Elfnote Deck #774541 — Yu-Gi-Oh! TCG

60 Main, 15 Extra, incl. Elfnote Lucina x3, Elfnote Regina x3, Kuriboh - Multiply! x3. Created Oct 27, 2026 by YGO Mod.

Deck Elfnote TCG

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 30, 2026
35± 10/ 100
Power Score
Structural 53
Reliability 44
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 44
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: tcg

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Elfnote and Power Patron Synchro/Link beaters (Elfnote June Pride, Vidolium 5000 ATK, Nerva, Mediclius) once the engine is live; Ars Magna and Theorealize recursion into Medius and Power Patron Link boards
  • Turn 1 (going first): Summon Elfnote engine monsters from hand, search a second Elfnote or Power Patron through Regina, Lucina, Pendulum Treasure or Medius, then build a Synchro or Link board
  • Turn 2 (going second): Use hand traps (Ash Blossom, Effect Veiler, Skull Meister, Ghost Ogre, Droll and Lock Bird, Kuriboh) to blank the opponent's first board, then rebuild through Elfnote and Power Patron searches
  • Recovery: Recover from one disruption through the 25 searcher-text cards and the Ars Magna and Theorealize graveyard recursion (Inferred)
  • After siding: Not defined: the deck has no side cards (side 0), so there is no post-side plan

Why it scores here

The deck is scored as a system, not as an average of its card scores. Its engine is reasonably reliable: 26 archetype-core copies give about a 95 percent chance of at least one in a five-card opening hand (Inferred), and 16 hand traps plus 25 searcher-text cards give redundant early options. Interaction is the strongest part: negation and removal text across hand traps, Effect Veiler, Ghost Ogre, Droll and Lock Bird and Ash Blossom gives layered disruption, which lifts going-second play. Combo output cannot be measured because no boards are recorded, so conversion and median output are text-based inference and held near the middle. The deck has no side deck, so there is no post-side plan, and 63 of 75 copies are off the exact Elfnote name, which lowers coherence. The list is Illegal under TCG copy limits, so the structural score is capped and not treated as a normal Final Contextual score. Popularity was not credited: the Elfnote core appears in 97 percent of archetype lists, which confirms the list is real but does not add power.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one of 26 archetype-core copies in opening 5) = 0.949; 3x Regina and 3x Lucina give extra starter access (Inferred)
D2 Opening-Hand Quality & Brick Management 52 16 hand traps and 16 tech cards compete for hand slots; several are dead without a board, so brick risk is moderate (Inferred)
D3 Combo Conversion & Ceiling 50 No recorded boards; ceiling read from Power Patron Link and Synchro text only, not measured (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards; median output cannot be measured and is held near the midpoint (Provisional)
D5 Interruption Resilience & Route Redundancy 58 Three Ash Blossom and several hand-trap redundancies give alternate lines, but no recorded interruption data (Inferred)
D6 Resource Economy, Recovery & Grind 50 25 searcher-text cards and Ars Magna and Theorealize recursion give resource recovery; no GY economy telemetry (Inferred)
D7 End-Board & Interaction Quality 62 14 negation-text and 24 removal-text cards plus 16 hand traps give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 58 Going-second hand-trap probability of at least one in 6 cards is 0.859, which supports going-second disruption (Inferred)
D9 Offensive Pressure & Closing Power 55 Vidolium (5000 ATK, 2 copies), Nerva, June Pride and Mediclius give closing power; no end-board telemetry (Inferred)
D10 Main Deck Efficiency & Flexibility 45 60 main cards with only 16 percent exact-name purity and 63 off-archetype copies lower coherence and efficiency (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck cards across Synchro, Link, Fusion and Xyz with no mandatory-slot data (Inferred)
D12 Side Deck Adaptability 20 Side deck is empty, so there is no post-side adaptability (Verified; no post-side data)
D13 Matchup Coverage & Format Fit 50 No tournament link; Elfnote archetype share is absent from the evidence (Provisional)
D14 Pilotability & Error Tolerance 40 Tuner-heavy, multi-step Synchro and Link lines with many quick-effect decision points (Inferred)

How the score was computed

Strategy profile: Midrange primary with an optional Combo secondary; not blended numerically because the Combo secondary has no combo data. Structural ≈ 53, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 44. Modifiers: banlist exposure (-3); no side deck (-2); illegal list cap (0). Final formula: 0.80*Structural(53) + 0.20*TournamentReliability(44) + modifiers(-5) = 46 theoretical; capped to 35 because the list is Illegal (copy-limit violations). Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core Elfnote engine has high starting access (archetype-core group at about 0.95 in a 5-card hand)
  • Layered interaction from 16 hand traps and 14 negation-text cards
  • Usage statistics show the Elfnote core and hand traps are standard for the archetype (Verified)

Weaknesses

  • Illegal as built: 2 cards exceed their copy limits
  • No side deck, so no post-side adaptation
  • Low exact-name purity (16 percent) with many splash and generic cards
  • No recorded combos, so output cannot be verified

Critical choke points

  • Elfnote Lucina and Regina search and summon chain: losing the Lucina starter to a hand trap weakens the Elfnote opening
  • Single Extra Deck Synchro and Link beaters (June Pride, Mediclius) require specific materials
Priority Remove Add Reason
1 2 copies of Elfnote Lucina (3 run, 1 legal) 1 copy of Elfnote Lucina is the maximum; replace the other 2 copies with a non-limited Elfnote or Power Patron starter from the list Fixes the copy-limit violation so the list can receive a normal score
2 1 copy of Ash Blossom & Joyous Spring (3 run, 2 legal) A non-Semi-Limited hand trap or tech card already in the pool, such as Kuriboh - Multiply! Fixes the second copy-limit violation; keeps interaction density
3 Off-archetype generic cards with low synergy A 15-card side deck with Elfnote and Power Patron answers Gives a post-side plan (D12) and lifts coherence (D10)

Evidence & confidence

  • Verified: Legality: 60 main, 15 extra, 0 side; Lucina 3 of 1 legal and Ash Blossom 3 of 2 legal; Banlist statuses from the evidence pack; Archetype usage: Elfnote core cards at 94 to 97 percent inclusion
  • Observed: Usage statistics confirm the list is a real, accessible build (not a measured performance result)
  • Inferred: Engine accessibility from hypergeometric probabilities; Interaction density from card-text reads; Going-second strength from hand-trap probability; Pilotability from combo step complexity
  • Provisional: Meta Power (null, no dated metagame sample); Matchup coverage (D13) with no tournament data
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry; going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck; post-side performance cannot be assessed

More TCG Info

Elfnote

Elfnote Breakdown

 
 

 

 

 

 

 

 
 

 

 
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