Light and Darkness Ritual Deck #774657 — Yu-Gi-Oh! TCG
60 Main, 15 Extra, incl. Black Chaos x3, Fiendsmith Engraver x3, Kashtira Fenrir x3. Created Oct 27, 2026 by YGO Mod.
Deck Light and Darkness Ritual TCG
Created by: YGO Mod (20517634)
Created On: 10/27/2026
Main Deck (60)
- Black Chaos x3
- Fabled Lurrie x1
- Fiendsmith Engraver x3
- Griffoh x1
- Kashtira Fenrir x3
- King of the Swamp x1
- Kuriboh - Multiply! x3
- Lacrima the Crimson Tears x1
- Mudora the Sword Oracle x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x3
- Skull Archfiend of Chaos x2
- Tearlaments Havnis x1
- Tearlaments Kashtira x3
- Tearlaments Merrli x1
- Tearlaments Reinoheart x3
- Tearlaments Scheiren x1
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- Fiendsmith's Tract x1
- Harpie's Feather Duster x1
- Light and Darkness Ritual x1
- Primeval Planet Perlereino x3
- Super Polymerization x3
- Tearlaments Heartbeat x2
- Tearlaments Scream x3
- Mind Shuffle x1
- Tearlaments Sulliek x2
- Trivikarma x1
Extra Deck (15)
- Fiendsmith's Desirae x1
- Garura, Wings of Resonant Life x1
- Mixousia the Confounder x1
- Mudragon of the Swamp x1
- Necroquip Princess x1
- Predaplant Dragostapelia x1
- Tearlaments Kaleido-Heart x1
- Tearlaments Rulkallos x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- S:P Little Knight x1
- Evilswarm Exciton Knight x1
- Evolzar Lars x1
- Pilgrim Reaper x1
- The Undying Legion x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52.1 |
| Going First | 50 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: tcg
Legality
Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).
Identity & game plan
- Win condition: Ritual boss pressure from Black Chaos, Magician of Dark Chaos - Black Chaos and Black Luster Soldier (3000 ATK class bodies, text-only read, Inferred); Fusion and Link pressure from Tearlaments Kaleido-Heart, Tearlaments Rulkallos and Fiendsmith's Desirae (text-only read, Inferred)
- Turn 1 (going first): Open Tearlaments and Fiendsmith searchers plus Light and Darkness Ritual to reach a ritual boss; the cross-engine starter mix makes T1 lines unreliable (Inferred)
- Turn 2 (going second): Hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Kuriboh - Multiply!, Nibiru) to answer the opponent's first board, then a ritual or fusion follow-up (Inferred)
- Recovery: Search and recursion through Tearlaments Scream, Mind Shuffle, Skull Archfiend of Chaos and Tearlaments Heartbeat to rebuild from the GY (Inferred)
- After siding: Not assessable: the deck runs no side deck (side_count 0), so there is no post-side plan
Why it scores here
This list is Illegal: it runs Kashtira Fenrir (Forbidden) and three copies each of several Limited or Semi-Limited cards, so it receives a theoretical, structural-only score capped at 25. The structural read of 52 comes from the system rather than from averaging card scores: the archetype core is reasonably likely to appear in an opening hand (about 86%, Inferred), searcher text is near-universal (about 96%), and there are many hand traps and interaction cards. Those strengths are offset by three competing engines (Kashtira, Tearlaments and Fiendsmith) with no coherent route between them, a 60-card main deck with 13 tech slots, and no side deck. Popularity and archetype usage are not counted as power, and the absence of combo records, tournament data and guides keeps confidence Low.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one archetype-core card in a 5-card opening hand) ≈ 0.86; core engine spread across three competing sub-archetypes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Proxy brick rate ≈ 0.14 for the core group; 9 hand traps and 13 tech cards dilute hand functionality (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards; ceiling read from text only, with 3000-ATK ritual bosses as the payoff (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo evidence, so median output cannot be measured; text-only read of a fragmented engine (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple hand traps and recursion pieces give several independent routes, though the engines are not linked to each other (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | 27 searcher-text cards and recursion through GY and banish zones support rebuilding (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Ash Blossom, Ghost Ogre, Tearlaments Sulliek, Trivikarma, Harpie's Feather Duster and Predaplant negations give layered interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Hand-trap density on the going-second side is good (about 0.64 chance of at least one hand trap in a 6-card hand, Inferred); no board-breaker data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Several 3000-ATK boss bodies (Black Chaos, Black Luster Soldier, Rulkallos, Kaleido-Heart) give closing power, but only text-based (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | Full 60-card main with 31 distinct cards, 13 tech cards and six over-limit slots: a low compactness score (Verified count, Inferred read) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Extra Deck of 15 with 8 Fusion, 4 Xyz and 3 Link cards; several Extra options depend on different engines (Verified count, Inferred) |
| D12 | Side Deck Adaptability | 15 | The deck has no side deck (side_count 0), so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 25 | No tournament or dated meta sample; Illegal status removes format fit (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Three-engine decision tree with many conditional summons and negations is hard to pilot consistently (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Toolbox secondary is recorded but not blended into the numbers (Inferred). Structural ≈ 52.1, Going First ≈ 50, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-8); Engine conflicts (-4); No side deck (0); Illegal cap (-12). Final formula: Structural 52.1 with Midrange weights; TR 40. Unclamped 0.80*52.1 + 0.20*40 = 49.7, then modifiers -12 gives 37.7. Illegal status caps the score at 25 (theoretical/structural-only, no normal final score).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ 0.14 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core archetype cards appear in an opening hand about 86% of the time (Inferred)
- Searcher text is near-universal (about 96% of openings) (Inferred)
- Layered hand-trap and negation suite for going second (Inferred)
- Several 3000-ATK boss bodies provide closing power (Inferred)
Weaknesses
- Illegal list: Forbidden Kashtira Fenrir and six over-limit cards (Verified)
- Three competing engines with no shared line (Inferred)
- 60-card main with 13 tech slots and low compactness (Verified count)
- No side deck, so no post-side plan (Verified)
- No combo, tournament or guide evidence (Verified gap)
Critical choke points
- Kashtira Fenrir is Forbidden and cannot be played as built (Verified)
- Core ritual route depends on Light and Darkness Ritual plus a Ritual Monster in hand or GY (Inferred)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Kashtira Fenrir x3 | Nothing; Forbidden card | Forbidden in the TCG format: the deck is illegal without this change (Verified) |
| 2 | Tearlaments Kashtira x2, Fiendsmith Engraver x2, Ash Blossom & Joyous Spring x1, Super Polymerization x1, Primeval Planet Perlereino x1 | Legal copies only (1, 1, 2, 2, 2) | Each card exceeds its legal copy limit; the deck is Illegal until these are cut (Verified) |
| 3 | Engine overlap (one of the Kashtira, Tearlaments and Fiendsmith lines) | A side deck of 15 cards | Focuses the deck on one engine and adds the post-side plan that is missing (Inferred) |
Evidence & confidence
- Verified: Illegal status and six over-limit cards; Forbidden status for Kashtira Fenrir; Main 60, Extra 15, Side 0 within size rules; Archetype core inclusion about 86% in a 5-card hand
- Inferred: Engine conflicts across Kashtira, Tearlaments and Fiendsmith; Combo ceiling and ritual boss pressure from text only; Hand-trap density and going-second value; Midrange primary strategy
- Provisional: Meta Power (null, no dated meta sample); Matchup fit (D13, no tournament data)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck (side_count 0), so post-side performance cannot be assessed
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