@Ignister Deck #774455 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Ars Magna the Corruption and the Purification x3, Maliss Chessy Cat x3, Maliss March Hare x3. Created Oct 27, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/27/2026
Main Deck (55)
- Ars Magna the Corruption and the Purification x3
- Ars Magna the Division and the Union x1
- Ars Magna the Finite and the Infinite x1
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Droll & Lock Bird x1
- Maliss <P> Chessy Cat x3
- Maliss <P> Dormouse x1
- Maliss <P> March Hare x3
- Maliss <P> White Rabbit x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Skull Meister x2
- Wizard @Ignister x1
- Ash Blossom & Joyous Spring x3
- Backup @Ignister x3
- Ghost Ogre & Snow Rabbit x3
- Ars Magna "Citrinitas" x1
- Dark Ruler No More x3
- Gold Sarcophagus x1
- Maliss in the Mirror x1
- Maliss in Underground x2
- Terraforming x1
- Ars Magna "Philosophorum" x1
- Dominus Impulse x3
- Infinite Impermanence x3
- Maliss <C> GWC-06 x1
- Maliss <C> MTP-07 x1
Extra Deck (15)
- Accesscode Talker x1
- Allied Code Talker @Ignister x1
- Cyberse Wicckid x1
- Haggard Lizardose x1
- I:P Masquerena x1
- Linguriboh x2
- Link Spider x1
- Maliss <Q> Hearts Crypter x1
- Maliss <Q> Red Ransom x1
- Mediclius the Extraordinary Power Patron x1
- Purification Power Patron x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Number 90: Galaxy-Eyes Photon Lord x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 50 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Stun, Toolbox
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Link Summon Link monsters from the Extra Deck (Maliss, Ignister, Ars Magna, Code Talker lines) to reach large boards and attack pressure; the exact conversion path is not evidenced by recorded boards; Galaxy-Eyes Photon Lord and the 2500-ATK Bystial Limited beatsticks as end-board closers
- Turn 1 (going first): Open with a 2-card starter (Maliss March Hare, Backup @Ignister, Mulcharmy) into a Link Summon, protecting the first line with Ash Blossom and Infinite Impermanence; this line is not confirmed by any recorded board
- Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Droll & Lock Bird and Skull Meister to answer the opponent's first summon, then rebuild through Maliss searchers
- Recovery: Maliss cards recycle from the GY and banish zones via Maliss in Underground and Maliss in the Mirror; Mulcharmy draw effects refill a hand that has been emptied
- After siding: Not evaluable: the deck has 0 side cards, so there is no post-side plan
Why it scores here
The deck is illegal as built (Ash Blossom and Dominus Impulse each run 3 copies against a Semi-Limited limit of 2), so the score is a structural-only ceiling and not a normal contextual score. Its strengths are a dense interaction layer (15 hand-trap cards, 16 negation-text cards, 27 removal-text cards) that is likely to answer a first summon and a Link-based engine that can reach a large end board. Its weaknesses are the spread across roughly four related sub-archetypes (only 5 of 65 archetype-tagged copies are exact @Ignister), no recorded boards to confirm any combo line, and no side deck to adapt after game one. Popularity was not used as a scoring input, and card scores were not averaged into the deck score. Structural power is 51, and the Final Contextual value is capped to 30 because of the copy-limit violations.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 52 | P(at least 1 of a 3-copy starter in 5-card hand) = 0.25; archetype-core group P(at least 1 in hand) = 0.99; engine spread across Maliss, Ignister, Ars Magna and Mulcharmy lowers coherence (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 48 | Mulcharmy and Dark Ruler No More are weak dead cards in many hands; 15 hand-trap and 15 searcher-text cards provide some functional redundancy (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable combos supplied; ceiling is inferred only from card text such as Link Summon chains and Maliss recursion (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so the median and floor cannot be measured; provisional only (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Multiple hand traps and a Maliss recursion loop give alternative answers after one interruption; no route-redundancy data (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Searchers and GY/banish recursion (Maliss cards, Mulcharmy draw) support a rebuild; the Link engine spends material quickly (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | 15 hand traps, 16 negation-text cards and 27 removal-text cards indicate broad, layered interaction; quality is judged from text only (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 62 | Hand-trap probability on the going-second hand of 6 is 0.87; Galaxy-Eyes and 2500-ATK Bystial Limited cards can challenge a board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Extra Deck Link monsters at 2300 to 2500 ATK and Galaxy-Eyes at 2500 ATK provide closing bodies; piercing or direct-attack text not confirmed (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 52 | 55 main cards across 29 distinct names with 3-copy staples, but 19 tech slots and 65 off-archetype copies dilute the core (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 14 Link monsters and 1 Xyz fill all 15 Extra slots with mostly on-theme Link monsters, though several are redundant (Inferred) |
| D12 | Side Deck Adaptability | 10 | 0 side cards; no post-side plan can be built, and best-of-3 adaptability is effectively absent (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated meta sample, so format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Many enablers, chained Link Summons and tiered decision points make the deck hard to pilot consistently (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 51, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Copy-limit violations (-10); No combo or tournament evidence (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + modifiers = 0.80*51 + 0.20*45 - 12 = 37.8; Illegal-deck cap applied, final = 30 (theoretical, structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: 15 hand traps, 16 negation-text cards and 27 removal-text cards
- Link-based Extra Deck engine with 14 Link monsters and high-ATK closers
- Maliss search and recursion give some resource recovery
Weaknesses
- Illegal as built: two cards exceed their Semi-Limited copy limit
- Low exact-archetype purity (7.1%); the engine is spread across four related archetypes
- No side deck, so there is no post-side adaptation
- No combo or tournament data to confirm conversion or median output
- Several off-plan cards (Mulcharmy and similar) are dead in many hands
Critical choke points
- The first Link Summon depends on a small number of starters, so an early hand trap or board wipe can stall the whole line
- Maliss recursion needs Maliss cards in the GY or banish zone, which a clean first turn may not provide
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1x Ash Blossom & Joyous Spring | none (or a legal non-copy) | Brings the copy count to the Semi-Limited limit of 2 |
| 2 | 1x Dominus Impulse | none (or a legal non-copy) | Brings the copy count to the Semi-Limited limit of 2 |
| 3 | Mulcharmy Purulia or Mulcharmy Fuwalos (1 copy) | a side-deck slot or a more consistent starter | Reduces dead cards in hand; the deck currently runs 6 Mulcharmy copies with weak 'no cards' conditions |
| 4 | none | a side deck of 3 to 15 cards | A side deck is needed for post-game adaptation (D12 is 10 because it is absent) |
Evidence & confidence
- Verified: Legality: Ash Blossom & Joyous Spring 3/2 and Dominus Impulse 3/2 are over copy limit; Main 55 and Extra 15 are within the TCG size rules; Side 0 is within range; Restricted cards are run within their limits, except the two violations above; Card text for the main engines and hand traps was read from the evidence excerpts
- Inferred: Starter probabilities (hypergeometric, 3-copy cards about 25% in a 5-card hand); Interaction density from text-role counts; Going-second hand-trap probability (0.87); Engine coherence across sub-archetypes
- Provisional: Meta Power (null) and format fit (D13); Median and floor output (no recorded boards)
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot records are absent No win-rate telemetry in YGOVN; going-first and going-second rates are inferred No side deck, so best-of-3 adaptation is unmeasured Meta Power is provisional without a dated metagame sample
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