Dark Magician Deck #774554 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Black Chaos x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 27, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/27/2026
Main Deck (55)
- Black Chaos x3
- Celtic Mystic x1
- Dark Magician, the Pharaoh's Servant x1
- Droll & Lock Bird x1
- Griffoh x1
- Kuriboh - Multiply! x2
- Magician's Rod x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x2
- Skull Archfiend of Chaos x2
- Skull Meister x2
- The Great Gallant Bandit x1
- Dark Magician x1
- Black Luster Soldier - Soldier of Light and Darkness x1
- Illusion of Chaos x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x1
- Ghost Ogre & Snow Rabbit x2
- Dark Magical Circle x1
- Dark Magical Curtain x3
- Harpie's Feather Duster x1
- Light and Darkness Ritual x1
- Pot of Sloth x2
- Ragged Records of Rites x3
- Spell Shattering Sword x1
- Super Polymerization x1
- The Gaze of Timaeus x1
- Dominus Impulse x3
- Evenly Matched x2
- Mind Shuffle x1
- Solemn Accusation x1
- Solemn Judgment x1
- Solemn Warning x1
Extra Deck (15)
- Dark Magician of Destruction x1
- Dark Paladin x1
- Garura, Wings of Resonant Life x1
- Master of Chaos x1
- Mixousia the Confounder x1
- A Bao A Qu, the Lightless Shadow x1
- Accesscode Talker x1
- Dharc the Dark Charmer, Gloomy x1
- I:P Masquerena x1
- Mediclius the Extraordinary Power Patron x1
- Miasma Necromancer x1
- Relinquished Anima x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- Chaos Angel x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 42 |
| Going First | 40 |
| Going Second | 46 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Toolbox
- Secondary strategies: Stun, Combo
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Ritual or Fusion/Link pressure built from Dark Magician and Light and Darkness Ritual pieces (Black Luster Soldier, Magician of Dark Chaos - Black Chaos, Master of Chaos) (Inferred); Link and Fusion boards via Mulcharmy/Accesscode Talker/Dark Paladin style lines (Inferred)
- Turn 1 (going first): Open on Dark Magical Curtain or Mulcharmy Fuwalos for a starter, then protect the board with Ash Blossom, Droll & Lock Bird and Solemn Judgment before extending into Link material (Inferred)
- Turn 2 (going second): Hold hand traps (13 in the Main Deck, about 82% to have at least one in 6 cards) to break the opponent's first summon or extension, then rebuild with searchers (Inferred)
- Recovery: Recover through Ash Blossom and Ghost Ogre & Snow Rabbit for Main Deck hand-trap recycling, plus Magician's Rod recursion from the GY (Inferred)
- After siding: None: the Side Deck is empty, so there is no post-side adaptation (Verified)
Why it scores here
The deck's structure is a hand-trap-and-searcher Toolbox shell layered over a split Dark Magician / Light and Darkness Ritual / Chaos core. The shell reliably produces interaction, with 13 hand traps and 15 negation-text cards, but the engine is fragmented: exact-name Dark Magician purity is only 5.7%, and the Light and Darkness Ritual Spell that unlocks the ritual route has a single copy, giving roughly a 9% chance of having it in a 5-card opening hand. Score is driven by system-level interaction density and the going-second hand-trap plan, not by the individual strength of the cards. Popularity of the Dark Magician archetype and the card-level power of the Ritual monsters did not earn points, and no card scores were averaged. The deck is Illegal (Ash Blossom and Dominus Impulse each run 3 copies against a limit of 2), so it is capped low and scored as a structural read only, with no combo, tournament, or meta evidence to lift it.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 42 | P(>=1 Ash Blossom in 5) ≈ 0.25 and a single Light and Darkness Ritual Spell at ≈ 0.09 for going first; archetype-core group opens at ≈ 0.86 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 38 | Many dead-on-arrival pieces in hand (Ritual monsters needing the Ritual Spell, 1-copy Dark Magician pieces, 13 hand traps that need an opponent action); no starter-to-brick estimate beyond hypergeometric odds (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No recorded boards (combos_evidence total_combos 0); ceiling is text-only inference from Black Chaos, Master of Chaos and Black Luster Soldier lines (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards, so the median is unmeasured; median reads from text only and is lower than the ceiling (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Hand-trap density (13) and two negation routes (Ash Blossom, Ghost Ogre & Snow Rabbit) give several independent answers to a single interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Searcher text count 16 and recursion through Magician's Rod, Ghost Ogre and Kuriboh-style Special Summons; GY recovery is real but spread across many single-copy cards (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Interaction density is high: 13 hand traps, 15 negation-text cards and 23 removal-text cards, with Solemn Judgment, Solemn Warning and Droll & Lock Bird as hard stops (Inferred semantic read from text) |
| D8 | Going-Second & Board-Breaking Power | 50 | Going-second hand traps: P(>=1 hand trap in 6) ≈ 0.82, but the board-breaking follow-up is thin (Black Luster Soldier and Black Chaos are single-route) (Inferred) |
| D9 | Offensive Pressure & Closing Power | 40 | End-board power exists (Dark Magician of Destruction, Chaos Angel, Master of Chaos at 3000 ATK) but none is guaranteed, and extra-deck access is unmeasured (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 55 Main Deck cards (legal size) but 35 distinct cards with 21 singletons, and two cards over the copy limit, which keeps compactness low (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 50 | Extra Deck of 15 is full (Link 9, Fusion 5, Synchro 1) with no measured extra-deck summon route; mandatory picks are unclear (Inferred) |
| D12 | Side Deck Adaptability | 10 | Side Deck is empty (side_count 0); there is no post-side adaptation at all (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No dated metagame sample or tournament link, so matchup and format fit cannot be measured; score sits at the provisional floor (Provisional) |
| D14 | Pilotability & Error Tolerance | 30 | Multi-step Ritual, Fusion and Link lines plus several conditional hand-trap timings make pilotability hard; complexity is high relative to the 5-step recorded examples (none available) (Inferred) |
How the score was computed
Strategy profile: Toolbox primary with Stun secondary for the hand-trap and negation portion; Combo weight not applied because no combo boards exist. Structural ≈ 42, Going First ≈ 40, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: copy_limit_violation (-6); engine_conflict_fragmentation (0); hard_garnet_burden (0). Final formula: Illegal cap applied: 0.80*Structural(42) + 0.20*TournamentReliability(35) = 40.6, then over-limit and empty-side modifiers (-6) bring it to 35 (Meta provisional/null)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 13 hand traps and 15 negation-text cards give broad interaction density (Inferred)
- Going-second hand-trap coverage is high at about 82% for at least one in 6 cards (Inferred)
- Searcher text count of 16 supports consistency of finding pieces (Inferred)
Weaknesses
- Illegal copy-limit violations on Ash Blossom and Dominus Impulse (Verified)
- Fragmented engine: exact-name Dark Magician purity is 5.7% and Light and Darkness Ritual is a single-copy Spell (Verified)
- No Side Deck, so no post-side plan (Verified)
- No recorded combos or tournament evidence, so the ceiling and median are unmeasured (Verified)
Critical choke points
- Single copy of Light and Darkness Ritual gates the Ritual route (Verified)
- Ash Blossom 3-copy count is illegal and gates the main interruption plan (Verified)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Ash Blossom & Joyous Spring | A legal-limit filler in place of the surplus copy | Brings the list within the Semi-Limited copy limit so it can receive a normal score |
| 2 | One copy of Dominus Impulse | A legal-limit filler in place of the surplus copy | Brings the list within the Semi-Limited copy limit; the deck is otherwise size-legal |
| 3 | Some of the 21 singleton Main Deck slots | A Light and Darkness Ritual Spell second copy or a second Ritual monster | Raises the probability of the Ritual route, which is currently about 9% in an opening hand |
| 4 | None | A 5-15 card Side Deck | Enables a post-side plan; currently zero side cards |
Evidence & confidence
- Verified: Illegal status: Ash Blossom & Joyous Spring and Dominus Impulse exceed their Semi-Limited limit of 2; Main Deck 55 and Extra Deck 15 are within size rules; Side Deck is empty; Exact-name archetype purity is 5.7%; Light and Darkness Ritual Spell has 1 copy
- Inferred: Toolbox primary with Stun secondary strategy; Hand-trap interaction density is high; Going-second hand-trap coverage is about 82%; Ritual route is unreliable in an opening hand
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13)
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry; going-first and going-second splits are inferred Meta Power is provisional without a dated metagame sample Side Deck is empty, so post-side behaviour cannot be scored
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