Psy-Frame Deck #774536 — Yu-Gi-Oh! TCG

56 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Clown Crew Cappello x3, Clown Crew Flair x3. Created Oct 27, 2026 by YGO Mod.

Deck Psy-Frame TCG

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 30, 2026
34± 8/ 100
Power Score
Structural 48
Reliability 40
Going First 45
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 34/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 45
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Clown Crew and PSY-Frame boards converted through Ritual, Fusion and Synchro summons into 2,500-ATK beaters (Clown Crew Biancaviso, PSY-Frame Driver) with Clown Crew Malabarisme and Clown Crew Soiree Operations recursion; Hand-trap and Solemn-based interaction that protects a single engine line while extra-deck monsters close the game
  • Turn 1 (going first): Open a Clown Crew starter (Cappello, Rehearsal, Flair or Malabarisme), extend through Matinee Operatics or Soiree Operations into a Level-5+ Ritual, Fusion or Synchro, and keep Solemn and Effect Veiler up for the opponent's first activation
  • Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom, Ghost Ogre, Effect Veiler, Droll & Lock Bird, Nibiru, Linkuriboh) to break the opponent's first engine, then rebuild through Clown Crew Rehearsal or Flair
  • Recovery: Recover through Clown Crew New Face, Clown Crew Finale and Mulcharmy Fuwalos recursion; Pot of Sloth resets the hand when a turn is lost
  • After siding: Not evaluable: the deck runs no Side Deck, so there is no post-side plan

Why it scores here

The list cannot be scored as a normal legal deck: it runs three copies each of Ash Blossom & Joyous Spring and Super Polymerization against a TCG limit of two, so the result is a structural-only theoretical read. The engine is accessible in principle, since the archetype core group has an estimated 94.7% chance of at least one card in a five-card opening hand (Inferred), but only 5.6% of the main deck is exact-name Psy-Frame and 67 copies are off-archetype, so the engine is spread across Clown Crew, Mulcharmy, Solemn and generic staples rather than locked into one line. Interaction is the deck's real strength: 13 hand traps, 14 negation-text cards and 25 removal-text cards give it layered answers to the opponent's first activation, which supports the going-second score. Conversion and median output could not be measured because no recorded boards exist, so combo floor and ceiling rest on card text alone. The deck has no Side Deck, which drags adaptability to the floor. The score comes from consistency, interaction and the system as a whole, not from averaging individual card scores, and popularity was not credited.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one archetype-core card in opening hand of 5) ≈ 0.95; exact-name purity 5.6%, so the engine is spread across sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 50 13 hand traps plus 20 spells and 9 searcher-text cards; no full-brick estimate was computed, so brick risk is moderate and Inferred
D3 Combo Conversion & Ceiling 40 No parseable recorded boards; ceiling rests on Clown Crew Ritual/Fusion/Synchro text and Biancaviso and PSY-Frame Driver bodies (Inferred)
D4 Combo Floor & Median Output 35 No combo data supplied, so median and floor cannot be measured; scored conservatively (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Multiple independent interaction and recursion lines (hand traps, Flair, Finale, Mulcharmy) provide partial route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 45 Pot of Sloth, Mulcharmy Fuwalos and Clown Crew New Face give some recovery, but there is no measured resource signature (Inferred)
D7 End-Board & Interaction Quality 70 25 removal-text and 14 negation-text cards, with Solemn Judgment, Ash Blossom, Ghost Ogre and Droll & Lock Bird, give broad, layered end-board interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 65 Hand-trap group gives P(at least one in six-card going-second hand) ≈ 0.81; Solemn and Droll add force-interaction (Inferred)
D9 Offensive Pressure & Closing Power 55 Closing bodies are Biancaviso and PSY-Frame Driver at 2,500 ATK plus Packbit and Malong in the Extra Deck, with no direct-damage text (Inferred)
D10 Main Deck Efficiency & Flexibility 45 56 main cards with 18 tech slots and 20 zero-level spells; three copies of many cards, and two of them are over the copy limit (Inferred)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck is full at 15 cards across Fusion, Synchro, XYZ and Link, with two copies of several Clown Crew members; core Extra access is partly missing (Inferred)
D12 Side Deck Adaptability 10 Side Deck is empty (0 of 15 allowed cards), so there is no post-side flexibility (Verified count)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; neutral 50 used and this dimension is Provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Ritual, Fusion and Synchro sequences and many hand-trap timing decisions raise the skill floor (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 48, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Copy-limit violation (banlist exposure) (-12). Final formula: Illegal list: 0.80*Structural(48) + 0.20*TournamentReliability(40) = 46.4, then copy-limit modifier -12 = 34; treated as theoretical/structural-only, Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: hand traps, Solemn Judgment, Droll & Lock Bird and removal-text cards
  • Strong going-second hand-trap coverage (≈0.81 for at least one in six cards)
  • Legal size: 56 main and 15 extra are within TCG bounds

Weaknesses

  • Illegal copy counts for Ash Blossom and Super Polymerization
  • Exact-name archetype purity of 5.6%; engine spread across sub-archetypes
  • No Side Deck, so no post-side adaptation
  • No recorded combos, so conversion and median output are unmeasured

Critical choke points

  • Clown Crew Rehearsal / Flair / Malabarisme as the first-turn starter route
  • Single Ritual, Fusion or Synchro summon as the extension step into 2,500-ATK bodies
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring and Super Polymerization Legal filler from the Clown Crew or PSY-Frame pool Brings the list within the TCG copy limit so it can receive a normal Final score
2 Off-archetype Power Patron and Enigmaster staples A Side Deck of 15 cards covering the most common opponent engines Adds post-side flexibility, currently absent and the largest structural gap

Evidence & confidence

  • Verified: Legality status Illegal from two copy-limit violations; Main 56 and Extra 15 within TCG size rules; Side Deck count is 0; Core-group probability 0.9473 from hypergeometric calculation
  • Inferred: Engine consistency and brick risk from hypergeometric estimates and card text; Interaction quality from text roles (hand traps, negation, removal); Going-second interaction from hand-trap group probability
  • Provisional: Meta Power (null); Matchup and format fit (D13 neutral 50)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry; going-first and going-second splits are Inferred No Side Deck: post-side plan cannot be evaluated Meta Power is Provisional without a dated metagame sample

More TCG Info

Psy-Frame

Psy-Frame Breakdown

 
 

 

 

 

 

 

 
 

 

 
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