@Ignister Deck #774449 — Yu-Gi-Oh! TCG

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Low
30± 10/ 100
Power Score
Structural 54
Reliability 45
Going First 55
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 55
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Toolbox
  • Secondary strategies: Stun
  • Format: tcg

Legality

Main 57 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Link-summon Maliss / Ignister boards (Maliss Red Ransom, Hearts Crypter, Firewall Dragon Darkfluid) and Cyberse beatsticks (Desavewurm, Druiswurm, Magnamhut) after a hand-trap-protected opening; Draw-engine attrition via Mulcharmy and Maliss search loops, and Code Talker / Accesscode link pressure
  • Turn 1 (going first): Open Backup @Ignister or Maliss March Hare, search the next Ignister or Maliss, and build toward a Link-3 or Link-5 using Extra Deck links; hold Ash Blossom, Infinite Impermanence and Ghost Ogre as responses
  • Turn 2 (going second): Use hand traps (Droll and Lock Bird, Ash Blossom, Nibiru, Ghost Ogre, Evenly Matched) to stop the opponent's first Link or Special Summon, then convert with Mulcharmy draws and Maliss Link monsters
  • Recovery: Mulcharmy Fuwalos and Purulia draw on opponent summons; Maliss in Underground and Maliss MTP-07 rebuild the hand; Backup and Achichi search Ignister monsters from the Deck
  • After siding: No Side Deck is registered, so there is no post-side plan; the list cannot adapt between games

Why it scores here

The deck reliably reaches a Maliss or Ignister starter in most opening hands: the 31-copy archetype core gives roughly 98 percent chance of at least one core card in a 5-card opening hand (Inferred from the hypergeometric proxy), so the engine is accessible on turn 1. Its interaction layer is dense, with 11 hand traps and 15 negation-text cards, which lets it answer first Summons and Link plays on the going-second side and gives a score uplift to the end-board and interruption categories. Conversion is the weak point: no combos were recorded, so the ceiling and median can only be read from card text, which keeps those dimensions near the middle. The deck also spreads across Maliss, Mulcharmy, Cyber, Dominus, Solemn and Bystial (exact-name purity 8.3 percent), so it is a toolbox rather than a coherent engine, and it carries no Side Deck. Popularity and archetype usage did not add points, and card scores were not averaged; the final score is capped because the list is illegal in TCG as submitted.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one of 31 core archetype cards in opening hand of 5) ~0.98; 3-copy Backup and Maliss March Hare each ~0.24 per hand (Inferred)
D2 Opening-Hand Quality & Brick Management 45 14 Trap and 11 hand-trap/tech cards plus several situational Spells create dead-card risk in many hands; no brick sample supplied (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards (total_combos 0); ceiling read from Link-3/5 and Cyberse text only, so Link chains and Maliss Red Ransom reach are Inferred
D4 Combo Floor & Median Output 45 No combo median is available; expected output is mid-range because starters often need hand-trap support before the line completes (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Multiple hand traps and Mulcharmy draws give independent responses to one disruption, but the Extra Deck link lines share a single Maliss core (Inferred)
D6 Resource Economy, Recovery & Grind 55 Pot of Sloth, Mulcharmy draw effects and Maliss hand/GY recursion give moderate economy; Gold Sarcophagus and Terraforming add searches (Inferred)
D7 End-Board & Interaction Quality 66 Dense Negate and removal text: Ash Blossom, Solemn Judgment, Solemn Warning, Dominus Impulse, Spell Shattering Sword and Gallant Bandit layer interaction well (Inferred semantic read; over-limit copies counted once)
D8 Going-Second & Board-Breaking Power 62 Going-second hand traps and Solemn Warning can stop an established board, while Druiswurm and Magnamhut at 2500 ATK add pressure (Inferred)
D9 Offensive Pressure & Closing Power 60 Top ATK bodies are 2500 (Druiswurm, Magnamhut), 3000 (Firewall Dragon) and 2300 (Desavewurm, Accesscode, Decode Talker); no piercing or direct-attack text confirmed (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 48 57 Main Deck cards with 36 distinct names, 22 singletons and 8.3 percent exact-archetype purity; spread across six sub-archetypes lowers coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 14 of 15 Extra Deck cards are Link monsters and one is a Fusion; several Link-3/5 lines are present but 8 usage-core Links are missing (Verified composition, Inferred flexibility)
D12 Side Deck Adaptability 10 Side Deck is empty (side_count 0) in a best-of-3 format, so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament_context or dated meta sample supplied; the format fit is Provisional and scored conservatively
D14 Pilotability & Error Tolerance 40 Multiple sub-engines (Ignister, Maliss, Mulcharmy, Link chains, hand-trap timing) demand many decision points per turn (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 54, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy-limit violations (-12); Illegal-deck cap (-10); No side deck (0). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*54 + 0.20*45 = 52.2; modifiers -12 (copy-limit violations, capped at the -12 floor) = 40.2; Illegal-deck cap applied -> 30 (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core reliably accessible on turn 1 (about 98 percent of 5-card hands contain a core card)
  • Dense hand-trap and negation layer (11 hand traps, 15 negation-text cards) for going second
  • Several 2300-2500 ATK Link and Cyberse bodies give closing pressure
  • Recursion and draw engines (Mulcharmy, Maliss) help card economy

Weaknesses

  • Illegal as submitted: three cards exceed copy limits
  • No Side Deck, so no post-side adaptation in best-of-3
  • Low exact-archetype purity (8.3 percent) spreads the engine across six sub-archetypes
  • High brick and dead-card risk from 14 Traps and situational Spells
  • No recorded combos, so conversion cannot be verified

Critical choke points

  • Maliss core and Ignister starters (Backup, Achichi, Wizard) are the only route to the Extra Deck links
  • Limited-status cards (Solemn Judgment, Droll and Lock Bird, S:P Little Knight) may not be legal at the stated copy counts
Priority Remove Add Reason
1 One copy each of Allure of Darkness (3 to 1) Legal filler (Main Deck non-Limited card) Fixes the copy-limit violation so the list can be legal; Allure is Limited at 1 copy
2 One copy of Ash Blossom & Joyous Spring and one copy of Dominus Impulse (3 to 2 each) Legal filler or Side Deck slot Brings Semi-Limited cards to their 2-copy limit
3 Off-archetype singletons (for example Terraforming, Gold Sarcophagus) Side Deck of 15 cards Adds post-side adaptability (D12) and reduces brick risk

Evidence & confidence

  • Verified: Illegal status: copy-limit violations for Allure of Darkness, Ash Blossom & Joyous Spring and Dominus Impulse; Main 57 and Extra 15 are within size rules (40-60, 0-15); Side 0 is legal but empty; Exact-name archetype purity 8.3 percent; 36 distinct Main Deck names; 14 Link and 1 Fusion Extra Deck cards; Core archetype group copies 31 with hypergeometric P(open at least one) 0.9843
  • Observed: Usage statistics show the core Maliss and Ignister cards present in this list (17 of 25 core cards present)
  • Inferred: Consistency and brick estimates from hypergeometric and text-role hints; Interaction density from negation and hand-trap text; Turn-order split and going-second plan from card text
  • Provisional: Meta power and format fit (no dated metagame or tournament link supplied)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null in the export

More TCG Info

@Ignister

@Ignister Breakdown

 
 

 

 

 

 

 

 
 

 

 
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