Dark World Deck #774644 — Yu-Gi-Oh! TCG

50 Main, 17 Extra, incl. Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x3, Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3, Martyr of the Sacred Beasts x3. Created Oct 27, 2026 by YGO Mod.

Deck Dark World TCG

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 30, 2026
35± 10/ 100
Power Score
Structural 53
Reliability 45
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: tcg

Legality

Main 50 / Extra 17 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Level 10 Sacred Beast Special Summons (Calamity of the Sacred Beasts, Infinity of the Sacred Beasts, Inferno of the Sacred Beasts) into large Phantasm boards and the Chaotic Phantasmal Sacred Beasts extra-deck finisher; Dark World recursion from GY (Grapha, Sillva, Snoww, Reign-Beaux) with Link/Xyz beatsticks
  • Turn 1 (going first): Search a Sacred Beast Spell via Sacred Beasts Thunderclap or Martyr of the Sacred Beasts, then reveal Calamity or Infinity from hand to add a Sacred Beast monster; keep hand traps (Ash Blossom, Nibiru, Ghost Ogre) up as interaction
  • Turn 2 (going second): Hand traps (Ash Blossom, Droll & Lock Bird, Ghost Ogre & Snow Rabbit, Buio) to break the opponent's first line, then Dark World recursion or Sacred Beast summons from GY
  • Recovery: Dark World Accession and Mutiny in the Sky recur from GY; Grapha and Sillva can be Special Summoned from GY; Martyr and Summoner can revive Sacred Beasts from GY
  • After siding: No side deck is listed, so no post-side plan can be scored

Why it scores here

This list is Illegal: the Extra Deck holds 17 cards against a 15-card cap and Ash Blossom & Joyous Spring is run 3 times against a Semi-Limited limit of 2, so the score is a structural read capped low and is not a normal Final Contextual score. The deck is a Sacred Beasts / Dark World / Phantasm hybrid: 10 hand traps and 31 searcher-text cards give it real interaction and draw resilience, and the Level 10 Sacred Beast chain reaches 4000-5000 ATK boards late. Its weaknesses are the split engine (exact Dark World purity is 19.4%), the Thunder Dragon Colossus pair with no other Thunder Dragon-archetype card to fuse from, and having no side deck at all. Popularity or archetype usage did not earn points, and the dimension scores were not averaged from card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Three-copy starters give P(>=1 in opening 5) = 0.276 each; 25 archetype-core copies give P(>=1) = 0.975 for a core card; engine is split across two sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Dark World and Phantasm pieces plus 10 hand traps create dead cards when the matching half is missing; 31 searchers offset part of this (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards; ceiling inferred from text: Chaotic Phantasmal Sacred Beasts 5000 ATK and Raviel 4000 ATK via Level 10 Sacred Beast chains (Inferred)
D4 Combo Floor & Median Output 45 No recorded combos, so median output is text-only and is penalised for the split engine and dead Colossi (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Ash Blossom, Nibiru, Ghost Ogre, Droll and Buio give several independent disruption answers; P(>=1 hand trap in 6 going second) = 0.759 (Inferred)
D6 Resource Economy, Recovery & Grind 62 31 searcher-text cards, Dark World Accession and Mutiny in the Sky recursion, and GY-revival monsters sustain grind (Inferred)
D7 End-Board & Interaction Quality 60 Ash Blossom, Gustav Rocket and Number 38 negate, plus Ghost Ogre and Calamity-style removal text; no board-breaking breadth beyond this (Inferred)
D8 Going-Second & Board-Breaking Power 60 Hand traps and a few removal effects challenge a set board; no going-second data exists (Inferred)
D9 Offensive Pressure & Closing Power 70 High ceiling from 4000-5000 ATK Level 10 and Xyz beatsticks, but relies on Sacred Beast summon conditions (Verified card text / Inferred)
D10 Main Deck Efficiency & Flexibility 40 50 main-deck cards with only 19.4% exact-archetype purity, 26 distinct main cards and 2 Ash copies over the limit (Verified / Inferred)
D11 Extra Deck Efficiency & Coverage 40 17 Extra cards (2 over cap); two Thunder Dragon Colossus without a Thunder Dragon partner are likely dead slots (Inferred)
D12 Side Deck Adaptability 10 Side deck is empty (side_count 0); no post-side plan is available to score (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share not available, so the value is a neutral Provisional placeholder (Provisional)
D14 Pilotability & Error Tolerance 40 Many Sacred Beast summon conditions and multi-zone sequencing raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary, Combo secondary (disclosed 80/20 by reading the Phantasm chain as the main line). Structural ≈ 53, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-4); Dead extra-deck dependency (-2); No side deck (-2); Illegal cap (-9). Final formula: Illegal cap: uncapped 0.80*53.44 + 0.20*45 = 51.75, minus modifiers (-8) = 43.75, capped to 35; theoretical/structural-only, not a normal Final Contextual score. Meta provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.28 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Ten hand traps give several independent answers to the first line
  • Level 10 Sacred Beast chain reaches 4000-5000 ATK boards
  • Dark World recursion and 31 searcher-text cards support grind

Weaknesses

  • Illegal: Extra Deck over cap and Ash Blossom over copy limit
  • Split engine across Phantasm and Dark World with 19.4% exact purity
  • No side deck

Critical choke points

  • Level 10 Sacred Beast monster in hand is required for most Phantasm lines
  • Two Thunder Dragon Colossus have no partner to fuse from
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring none (legal copy count) Brings copy count to the Semi-Limited limit of 2
2 2 Thunder Dragon Colossus 1 Level 10 Sacred Beast or Dark World monster Reduces Extra Deck to 15 and removes dead fusion slots
3 1 low-impact tech card a 15-card side deck focused on the format's common threats Adds post-side adaptability (D12 currently 10)

Evidence & confidence

  • Verified: Illegal status: Extra Deck 17 > 15 and Ash Blossom 3 > 2; Card texts and stats for listed cards; Main 50 within 40-60 size range; side 0
  • Inferred: Engine accessibility and brick estimates from hypergeometric numbers; Dead Thunder Dragon Colossus pair from card text and archetype spread; Interaction and resilience reads from hand-trap and negation text
  • Provisional: Meta power and matchup fit (no dated meta sample)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and pilot record absent No win-rate telemetry; going-first and going-second performance is unknown Usage statistics mark Extra Deck cards (Grapha Dragon Overlord, Gustav Rocket, Gustav Max, S:P Little Knight, Luce, Number 38) as not in deck although the list contains them; the core-card match appears to skip the Extra Deck, so the 14/25 core figure is unreliable Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Dark World

Dark World Breakdown

 
 

 

 

 

 

 

 
 

 

 
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