Artmage Deck #774654 — Yu-Gi-Oh! TCG

58 Main, 15 Extra, incl. Kuriboh - Multiply! x3, Mulcharmy Fuwalos x3, The Great Gallant Bandit x3. Created Oct 27, 2026 by YGO Mod.

Deck Artmage TCG

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 30, 2026
30± 10/ 100
Power Score
Structural 55
Reliability 40
Going First 52
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 52
Going Second 58
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion/Link/Xyz boss summons (Artmage Non-Finito is absent; Mediclius, Nerva, Gustav Rocket, Diactorus and Artmage Finmel-based boards carry the closing plan); Power Patron Link and Ars Magna recursion chains, with Gustav Rocket 5000 ATK as a single-copy finisher
  • Turn 1 (going first): Starter from Artmage Vandalism / Pendulum Treasure / Medius into Artmage Power Patron or Nervedo, then Fusion or Link Summon through Artmage Academic Arcane Arts Acropolis, protected by Artmage Pact and Impasto
  • Turn 2 (going second): Six-card hand with Ash Blossom, Infinite Impermanence, Ghost Ogre, Droll & Lock Bird and Kuriboh to break the opponent's first line, then rebuild through Ars Magna and Power Patron recursion
  • Recovery: Mulcharmy Fuwalos and Theorealize Past Lull recycle Medius and Power Patron monsters from the GY into fresh Fusion and Link lines
  • After siding: Not evaluable: the deck has no Side Deck, so no post-side plan exists in the evidence

Why it scores here

The deck is scored as a system: its ability to open a live Artmage or Power Patron starter, convert it into Fusion and Link boards, and keep interaction (9 hand traps, 17 negation texts, 30 removal texts) running through disruption. Consistency is held back by low exact-archetype purity (15 of 58 main cards are named Artmage, 20.5%) and a spread of off-archetype engines (Pendulum, Kuriboh, Mulcharmy, Greed, Medius, Ars Magna), which raises brick risk and conflicting Normal Summon and Pendulum lines. Archetype popularity (68% of core cards present, 94.7% of listed core cards in the archetype stats) confirms the list is real and accessible but earns no points on its own, and no card scores were averaged into the deck score. The deck is Illegal: Ash Blossom and Super Polymerization run 3 copies against a limit of 2, so the score is capped at 30 and labelled structural-only; it has no Side Deck and no combos or tournament data, so the floor, median and ceiling are text-inferred.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 searcher in 5-card opening) ~0.93; core Artmage presence 68%; exact-archetype purity only 20.5% (Inferred)
D2 Opening-Hand Quality & Brick Management 45 58 main cards with 23 singletons and many off-archetype starters raise brick and conflicting-summon risk (Inferred)
D3 Combo Conversion & Ceiling 60 Ceiling reads from Gustav Rocket, Nerva, Diactorus and Mediclius Link/Fusion boards, but no recorded boards exist (Inferred)
D4 Combo Floor & Median Output 50 No combo boards supplied; median output is inferred from starter spread and interaction density, not observed (Inferred)
D5 Interruption Resilience & Route Redundancy 65 9 hand traps and multiple negate and recursion effects give 2-3 independent interruption answers (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion through Mulcharmy, Theorealize Past Lull and Power Patron GY effects; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 68 17 negation and 30 removal texts, plus Infinite Impermanence and Ghost Ogre layering (Inferred from card text)
D8 Going-Second & Board-Breaking Power 62 Hand-trap coverage of a going-second 6-card hand is 65% at least one (hypergeometric, Inferred)
D9 Offensive Pressure & Closing Power 60 Gustav Rocket 5000 ATK, Nerva 3300 and Diactorus 2800 provide closing bodies but are single copies (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 45 58 main cards is at the top of the 40-60 band with low archetype purity, so compactness is poor (Verified composition)
D11 Extra Deck Efficiency & Coverage 62 6 Fusion, 5 Link, 3 Xyz, 1 Synchro: the Extra Deck is flexible, though Artmage Non-Finito is absent (Verified composition)
D12 Side Deck Adaptability 10 No Side Deck, so adaptability is effectively unscored and set low (Verified, zero side cards)
D13 Matchup Coverage & Format Fit 50 No tournament link, meta-share or dated sample; archetype meta-share is absent (Provisional)
D14 Pilotability & Error Tolerance 30 Multi-step Fusion, Link and Pendulum sequencing with many decision points for a player to get right (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 55, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-6); engine_conflicts (-4). Final formula: No reliable metagame: 0.80*Structural(55) + 0.20*TournamentReliability(40) = 52; modifiers -10 = 42; Illegal cap applied = 30

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 9 hand traps plus 30 removal and 17 negation texts give broad interaction
  • Strong Extra Deck closers (Gustav Rocket 5000 ATK, Nerva 3300, Diactorus 2800) with flexible Fusion, Link and Xyz access
  • High going-second hand-trap coverage (65% at least one in six cards)

Weaknesses

  • Illegal list: two cards over the Semi-Limited copy limit
  • Low exact-archetype purity (20.5%) with several competing sub-engines
  • No Side Deck, so no best-of-3 adaptation
  • No recorded combos or tournament data to validate the line

Critical choke points

  • Artmage Academic Arcane Arts Acropolis and Artmage Varnish for the Artmage access line
  • Single-copy Gustav Rocket and Nerva as closers with no second route
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring None (cut to legal 2 copies) Makes the list legal; Semi-Limited limit is 2
2 1 Super Polymerization None (cut to legal 2 copies) Makes the list legal; Semi-Limited limit is 2
3 Off-archetype singletons (e.g. Hey, Space Trunade!, Triple Tactics Thrust) Artmage Non-Finito or a second Artmage starter Raises exact-archetype purity and starter reliability
4 None A Side Deck of 15 cards Needed for a best-of-3 post-side plan; currently 0 side cards

Evidence & confidence

  • Verified: Main 58, Extra 15, Side 0 against the TCG size rules; Ash Blossom and Super Polymerization each run 3 copies, legal limit 2 (Semi-Limited); Exact-archetype purity 20.5% and core presence 68%
  • Inferred: Starter access about 0.93 (hypergeometric); Going-second hand-trap coverage 0.65; Interaction density from card text (17 negation, 30 removal)
  • Provisional: Meta Power is null: no dated metagame sample supplied; Matchup fit is provisional
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is provisional unless a dated metagame sample is supplied No Side Deck, so post-side adaptability cannot be assessed deck.title is null, so the deck name is unavailable

More TCG Info

Artmage

Artmage Breakdown

 
 

 

 

 

 

 

 
 

 

 
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