Psy-Frame Deck #774548 — Yu-Gi-Oh! TCG
56 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Clown Crew Cappello x3, Clown Crew Flair x3. Created Oct 27, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/27/2026
Main Deck (56)
- Clown Crew Biancaviso x2
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x2
- PSY-Frame Driver x1
- Clown Crew Cappello x3
- Poissonniere de Nouvelles x1
- Clown Crew Flair x3
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Fydraulis Harmonia x2
- Ghost Ogre & Snow Rabbit x3
- PSY-Framegear Delta x2
- PSY-Framegear Gamma x1
- Clown Crew Malabarisme x3
- Clown Crew Matinee Operatics x1
- Clown Crew Rehearsal x3
- Concours de Cuisine (Culinary Confrontation) x3
- Harpie's Feather Duster x1
- Hey, Space Trunade! x2
- Mistaken Arrest x2
- Pot of Sloth x2
- Super Polymerization x3
- Clown Crew Finale x1
- Clown Crew New Face x1
- Clown Crew Soiree Operations x1
- Solemn Accusation x2
- Solemn Judgment x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 36/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50.6 |
| Going First | 50 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: tcg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Clown Crew and PSY-Frame boss monsters (Clown Crew Biancaviso, PSY-Frame Driver, Nerva) reached through Clown Crew Flair/Rehearsal/Malabarisme and Extra Deck Fusion/Synchro/Xyz/Link summons; Extra Deck pressure from Clown Crew Diabolo/Meteor/Fiends/Dristy (Fusion/Synchro/Xyz/Link) once a Tribute Summon is made
- Turn 1 (going first): Open a Clown Crew starter (Rehearsal, Malabarisme, Cappello, Flair) with a hand trap held back for the opponent's first response; the deck has no full combo recorded, so this is a structural read only
- Turn 2 (going second): Use the six-card hand to hold a hand trap (Ash Blossom, Effect Veiler, Ghost Ogre, Droll & Lock Bird, Nibiru) against the opponent's first summon, then rebuild through Pot of Sloth and Mulcharmy Fuwalos draws
- Recovery: Pot of Sloth, Mulcharmy Fuwalos and Clown Crew New Face/Finale provide card draw and graveyard recursion to refill after an interruption
- After siding: Not evaluable: the deck runs no Side Deck, so there is no post-side plan to score
Why it scores here
Scored as a system, not an average of card scores. The Clown Crew core is well represented (24 archetype copies, P(at least one opened in a 5-card hand) ≈ 0.95), so the engine reliably comes online, but it is split between two archetypes (Clown Crew plus only 4 exact PSY-Frame copies), which lowers cohesion. Interaction is dense: 13 hand traps, 14 negation-text cards and 25 removal-text cards give strong going-second coverage (≈0.81 chance of at least one hand trap in a 6-card hand). Conversion and median output cannot be measured because the deck has no recorded boards, so those scores are text-only inference. Popularity was not credited, and the score is capped at 36 because two cards exceed their copy limits and the deck has no side. Meta Power is null because no dated metagame sample was supplied.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | Archetype core of 24 copies gives P(≥1 core card in 5-card hand) ≈ 0.95, but the engine mixes Clown Crew with only 4 exact PSY-Frame copies (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Brick proxy ≈ 5% from the core group; 18 tech and 13 hand-trap slots reduce hand-to-action density, so the score is moderate (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable recorded boards; conversion ceiling is a text-only read of Clown Crew Biancaviso, Nerva and Extra Deck summon routes (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded board distribution; median output cannot be measured and is estimated from text only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | 13 hand traps and recursion (Mulcharmy, New Face, Finale) provide several routes after disruption; no independent-line data (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Pot of Sloth, Mulcharmy Fuwalos and Clown Crew draw/search text give moderate grind; no resource-signature data (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Solemn Judgment, Solemn Accusation, Harpie's Feather Duster, Effect Veiler and Ash Blossom give layered interaction by text; no interaction-density aggregate (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 65 | Going-second hand-trap probability ≈ 0.81 with two Limited/Semi-Limited negates; board-breaking is text-based only (Inferred) |
| D9 | Offensive Pressure & Closing Power | 45 | Closing relies on Nerva (3300/3300), Biancaviso (2500/2500) and PSY-Frame Driver (2500); no end-board or win-rate data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 56 main with 67 off-exact-archetype copies and 28 distinct main cards; 10 tech slots dilute purity (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra Deck slots, all used across Fusion, Synchro, Xyz and Link with a Clown Crew core; the flex count is modest (Verified composition) |
| D12 | Side Deck Adaptability | 15 | Side deck is empty; there is no post-side adaptability to score (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated meta sample; Meta is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Four tech and hand-trap timing windows plus multi-step Clown Crew summons make play demanding but not extreme (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 50.6, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy-limit violations (-12). Final formula: Illegal list: normal Final not applied. Structural 50.6 and TR 40 give 0.80·50.6 + 0.20·40 = 48.5, then the illegal-list cap (−12) is applied to reach 36 (theoretical/structural only).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ 0.05 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is dense enough to reliably open an engine
- Hand-trap and negation coverage gives strong going-second interaction
- Layered card draw and recursion (Pot of Sloth, Mulcharmy Fuwalos) support recovery
Weaknesses
- Two copy-limit violations make the list illegal
- No side deck, so no post-side adaptability
- Clown Crew and PSY-Frame are only partly unified, which weakens engine cohesion
- Tech-heavy main deck (18 tech) lowers starter density
Critical choke points
- Tribute Summon enablers that gate the Clown Crew Extra Deck routes
- Single-copy PSY-Framegear Gamma and Solemn Judgment, which are Limited and must be the only copies
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Ash Blossom & Joyous Spring | A 1-copy or unlimited-legal replacement | Restores the list to legality (Semi-Limited allows 2 copies) |
| 2 | One copy of Super Polymerization | A non-restricted staple or a second Clown Crew starter | Restores legality and reduces tech dead-card risk |
| 3 | Nothing in the Main Deck | A 10–15 card Side Deck | Gives the deck a post-side plan, which it currently lacks |
Evidence & confidence
- Verified: Main 56, Extra 15, Side 0 against the TCG size rules (40–60, 0–15, 0–15); Ash Blossom & Joyous Spring and Super Polymerization each run 3 copies against a Semi-Limited limit of 2; Droll & Lock Bird, Harpie's Feather Duster, Linkuriboh, PSY-Framegear Gamma and Solemn Judgment are Limited (1 copy each, all legal); Archetype core group of 24 copies and PSY-Frame exact-name count of 4
- Inferred: P(≥1 core card in opening 5) ≈ 0.95 from the hypergeometric table; Hand-trap probability ≈ 0.81 in a 6-card going-second hand; Engine cohesion judged mixed from the Clown Crew versus PSY-Frame split; All dimension scores are structural judgments from text, not measured outcomes
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null; the deck is identified only by its id and archetype
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