Chaos Deck #774636 — Yu-Gi-Oh! TCG
42 Main, 14 Extra, incl. Effect Veiler x3, Maiden of White x3, Upstart Goblin x3. Created Oct 27, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/27/2026
Main Deck (42)
- Black Chaos x1
- Bystial Magnamhut x1
- Deep-Eyes White Dragon, the Blue Abyss x1
- Griffoh x1
- Magicians' Souls x1
- Skull Archfiend of Chaos x1
- Blue-Eyes White Dragon x2
- Illusion of Chaos x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x2
- Effect Veiler x3
- Ghost Belle & Haunted Mansion x1
- Maiden of White x3
- Master with Eyes of Blue x1
- Sage with Eyes of Blue x2
- Bingo Machine, Go!!! x1
- Chaos Mystic Box x1
- Chaos Space x1
- Light and Darkness Ritual x1
- Mausoleum of White x1
- One for One x1
- Pot of Sloth x1
- Preparation of Rites x1
- Ragged Records of Rites x1
- Roar of the Blue-Eyed Dragons x1
- Spell Shattering Sword x1
- Triple Tactics Talent x1
- Ultimate Fusion x1
- Upstart Goblin x3
- Wishes for Eyes of Blue x2
- Mind Shuffle x1
- True Light x1
Extra Deck (14)
- Blue-Eyes Tyrant Dragon x1
- Dark Magician of Destruction x1
- Dragon Master Magia x1
- Spirit with Eyes of Blue x1
- Blue-Eyes Spirit Dragon x3
- Blue-Eyes Ultimate Spirit Dragon x1
- Bystial Dis Pater x1
- Cosmic Blazar Dragon x1
- Crimson Dragon x1
- Crystal Clear Wing Over Synchro Dragon x1
- Red Supernova Dragon x1
- Stardust Sifr Divine Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 46 |
| Going First | 45 |
| Going Second | 38 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange
- Format: tcg
Legality
Main 43 / Extra 14 / Side 0 — status: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Blue-Eyes Tyrant Dragon and Blue-Eyes Spirit Dragon board pressure, once Blue-Eyes White Dragon is established; Synchro and Link extenders (Blue-Eyes Ultimate Spirit Dragon, Stardust Sifr, Cosmic Blazar) on a Blue-Eyes or Ritual base
- Turn 1 (going first): Search or Normal Summon into a Blue-Eyes engine (Sage with Eyes of Blue, Master with Eyes of Blue, Bingo Machine) and reach Blue-Eyes White Dragon; this is only a text-based read because no board data exists
- Turn 2 (going second): Hand traps (Effect Veiler, Ash Blossom x2, Ghost Belle) to answer the opposing starter, then rebuild through Blue-Eyes and Light and Darkness Ritual searchers
- Recovery: Recycle Blue-Eyes monsters from the GY through Sage, Master with Eyes of Blue and Deep-Eyes; Pot of Sloth and Upstart Goblin for card flow
- After siding: Not applicable: the side deck is empty (0 cards), so no post-side plan exists
Why it scores here
The deck is scored as a system, not as an average of its card scores, and popularity earned no points: the Chaos archetype's exact-name purity is only 3.5%, and the list is split across Blue-Eyes, Light and Darkness Ritual, Bystial, Dark Magician, Greed and Stardust. Its engine (17 searcher-text cards, 93% chance of at least one searcher in a 5-card opening hand) and its interaction density (6 hand traps, 8 negation texts, 15 removal texts) are the main sources of structural strength, both Inferred from card text. Consistency is held back by many conflicting Normal Summons, a 62% going-second chance of a hand trap in six cards, and no recorded boards to confirm the combo ceiling. The deck has no side deck, which lowers adaptability and tournament reliability. Structural power is about 46 and the uncapped final is about 34, but because the list is Illegal (two Forbidden cards at one copy each), the score is capped to 30 and is theoretical or structural only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 50 | Searcher text on 17 cards gives P(at least one searcher in a 5-card opening hand) of about 0.93; Blue-Eyes White Dragon at 2 copies gives P(at least one in hand) of about 0.22; the engine is spread across several sub-archetypes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Normal Summon conflicts (Maiden of White, Effect Veiler, Sage, Master with Eyes of Blue) and 26 single-copy slots raise the brick risk; no full-brick estimate is computed (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards exist, so the ceiling rests on text read of Blue-Eyes Tyrant, Spirit Dragon, Ultimate Spirit Dragon and Bingo Machine (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded combo distribution is available; the median is inferred to be weak because the off-archetype spread is large (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Six hand traps and two copies each of Ash Blossom and Blue-Eyes White Dragon give some redundancy, but Blue-Eyes lines run through a single engine card (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Pot of Sloth, Upstart Goblin and Chaos Space support card flow, but recovery depends on searchers that compete with each other (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Eight negation texts, 15 removal texts, and Ash Blossom x2, Effect Veiler, Ghost Belle and Dragon Master Magia as interaction (Inferred semantic read; hand-trap flags verified) |
| D8 | Going-Second & Board-Breaking Power | 50 | Going-second hand-trap probability is about 0.62 and Ultimate Spirit and Cosmic Blazar can negate, but the Forbidden Triple Tactics Talent is not usable (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | End-board ATK includes Blue-Eyes Tyrant at 3400, Spirit Dragon x3 at 2500, and Dragon Master Magia at 5000 if its material is met (Verified stats; closing power Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 43 main with 33 distinct cards, 26 singletons, and only 3.5% exact archetype purity; the list is loosely built (Verified composition; efficiency Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 14 Extra Deck cards (Synchro 10, Fusion 3, Link 1) with 3 copies of Spirit Dragon; the flexibility is good but the material requirements vary (Verified breakdown; Inferred) |
| D12 | Side Deck Adaptability | 10 | The side deck is empty (0 of 15), so there is no post-side plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament or meta data is supplied; archetype core presence is 12% (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Lines chain Ritual, Fusion, Synchro and shuffle costs, so pilot complexity is high (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 46, Going First ≈ 45, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-6); engine conflicts (-3); no side deck (-2); illegal cap (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + modifiers = 0.80*46 + 0.20*40 - 11 = 33.8, capped to 30 because the list is Illegal (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.22 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher text (17 cards) makes the engine reachable in most opening hands
- Six hand traps and 15 removal-text cards give layered interaction
- Extra Deck has strong end-board options (Blue-Eyes Tyrant, Spirit Dragon x3, Ultimate Spirit Dragon)
Weaknesses
- Illegal list: two Forbidden cards at one copy each
- Low archetype purity (3.5%) and split engines
- No side deck, so there is no post-side plan
- No recorded boards, so the combo ceiling and median cannot be confirmed
Critical choke points
- Blue-Eyes White Dragon (2 copies) is the main starter for the Blue-Eyes lines
- One Light and Darkness Ritual and one Preparation of Rites carry the Ritual route
- Ultimate Fusion (1 copy) is the only route to the Blue-Eyes Tyrant fusion
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Magicians' Souls | A legal Main Deck card that fits the deck's chosen engine | Forbidden in TCG; the deck is illegal until it is removed |
| 2 | Triple Tactics Talent | A legal Main Deck card that fits the deck's chosen engine | Forbidden in TCG; the deck is illegal until it is removed |
| 3 | None | A 15-card side deck | Side deck is empty; no post-side plan is possible |
Evidence & confidence
- Verified: Main 43 and Extra 14 are within TCG size rules; Magicians' Souls and Triple Tactics Talent are Forbidden with 1 copy each; Limited and Semi-Limited copy counts are within limit; Side deck has 0 cards; Archetype purity is 3.5%
- Inferred: Consistency figures from hypergeometric estimates; Interaction and engine read from card text; Going-first and going-second estimates
- Provisional: Meta Power and matchup fit (no dated metagame sample)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent One passcode (card_id 23995346) could not be resolved to a card and was counted as Main No win-rate telemetry exists: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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