Light and Darkness Ritual Deck #774631 — Yu-Gi-Oh! TCG
55 Main, 14 Extra, incl. Black Chaos x3, Dark Magician, the Pharaoh's Servant x3, Kuriboh - Multiply! x3. Created Oct 27, 2026 by YGO Mod.
Deck Light and Darkness Ritual TCG
Created by: YGO Mod (20517634)
Created On: 10/27/2026
Main Deck (55)
- Black Chaos x3
- Dark Magician, the Pharaoh's Servant x3
- Droll & Lock Bird x1
- Griffoh x1
- Kuriboh - Multiply! x3
- Magician's Rod x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Skull Archfiend of Chaos x2
- Witch of the Black Forest x1
- Dark Magician x1
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Black Chaos MAX x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Chaos Form x1
- Dark Magical Curtain x3
- Dark Ruler No More x1
- Harpie's Feather Duster x1
- Illusion Gate x1
- Light and Darkness Ritual x2
- Lightning Storm x1
- Magical Spring x2
- Soul Servant x1
- Spell Shattering Sword x1
- The Gaze of Timaeus x1
- Triple Tactics Thrust x1
- Dominus Impulse x3
- Evenly Matched x3
- Mind Shuffle x1
- Solemn Accusation x2
- Solemn Judgment x1
Extra Deck (14)
- Dark Magician of Destruction x1
- Dark Paladin x1
- Master of Chaos x1
- Accesscode Talker x1
- Artemis, the Magistus Moon Maiden x1
- Cyberse Contract Witch x1
- Dharc the Dark Charmer, Gloomy x1
- Dragunity Lord - Georgius x1
- Dyna Mondo x1
- I:P Masquerena x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- W:P Fancy Ball x1
- Dragunity Knight - Luin x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 52 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Combo
- Secondary strategies: Toolbox, Stun
- Format: tcg
Legality
Main 55 / Extra 14 / Side 0 — status: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Ritual Summon Black Chaos, Magician of Dark Chaos - Black Chaos or Black Luster Soldier, then convert the board into attacks and removal; Link and Fusion pressure from Extra Deck (Dragunity Lord - Georgius, Master of Chaos, Dark Magician of Destruction)
- Turn 1 (going first): Open Light and Darkness Ritual, Mind Shuffle, Griffoh or Skull Archfiend, use Ritual Spell to reach a level 8 Ritual monster; hold Ash Blossom or Kuriboh as the interaction layer
- Turn 2 (going second): Hand traps (Ash Blossom, Kuriboh, Evenly Matched, Solemn Accusation, Droll & Lock Bird) answer the opponent's first summon, then Mulcharmy draw and Ritual line rebuild the board
- Recovery: Skull Archfiend of Chaos from hand or GY returns banished or GY cards to the bottom of the Deck to Special Summon itself; Mulcharmy draw and Mind Shuffle refill the hand
- After siding: Not evaluable: side_count is 0, so no post-side plan exists
Why it scores here
The deck's opening engine is plausible: the archetype core (19 copies) gives an estimated 0.89 chance of at least one core card in a 5-card opening hand (Inferred), and Black Chaos, Magician of Dark Chaos and Black Luster Soldier reach 2800 to 3000 ATK boards once a Light and Darkness Ritual line is live. Interaction is the strongest area, with 13 negation-text cards and 7 hand traps spread across Ash Blossom, Kuriboh, Evenly Matched, Solemn Accusation, Droll and Lock Bird, giving layered answers to a going-second opponent. Consistency is held back by low on-theme purity (17.4% exact-name archetype copies, 57 off-archetype copies), 26 level-0 spells and traps, and single-copy Ritual Spells that make the engine fragile. The score is not earned from archetype popularity or from averaging card scores; the deck is Illegal (3 copies of two Semi-Limited cards), so its score is capped at 30 and labelled structural-only. No recorded boards, guides or tournament data exist, so the floor, median and ceiling are all Inferred from card text.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(>=1 archetype-core card in 5) = 0.89; Light and Darkness Ritual at 2 copies gives P=0.18 per opening hand (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 52 | Six-card hands carry 10+ role-specific cards; 18 singletons and 14 Extra Deck cards raise the brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Black Chaos and Magician of Dark Chaos - Black Chaos reach 3000 and 2800 ATK; no recorded boards to measure output (Inferred) |
| D4 | Combo Floor & Median Output | 42 | No combos_evidence rows, so median output is unknown and is set low for lack of data (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 52 | Skull Archfiend, Mulcharmy draw and Mind Shuffle give recovery routes; single-copy Ritual Spells are one-card choke points (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 48 | Mulcharmy draw, Skull Archfiend recursion and Mind Shuffle regenerate cards, while Ritual costs consume the GY (Inferred) |
| D7 | End-Board & Interaction Quality | 64 | 13 negation-text and 7 hand-trap cards, plus Solemn Judgment and Spell Shattering Sword as layered interaction (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 55 | Lightning Storm, Harpie's Feather Duster and Dark Ruler No More give going-second board breaking; Black Chaos carries the boss role (Inferred) |
| D9 | Offensive Pressure & Closing Power | 58 | Two 3000 ATK ritual bosses plus a 2800 ATK Black Chaos MAX and multiple Link threats; closing depends on engine uptime (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 42 | 55 main-deck cards with 17.4% exact-name purity and 26 level-0 spells and traps; low compactness (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 58 | 10 Link, 3 Fusion and 1 Synchro; several Extra Deck cards (Dragunity, Endymion, Magistus) serve off-engine roles (Verified composition, Inferred use) |
| D12 | Side Deck Adaptability | 15 | side_count is 0; no side plan exists, so adaptability is scored at the floor (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link, no archetype meta-share and no dated metagame sample; Provisional |
| D14 | Pilotability & Error Tolerance | 42 | Multi-step Ritual Summon routes with shuffle costs, Link material and hand-trap timing are complex to pilot (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 52, Going First ≈ 52, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-8); illegal_cap (-11.6); no_side_deck (0). Final formula: No reliable metagame: 0.80*Structural(52) + 0.20*TournamentReliability(40) = 49.6, then -8 banlist exposure modifier = 41.6; capped at 30 because the deck is Illegal (over-limit Semi-Limited cards). Structural-only reading.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered interaction: 13 negation-text cards and 7 hand traps
- Strong Ritual boss ceiling: Black Chaos, Magician of Dark Chaos and Black Luster Soldier at 2800 to 3000 ATK
- Deep Extra Deck link coverage (10 Link monsters)
Weaknesses
- Illegal list: 3 copies of two Semi-Limited cards
- Low archetype purity (17.4%); 26 level-0 spells and traps dilute the engine
- No side deck (side_count 0)
- Engine rests on single-copy Ritual Spells and Light and Darkness Ritual at 2 copies
Critical choke points
- Light and Darkness Ritual (2 copies) as the main Ritual Spell
- Black Chaos and Magician of Dark Chaos require 8 levels of Ritual material from hand or GY
- Mind Shuffle and Skull Archfiend are the only core searchers beyond Mulcharmy draw
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | 1 non-Semi-Limited engine card or a generic hand trap | Brings the list under the Semi-Limited copy limit; Ash Blossom is the copy that exceeds it |
| 2 | 1 Dominus Impulse | 1 Light and Darkness Ritual or on-theme Ritual Spell | Clears the second over-limit violation and adds engine consistency |
| 3 | 1 Magician's Rod | Side deck (15 slots) | Adds a best-of-3 plan; the deck currently has none |
Evidence & confidence
- Verified: Illegal status: Ash Blossom and Dominus Impulse at 3 copies against a Semi-Limited limit of 2; Main 55 / Extra 14 / Side 0 counts and copy histogram; Card text for the core engine, interaction and Link cards (from evidence excerpts); Usage: Black Chaos 51%, Ash Blossom 98%, Mulcharmy Fuwalos 87% inclusion
- Inferred: Core starter access 0.89 at 5 cards (hypergeometric); Going-second and recovery plans from card text; Board ceiling from ATK values and ritual text
- Provisional: Meta Power is null; tournament_context is unavailable; Matchup fit (D13) provisional without dated metagame
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) No side deck, so post-side performance cannot be assessed No guides attached (total_guides 0) Deck title is null
Couldn't load the combos





