Artmage Deck #774613 — Yu-Gi-Oh! TCG
56 Main, 15 Extra, incl. Medius the Pure x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 27, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/27/2026
Main Deck (56)
- Ars Magna the Corruption and the Purification x1
- Ars Magna the Division and the Union x1
- Ars Magna the Finite and the Infinite x1
- Artmage Finmel x1
- Artmage Graflare x1
- Artmage Litera x1
- Artmage Power Patron x1
- Droll & Lock Bird x1
- Medius the Pure x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Theorealized Medius x1
- Junoldo the Shadespirit Power Patron x1
- Jupredo the Shademachine Power Patron x1
- Nervedo the Shadebeast Power Patron x3
- Vidolium the Unstable Power Patron of Unity x2
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- Ars Magna "Citrinitas" x1
- Artmage Academic Arcane Arts Acropolis x1
- Artmage Vandalism -Assault- x1
- Artmage Varnish -Alteration- x1
- Pendulum Treasure x3
- Prohibited Power Patron Portal - Terminus x1
- Super Polymerization x2
- Theorealize Past Lull x1
- Artmage Impasto -Recapture- x1
- Artmage Pact -Awakening- x1
- Evenly Matched x3
- Solemn Judgment x1
- Solemn Warning x2
- Typhoon x3
Extra Deck (15)
- Artmage Diactorus x1
- Artmage Non-Finito x2
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Nerva the Power Patron of Creation x1
- Predaplant Dragostapelia x1
- Beyond the Pendulum x1
- Exceed the Pendulum x1
- Mediclius the Extraordinary Power Patron x1
- Purification Power Patron x1
- S:P Little Knight x1
- Junora the Power Patron of Tuning x1
- Superdreadnought Rail Cannon Gustav Max x1
- Superdreadnought Rail Cannon Gustav Rocket x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 38/100 (Confidence: Low)
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: tcg
Legality
Main 56 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Fusion/Synchro/Link Power Patron and Artmage monsters (Nerva, Junora, Mediclius, Artmage Non-Finito) built through Medius, Artmage searchers and Power Patron Pendulum recursion; Superdreadnought Rail Cannon Gustav Max/Rocket Xyz pressure, and Garura/Mudragon as Extra Deck filler
- Turn 1 (going first): Pendulum Treasure or Artmage Varnish / Vandalism searches, then Artmage Litera or Medius Special Summon into a Fusion or Link line; hold Ash Blossom and Ghost Ogre for the first opposing activation
- Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre, Nibiru, Evenly Matched, Droll & Lock Bird) to break the opponent's first line, then rebuild through Medius and the Power Patron Pendulum/Link chain
- Recovery: Mulcharmy Fuwalos/Purulia draw on empty boards and Medius recursion from the GY, plus Ars Magna monsters banished for recovery
- After siding: None. The deck has no Side Deck, so there is no post-side plan
Why it scores here
The deck's power is judged on the system, not on its cards: 25 archetype-core copies give roughly a 95% chance of at least one core card in a 5-card opening hand, and a 20-card searcher group gives about 90%, so the engine usually starts. Thirteen hand traps and 13 negation-text cards give a layered interaction package, and the Fusion, Synchro and Link Extra Deck supplies it converts into a board. The score is capped because the list is Illegal: Ash Blossom is run 3 copies against a limit of 2, which keeps the result to a structural reading. The deck runs no Side Deck, and there is no combo, tournament or win-rate data, so the consistency and median-output reads are Inferred. Popularity and archetype usage did not earn points, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one searcher in opening 5) is about 0.90 and P(at least one core card) is about 0.96 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 52 | Tech and hand-trap density of about 31 non-engine cards in 56 gives a meaningful brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 48 | No parseable recorded boards; ceiling is a text-only read of Fusion/Link lines (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo data, so the median is unknown; treated as a below-ceiling estimate (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | 13 hand traps, searchers and Medius recursion give several independent answers after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Recursion through Medius, Mulcharmy draw and Ars Magna banish gives some grind, with no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | 13 negation-text cards and 32 removal-text cards give broad, layered interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 58 | Going-second hand-trap coverage is about 0.81 for at least one hand trap in a 6-card hand (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Boss monsters are present (Nerva 3300, Gustav Rocket 5000) but closing depends on combos that were not observed (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 33 distinct main-deck cards, 3-of heavy, with 21 generic effect monsters; size is legal at 56 (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck slots with 7 Fusion, 5 Link, 2 Xyz, 1 Synchro, and two Non-Finito copies that need Artmage material (Inferred) |
| D12 | Side Deck Adaptability | 15 | Zero Side Deck cards, so no post-side plan can be scored (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated meta sample; archetype share is unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step Fusion, Link and Pendulum lines and many hand-trap decisions raise the error rate (Inferred) |
How the score was computed
Strategy profile: Midrange primary with Toolbox secondary (Midrange profile used directly). Modifiers: none.
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