Prophecy Deck #774555 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Black Chaos x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 27, 2026 by YGO Mod.

Deck Prophecy TCG

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
28± 8/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 28/100 (Confidence: Low)

  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Black Chaos, Black Luster Soldier and Magician of Dark Chaos - Black Chaos ritual boards, plus Chaos Angel and Master of Chaos as extra-deck closers.; Dark Magician / Dark Magician Girl sub-engine (Dark Magical Curtain, Dark Magical Circle, Magician's Rod) feeding Dark Magician of Destruction-style fusion and Chaos lines.
  • Turn 1 (going first): Open a Light and Darkness Ritual or Dark Magician starter, search with Mind Shuffle, Dark Magical Circle or Ragged Records, then ritual-summon Black Chaos or Magician of Dark Chaos.
  • Turn 2 (going second): Use Ash Blossom, Ghost Belle, Skull Meister, Kuriboh and Ghost Ogre to answer the opponent's first board, then rebuild a ritual or fusion line from the GY.
  • Recovery: Recover through Mind Shuffle, Light and Darkness Ritual recursion from the GY, Skull Archfiend of Chaos GY effect and Mulcharmy draw effects.
  • After siding: No sideboard is registered in this deck, so no post-side plan exists in the evidence (Gap).

Why it scores here

The deck's consistency rests on a 22-copy Prophecy and Light and Darkness Ritual core (about 93% chance of at least one in a 5-card opening hand, Inferred from the hypergeometric table), supported by 16 searcher-text cards and 13 hand traps. Its conversion comes from ritual and fusion boards that reach 2800 to 3500 ATK (Black Chaos, Black Luster Soldier, Magician of Dark Chaos, Chaos Angel), but no recorded boards exist, so both the ceiling and the median are text-only inference. Interaction is dense: 15 negation-text cards and 23 removal-text cards give a strong going-second answer to an established board (Inferred). Floor and median output are weak because 66 of 55 main-deck copies sit outside the exact Prophecy name, which lowers the probability that any single starter reliably produces a full board. The deck is capped at a low final score because it runs 3 copies each of two Semi-Limited cards, making the list Illegal; the structural read is recorded only as theoretical, and popularity or archetype usage did not earn points. The score is built from the system (consistency, median output, interaction and going-second reach) and not from averaging the card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least 1 starter in 5 cards) about 0.25 per 3-copy card and 0.93 for the archetype core group; ritual starters are thin (Inferred).
D2 Opening-Hand Quality & Brick Management 55 13 hand traps and 16 searchers add playable hands, but several 1-of Limited and Sub-archetype cards can dead-draw outside their combo (Inferred).
D3 Combo Conversion & Ceiling 50 Black Chaos and Magician of Dark Chaos ritual boards reach about 2800-3000 ATK, but no recorded boards exist (Inferred from text).
D4 Combo Floor & Median Output 40 No recorded combo median, so the typical board is estimated from starter diversity and missing core cards (Inferred).
D5 Interruption Resilience & Route Redundancy 62 Two independent starter families plus Kuriboh, Ghost Ogre and Skull Meister recovery give several answers to one interruption (Inferred).
D6 Resource Economy, Recovery & Grind 55 Pot of Sloth, Mulcharmy draw effects and Skull Archfiend recursion cover card economy and grind (Inferred from text).
D7 End-Board & Interaction Quality 68 Negation text on 15 cards and removal text on 23 cards, including Solemn-series and hand traps, gives layered interaction (Inferred from text and role flags).
D8 Going-Second & Board-Breaking Power 70 13 hand traps and 9 negation or removal cards give strong answers to a going-second board (Inferred).
D9 Offensive Pressure & Closing Power 65 Several 2800-3500 ATK monsters and direct-attack support from Black Luster Soldier and Chaos Angel (Inferred from stats and text).
D10 Main Deck Efficiency & Flexibility 45 55 main-deck cards over 35 distinct names with a 5.7% exact-archetype purity and 66 off-archetype copies lower compactness (Observed composition).
D11 Extra Deck Efficiency & Coverage 55 Extra Deck holds 9 Link, 5 Fusion and 1 Synchro cards, all fully used with no flex slots; access to Chaos Angel and Master of Chaos is inferred (Verified composition).
D12 Side Deck Adaptability 10 No Side Deck is registered, so adaptability is effectively absent (Verified composition).
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; format fit is Provisional.
D14 Pilotability & Error Tolerance 35 Ritual, fusion and link sequencing with many decision points (Black Chaos, Chaos and Light and Darkness lines) is error-prone (Inferred).

How the score was computed

Strategy profile: 0.85 Midrange / 0.15 Toolbox (Inferred). Modifiers: none.


More TCG Info

Prophecy

Prophecy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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