Tearlaments Deck #774658 — Yu-Gi-Oh! TCG
60 Main, 15 Extra, incl. Black Chaos x3, Fiendsmith Engraver x3, Kashtira Fenrir x3. Created Oct 27, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/27/2026
Main Deck (60)
- Black Chaos x3
- Fabled Lurrie x1
- Fiendsmith Engraver x3
- Griffoh x1
- Kashtira Fenrir x3
- King of the Swamp x1
- Kuriboh - Multiply! x3
- Lacrima the Crimson Tears x1
- Mudora the Sword Oracle x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x3
- Skull Archfiend of Chaos x2
- Tearlaments Havnis x1
- Tearlaments Kashtira x3
- Tearlaments Merrli x1
- Tearlaments Reinoheart x3
- Tearlaments Scheiren x1
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- Fiendsmith's Tract x1
- Harpie's Feather Duster x1
- Light and Darkness Ritual x1
- Primeval Planet Perlereino x3
- Super Polymerization x3
- Tearlaments Heartbeat x2
- Tearlaments Scream x3
- Mind Shuffle x1
- Tearlaments Sulliek x2
- Trivikarma x1
Extra Deck (15)
- Fiendsmith's Desirae x1
- Garura, Wings of Resonant Life x1
- Mixousia the Confounder x1
- Mudragon of the Swamp x1
- Necroquip Princess x1
- Predaplant Dragostapelia x1
- Tearlaments Kaleido-Heart x1
- Tearlaments Rulkallos x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- S:P Little Knight x1
- Evilswarm Exciton Knight x1
- Evolzar Lars x1
- Pilgrim Reaper x1
- The Undying Legion x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 55 |
| Going Second | 45 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Control
- Format: tcg
Legality
Main 60 / Extra 15 / Side 0 — status: Illegal. 6 violation(s).
Identity & game plan
- Win condition: Fusion and Ritual boss monsters (Tearlaments Rulkallos, Tearlaments Kaleido-Heart, Black Luster Soldier, Magician of Dark Chaos - Black Chaos) reached through Tearlaments and Light and Darkness Ritual engine cards; Link and Xyz pressure from Fiendsmith and Lswarm-adjacent Extra Deck cards; Nibiru as a one-card hand-trap-into-boss line
- Turn 1 (going first): Open a Tearlaments or Kashtira starter, search via Tearlaments Scream / Primeval Planet Perlereino / Fiendsmith Engraver, and fuse or ritual into a boss while holding hand traps for the opponent's first response
- Turn 2 (going second): Use Ash Blossom, Ghost Ogre & Snow Rabbit, Kuriboh - Multiply! and Tearlaments Havnis / Ash-style hand interaction to answer the opponent's board, then rebuild through Mind Shuffle and Light and Darkness Ritual
- Recovery: Recur Tearlaments monsters from the GY through Tearlaments Heartbeat, Tearlaments Sulliek and Tearlaments Reinoheart, and re-search Tearlaments monsters with Tearlaments Scream
- After siding: Not evaluable: the deck has 0 Side Deck cards, so no post-side plan exists in the evidence
Why it scores here
The score is taken from the deck as a system: an archetype core that is almost always present in the opening hand (P≈0.99 for at least one of 37 core copies), a set of hand traps and recursion effects that can answer one interruption, and Extra Deck bosses that close the game. Consistency and brick management are held back by a 60-card main deck that is 84% off-archetype by exact name (only 12 exact-name Tearlaments copies), and by three different sub-archetypes (Tearlaments, Fiendsmith, Light and Darkness Ritual) plus Kashtira that compete for the same starter slots. No recorded boards exist, so the combo ceiling and median are text-only inferences and are kept at a neutral midpoint rather than estimated from the best-line examples. Popularity and archetype usage stats were not used to raise the score, and the card scores were not averaged. The deck is Illegal: six cards exceed their copy limits, including Kashtira Fenrir at 3 copies when it is Forbidden, so the Final Contextual score is capped low and this evaluation is theoretical and structural only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 65 | P(≥1 archetype-core card in opening 5) ≈ 0.99 over 37 copies; per-copy starter P≈0.23 for 3-copy cards (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 9 hand traps and 27 searcher-text cards compete for 6-card hands, with 15 singletons and several conflicting Normal Summons (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | combos_evidence is empty ('no parseable boards'), so the ceiling is a text-only read of Rulkallos, Kaleido-Heart and Black Chaos routes (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so median and power distribution are unknown and held at the midpoint (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Ash Blossom, Ghost Ogre, Kuriboh, Nibiru and Tearlaments Sulliek give several independent answers to a single interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Recursion through Tearlaments Heartbeat, Sulliek and Reinoheart and re-search via Tearlaments Scream is present but unmeasured (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | 6 negation-text cards and 25 removal-text cards; hand traps and Mind Shuffle add layering (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 45 | Hand-trap group P(≥1 in 6 going second) ≈ 0.64 (Inferred); no board-breaker density or going-second combo data |
| D9 | Offensive Pressure & Closing Power | 60 | Nibiru, Black Chaos and Black Luster Soldier reach 3000 ATK; closing depends on Extra Deck bosses that are only partly in the main line (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 60 main with 31 distinct cards, 16% exact-name archetype purity and three overlimit Forbidden/Limited/Semi-Limited copy blocks (Verified legality, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 8 Fusion, 4 Xyz and 3 Link across 15 Extra slots; multiple engines share the Extra Deck (Verified breakdown, Inferred use) |
| D12 | Side Deck Adaptability | 10 | No Side Deck (side_count 0); no post-side evidence (Provisional) |
| D13 | Matchup Coverage & Format Fit | 35 | No dated metagame sample and no tournament link; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multi-engine sequencing across Fusion, Ritual and Link routes with several decision points per turn (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 55, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist and copy-limit exposure (-8). Final formula: Structural 52.2 (meta-neutral, renormalized) → 0.80·52.2 + 0.20·40 + modifiers (−8) = 42, then capped at 25 because the deck is Illegal (theoretical/structural only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is almost always reachable in the opening hand (Inferred from the hypergeometric core-group estimate)
- Layered hand traps and negation text (Ash Blossom, Ghost Ogre, Kuriboh, Nibiru, Tearlaments Sulliek) give several answers to a single interruption
- Fusion, Ritual and Link Extra Deck options provide multiple boss routes
Weaknesses
- Illegal list: six cards exceed copy limits, including a Forbidden card
- Low exact-name purity (16%) across several sub-archetypes that compete for the same starter slots
- No side deck and no post-side plan
- No recorded boards, so the combo ceiling and median cannot be verified
Critical choke points
- Kashtira Fenrir is Forbidden in the TCG and must be removed entirely before this deck can be evaluated normally
- Starter access depends on 3-copy Limited/Semi-Limited cards that must be cut to legal counts
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 3× Kashtira Fenrir (Forbidden) | Non-banned replacement from the same engine or a hand trap | Forbidden card; the deck cannot be legally played while it is present |
| 2 | 2× Tearlaments Kashtira, 2× Fiendsmith Engraver (to reach Limited 1) | Legal staples or a Tearlaments/Fiendsmith alternative | Limited cards capped at 1 copy |
| 3 | 1× Ash Blossom & Joyous Spring, 1× Super Polymerization, 1× Primeval Planet Perlereino (to reach Semi-Limited 2) | A single-copy backup or a non-limited card | Semi-Limited cards capped at 2 copies |
Evidence & confidence
- Verified: Copy-limit violations for six cards (legality block); Banlist status for every restricted card; Main 60 / Extra 15 / Side 0 sizes against tcg size rules; Card text and stats for all listed cards
- Observed: Usage stats: 19 of 25 core cards present (76% core coverage)
- Inferred: Archetype core opening-hand reliability ≈ 0.99 (hypergeometric); Brick and redundancy estimates from copy histogram and text roles; Interaction density and recursion value from text roles; Going-second hand-trap probability ≈ 0.64
- Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament link); Side Deck adaptability (no Side Deck)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry in YGOVN for going-first, going-second or matchup Meta Power is Provisional without a dated metagame sample Deck has no title (title null) Side Deck is empty, so post-side performance cannot be evaluated
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