Artmage Deck #774613 — Yu-Gi-Oh! TCG

56 Main, 15 Extra, incl. Medius the Pure x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 27, 2026 by YGO Mod.

Deck Artmage TCG

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
38± 8/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 38/100 (Confidence: Low)

  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 56 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fusion/Synchro/Link Power Patron and Artmage monsters (Nerva, Junora, Mediclius, Artmage Non-Finito) built through Medius, Artmage searchers and Power Patron Pendulum recursion; Superdreadnought Rail Cannon Gustav Max/Rocket Xyz pressure, and Garura/Mudragon as Extra Deck filler
  • Turn 1 (going first): Pendulum Treasure or Artmage Varnish / Vandalism searches, then Artmage Litera or Medius Special Summon into a Fusion or Link line; hold Ash Blossom and Ghost Ogre for the first opposing activation
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre, Nibiru, Evenly Matched, Droll & Lock Bird) to break the opponent's first line, then rebuild through Medius and the Power Patron Pendulum/Link chain
  • Recovery: Mulcharmy Fuwalos/Purulia draw on empty boards and Medius recursion from the GY, plus Ars Magna monsters banished for recovery
  • After siding: None. The deck has no Side Deck, so there is no post-side plan

Why it scores here

The deck's power is judged on the system, not on its cards: 25 archetype-core copies give roughly a 95% chance of at least one core card in a 5-card opening hand, and a 20-card searcher group gives about 90%, so the engine usually starts. Thirteen hand traps and 13 negation-text cards give a layered interaction package, and the Fusion, Synchro and Link Extra Deck supplies it converts into a board. The score is capped because the list is Illegal: Ash Blossom is run 3 copies against a limit of 2, which keeps the result to a structural reading. The deck runs no Side Deck, and there is no combo, tournament or win-rate data, so the consistency and median-output reads are Inferred. Popularity and archetype usage did not earn points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one searcher in opening 5) is about 0.90 and P(at least one core card) is about 0.96 (Inferred)
D2 Opening-Hand Quality & Brick Management 52 Tech and hand-trap density of about 31 non-engine cards in 56 gives a meaningful brick risk (Inferred)
D3 Combo Conversion & Ceiling 48 No parseable recorded boards; ceiling is a text-only read of Fusion/Link lines (Inferred)
D4 Combo Floor & Median Output 40 No combo data, so the median is unknown; treated as a below-ceiling estimate (Provisional)
D5 Interruption Resilience & Route Redundancy 60 13 hand traps, searchers and Medius recursion give several independent answers after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion through Medius, Mulcharmy draw and Ars Magna banish gives some grind, with no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 65 13 negation-text cards and 32 removal-text cards give broad, layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 58 Going-second hand-trap coverage is about 0.81 for at least one hand trap in a 6-card hand (Inferred)
D9 Offensive Pressure & Closing Power 50 Boss monsters are present (Nerva 3300, Gustav Rocket 5000) but closing depends on combos that were not observed (Inferred)
D10 Main Deck Efficiency & Flexibility 58 33 distinct main-deck cards, 3-of heavy, with 21 generic effect monsters; size is legal at 56 (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck slots with 7 Fusion, 5 Link, 2 Xyz, 1 Synchro, and two Non-Finito copies that need Artmage material (Inferred)
D12 Side Deck Adaptability 15 Zero Side Deck cards, so no post-side plan can be scored (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Fusion, Link and Pendulum lines and many hand-trap decisions raise the error rate (Inferred)

How the score was computed

Strategy profile: Midrange primary with Toolbox secondary (Midrange profile used directly). Modifiers: none.


More TCG Info

Artmage

Artmage Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top