Light and Darkness Ritual Deck #774631 — Yu-Gi-Oh! TCG

55 Main, 14 Extra, incl. Black Chaos x3, Dark Magician, the Pharaoh's Servant x3, Kuriboh - Multiply! x3. Created Oct 27, 2026 by YGO Mod.

Deck Light and Darkness Ritual TCG

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 31, 2026
30± 10/ 100
Power Score
Structural 52
Reliability 40
Going First 52
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 52
Going Second 48
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 55 / Extra 14 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Ritual Summon Black Chaos, Magician of Dark Chaos - Black Chaos or Black Luster Soldier, then convert the board into attacks and removal; Link and Fusion pressure from Extra Deck (Dragunity Lord - Georgius, Master of Chaos, Dark Magician of Destruction)
  • Turn 1 (going first): Open Light and Darkness Ritual, Mind Shuffle, Griffoh or Skull Archfiend, use Ritual Spell to reach a level 8 Ritual monster; hold Ash Blossom or Kuriboh as the interaction layer
  • Turn 2 (going second): Hand traps (Ash Blossom, Kuriboh, Evenly Matched, Solemn Accusation, Droll & Lock Bird) answer the opponent's first summon, then Mulcharmy draw and Ritual line rebuild the board
  • Recovery: Skull Archfiend of Chaos from hand or GY returns banished or GY cards to the bottom of the Deck to Special Summon itself; Mulcharmy draw and Mind Shuffle refill the hand
  • After siding: Not evaluable: side_count is 0, so no post-side plan exists

Why it scores here

The deck's opening engine is plausible: the archetype core (19 copies) gives an estimated 0.89 chance of at least one core card in a 5-card opening hand (Inferred), and Black Chaos, Magician of Dark Chaos and Black Luster Soldier reach 2800 to 3000 ATK boards once a Light and Darkness Ritual line is live. Interaction is the strongest area, with 13 negation-text cards and 7 hand traps spread across Ash Blossom, Kuriboh, Evenly Matched, Solemn Accusation, Droll and Lock Bird, giving layered answers to a going-second opponent. Consistency is held back by low on-theme purity (17.4% exact-name archetype copies, 57 off-archetype copies), 26 level-0 spells and traps, and single-copy Ritual Spells that make the engine fragile. The score is not earned from archetype popularity or from averaging card scores; the deck is Illegal (3 copies of two Semi-Limited cards), so its score is capped at 30 and labelled structural-only. No recorded boards, guides or tournament data exist, so the floor, median and ceiling are all Inferred from card text.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(>=1 archetype-core card in 5) = 0.89; Light and Darkness Ritual at 2 copies gives P=0.18 per opening hand (Inferred)
D2 Opening-Hand Quality & Brick Management 52 Six-card hands carry 10+ role-specific cards; 18 singletons and 14 Extra Deck cards raise the brick risk (Inferred)
D3 Combo Conversion & Ceiling 55 Black Chaos and Magician of Dark Chaos - Black Chaos reach 3000 and 2800 ATK; no recorded boards to measure output (Inferred)
D4 Combo Floor & Median Output 42 No combos_evidence rows, so median output is unknown and is set low for lack of data (Inferred)
D5 Interruption Resilience & Route Redundancy 52 Skull Archfiend, Mulcharmy draw and Mind Shuffle give recovery routes; single-copy Ritual Spells are one-card choke points (Inferred)
D6 Resource Economy, Recovery & Grind 48 Mulcharmy draw, Skull Archfiend recursion and Mind Shuffle regenerate cards, while Ritual costs consume the GY (Inferred)
D7 End-Board & Interaction Quality 64 13 negation-text and 7 hand-trap cards, plus Solemn Judgment and Spell Shattering Sword as layered interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 55 Lightning Storm, Harpie's Feather Duster and Dark Ruler No More give going-second board breaking; Black Chaos carries the boss role (Inferred)
D9 Offensive Pressure & Closing Power 58 Two 3000 ATK ritual bosses plus a 2800 ATK Black Chaos MAX and multiple Link threats; closing depends on engine uptime (Inferred)
D10 Main Deck Efficiency & Flexibility 42 55 main-deck cards with 17.4% exact-name purity and 26 level-0 spells and traps; low compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 58 10 Link, 3 Fusion and 1 Synchro; several Extra Deck cards (Dragunity, Endymion, Magistus) serve off-engine roles (Verified composition, Inferred use)
D12 Side Deck Adaptability 15 side_count is 0; no side plan exists, so adaptability is scored at the floor (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link, no archetype meta-share and no dated metagame sample; Provisional
D14 Pilotability & Error Tolerance 42 Multi-step Ritual Summon routes with shuffle costs, Link material and hand-trap timing are complex to pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 52, Going First ≈ 52, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-8); illegal_cap (-11.6); no_side_deck (0). Final formula: No reliable metagame: 0.80*Structural(52) + 0.20*TournamentReliability(40) = 49.6, then -8 banlist exposure modifier = 41.6; capped at 30 because the deck is Illegal (over-limit Semi-Limited cards). Structural-only reading.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: 13 negation-text cards and 7 hand traps
  • Strong Ritual boss ceiling: Black Chaos, Magician of Dark Chaos and Black Luster Soldier at 2800 to 3000 ATK
  • Deep Extra Deck link coverage (10 Link monsters)

Weaknesses

  • Illegal list: 3 copies of two Semi-Limited cards
  • Low archetype purity (17.4%); 26 level-0 spells and traps dilute the engine
  • No side deck (side_count 0)
  • Engine rests on single-copy Ritual Spells and Light and Darkness Ritual at 2 copies

Critical choke points

  • Light and Darkness Ritual (2 copies) as the main Ritual Spell
  • Black Chaos and Magician of Dark Chaos require 8 levels of Ritual material from hand or GY
  • Mind Shuffle and Skull Archfiend are the only core searchers beyond Mulcharmy draw
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring 1 non-Semi-Limited engine card or a generic hand trap Brings the list under the Semi-Limited copy limit; Ash Blossom is the copy that exceeds it
2 1 Dominus Impulse 1 Light and Darkness Ritual or on-theme Ritual Spell Clears the second over-limit violation and adds engine consistency
3 1 Magician's Rod Side deck (15 slots) Adds a best-of-3 plan; the deck currently has none

Evidence & confidence

  • Verified: Illegal status: Ash Blossom and Dominus Impulse at 3 copies against a Semi-Limited limit of 2; Main 55 / Extra 14 / Side 0 counts and copy histogram; Card text for the core engine, interaction and Link cards (from evidence excerpts); Usage: Black Chaos 51%, Ash Blossom 98%, Mulcharmy Fuwalos 87% inclusion
  • Inferred: Core starter access 0.89 at 5 cards (hypergeometric); Going-second and recovery plans from card text; Board ceiling from ATK values and ritual text
  • Provisional: Meta Power is null; tournament_context is unavailable; Matchup fit (D13) provisional without dated metagame
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) No side deck, so post-side performance cannot be assessed No guides attached (total_guides 0) Deck title is null

More TCG Info

Light and Darkness Ritual

Light and Darkness Ritual Breakdown

 
 

 

 

 

 

 

 
 

 

 
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