Dark Magician Deck #774554 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Black Chaos x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 27, 2026 by YGO Mod.

Deck Dark Magician TCG

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 30, 2026
35± 10/ 100
Power Score
Structural 42
Reliability 35
Going First 40
Going Second 46

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 42
Going First 40
Going Second 46
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Stun, Combo
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Ritual or Fusion/Link pressure built from Dark Magician and Light and Darkness Ritual pieces (Black Luster Soldier, Magician of Dark Chaos - Black Chaos, Master of Chaos) (Inferred); Link and Fusion boards via Mulcharmy/Accesscode Talker/Dark Paladin style lines (Inferred)
  • Turn 1 (going first): Open on Dark Magical Curtain or Mulcharmy Fuwalos for a starter, then protect the board with Ash Blossom, Droll & Lock Bird and Solemn Judgment before extending into Link material (Inferred)
  • Turn 2 (going second): Hold hand traps (13 in the Main Deck, about 82% to have at least one in 6 cards) to break the opponent's first summon or extension, then rebuild with searchers (Inferred)
  • Recovery: Recover through Ash Blossom and Ghost Ogre & Snow Rabbit for Main Deck hand-trap recycling, plus Magician's Rod recursion from the GY (Inferred)
  • After siding: None: the Side Deck is empty, so there is no post-side adaptation (Verified)

Why it scores here

The deck's structure is a hand-trap-and-searcher Toolbox shell layered over a split Dark Magician / Light and Darkness Ritual / Chaos core. The shell reliably produces interaction, with 13 hand traps and 15 negation-text cards, but the engine is fragmented: exact-name Dark Magician purity is only 5.7%, and the Light and Darkness Ritual Spell that unlocks the ritual route has a single copy, giving roughly a 9% chance of having it in a 5-card opening hand. Score is driven by system-level interaction density and the going-second hand-trap plan, not by the individual strength of the cards. Popularity of the Dark Magician archetype and the card-level power of the Ritual monsters did not earn points, and no card scores were averaged. The deck is Illegal (Ash Blossom and Dominus Impulse each run 3 copies against a limit of 2), so it is capped low and scored as a structural read only, with no combo, tournament, or meta evidence to lift it.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 42 P(>=1 Ash Blossom in 5) ≈ 0.25 and a single Light and Darkness Ritual Spell at ≈ 0.09 for going first; archetype-core group opens at ≈ 0.86 (Inferred)
D2 Opening-Hand Quality & Brick Management 38 Many dead-on-arrival pieces in hand (Ritual monsters needing the Ritual Spell, 1-copy Dark Magician pieces, 13 hand traps that need an opponent action); no starter-to-brick estimate beyond hypergeometric odds (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded boards (combos_evidence total_combos 0); ceiling is text-only inference from Black Chaos, Master of Chaos and Black Luster Soldier lines (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so the median is unmeasured; median reads from text only and is lower than the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Hand-trap density (13) and two negation routes (Ash Blossom, Ghost Ogre & Snow Rabbit) give several independent answers to a single interruption (Inferred)
D6 Resource Economy, Recovery & Grind 45 Searcher text count 16 and recursion through Magician's Rod, Ghost Ogre and Kuriboh-style Special Summons; GY recovery is real but spread across many single-copy cards (Inferred)
D7 End-Board & Interaction Quality 62 Interaction density is high: 13 hand traps, 15 negation-text cards and 23 removal-text cards, with Solemn Judgment, Solemn Warning and Droll & Lock Bird as hard stops (Inferred semantic read from text)
D8 Going-Second & Board-Breaking Power 50 Going-second hand traps: P(>=1 hand trap in 6) ≈ 0.82, but the board-breaking follow-up is thin (Black Luster Soldier and Black Chaos are single-route) (Inferred)
D9 Offensive Pressure & Closing Power 40 End-board power exists (Dark Magician of Destruction, Chaos Angel, Master of Chaos at 3000 ATK) but none is guaranteed, and extra-deck access is unmeasured (Inferred)
D10 Main Deck Efficiency & Flexibility 35 55 Main Deck cards (legal size) but 35 distinct cards with 21 singletons, and two cards over the copy limit, which keeps compactness low (Verified)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck of 15 is full (Link 9, Fusion 5, Synchro 1) with no measured extra-deck summon route; mandatory picks are unclear (Inferred)
D12 Side Deck Adaptability 10 Side Deck is empty (side_count 0); there is no post-side adaptation at all (Verified)
D13 Matchup Coverage & Format Fit 40 No dated metagame sample or tournament link, so matchup and format fit cannot be measured; score sits at the provisional floor (Provisional)
D14 Pilotability & Error Tolerance 30 Multi-step Ritual, Fusion and Link lines plus several conditional hand-trap timings make pilotability hard; complexity is high relative to the 5-step recorded examples (none available) (Inferred)

How the score was computed

Strategy profile: Toolbox primary with Stun secondary for the hand-trap and negation portion; Combo weight not applied because no combo boards exist. Structural ≈ 42, Going First ≈ 40, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: copy_limit_violation (-6); engine_conflict_fragmentation (0); hard_garnet_burden (0). Final formula: Illegal cap applied: 0.80*Structural(42) + 0.20*TournamentReliability(35) = 40.6, then over-limit and empty-side modifiers (-6) bring it to 35 (Meta provisional/null)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 13 hand traps and 15 negation-text cards give broad interaction density (Inferred)
  • Going-second hand-trap coverage is high at about 82% for at least one in 6 cards (Inferred)
  • Searcher text count of 16 supports consistency of finding pieces (Inferred)

Weaknesses

  • Illegal copy-limit violations on Ash Blossom and Dominus Impulse (Verified)
  • Fragmented engine: exact-name Dark Magician purity is 5.7% and Light and Darkness Ritual is a single-copy Spell (Verified)
  • No Side Deck, so no post-side plan (Verified)
  • No recorded combos or tournament evidence, so the ceiling and median are unmeasured (Verified)

Critical choke points

  • Single copy of Light and Darkness Ritual gates the Ritual route (Verified)
  • Ash Blossom 3-copy count is illegal and gates the main interruption plan (Verified)
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A legal-limit filler in place of the surplus copy Brings the list within the Semi-Limited copy limit so it can receive a normal score
2 One copy of Dominus Impulse A legal-limit filler in place of the surplus copy Brings the list within the Semi-Limited copy limit; the deck is otherwise size-legal
3 Some of the 21 singleton Main Deck slots A Light and Darkness Ritual Spell second copy or a second Ritual monster Raises the probability of the Ritual route, which is currently about 9% in an opening hand
4 None A 5-15 card Side Deck Enables a post-side plan; currently zero side cards

Evidence & confidence

  • Verified: Illegal status: Ash Blossom & Joyous Spring and Dominus Impulse exceed their Semi-Limited limit of 2; Main Deck 55 and Extra Deck 15 are within size rules; Side Deck is empty; Exact-name archetype purity is 5.7%; Light and Darkness Ritual Spell has 1 copy
  • Inferred: Toolbox primary with Stun secondary strategy; Hand-trap interaction density is high; Going-second hand-trap coverage is about 82%; Ritual route is unreliable in an opening hand
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry; going-first and going-second splits are inferred Meta Power is provisional without a dated metagame sample Side Deck is empty, so post-side behaviour cannot be scored

More TCG Info

Dark Magician

Dark Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
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