Artmage Deck #774586 — Yu-Gi-Oh! TCG

58 Main, 15 Extra, incl. Kuriboh - Multiply! x3, Mulcharmy Fuwalos x3, The Great Gallant Bandit x3. Created Oct 27, 2026 by YGO Mod.

Deck Artmage TCG

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 30, 2026
30± 8/ 100
Power Score
Structural 47
Reliability 40
Going First 45
Going Second 42

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 47
Going First 45
Going Second 42
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Fusion/Link/Synchro/Pendulum mechanics
  • Format: tcg

Legality

Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Power Patron / Artmage Fusion and Link boards (Nerva, Mediclius, Junora, Diactorus) built from the Pendulum and Artmage starter chain; Ars Magna and Gustav Xyz/Link pressure, with Super Polymerization as a tech Fusion route
  • Turn 1 (going first): Pendulum/Artmage starter (Artmage Power Patron, Nervedo, Pendulum Treasure) into Medius and Artmage Fusion or Link extension, protected by Ash Blossom and Infinite Impermanence
  • Turn 2 (going second): Hand traps (Ash Blossom, Ghost Ogre, Infinite Impermanence, Droll & Lock Bird) to disrupt the opponent's first board, then a single-card Fusion or Link follow-up
  • Recovery: Graveyard and banish-based revival (Theorealize Past Lull, Ars Magna Philosophorum, Theorealized Medius) to rebuild from GY after a broken board
  • After siding: Not evaluable: side count is 0, so there is no post-side plan in the export

Why it scores here

The deck is Illegal as submitted: it runs 3 copies each of Ash Blossom & Joyous Spring and Super Polymerization, while both are Semi-Limited with 2 legal copies. Under the Illegal rule it cannot receive a normal Final Contextual score, so the 30 is a structural-only cap, not a competitive rating. Structurally, the Artmage archetype core (25 copies, about 95% chance of at least one in a 5-card opening hand per the Main Deck estimate) gives a consistent starter, and the hand-trap suite (9 copies, about 65% chance of at least one in a 6-card hand when going second) adds real interaction. Scoring rests on the system, not on the card scores: the starter-to-Fusion/Link conversion is supported by text and structure only, with no recorded boards, so median and ceiling are Inferred. Archetype popularity is not credited, because the export has no tournament link and no meta sample. The side deck is empty, so the post-side dimension scores low.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one archetype-core card in opening hand of 5) ≈ 0.95; Artmage starter density is high but the exact-name purity is only 20.5% (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Copy histogram and 14 Main Deck non-archetype staples/tech (22 generic copies) suggest moderate brick and dead-card risk; no full-brick data (Inferred)
D3 Combo Conversion & Ceiling 45 Ceiling is text-based: Fusion/Link extension through Artmage Power Patron and Medius, but no recorded boards exist to confirm conversion (Inferred)
D4 Combo Floor & Median Output 40 No combo data, so floor and median cannot be measured; the 2-to-3-card bootstrap is inferred from text only (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Two independent lines (Power Patron Pendulum starter and Ars Magna/Theorealize GY route) and many hand-trap responses; no recorded interruption data (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recovery exists via GY revival and Pot of Sloth/Pendulum Treasure draw/search effects; grind economy is not measured (Inferred)
D7 End-Board & Interaction Quality 60 Interaction density is high: 9 hand traps, 17 negation-text cards, 30 removal-text cards in the Main Deck (Verified count, quality Inferred)
D8 Going-Second & Board-Breaking Power 45 Going-second value rests on hand traps and Droll & Lock Bird plus Fusion follow-up, but no going-second board data exists (Inferred)
D9 Offensive Pressure & Closing Power 40 Closing relies on Power Patron/Link and Fusion boss monsters (Vidolium 5000 ATK, Gustav Rocket 5000 ATK) and direct damage text; no end-board sample (Inferred)
D10 Main Deck Efficiency & Flexibility 40 58 Main Deck cards with 40% off-archetype copies and 3-copy staples, so compactness is moderate (Verified composition, scoring Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck slots are full and use Artmage, Power Patron, Ars Magna and Train/Gustav picks; the Extra access is wide but not mandatory-clean (Inferred)
D12 Side Deck Adaptability 20 Side count is 0; there is no side deck to adapt (Verified)
D13 Matchup Coverage & Format Fit 35 No dated meta sample and no tournament link; archetype share is not available (Provisional)
D14 Pilotability & Error Tolerance 35 Several multi-step Fusion, Link and Pendulum sequences plus many triggered responses raise decision load; no pilot data (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 47, Going First ≈ 45, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); engine conflicts (-3). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*47 + 0.20*40 = 45.6; context modifiers -11 → 34.6; Illegal cap applied (theoretical/structural-only) → 30

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ 0.05 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Large archetype core (25 copies) gives a high chance of a starter in opening hand
  • 9 hand traps and 17 negation-text cards give strong interaction density
  • Multiple Extra Deck boss routes (Fusion, Link, Synchro, Xyz) provide alternate closing lines

Weaknesses

  • Illegal as submitted: 3 copies each of two Semi-Limited cards
  • Exact-name archetype purity is low (20.5%), so engine coherence depends on many sub-archetype cards
  • No side deck and no recorded boards, so post-side and combo ceiling cannot be measured

Critical choke points

  • Artmage Power Patron / Nervedo starter chain (the engine cannot start without these)
  • Single-card Medius Fusion route through Artmage Non-Finito-style summons
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring non-limited tech or a fourth archetype card Brings the deck within the Semi-Limited copy limit of 2 (required for Legal status)
2 1 Super Polymerization Artmage archetype spell or a second Medius route Brings the deck within the Semi-Limited copy limit of 2 and reduces off-archetype dead cards
3 1 Prohibited Power Patron Portal - Terminus (if the list keeps only 1 Limited copy of each) a 40-card-focused Artmage staple Limited cards already at 1 copy; reducing Limited-card reliance lowers banlist exposure only if the list is re-tuned

Evidence & confidence

  • Verified: Illegal status: Ash Blossom & Joyous Spring and Super Polymerization each run 3 copies against a 2-copy Semi-Limited limit; Main Deck 58 cards and Extra Deck 15 cards are within TCG size rules; Copy histogram and 9 hand-trap / 17 negation-text / 30 removal-text counts
  • Observed: Archetype core usage: 17 of 25 core cards present (68%)
  • Inferred: Opening-hand starter probability ≈ 0.95 (hypergeometric proxy); Interaction quality and resilience from card text; Going-second hand-trap coverage ≈ 0.65 (hypergeometric)
  • Provisional: Meta power and matchup fit: no dated meta sample supplied
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no side deck: post-side dimension cannot be measured no win-rate telemetry: going-first/second and matchup signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Artmage

Artmage Breakdown

 
 

 

 

 

 

 

 
 

 

 
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