Dark Magician Deck #774632 — Yu-Gi-Oh! TCG

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 8/ 100
Power Score
Structural 54
Reliability 50
Going First 55
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 55
Going Second 52
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Control, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 14 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Dark Magician engine and Light and Darkness Ritual boards converting into 2800-3000 ATK ritual, fusion or link beaters (Black Chaos, Black Luster Soldier, Master of Chaos, Dark Paladin); Mulcharmy and Link pressure with Dragunity Lord and Accesscode Talker, plus Dark Magician of Destruction when the Extra Deck line is live
  • Turn 1 (going first): Open a Dark Magician or Light and Darkness Ritual starter, search via Magician's Rod / Mind Shuffle / Chaos Form style text, and convert to a ritual or link board while holding Ash Blossom and Evenly Matched for interaction
  • Turn 2 (going second): Hold Droll & Lock Bird, Ash Blossom, Dominus Impulse and Solemn Judgment to stop the first board, then rebuild through Kuriboh, Mulcharmy draw effects and Skull Archfiend recursion
  • Recovery: Recover from GY through Witch of the Black Forest, Skull Archfiend of Chaos, Soul Servant and Light and Darkness Ritual recursion; Mulcharmy draw effects refill the hand after interaction
  • After siding: Not evaluable: side_count is 0, so there is no post-side plan in the deck as submitted

Why it scores here

This list is Illegal: Ash Blossom & Joyous Spring and Dominus Impulse are each run three times against a Semi-Limited limit of two, so the score is a theoretical, structural-only read capped low and not a normal contextual score. Structurally the deck reliably opens a Dark Magician or Light and Darkness Ritual starter (about 0.72 chance of at least one archetype-core card in a 5-card opening hand, Inferred) and has strong interaction density (Ash Blossom, Droll & Lock Bird, Solemn Judgment, Dominus Impulse, Evenly Matched, Lightning Storm), which lifts end-board and resilience scores. Ceiling and median output could not be measured because no combos were supplied, so these are text-only inferences and kept moderate. The deck is held back by low archetype purity (about 14.5 percent exact-name copies, 59 off-archetype copies), no side deck, and a complex ritual and link route that is hard to pilot consistently. Popularity or archetype usage stats were not used to raise the score, and card scores were not averaged into the deck result.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 archetype-core card in 5-card opening hand) = 0.72; searcher text on 18 cards gives P(>=1) = 0.87 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 7 hand traps, 11 tech cards and 18 searchers compete for hand slots, raising dead-card risk on a 5-card hand (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards; ceiling is a text-only read of Black Chaos, Magician of Dark Chaos and Master of Chaos ritual/fusion lines (Inferred)
D4 Combo Floor & Median Output 45 No recorded combo median is available; floor estimated lower than ceiling because the line depends on several specific pieces (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple independent interaction and recursion routes (Ash, Droll, Kuriboh, Witch, Skull Archfiend) continue after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 Searchers and Mulcharmy draw effects refill the hand, while ritual costs spend the GY and banish resources (Inferred)
D7 End-Board & Interaction Quality 70 Layered negation and removal (Ash, Solemn Judgment, Dominus Impulse, Lightning Storm, Spell Shattering Sword, Dark Ruler No More) with 26 removal-text cards (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 62 Going-second plan rests on Droll, Dominus Impulse and Ash to slow the first board; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 66 Ritual and fusion closers at 2800-3000 ATK (Black Chaos, Black Luster Soldier, Master of Chaos, Dark Paladin) are verified by card stats (Verified)
D10 Main Deck Efficiency & Flexibility 40 Exact archetype purity is about 14.5 percent with 59 off-archetype copies, and 55 main-deck slots include several generic tech cards (Verified)
D11 Extra Deck Efficiency & Coverage 50 14 Extra Deck cards with 10 Link monsters, 3 Fusion and 1 Synchro; several Link and Dragunity pieces need specific partners (Verified composition, Inferred use)
D12 Side Deck Adaptability 10 side_count is 0, so no post-side plan is possible as submitted (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample or tournament link is available; archetype-level fit is Provisional only (Provisional)
D14 Pilotability & Error Tolerance 35 Ritual, fusion and link sequencing with many decision points on each turn lowers repeatability for an average pilot (Inferred)

How the score was computed

Strategy profile: Midrange profile with Control considered; weights applied per Midrange row. Structural ≈ 54, Going First ≈ 55, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Illegal copy-limit overage (-10); Limited-card dependence (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*54 + 0.20*50 - 12 = 41.2 uncapped; Illegal legality cap applied, final score set to 30 (theoretical, structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.72 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense archetype-core and searcher text gives a high chance to open a live starter
  • Layered interaction (Ash, Droll, Solemn, Dominus, Evenly Matched, Lightning Storm) for end-board and disruption
  • High-ATK ritual and fusion closers (Black Chaos, Black Luster Soldier, Master of Chaos, Dark Paladin)

Weaknesses

  • Illegal as submitted: 2 Semi-Limited cards over the copy limit
  • Low archetype purity (14.5 percent exact-name) and many off-archetype tech cards
  • No side deck, so no post-side plan
  • Complex ritual and link sequencing reduces pilotability

Critical choke points

  • Ritual summons depend on Light and Darkness Ritual and the specific tribute or banish costs
  • Extra Deck link pieces depend on specific partners such as Dragunity and Cyberse materials
  • Interaction density is high but split across many narrow cards, so a single unanswered board can stall the plan
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring none (keep 2 copies) Brings the list within the Semi-Limited copy limit; the deck is Illegal as submitted
2 1 copy of Dominus Impulse none (keep 2 copies) Brings the list within the Semi-Limited copy limit
3 Off-archetype tech cards with the weakest role overlap (e.g. Triple Tactics Thrust, Illusion Gate) A sideboard of up to 15 cards covering the expected format threats side_count is 0; a post-side plan is needed for best-of-3 play and to address the choke points

Evidence & confidence

  • Verified: Main deck is 55 cards and Extra deck is 14, both inside the TCG size rules; Ash Blossom & Joyous Spring and Dominus Impulse are each run 3 times against a Semi-Limited limit of 2 (Illegal); Exact archetype purity is 14.5 percent (10 exact-name copies, 59 off-archetype); Card stats for the ritual and fusion closers (2800-3000 ATK) are as listed in the evidence
  • Observed: Archetype usage stats show Dark Magician core cards are standard for the archetype (e.g. Ash Blossom at 100 percent inclusion), but no recorded boards were supplied
  • Inferred: Opening-hand consistency estimate of about 0.72 for at least one archetype-core card (hypergeometric); Brick and dead-card risk from 7 hand traps, 11 tech cards and 18 searchers; Interaction density and resilience read from card text; Pilotability is lower due to ritual and link sequencing
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry: going-first and going-second splits are Inferred no side deck supplied (side_count 0): post-side plan is not evaluable Meta Power is Provisional unless a dated metagame sample is supplied deck title is null in the export

More TCG Info

Dark Magician

Dark Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
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