Heros Deck #774404 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. Elemental HERO Stratos x3, Miracle Ejector x3, E - Emergency Call x3 - Skill: Miracle Neos Contact. Created Oct 27, 2026 by YGO Mod.

Deck Heros Duel Links

Created by: YGO Mod (20517634)

Created On: 10/27/2026

Miracle Neos Contact
 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 29, 2026
68± 8/ 100
Power Score
Structural 68
Reliability 65
Going First 67
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 68/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 67.6
Going First 67
Going Second 66
Meta Power provisional
Tournament Reliability 65
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Fusion
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon a Neos-line or Wingman boss from the Extra Deck (Elemental HERO Neos plus a Neo-Spacian) and win on board with 2500 to 3100 ATK bosses; Elemental HERO Stratos and Spirit of Neos as high-ATK beaters, with Core and Thunder Giant as alternate Extra Deck bosses
  • Turn 1 (going first): Normal Summon Miracle Ejector or Elemental HERO Stratos, search with E - Emergency Call or the Stratos effect, then Polymerization or Miracle Fusion into a boss
  • Turn 2 (going second): Answer the first monster with Effect Veiler or Infinite Impermanence, then rebuild with Spirit of Neos (defense special summon) and fusion
  • Recovery: Recover through EN Shuffle, Liquid Soldier and Solid Soldier GY special summons, plus Winged Kuriboh LV6 and Favorite Contact to re-fuse
  • After siding: No side deck in Duel Links (0 side cards), so no post-side plan exists

Why it scores here

The deck opens into its engine reliably. The three generator cards (E - Emergency Call, Miracle Ejector and Elemental HERO Stratos, 9 copies combined) give about 0.86 odds of at least one in a 5-card opening hand (Inferred), and about 0.91 going second. Conversion is strong at the ceiling because the 9-card Extra Deck offers several 2500 to 3100 ATK fusion bosses, but no recorded boards exist, so the median output is scored conservatively. Disruption is handled by two hand traps, a negation trap, and a recovery route through EN Shuffle and the Soldiers. Popularity and the archetype usage stats confirm the list is real and standard, but they added no points, and card scores were not averaged. No combo boards, win-rate telemetry or metagame sample exist, so Meta Power stays null and confidence is Medium.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 74 P(at least one of Ejector, Stratos or E-Call in a 5-card opener) ≈ 0.86, ≈ 0.91 going second; searcher redundancy (Inferred)
D2 Opening-Hand Quality & Brick Management 60 19 distinct main cards with 11 singletons; Effect Veiler, Favorite Contact and Protection of the Elements are dead without a target (Inferred)
D3 Combo Conversion & Ceiling 78 Neos plus Neo-Spacian fusion path reaches 2500 to 3100 ATK bosses from 9 Extra Deck options; no recorded boards (Inferred semantic read)
D4 Combo Floor & Median Output 66 No combo data boards, so median output cannot be measured and is scored from text and redundancy only (Inferred)
D5 Interruption Resilience & Route Redundancy 68 11 searcher-text cards and 9 generator copies give several independent starts; hand traps and EN Shuffle recursion cover disruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 EN Shuffle GY recursion and Soldier GY summons rebuild; Liquid Soldier draws on fusion material use (Verified card text, Inferred)
D7 End-Board & Interaction Quality 70 3 hand traps plus Instant Contact and Protection negation; 5 negation-text cards (Verified flags, Inferred semantic)
D8 Going-Second & Board-Breaking Power 65 Effect Veiler and Infinite Impermanence answer one monster on going second; Book of Eclipse is a board-breaker but not a wipe (Inferred)
D9 Offensive Pressure & Closing Power 72 Neos 2500, Stratos 1800, Shining Neos Wingman 3100 ATK and Aqua Neos hand disruption; no direct-damage text (Verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 62 30 main cards, 19 distinct, copy spread 3-3-3 / 2 x5 / 1 x11; compact with no wasted slots (Verified composition)
D11 Extra Deck Efficiency & Coverage 66 All 9 Extra Deck slots are Fusion monsters with overlapping material routes (Verified composition)
D12 Side Deck Adaptability 50 Duel Links has no side deck; scored neutral at 50 as provisional (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype usage stats only confirm the list is standard (Provisional)
D14 Pilotability & Error Tolerance 62 Multi-step fusion lines with Contact mechanics and Neos sequencing; several decision points per turn (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 67.6, Going First ≈ 67, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 65. Modifiers: Redundant Extra Deck fusion routes (2); Banlist exposure (Super Polymerization, Limited) (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Redundant engine: 9 copies of three generator cards give high opening access
  • Two hand traps plus negation text provide interaction on both turns
  • Extra Deck covers several boss options (Neos line, Wingman, Core, Thunder Giant)

Weaknesses

  • Effect Veiler, Favorite Contact and Protection of the Elements are conditional and can brick
  • No sideboard, so no matchup flexibility
  • The single Super Polymerization is a tech card with no consistency role

Critical choke points

  • Neos fusion needs Elemental HERO Neos plus a Neo-Spacian; the deck runs only 2 Neos and 2 Aqua Dolphins
Priority Remove Add Reason
1 Super Polymerization (1) a third Neo-Spacian Aqua Dolphin (Unlimited) Adds Neos fusion access without a Limited card; the Limited tech slot has no consistency role

Evidence & confidence

  • Verified: Legal list: 30 main, 9 extra, 0 side; Super Polymerization Limited at 1 copy; Card text for all main and extra cards from the evidence pack; Usage stats: Liquid Soldier, E - Emergency Call and Super Polymerization at 100% inclusion
  • Inferred: Starter access ≈ 0.86 going first, ≈ 0.91 going second; Ceiling through Neos and Wingman bosses; Interaction density from hand traps and negation text
  • Provisional: Meta Power null; D12 and D13 held at neutral 50 as provisional; Going-first versus going-second split not measured
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry (going-first/second, matchup, brick or starter rates) Meta Power is Provisional unless a dated metagame sample is supplied usage statistics in this deck is false for extra-deck cards that are present in this deck (Aqua Neos, Flame Wingman, Thunder Giant, Marine Neos, Shining Neos Wingman, Sunrise, Wake Up, Marine Dolphin); missing core cards for those cards is unreliable

More Duel Links Info

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Heros Breakdown

 
 

 

 

 

 

 

 
 

 

 
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