Power Patron Deck #774490 — Yu-Gi-Oh! TCG

59 Main, 15 Extra, incl. Black Chaos x3, Kuriboh - Multiply! x3, Medius the Pure x3. Created Oct 27, 2026 by YGO Mod.

Deck Power Patron TCG

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 30, 2026
35± 8/ 100
Power Score
Structural 48
Reliability 45
Going First 45
Going Second 42

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 48
Going First 45
Going Second 42
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: tcg

Legality

Main 59 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Power Patron Link and Fusion boards (Mediclius, Nerva, Vidolium, Black Chaos) converting through Medius and Theorealize searches, if the list were legal; Light and Darkness Ritual boards (Black Chaos, Magician of Dark Chaos, Black Luster Soldier) as a second threat package
  • Turn 1 (going first): Open with Medius, Mulcharmy and Pendulum Treasure to reach Power Patron Extra Deck pieces; protect the T1 line with Ash Blossom, Ghost Ogre and Solemn Judgment
  • Turn 2 (going second): Use the 10 hand traps (Ash, Kuriboh, Nibiru, Ghost Ogre, Droll and others) to break the opponent's first summon and then rebuild from the GY via Medius and Theorealize
  • Recovery: Mulcharmy and Pot of Sloth draw effects refill the hand once the board is spent; Theorealize Past Lull and Ars Magna recursion return Extra Deck monsters from GY and banishment
  • After siding: Not applicable: the deck registers no Side Deck cards, so there is no post-side plan

Why it scores here

The deck's real engine is the Power Patron archetype core (24 copies, about 93.5% chance of at least one in a 5-card opening hand per the hypergeometric estimate), backed by 25 searcher-text cards that make a starter reachable on turn 1 in most hands (Inferred). Its interaction package is dense: 10 hand traps and 12 negation-text cards give it layered answers to the opponent's first summon, which is what earns the endboard and resilience scores. Conversion is the weak point: with no recorded boards, the ceiling and median cannot be measured, so the combo dimensions stay near neutral and are marked Inferred. Only 8 of 59 Main Deck copies are the exact Power Patron name (10.8%), and the list spreads across Ars Magna, Mulcharmy, Light and Darkness Ritual, Artmage and Medius, so engine coherence is limited. Popularity did not earn points: archetype usage stats confirm the list is real and accessible but do not raise the score, and no card scores were averaged into the deck score. The score is capped at 35 because the list is Illegal (three copies of Ash Blossom & Joyous Spring against a limit of two), so it is a theoretical, structural-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one Power Patron core card in a 5-card opening hand) ≈ 0.94 and P(at least one searcher-text card) ≈ 0.94; the exact-name purity of 10.8% limits how coherent the engine is (Inferred)
D2 Opening-Hand Quality & Brick Management 52 Brick proxy ≈ 0.065 from the archetype core group, offset by 66 off-archetype copies and 10 hand traps that compete for the same hand slots (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards in combos_evidence; conversion ceiling is a text-only read of Mediclius, Nerva and Black Chaos lines (Inferred)
D4 Combo Floor & Median Output 42 No recorded combos, so the median output and power distribution are unmeasured and scored near neutral (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Two independent starter families (Power Patron and Light and Darkness Ritual) plus Theorealize and Ars Magna recursion give alternate routes after a disruption (Inferred)
D6 Resource Economy, Recovery & Grind 48 Mulcharmy, Pot of Sloth and Junoldo provide card draw and refill, but no resource signature was recorded (Inferred)
D7 End-Board & Interaction Quality 60 12 negation-text cards and 10 hand traps, with Solemn Judgment and Droll and Lock Bird as Limited-tier interaction; semantic read from card text (Inferred)
D8 Going-Second & Board-Breaking Power 42 Hand traps and Ghost Ogre help going second, but there is no going-second board data and few dedicated board breakers (Inferred)
D9 Offensive Pressure & Closing Power 50 Vidolium at 5000 ATK, Nerva at 3300 ATK and Black Chaos at 3000 ATK provide closing power, though the Extra Deck is only partly on-plan (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 40 59 Main Deck cards with 35 distinct names, but only 10.8% exact archetype purity and 66 off-archetype copies (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck of 15 with 9 Link, 3 Fusion, 2 XYZ and 1 Synchro; some pieces (Galaxy-Eyes, Hope Harbinger) are off-theme (Verified composition)
D12 Side Deck Adaptability 10 The Side Deck is empty (0 of 15 slots used), so there is no adaptability and no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample, so this is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Many branch decisions across hand traps, Ash Blossom timing and Extra Deck summon sequencing, with a real combo step count not measured (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 48, Going First ≈ 45, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy limit (-8); Limited-tier exposure (-2); No side deck (-2). Final formula: No reliable metagame: 0.80*Structural(48.1) + 0.20*TournamentReliability(45) = 47.5; modifiers -12 gives 35.5; Illegal-deck cap sets the final score to 35 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0.07 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core engine has high access: about 93.5% chance of at least one Power Patron core card in a 5-card opening hand (Inferred)
  • Dense interaction: 10 hand traps and 12 negation-text cards cover the opponent's first summon and most spell and trap activations (Inferred)
  • Extra Deck has real closing threats: Vidolium, Nerva, Mediclius, Junora and Black Chaos (Verified stats)
  • Recursion from GY and banishment through Theorealize and Ars Magna keeps the engine going after a disruption (Inferred)

Weaknesses

  • The list is illegal as built: three Ash Blossom & Joyous Spring copies exceed the Semi-Limited limit of two (Verified)
  • Low archetype purity (10.8% exact name) and 66 off-archetype copies dilute engine coherence (Verified)
  • No side deck, so no best-of-3 adaptation (Verified)
  • No recorded boards, so the combo ceiling and median are unmeasured (Verified gap)

Critical choke points

  • Ash Blossom & Joyous Spring copy limit: the deck must drop one copy before it can be played legally
  • Medius the Pure as the entry point for most Power Patron and Theorealize lines (Inferred)
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring Any legal non-copy card that fits the same hand-trap slot Brings the deck to legal copy limits; this is required before any normal score can be given
2 Off-archetype Galaxy-Eyes or Hope Harbinger Extra Deck slots Power Patron or Ars Magna Link and Fusion pieces Raises archetype purity and the chance that Extra Deck summons are on-plan (Inferred)
3 A low-impact Main Deck card A 1-to-3 card Side Deck (for example a floodgate or extra hand trap) Gives best-of-3 adaptability, which the deck currently lacks (Inferred)

Evidence & confidence

  • Verified: Main 59, Extra 15, Side 0 counts and size limits (40-60, 0-15, 0-15); Ash Blossom & Joyous Spring run 3 vs Semi-Limited limit 2, making the deck Illegal; Limited status of Droll and Lock Bird, Prohibited Power Patron Portal, S:P Little Knight and Solemn Judgment, each run at 1 copy; Exact-name purity 10.8% and off-archetype count 66; Archetype usage stats available (31 rows, 13 of 25 core cards present)
  • Inferred: Starter access about 0.935 in a 5-card hand and searcher access about 0.944; Brick rate proxy about 0.065; Interaction density from text: 10 hand traps, 12 negation-text cards; Going-second and board-breaking reads from text only
  • Provisional: Meta Power left null; no dated metagame sample supplied; Matchup fit (D13) scored at provisional 40
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record are absent no win-rate telemetry for going-first, going-second, matchups or brick rates Meta Power is provisional unless a dated metagame sample is supplied Deck title is null, so the deck is identified only by its id and archetype

More TCG Info

Power Patron

Power Patron Breakdown

 
 

 

 

 

 

 

 
 

 

 
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