Chaos Deck #774636 — Yu-Gi-Oh! TCG

42 Main, 14 Extra, incl. Effect Veiler x3, Maiden of White x3, Upstart Goblin x3. Created Oct 27, 2026 by YGO Mod.

Deck Chaos TCG

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 30, 2026
30± 8/ 100
Power Score
Structural 46
Reliability 40
Going First 45
Going Second 38

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 46
Going First 45
Going Second 38
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange
  • Format: tcg

Legality

Main 43 / Extra 14 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Blue-Eyes Tyrant Dragon and Blue-Eyes Spirit Dragon board pressure, once Blue-Eyes White Dragon is established; Synchro and Link extenders (Blue-Eyes Ultimate Spirit Dragon, Stardust Sifr, Cosmic Blazar) on a Blue-Eyes or Ritual base
  • Turn 1 (going first): Search or Normal Summon into a Blue-Eyes engine (Sage with Eyes of Blue, Master with Eyes of Blue, Bingo Machine) and reach Blue-Eyes White Dragon; this is only a text-based read because no board data exists
  • Turn 2 (going second): Hand traps (Effect Veiler, Ash Blossom x2, Ghost Belle) to answer the opposing starter, then rebuild through Blue-Eyes and Light and Darkness Ritual searchers
  • Recovery: Recycle Blue-Eyes monsters from the GY through Sage, Master with Eyes of Blue and Deep-Eyes; Pot of Sloth and Upstart Goblin for card flow
  • After siding: Not applicable: the side deck is empty (0 cards), so no post-side plan exists

Why it scores here

The deck is scored as a system, not as an average of its card scores, and popularity earned no points: the Chaos archetype's exact-name purity is only 3.5%, and the list is split across Blue-Eyes, Light and Darkness Ritual, Bystial, Dark Magician, Greed and Stardust. Its engine (17 searcher-text cards, 93% chance of at least one searcher in a 5-card opening hand) and its interaction density (6 hand traps, 8 negation texts, 15 removal texts) are the main sources of structural strength, both Inferred from card text. Consistency is held back by many conflicting Normal Summons, a 62% going-second chance of a hand trap in six cards, and no recorded boards to confirm the combo ceiling. The deck has no side deck, which lowers adaptability and tournament reliability. Structural power is about 46 and the uncapped final is about 34, but because the list is Illegal (two Forbidden cards at one copy each), the score is capped to 30 and is theoretical or structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 Searcher text on 17 cards gives P(at least one searcher in a 5-card opening hand) of about 0.93; Blue-Eyes White Dragon at 2 copies gives P(at least one in hand) of about 0.22; the engine is spread across several sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Normal Summon conflicts (Maiden of White, Effect Veiler, Sage, Master with Eyes of Blue) and 26 single-copy slots raise the brick risk; no full-brick estimate is computed (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards exist, so the ceiling rests on text read of Blue-Eyes Tyrant, Spirit Dragon, Ultimate Spirit Dragon and Bingo Machine (Inferred)
D4 Combo Floor & Median Output 35 No recorded combo distribution is available; the median is inferred to be weak because the off-archetype spread is large (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Six hand traps and two copies each of Ash Blossom and Blue-Eyes White Dragon give some redundancy, but Blue-Eyes lines run through a single engine card (Inferred)
D6 Resource Economy, Recovery & Grind 45 Pot of Sloth, Upstart Goblin and Chaos Space support card flow, but recovery depends on searchers that compete with each other (Inferred)
D7 End-Board & Interaction Quality 65 Eight negation texts, 15 removal texts, and Ash Blossom x2, Effect Veiler, Ghost Belle and Dragon Master Magia as interaction (Inferred semantic read; hand-trap flags verified)
D8 Going-Second & Board-Breaking Power 50 Going-second hand-trap probability is about 0.62 and Ultimate Spirit and Cosmic Blazar can negate, but the Forbidden Triple Tactics Talent is not usable (Inferred)
D9 Offensive Pressure & Closing Power 55 End-board ATK includes Blue-Eyes Tyrant at 3400, Spirit Dragon x3 at 2500, and Dragon Master Magia at 5000 if its material is met (Verified stats; closing power Inferred)
D10 Main Deck Efficiency & Flexibility 35 43 main with 33 distinct cards, 26 singletons, and only 3.5% exact archetype purity; the list is loosely built (Verified composition; efficiency Inferred)
D11 Extra Deck Efficiency & Coverage 55 14 Extra Deck cards (Synchro 10, Fusion 3, Link 1) with 3 copies of Spirit Dragon; the flexibility is good but the material requirements vary (Verified breakdown; Inferred)
D12 Side Deck Adaptability 10 The side deck is empty (0 of 15), so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament or meta data is supplied; archetype core presence is 12% (Provisional)
D14 Pilotability & Error Tolerance 35 Lines chain Ritual, Fusion, Synchro and shuffle costs, so pilot complexity is high (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 46, Going First ≈ 45, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-6); engine conflicts (-3); no side deck (-2); illegal cap (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + modifiers = 0.80*46 + 0.20*40 - 11 = 33.8, capped to 30 because the list is Illegal (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.22 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (17 cards) makes the engine reachable in most opening hands
  • Six hand traps and 15 removal-text cards give layered interaction
  • Extra Deck has strong end-board options (Blue-Eyes Tyrant, Spirit Dragon x3, Ultimate Spirit Dragon)

Weaknesses

  • Illegal list: two Forbidden cards at one copy each
  • Low archetype purity (3.5%) and split engines
  • No side deck, so there is no post-side plan
  • No recorded boards, so the combo ceiling and median cannot be confirmed

Critical choke points

  • Blue-Eyes White Dragon (2 copies) is the main starter for the Blue-Eyes lines
  • One Light and Darkness Ritual and one Preparation of Rites carry the Ritual route
  • Ultimate Fusion (1 copy) is the only route to the Blue-Eyes Tyrant fusion
Priority Remove Add Reason
1 Magicians' Souls A legal Main Deck card that fits the deck's chosen engine Forbidden in TCG; the deck is illegal until it is removed
2 Triple Tactics Talent A legal Main Deck card that fits the deck's chosen engine Forbidden in TCG; the deck is illegal until it is removed
3 None A 15-card side deck Side deck is empty; no post-side plan is possible

Evidence & confidence

  • Verified: Main 43 and Extra 14 are within TCG size rules; Magicians' Souls and Triple Tactics Talent are Forbidden with 1 copy each; Limited and Semi-Limited copy counts are within limit; Side deck has 0 cards; Archetype purity is 3.5%
  • Inferred: Consistency figures from hypergeometric estimates; Interaction and engine read from card text; Going-first and going-second estimates
  • Provisional: Meta Power and matchup fit (no dated metagame sample)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent One passcode (card_id 23995346) could not be resolved to a card and was counted as Main No win-rate telemetry exists: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Chaos

Chaos Breakdown

 
 

 

 

 

 

 

 
 

 

 
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