Kuriboh Deck #774499 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Kuriboh - Multiply! x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 27, 2026 by YGO Mod.

Deck Kuriboh TCG

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 30, 2026
35± 8/ 100
Power Score
Structural 53
Reliability 45
Going First 58
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 58
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Extra Deck beatdown from Link and Xyz bosses (Mediclius, Vidolium-style Power Patron pressure, Galaxy-Eyes and Zombie Vampire in the Extra Deck) after the Fur Hire and Power Patron board is established; Mulcharmy draw-lock: Fuwalos and Purulia draw on each opponent Summon while the hand is kept larger than the opponent's
  • Turn 1 (going first): Open a Fur Hire or Mulcharmy starter, use Rex, Freight Fur Hire or Fossil Dig to find the next starter, and protect the line with Ash Blossom, Kuriboh and Droll
  • Turn 2 (going second): Hand traps (Ash Blossom, Ghost Ogre and Snow Rabbit, Nibiru, Droll and Lock Bird, Detonating Kuriboh) answer the opponent's first engine, then the Fur Hire board rebuilds through Rex, Ride Fur Hire
  • Recovery: Rex, Freight Fur Hire and Beat or Seal, Strategist Fur Hire recycle from the GY, and Mayhem Fur Hire or Rookie Fur Hire revive Fur Hire monsters
  • After siding: Not available: the deck has no Side Deck, so there is no post-side plan

Why it scores here

The deck reliably opens a Fur Hire starter about 95 percent of the time, since the archetype core of 24 copies gives a high probability of at least one in the opening hand (Inferred, from hypergeometric estimates). It converts that opening into board presence through Rex, Ride Fur Hire, Fur Hire recursion and Mulcharmy draws, and it has real interaction density with 8 hand traps, 7 negation texts and 24 removal texts (Inferred from card text). The deck loses points for a split engine: three related sub-families (Fur Hire, Mulcharmy and Power Patron/Ars Magna) share only 5.7 percent exact-name archetype purity, and there are no recorded boards to measure the combo ceiling or median output, so those dimensions rest on text inference. The deck also has no Side Deck, which removes any post-side adaptation. Its score is capped to a theoretical value because Ash Blossom is run three times against a limit of two. Popularity of the Kuriboh label and the archetype core stats were not counted as power, and no card scores were averaged into the deck result.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least 1 starter in 5 cards) about 0.95 for the 24-copy archetype core; the Fur Hire and Mulcharmy starter density is high but split across families (Inferred)
D2 Opening-Hand Quality & Brick Management 55 22 single-copy and 9 triple-copy slots with several hand traps and dead-on-arrival Extra-Deck-dependent cards; estimated brick rate moderate (Inferred)
D3 Combo Conversion & Ceiling 45 no parseable boards in combos_evidence, so the ceiling rests on card text such as Rex, Ride Fur Hire and Vidolium-style boss effects (Inferred)
D4 Combo Floor & Median Output 40 no recorded combos, so the median output is unmeasured and set conservatively from text (Provisional)
D5 Interruption Resilience & Route Redundancy 60 8 hand traps plus Droll, Ghost Ogre and multiple Fur Hire recursion routes give more than one line after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Mulcharmy draw effects and Fur Hire GY recursion offset spend; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 68 8 hand traps, 7 negation texts and 24 removal texts give layered interaction (Inferred from card text, flags verified)
D8 Going-Second & Board-Breaking Power 62 Hand traps and Ash Blossom answer the opponent's first board on the second turn; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 58 Boss monsters in the Extra Deck (Vidolium ATK 5000 on Pendulum, Rex ATK 2000 and Link-3 bosses) give closing power if the board is established (Verified stats, Inferred plan)
D10 Main Deck Efficiency & Flexibility 40 55 Main Deck cards across 34 distinct cards with only 5.7 percent exact-name purity; low coherence per slot (Inferred)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck cards across 13 distinct, with several Link and Xyz pieces from outside the core engine (Inferred)
D12 Side Deck Adaptability 10 No Side Deck in the list, so no adaptability plan (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no meta-share context; format fit cannot be established (Provisional)
D14 Pilotability & Error Tolerance 35 Three archetype families and multi-step Link and Xyz routing raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary with a Toolbox flavour (hand traps and tech); Meta is provisional and excluded. Structural ≈ 53, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Engine conflict across sub-archetypes (-6); No Side Deck (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*53 + 0.20*45 = 51.4; modifiers -10 gives 41.4; Illegal legality caps the final to 35 (theoretical, structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core (Fur Hire and Mulcharmy) is present at high probability in the opening hand
  • Eight hand traps plus Droll and Ghost Ogre give layered interaction for going second
  • Extra Deck has high-ATK bosses that can close the game once a board is established

Weaknesses

  • Ash Blossom is over the copy limit (3 vs 2), so the list is illegal as built
  • Exact-name purity of 5.7 percent: the deck is a mix of three sub-archetype engines
  • No Side Deck, so no post-side adaptation
  • No recorded combos, so ceiling and median output cannot be verified

Critical choke points

  • Ash Blossom at 3 copies: the list cannot be played legally until one copy is removed
  • The Fur Hire starter set: a hand without Fur Hire starters leaves the Extra Deck bosses unused
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring One Fur Hire or Kuriboh-family card with the same role Brings the list within the Semi-Limited copy limit so it can be scored normally
2 Off-archetype tech cards outside the Fur Hire and Mulcharmy core Fur Hire monsters or a 15-card Side Deck with matchup answers Raises exact-name purity and gives a post-side plan
3 Second engine family (Ars Magna or Power Patron pieces that do not feed the Fur Hire line) Extra copies of the Fur Hire core starters Reduces engine conflict and raises D1 and D10

Evidence & confidence

  • Verified: Ash Blossom & Joyous Spring is run 3 times against a legal limit of 2 (Semi-Limited); Main Deck 55 and Extra Deck 15 are within the TCG size rules; Side Deck is empty; Archetype core inclusion and copy counts from usage statistics
  • Observed: Usage statistics show the Fur Hire and Mulcharmy core at 100 percent inclusion among archetype decks
  • Inferred: Opening-hand starter probability of about 0.95 from hypergeometric estimates; Interaction density from hand trap, negation and removal card text; Going-first and going-second power from text and structure; Brick risk from the copy histogram and single-copy count
  • Provisional: Meta Power and format fit, because there is no dated metagame sample or tournament link
  • Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot match record are absent no win-rate telemetry exists in YGOVN, so going-first, going-second and matchup signals are Inferred or Unknown Meta Power is Provisional without a dated metagame sample no guides attached to the archetype

More TCG Info

Kuriboh

Kuriboh Breakdown

 
 

 

 

 

 

 

 
 

 

 
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