@Ignister Deck #774455 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Ars Magna the Corruption and the Purification x3, Maliss Chessy Cat x3, Maliss March Hare x3. Created Oct 27, 2026 by YGO Mod.

Deck @Ignister TCG

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 30, 2026
30± 8/ 100
Power Score
Structural 51
Reliability 45
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Link Summon Link monsters from the Extra Deck (Maliss, Ignister, Ars Magna, Code Talker lines) to reach large boards and attack pressure; the exact conversion path is not evidenced by recorded boards; Galaxy-Eyes Photon Lord and the 2500-ATK Bystial Limited beatsticks as end-board closers
  • Turn 1 (going first): Open with a 2-card starter (Maliss March Hare, Backup @Ignister, Mulcharmy) into a Link Summon, protecting the first line with Ash Blossom and Infinite Impermanence; this line is not confirmed by any recorded board
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Droll & Lock Bird and Skull Meister to answer the opponent's first summon, then rebuild through Maliss searchers
  • Recovery: Maliss cards recycle from the GY and banish zones via Maliss in Underground and Maliss in the Mirror; Mulcharmy draw effects refill a hand that has been emptied
  • After siding: Not evaluable: the deck has 0 side cards, so there is no post-side plan

Why it scores here

The deck is illegal as built (Ash Blossom and Dominus Impulse each run 3 copies against a Semi-Limited limit of 2), so the score is a structural-only ceiling and not a normal contextual score. Its strengths are a dense interaction layer (15 hand-trap cards, 16 negation-text cards, 27 removal-text cards) that is likely to answer a first summon and a Link-based engine that can reach a large end board. Its weaknesses are the spread across roughly four related sub-archetypes (only 5 of 65 archetype-tagged copies are exact @Ignister), no recorded boards to confirm any combo line, and no side deck to adapt after game one. Popularity was not used as a scoring input, and card scores were not averaged into the deck score. Structural power is 51, and the Final Contextual value is capped to 30 because of the copy-limit violations.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(at least 1 of a 3-copy starter in 5-card hand) = 0.25; archetype-core group P(at least 1 in hand) = 0.99; engine spread across Maliss, Ignister, Ars Magna and Mulcharmy lowers coherence (Inferred)
D2 Opening-Hand Quality & Brick Management 48 Mulcharmy and Dark Ruler No More are weak dead cards in many hands; 15 hand-trap and 15 searcher-text cards provide some functional redundancy (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable combos supplied; ceiling is inferred only from card text such as Link Summon chains and Maliss recursion (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so the median and floor cannot be measured; provisional only (Provisional)
D5 Interruption Resilience & Route Redundancy 50 Multiple hand traps and a Maliss recursion loop give alternative answers after one interruption; no route-redundancy data (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searchers and GY/banish recursion (Maliss cards, Mulcharmy draw) support a rebuild; the Link engine spends material quickly (Inferred)
D7 End-Board & Interaction Quality 68 15 hand traps, 16 negation-text cards and 27 removal-text cards indicate broad, layered interaction; quality is judged from text only (Inferred)
D8 Going-Second & Board-Breaking Power 62 Hand-trap probability on the going-second hand of 6 is 0.87; Galaxy-Eyes and 2500-ATK Bystial Limited cards can challenge a board (Inferred)
D9 Offensive Pressure & Closing Power 60 Extra Deck Link monsters at 2300 to 2500 ATK and Galaxy-Eyes at 2500 ATK provide closing bodies; piercing or direct-attack text not confirmed (Inferred)
D10 Main Deck Efficiency & Flexibility 52 55 main cards across 29 distinct names with 3-copy staples, but 19 tech slots and 65 off-archetype copies dilute the core (Inferred)
D11 Extra Deck Efficiency & Coverage 55 14 Link monsters and 1 Xyz fill all 15 Extra slots with mostly on-theme Link monsters, though several are redundant (Inferred)
D12 Side Deck Adaptability 10 0 side cards; no post-side plan can be built, and best-of-3 adaptability is effectively absent (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Many enablers, chained Link Summons and tiered decision points make the deck hard to pilot consistently (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 51, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Copy-limit violations (-10); No combo or tournament evidence (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + modifiers = 0.80*51 + 0.20*45 - 12 = 37.8; Illegal-deck cap applied, final = 30 (theoretical, structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 15 hand traps, 16 negation-text cards and 27 removal-text cards
  • Link-based Extra Deck engine with 14 Link monsters and high-ATK closers
  • Maliss search and recursion give some resource recovery

Weaknesses

  • Illegal as built: two cards exceed their Semi-Limited copy limit
  • Low exact-archetype purity (7.1%); the engine is spread across four related archetypes
  • No side deck, so there is no post-side adaptation
  • No combo or tournament data to confirm conversion or median output
  • Several off-plan cards (Mulcharmy and similar) are dead in many hands

Critical choke points

  • The first Link Summon depends on a small number of starters, so an early hand trap or board wipe can stall the whole line
  • Maliss recursion needs Maliss cards in the GY or banish zone, which a clean first turn may not provide
Priority Remove Add Reason
1 1x Ash Blossom & Joyous Spring none (or a legal non-copy) Brings the copy count to the Semi-Limited limit of 2
2 1x Dominus Impulse none (or a legal non-copy) Brings the copy count to the Semi-Limited limit of 2
3 Mulcharmy Purulia or Mulcharmy Fuwalos (1 copy) a side-deck slot or a more consistent starter Reduces dead cards in hand; the deck currently runs 6 Mulcharmy copies with weak 'no cards' conditions
4 none a side deck of 3 to 15 cards A side deck is needed for post-game adaptation (D12 is 10 because it is absent)

Evidence & confidence

  • Verified: Legality: Ash Blossom & Joyous Spring 3/2 and Dominus Impulse 3/2 are over copy limit; Main 55 and Extra 15 are within the TCG size rules; Side 0 is within range; Restricted cards are run within their limits, except the two violations above; Card text for the main engines and hand traps was read from the evidence excerpts
  • Inferred: Starter probabilities (hypergeometric, 3-copy cards about 25% in a 5-card hand); Interaction density from text-role counts; Going-second hand-trap probability (0.87); Engine coherence across sub-archetypes
  • Provisional: Meta Power (null) and format fit (D13); Median and floor output (no recorded boards)
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot records are absent No win-rate telemetry in YGOVN; going-first and going-second rates are inferred No side deck, so best-of-3 adaptation is unmeasured Meta Power is provisional without a dated metagame sample

More TCG Info

@Ignister

@Ignister Breakdown

 
 

 

 

 

 

 

 
 

 

 
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