 LIGHT Spellcaster monster Any battle damage your "Azamina" monsters, except "Azamina Ilia Silvia", inflicts to your opponent is doubled. You can only use each of the following effects of "Azamina Ilia Silvia" once per turn. When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate that effect. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Trap from your Deck to your hand.

                                       Rarity
                                      Azamina Mu Rcielago
                                       Rarity
                                      Azamina Mu Rcielago
                                       Rarity
                                      Azamina Mu Rcielago
                                      DARK 6
                                      Azamina Mu Rcielago
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 2400


                                      1 Illusion monster + 1 LIGHT Spellcaster monster Monsters your opponent controls lose 500 ATK/DEF for each "Azamina" monster you control. You can only use each of the following effects of "Azamina Mu Rcielago" once per turn. If this card is Fusion Summoned: You can add 1 "Azamina" or "Sinful Spoils" card from your Deck to your hand. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Spell from your Deck to your hand.

                                       Rarity
                                      Fiendsmith's Lacrima
                                       Rarity
                                      Fiendsmith's Lacrima
                                       Rarity
                                      Fiendsmith's Lacrima
                                      LIGHT 6
                                      Fiendsmith's Lacrima
                                      • ATK:

                                      • 2400

                                      • DEF:

                                      • 2400


                                      2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.

                                      UR Rarity
                                      Accesscode Talker
                                      UR Rarity
                                      Accesscode Talker
                                      UR Rarity
                                      Accesscode Talker
                                      DARK
                                      Accesscode Talker
                                      • ATK:

                                      • 2300

                                      • LINK-4

                                      Link Arrow:

                                      Top

                                      Left

                                      Right

                                      Bottom


                                      2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".



                                      Tag(s):

                                      UR Rarity
                                      Apollousa, Bow of the Goddess
                                      UR Rarity
                                      Apollousa, Bow of the Goddess
                                      UR Rarity
                                      Apollousa, Bow of the Goddess
                                      WIND
                                      Apollousa, Bow of the Goddess
                                      • ATK:

                                      • -1

                                      • LINK-4

                                      Link Arrow:

                                      Top

                                      Bottom-Left

                                      Bottom

                                      Bottom-Right


                                      2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.

                                       Rarity
                                      Fiendsmith's Requiem
                                       Rarity
                                      Fiendsmith's Requiem
                                       Rarity
                                      Fiendsmith's Requiem
                                      LIGHT
                                      Fiendsmith's Requiem
                                      • ATK:

                                      • 600

                                      • LINK-1

                                      Link Arrow:

                                      Bottom


                                      1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.

                                       Rarity
                                      Fiendsmith's Sequence
                                       Rarity
                                      Fiendsmith's Sequence
                                       Rarity
                                      Fiendsmith's Sequence
                                      LIGHT
                                      Fiendsmith's Sequence
                                      • ATK:

                                      • 1200

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.

                                      SR Rarity
                                      Galatea, the Orcust Automaton
                                      SR Rarity
                                      Galatea, the Orcust Automaton
                                      SR Rarity
                                      Galatea, the Orcust Automaton
                                      DARK
                                      Galatea, the Orcust Automaton
                                      • ATK:

                                      • 1800

                                      • LINK-2

                                      Link Arrow:

                                      Top-Right

                                      Bottom-Left


                                      2 Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.

                                      UR Rarity
                                      I:P Masquerena
                                      UR Rarity
                                      I:P Masquerena
                                      UR Rarity
                                      I:P Masquerena
                                      DARK
                                      I:P Masquerena
                                      • ATK:

                                      • 800

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

                                      UR Rarity
                                      Knightmare Mermaid
                                      UR Rarity
                                      Knightmare Mermaid
                                      UR Rarity
                                      Knightmare Mermaid
                                      WATER
                                      Knightmare Mermaid
                                      • ATK:

                                      • 1000

                                      • LINK-1

                                      Link Arrow:

                                      Bottom


                                      1 "Knightmare" monster, except "Knightmare Mermaid" If this card is Link Summoned: You can discard 1 card; Special Summon 1 "Knightmare" monster from your Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Mermaid" once per turn. Monsters on the field lose 1000 ATK/DEF, unless they are co-linked.

                                      SR Rarity
                                      Knightmare Phoenix
                                      SR Rarity
                                      Knightmare Phoenix
                                      SR Rarity
                                      Knightmare Phoenix
                                      FIRE
                                      Knightmare Phoenix
                                      • ATK:

                                      • 1900

                                      • LINK-2

                                      Link Arrow:

                                      Top

                                      Right


                                      2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

                                      UR Rarity
                                      Moon of the Closed Heaven
                                      UR Rarity
                                      Moon of the Closed Heaven
                                      UR Rarity
                                      Moon of the Closed Heaven
                                      LIGHT
                                      Moon of the Closed Heaven
                                      • ATK:

                                      • 1200

                                      • LINK-2

                                      Link Arrow:

                                      Top

                                      Top-Right


                                      2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.

                                      UR Rarity
                                      S:P Little Knight
                                      UR Rarity
                                      S:P Little Knight
                                      UR Rarity
                                      S:P Little Knight
                                      DARK
                                      S:P Little Knight
                                      • ATK:

                                      • 1600

                                      • LINK-2

                                      Link Arrow:

                                      Left

                                      Right


                                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                      UR Rarity
                                      Beatrice, Lady of the Eternal
                                      UR Rarity
                                      Beatrice, Lady of the Eternal
                                      UR Rarity
                                      Beatrice, Lady of the Eternal
                                      LIGHT
                                      Beatrice, Lady of the Eternal
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2800


                                      2 Level 6 monsters / You can also Xyz Summon this card by sending 1 "Burning Abyss" monster from your hand to the Graveyard, then using 1 "Dante" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; send 1 card from your Deck to the Graveyard. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Extra Deck, ignoring its Summoning conditions.

                                      UR Rarity
                                      Dingirsu, the Orcust of the Evening Star
                                      UR Rarity
                                      Dingirsu, the Orcust of the Evening Star
                                      UR Rarity
                                      Dingirsu, the Orcust of the Evening Star
                                      DARK
                                      Dingirsu, the Orcust of the Evening Star
                                      • ATK:

                                      • 2600

                                      • DEF:

                                      • 2100


                                      2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.

                                      Need 56 UR

                                      UR Rarity
                                      Diabellstar the Black Witch3 card
                                       Rarity
                                      Fiendsmith Engraver2 card
                                      UR Rarity
                                      Girsu, the Orcust Mekk-Knight2 card
                                      UR Rarity
                                      Kashtira Fenrir1 card
                                      UR Rarity
                                      Kashtira Unicorn2 card
                                      UR Rarity
                                      Maxx "C"2 card
                                      UR Rarity
                                      Snake-Eyes Flamberge Dragon1 card
                                      UR Rarity
                                      Snake-Eyes Poplar1 card
                                      UR Rarity
                                      Wandering Gryphon Rider1 card
                                      UR Rarity
                                      Water Enchantress of the Temple2 card
                                       Rarity
                                      Azamina Ilia Silvia1 card
                                       Rarity
                                      Azamina Mu Rcielago1 card
                                       Rarity
                                      Fiendsmith's Lacrima1 card
                                      UR Rarity
                                      Accesscode Talker1 card
                                      UR Rarity
                                      Apollousa, Bow of the Goddess1 card
                                       Rarity
                                      Fiendsmith's Requiem1 card
                                       Rarity
                                      Fiendsmith's Sequence1 card
                                      UR Rarity
                                      I:P Masquerena1 card
                                      UR Rarity
                                      Knightmare Mermaid1 card
                                      UR Rarity
                                      Moon of the Closed Heaven1 card
                                      UR Rarity
                                      S:P Little Knight1 card
                                      UR Rarity
                                      Ash Blossom & Joyous Spring3 card
                                      UR Rarity
                                      Beatrice, Lady of the Eternal1 card
                                      UR Rarity
                                      Dingirsu, the Orcust of the Evening Star1 card
                                      UR Rarity
                                      Bonfire2 card
                                      UR Rarity
                                      Called by the Grave2 card
                                      UR Rarity
                                      Crossout Designator1 card
                                      UR Rarity
                                      Dark Ruler No More3 card
                                       Rarity
                                      Deception of the Sinful Spoils3 card
                                       Rarity
                                      Fiendsmith's Tract1 card
                                      UR Rarity
                                      Foolish Burial1 card
                                      UR Rarity
                                      Original Sinful Spoils - Snake-Eye2 card
                                      UR Rarity
                                      Rite of Aramesir3 card
                                       Rarity
                                      The Hallowed Azamina1 card
                                      UR Rarity
                                      Triple Tactics Talent1 card
                                      UR Rarity
                                      Triple Tactics Thrust2 card
                                      UR Rarity
                                      WANTED: Seeker of Sinful Spoils1 card

                                      Main: 60 Extra: 15

                                      UR Rarity
                                      3 cardDiabellstar the Black Witch
                                      UR Rarity
                                      3 cardDiabellstar the Black Witch
                                      Diabellstar the Black Witch
                                      DARK 7
                                      Diabellstar the Black Witch
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2000


                                      You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.


                                      SR Rarity
                                      3 cardDroll & Lock Bird
                                      SR Rarity
                                      3 cardDroll & Lock Bird
                                      Droll & Lock Bird
                                      WIND 1
                                      Droll & Lock Bird
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 0


                                      If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                                      N Rarity
                                      1 cardFabled Lurrie
                                      N Rarity
                                      1 cardFabled Lurrie
                                      Fabled Lurrie
                                      LIGHT 1
                                      Fabled Lurrie
                                      • ATK:

                                      • 200

                                      • DEF:

                                      • 400


                                      When this card is discarded to the Graveyard, Special Summon it.


                                       Rarity
                                      2 cardFiendsmith Engraver
                                       Rarity
                                      2 cardFiendsmith Engraver
                                      Fiendsmith Engraver
                                      LIGHT 6
                                      Fiendsmith Engraver
                                      • ATK:

                                      • 1800

                                      • DEF:

                                      • 2400


                                      You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.


                                      UR Rarity
                                      2 cardGirsu, the Orcust Mekk-Knight
                                      UR Rarity
                                      2 cardGirsu, the Orcust Mekk-Knight
                                      Girsu, the Orcust Mekk-Knight
                                      DARK 4
                                      Girsu, the Orcust Mekk-Knight
                                      • ATK:

                                      • 1800

                                      • DEF:

                                      • 0


                                      If this card is Normal or Special Summoned: You can send 1 "Orcust" or "World Legacy" card from your Deck to the GY, then, if there are 2 or more other cards in this card's column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. You can only use each effect of "Girsu, the Orcust Mekk-Knight" once per turn.


                                      UR Rarity
                                      1 cardKashtira Fenrir
                                      UR Rarity
                                      1 cardKashtira Fenrir
                                      Kashtira Fenrir
                                      EARTH 7
                                      Kashtira Fenrir
                                      • ATK:

                                      • 2400

                                      • DEF:

                                      • 2400


                                      If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.


                                      UR Rarity
                                      2 cardKashtira Unicorn
                                      UR Rarity
                                      2 cardKashtira Unicorn
                                      Kashtira Unicorn
                                      WIND 7
                                      Kashtira Unicorn
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2100


                                      If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Unicorn" once per turn. During your Main Phase: You can add 1 "Kashtira" Spell from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can look at your opponent's Extra Deck, and if you do, banish 1 monster from it, face-down.


                                      UR Rarity
                                      2 cardMaxx "C"
                                      UR Rarity
                                      2 cardMaxx "C"
                                      Maxx "C"
                                      EARTH 2
                                      Maxx "C"
                                      • ATK:

                                      • 500

                                      • DEF:

                                      • 200


                                      During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                      N Rarity
                                      1 cardOrcust Cymbal Skeleton
                                      N Rarity
                                      1 cardOrcust Cymbal Skeleton
                                      Orcust Cymbal Skeleton
                                      DARK 3
                                      Orcust Cymbal Skeleton
                                      • ATK:

                                      • 1200

                                      • DEF:

                                      • 1500


                                      You can banish this card from your GY, then target 1 "Orcust" monster in your GY, except "Orcust Cymbal Skeleton"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Cymbal Skeleton" once per turn.


                                      R Rarity
                                      2 cardOrcust Harp Horror
                                      R Rarity
                                      2 cardOrcust Harp Horror
                                      Orcust Harp Horror
                                      DARK 4
                                      Orcust Harp Horror
                                      • ATK:

                                      • 1700

                                      • DEF:

                                      • 1400


                                      You can banish this card from your GY; Special Summon 1 "Orcust" monster from your Deck, except "Orcust Harp Horror", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Harp Horror" once per turn.


                                      R Rarity
                                      2 cardOrcust Knightmare
                                      R Rarity
                                      2 cardOrcust Knightmare
                                      Orcust Knightmare
                                      DARK 7
                                      Orcust Knightmare
                                      • ATK:

                                      • 100

                                      • DEF:

                                      • 2000


                                      Cannot be destroyed by battle with a Link Monster. You can banish this card from your GY, then target 1 face-up monster on the field; you cannot Special Summon monsters, except DARK monsters, for the rest of this turn, also send 1 DARK Machine monster from your Deck to the GY, except "Orcust Knightmare", and if you do, the targeted monster gains ATK equal to the Level of the monster sent to the GY x 100, until the end of this turn. You can only use this effect of "Orcust Knightmare" once per turn.


                                      SR Rarity
                                      1 cardSnake-Eye Ash
                                      SR Rarity
                                      1 cardSnake-Eye Ash
                                      Snake-Eye Ash
                                      FIRE 1
                                      Snake-Eye Ash
                                      • ATK:

                                      • 800

                                      • DEF:

                                      • 1000


                                      If this card is Normal or Special Summoned: You can add 1 Level 1 FIRE monster from your Deck to your hand. You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snake-Eye" monster from your hand or Deck, except "Snake-Eye Ash". You can only use each effect of "Snake-Eye Ash" once per turn.


                                      N Rarity
                                      1 cardSnake-Eye Oak
                                      N Rarity
                                      1 cardSnake-Eye Oak
                                      Snake-Eye Oak
                                      FIRE 1
                                      Snake-Eye Oak
                                      • ATK:

                                      • 900

                                      • DEF:

                                      • 200


                                      If this card is Normal or Special Summoned: You can target 1 of your Level 1 FIRE monsters that is banished or in your GY; either add it to your hand or Special Summon it. You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snake-Eye" monster from your hand or Deck, except "Snake-Eye Oak". You can only use each effect of "Snake-Eye Oak" once per turn.


                                      UR Rarity
                                      1 cardSnake-Eyes Flamberge Dragon
                                      UR Rarity
                                      1 cardSnake-Eyes Flamberge Dragon
                                      Snake-Eyes Flamberge Dragon
                                      FIRE 8
                                      Snake-Eyes Flamberge Dragon
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 2500


                                      You can target 1 face-up monster on the field or in either GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. During your opponent's turn (Quick Effect): You can target 1 Monster Card treated as a Continuous Spell on the field; Special Summon it to your field. If this card is sent from the hand or field to the GY: You can Special Summon 2 Level 1 FIRE monsters from your GY. You can only use each effect of "Snake-Eyes Flamberge Dragon" once per turn.


                                      UR Rarity
                                      1 cardSnake-Eyes Poplar
                                      UR Rarity
                                      1 cardSnake-Eyes Poplar
                                      Snake-Eyes Poplar
                                      FIRE 1
                                      Snake-Eyes Poplar
                                      • ATK:

                                      • 700

                                      • DEF:

                                      • 200


                                      If this card is added to your hand, except by drawing it: You can Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Snake-Eye" Spell/Trap from your Deck to your hand. If this card is sent to the GY: You can target 1 FIRE monster in your GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use each effect of "Snake-Eyes Poplar" once per turn.


                                      UR Rarity
                                      1 cardWandering Gryphon Rider
                                      UR Rarity
                                      1 cardWandering Gryphon Rider
                                      Wandering Gryphon Rider
                                      WIND 7
                                      Wandering Gryphon Rider
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 2800


                                      During the Main Phase, if you control no monsters, or control an "Adventurer Token" (Quick Effect): You can Special Summon this card from your hand. When a card or effect is activated while you control an "Adventurer Token" (Quick Effect): You can shuffle this card into the Deck, and if you do, negate that activation, and if you do that, destroy that card. You can only use each effect of "Wandering Gryphon Rider" once per turn.


                                      UR Rarity
                                      2 cardWater Enchantress of the Temple
                                      UR Rarity
                                      2 cardWater Enchantress of the Temple
                                      Water Enchantress of the Temple
                                      WATER 3
                                      Water Enchantress of the Temple
                                      • ATK:

                                      • 1500

                                      • DEF:

                                      • 1200


                                      If you control an "Adventurer Token": You can Special Summon this card from your hand. You can banish this card from your hand or GY; add 1 "Rite of Aramesir" from your Deck or GY to your hand. If you control an "Adventurer Token": You can place 1 Field Spell that mentions "Adventurer Token" from your Deck face-up in your Field Zone. You can only use each effect of "Water Enchantress of the Temple" once per turn.


                                      R Rarity
                                      1 cardWorld Legacy - "World Wand"
                                      R Rarity
                                      1 cardWorld Legacy - "World Wand"
                                      World Legacy - "World Wand"
                                      DARK 8
                                      World Legacy - "World Wand"
                                      • ATK:

                                      • 500

                                      • DEF:

                                      • 2500


                                      This Normal Summoned/Set card cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "World Legacy - "World Wand"" once per turn. ● If this card is sent to the GY: You can Special Summon 1 "World Legacy" monster from your hand. ● You can banish this card from your GY, then target 1 of your banished "Orcust" monsters; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.


                                      UR Rarity
                                      3 cardAsh Blossom & Joyous Spring
                                      UR Rarity
                                      3 cardAsh Blossom & Joyous Spring
                                      Ash Blossom & Joyous Spring
                                      FIRE 3
                                      Ash Blossom & Joyous Spring
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 1800


                                      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                      UR Rarity
                                      2 cardBonfire
                                      UR Rarity
                                      2 cardBonfire
                                      Bonfire
                                      Spell Normal
                                      Bonfire

                                        Add 1 Level 4 or lower Pyro monster from your Deck to your hand. You can only activate 1 "Bonfire" per turn.


                                        UR Rarity
                                        2 cardCalled by the Grave
                                        UR Rarity
                                        2 cardCalled by the Grave
                                        Called by the Grave
                                        Spell Quick
                                        Called by the Grave

                                          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                          Tag(s):

                                          UR Rarity
                                          1 cardCrossout Designator
                                          UR Rarity
                                          1 cardCrossout Designator
                                          Crossout Designator
                                          Spell Quick
                                          Crossout Designator

                                            Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                            Tag(s):

                                            UR Rarity
                                            3 cardDark Ruler No More
                                            UR Rarity
                                            3 cardDark Ruler No More
                                            Dark Ruler No More
                                            Spell Normal
                                            Dark Ruler No More

                                              Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                                              Tag(s):

                                               Rarity
                                              3 cardDeception of the Sinful Spoils
                                               Rarity
                                              3 cardDeception of the Sinful Spoils
                                              Deception of the Sinful Spoils
                                              Spell Continuous
                                              Deception of the Sinful Spoils

                                                You can Tribute 1 monster from your hand or field; add 1 "Azamina" card from your Deck to your hand. If a monster(s) is sent to your opponent's GY, and you control an "Azamina" monster (except during the Damage Step): You can make your opponent lose 1500 LP, and if you do, gain 1500 LP. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can Set it. You can only use each effect of "Deception of the Sinful Spoils" once per turn.


                                                R Rarity
                                                1 cardDracoback, the Rideable Dragon
                                                R Rarity
                                                1 cardDracoback, the Rideable Dragon
                                                Dracoback, the Rideable Dragon
                                                Spell Equip
                                                Dracoback, the Rideable Dragon

                                                  Equip only to a monster you control. You can only control 1 "Dracoback, the Rideable Dragon". You can only use each of the following effects of "Dracoback, the Rideable Dragon" once per turn. While this card is equipped to a non-Effect Monster: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY: You can target 1 "Adventurer Token" you control; equip this card to that target.


                                                  SR Rarity
                                                  1 cardFateful Adventure
                                                  SR Rarity
                                                  1 cardFateful Adventure
                                                  Fateful Adventure
                                                  Spell Continuous
                                                  Fateful Adventure

                                                    Once per turn, the first time a monster you control equipped with an Equip Spell would be destroyed by battle, it is not destroyed. You can only use each of the following effects of "Fateful Adventure" once per turn. During your Main Phase: You can add 1 monster that mentions "Adventurer Token" from your Deck to your hand, then send 1 card from your hand to the GY. If a monster(s) is Normal or Special Summoned: You can take 1 Equip Spell that mentions "Adventurer Token" from your Deck, and either add it to your hand or equip it to 1 "Adventurer Token" you control.


                                                     Rarity
                                                    1 cardFiendsmith's Tract
                                                     Rarity
                                                    1 cardFiendsmith's Tract
                                                    Fiendsmith's Tract
                                                    Spell Normal
                                                    Fiendsmith's Tract

                                                      Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.


                                                      UR Rarity
                                                      1 cardFoolish Burial
                                                      UR Rarity
                                                      1 cardFoolish Burial
                                                      Foolish Burial
                                                      Spell Normal
                                                      Foolish Burial

                                                        Send 1 monster from your Deck to the GY.




                                                        Tag(s):

                                                        SR Rarity
                                                        1 cardKashtira Birth
                                                        SR Rarity
                                                        1 cardKashtira Birth
                                                        Kashtira Birth
                                                        Spell Continuous
                                                        Kashtira Birth

                                                          You can Normal Summon Level 7 monsters without Tributing. During your Main Phase: You can Special Summon 1 of your non-Xyz "Kashtira" monsters that is banished or in your GY. If your opponent activates a Spell Card or effect, and you control a "Kashtira" monster: You can target 3 cards in your opponent's GY; banish them, face-down. You can only use each effect of "Kashtira Birth" once per turn.


                                                          R Rarity
                                                          1 cardOrcustrated Babel
                                                          R Rarity
                                                          1 cardOrcustrated Babel
                                                          Orcustrated Babel
                                                          Spell Field
                                                          Orcustrated Babel

                                                            You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand.


                                                            UR Rarity
                                                            2 cardOriginal Sinful Spoils - Snake-Eye
                                                            UR Rarity
                                                            2 cardOriginal Sinful Spoils - Snake-Eye
                                                            Original Sinful Spoils - Snake-Eye
                                                            Spell Normal
                                                            Original Sinful Spoils - Snake-Eye

                                                              Send 1 other face-up card you control to the GY; Special Summon 1 Level 1 FIRE monster from your hand or Deck. You can banish this card from your GY, then target 1 "Snake-Eye" or "Diabellstar" monster in your GY; add 1 Level 1 FIRE monster from your Deck to your hand, then place the targeted monster on the bottom of the Deck. You can only use 1 "Original Sinful Spoils - Snake-Eye" effect per turn, and only once that turn.


                                                              UR Rarity
                                                              3 cardRite of Aramesir
                                                              UR Rarity
                                                              3 cardRite of Aramesir
                                                              Rite of Aramesir
                                                              Spell Normal
                                                              Rite of Aramesir

                                                                If you control no "Adventurer Token": Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000), then if you do not control "Fateful Adventure", you can place 1 "Fateful Adventure" from your Deck face-up in your Spell & Trap Zone. You cannot activate the effects of monsters on the field the turn you activate this card, except Special Summoned monsters'. You can only activate 1 "Rite of Aramesir" per turn.


                                                                 Rarity
                                                                1 cardThe Hallowed Azamina
                                                                 Rarity
                                                                1 cardThe Hallowed Azamina
                                                                The Hallowed Azamina
                                                                Spell Normal
                                                                The Hallowed Azamina

                                                                  Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 "Sinful Spoils" card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon that revealed monster. (This is treated as a Fusion Summon.) If this card is in the GY: You can target 1 "Azamina" monster you control or in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use this effect of "The Hallowed Azamina" once per turn.


                                                                  UR Rarity
                                                                  1 cardTriple Tactics Talent
                                                                  UR Rarity
                                                                  1 cardTriple Tactics Talent
                                                                  Triple Tactics Talent
                                                                  Spell Normal
                                                                  Triple Tactics Talent

                                                                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                                    Tag(s):

                                                                    UR Rarity
                                                                    2 cardTriple Tactics Thrust
                                                                    UR Rarity
                                                                    2 cardTriple Tactics Thrust
                                                                    Triple Tactics Thrust
                                                                    Spell Normal
                                                                    Triple Tactics Thrust

                                                                      If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                                      UR Rarity
                                                                      1 cardWANTED: Seeker of Sinful Spoils
                                                                      UR Rarity
                                                                      1 cardWANTED: Seeker of Sinful Spoils
                                                                      WANTED: Seeker of Sinful Spoils
                                                                      Spell Quick
                                                                      WANTED: Seeker of Sinful Spoils

                                                                        Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.


                                                                        SR Rarity
                                                                        1 cardOrcust Crescendo
                                                                        SR Rarity
                                                                        1 cardOrcust Crescendo
                                                                        Orcust Crescendo
                                                                        Trap Counter
                                                                        Orcust Crescendo

                                                                          When a Spell/Trap Card, or monster effect, is activated while you control an "Orcust" Link Monster: Negate the activation, and if you do, banish that card. You can banish this card from your GY; add to your hand 1 of your DARK Machine monsters that is banished or in your Deck. You cannot Special Summon monsters the turn you activate this effect, except DARK Machine monsters. You can only use 1 "Orcust Crescendo" effect per turn, and only once that turn.


                                                                           Rarity
                                                                          1 cardAzamina Ilia Silvia
                                                                           Rarity
                                                                          1 cardAzamina Ilia Silvia
                                                                          Azamina Ilia Silvia
                                                                          DARK 6
                                                                          Azamina Ilia Silvia
                                                                          • ATK:

                                                                          • 1900

                                                                          • DEF:

                                                                          • 1500


                                                                          1 Illusion monster + 1 LIGHT Spellcaster monster Any battle damage your "Azamina" monsters, except "Azamina Ilia Silvia", inflicts to your opponent is doubled. You can only use each of the following effects of "Azamina Ilia Silvia" once per turn. When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate that effect. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Trap from your Deck to your hand.


                                                                           Rarity
                                                                          1 cardAzamina Mu Rcielago
                                                                           Rarity
                                                                          1 cardAzamina Mu Rcielago
                                                                          Azamina Mu Rcielago
                                                                          DARK 6
                                                                          Azamina Mu Rcielago
                                                                          • ATK:

                                                                          • 2000

                                                                          • DEF:

                                                                          • 2400


                                                                          1 Illusion monster + 1 LIGHT Spellcaster monster Monsters your opponent controls lose 500 ATK/DEF for each "Azamina" monster you control. You can only use each of the following effects of "Azamina Mu Rcielago" once per turn. If this card is Fusion Summoned: You can add 1 "Azamina" or "Sinful Spoils" card from your Deck to your hand. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Spell from your Deck to your hand.


                                                                           Rarity
                                                                          1 cardFiendsmith's Lacrima
                                                                           Rarity
                                                                          1 cardFiendsmith's Lacrima
                                                                          Fiendsmith's Lacrima
                                                                          LIGHT 6
                                                                          Fiendsmith's Lacrima
                                                                          • ATK:

                                                                          • 2400

                                                                          • DEF:

                                                                          • 2400


                                                                          2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.


                                                                          UR Rarity
                                                                          1 cardAccesscode Talker
                                                                          UR Rarity
                                                                          1 cardAccesscode Talker
                                                                          Accesscode Talker
                                                                          DARK
                                                                          Accesscode Talker
                                                                          • ATK:

                                                                          • 2300

                                                                          • LINK-4

                                                                          Link Arrow:

                                                                          Top

                                                                          Left

                                                                          Right

                                                                          Bottom


                                                                          2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                                          Tag(s):

                                                                          UR Rarity
                                                                          1 cardApollousa, Bow of the Goddess
                                                                          UR Rarity
                                                                          1 cardApollousa, Bow of the Goddess
                                                                          Apollousa, Bow of the Goddess
                                                                          WIND
                                                                          Apollousa, Bow of the Goddess
                                                                          • ATK:

                                                                          • -1

                                                                          • LINK-4

                                                                          Link Arrow:

                                                                          Top

                                                                          Bottom-Left

                                                                          Bottom

                                                                          Bottom-Right


                                                                          2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                                                                           Rarity
                                                                          1 cardFiendsmith's Requiem
                                                                           Rarity
                                                                          1 cardFiendsmith's Requiem
                                                                          Fiendsmith's Requiem
                                                                          LIGHT
                                                                          Fiendsmith's Requiem
                                                                          • ATK:

                                                                          • 600

                                                                          • LINK-1

                                                                          Link Arrow:

                                                                          Bottom


                                                                          1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.


                                                                           Rarity
                                                                          1 cardFiendsmith's Sequence
                                                                           Rarity
                                                                          1 cardFiendsmith's Sequence
                                                                          Fiendsmith's Sequence
                                                                          LIGHT
                                                                          Fiendsmith's Sequence
                                                                          • ATK:

                                                                          • 1200

                                                                          • LINK-2

                                                                          Link Arrow:

                                                                          Bottom-Left

                                                                          Bottom-Right


                                                                          2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


                                                                          SR Rarity
                                                                          1 cardGalatea, the Orcust Automaton
                                                                          SR Rarity
                                                                          1 cardGalatea, the Orcust Automaton
                                                                          Galatea, the Orcust Automaton
                                                                          DARK
                                                                          Galatea, the Orcust Automaton
                                                                          • ATK:

                                                                          • 1800

                                                                          • LINK-2

                                                                          Link Arrow:

                                                                          Top-Right

                                                                          Bottom-Left


                                                                          2 Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.


                                                                          UR Rarity
                                                                          1 cardI:P Masquerena
                                                                          UR Rarity
                                                                          1 cardI:P Masquerena
                                                                          I:P Masquerena
                                                                          DARK
                                                                          I:P Masquerena
                                                                          • ATK:

                                                                          • 800

                                                                          • LINK-2

                                                                          Link Arrow:

                                                                          Bottom-Left

                                                                          Bottom-Right


                                                                          2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                                          UR Rarity
                                                                          1 cardKnightmare Mermaid
                                                                          UR Rarity
                                                                          1 cardKnightmare Mermaid
                                                                          Knightmare Mermaid
                                                                          WATER
                                                                          Knightmare Mermaid
                                                                          • ATK:

                                                                          • 1000

                                                                          • LINK-1

                                                                          Link Arrow:

                                                                          Bottom


                                                                          1 "Knightmare" monster, except "Knightmare Mermaid" If this card is Link Summoned: You can discard 1 card; Special Summon 1 "Knightmare" monster from your Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Mermaid" once per turn. Monsters on the field lose 1000 ATK/DEF, unless they are co-linked.


                                                                          SR Rarity
                                                                          1 cardKnightmare Phoenix
                                                                          SR Rarity
                                                                          1 cardKnightmare Phoenix
                                                                          Knightmare Phoenix
                                                                          FIRE
                                                                          Knightmare Phoenix
                                                                          • ATK:

                                                                          • 1900

                                                                          • LINK-2

                                                                          Link Arrow:

                                                                          Top

                                                                          Right


                                                                          2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                                          UR Rarity
                                                                          1 cardMoon of the Closed Heaven
                                                                          UR Rarity
                                                                          1 cardMoon of the Closed Heaven
                                                                          Moon of the Closed Heaven
                                                                          LIGHT
                                                                          Moon of the Closed Heaven
                                                                          • ATK:

                                                                          • 1200

                                                                          • LINK-2

                                                                          Link Arrow:

                                                                          Top

                                                                          Top-Right


                                                                          2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.


                                                                          UR Rarity
                                                                          1 cardS:P Little Knight
                                                                          UR Rarity
                                                                          1 cardS:P Little Knight
                                                                          S:P Little Knight
                                                                          DARK
                                                                          S:P Little Knight
                                                                          • ATK:

                                                                          • 1600

                                                                          • LINK-2

                                                                          Link Arrow:

                                                                          Left

                                                                          Right


                                                                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                          UR Rarity
                                                                          1 cardBeatrice, Lady of the Eternal
                                                                          UR Rarity
                                                                          1 cardBeatrice, Lady of the Eternal
                                                                          Beatrice, Lady of the Eternal
                                                                          LIGHT
                                                                          Beatrice, Lady of the Eternal
                                                                          • ATK:

                                                                          • 2500

                                                                          • DEF:

                                                                          • 2800


                                                                          2 Level 6 monsters / You can also Xyz Summon this card by sending 1 "Burning Abyss" monster from your hand to the Graveyard, then using 1 "Dante" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; send 1 card from your Deck to the Graveyard. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Extra Deck, ignoring its Summoning conditions.


                                                                          UR Rarity
                                                                          1 cardDingirsu, the Orcust of the Evening Star
                                                                          UR Rarity
                                                                          1 cardDingirsu, the Orcust of the Evening Star
                                                                          Dingirsu, the Orcust of the Evening Star
                                                                          DARK
                                                                          Dingirsu, the Orcust of the Evening Star
                                                                          • ATK:

                                                                          • 2600

                                                                          • DEF:

                                                                          • 2100


                                                                          2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.



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