Heros Deck #774384 — Yu-Gi-Oh! Duel Links
30 Main, 9 Extra, incl. Droll & Lock Bird x3, Elemental HERO Stratos x3, Miracle Ejector x3 - Skill: Miracle Neos Contact. Created Oct 27, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/27/2026
Miracle Neos Contact
Main Deck (30)
- Droll & Lock Bird x3
- Elemental HERO Liquid Soldier x1
- Elemental HERO Solid Soldier x1
- Elemental HERO Spirit of Neos x2
- Elemental HERO Stratos x3
- Miracle Ejector x3
- Neo-Spacian Aqua Dolphin x1
- Winged Kuriboh LV6 x1
- Elemental HERO Neos x2
- E - Emergency Call x3
- EN Shuffle x2
- Forbidden Droplet x2
- Instant Contact x1
- Miracle Fusion x1
- Polymerization x1
- Super Polymerization x1
- Favorite Contact x1
- Protection of the Elements x1
Extra Deck (9)
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 61/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 65 |
| Going First | 66 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Tempo
- Format: duel-links
Legality
Main 30 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Neos-line Fusion and Contact boards (Elemental HERO Neos, Shining Neos Wingman, Divine Neos, Sunrise) that gain ATK from GY and field count; Recursion-driven repeated Fusion Summons through EN Shuffle, Spirit of Neos and Winged Kuriboh LV6
- Turn 1 (going first): E - Emergency Call or Miracle Ejector or Stratos search a HERO, then convert into Neos plus a Neo-Spacian for Contact Fusion or Miracle Fusion into a Fusion Monster
- Turn 2 (going second): Droll & Lock Bird as a hand trap to stop the opponent's search, then Spirit of Neos or Stratos to rebuild the Fusion line
- Recovery: EN Shuffle from GY, Winged Kuriboh LV6 and Liquid Soldier's GY-revive to rebuild a monster line after a single interruption
- After siding: No side deck is present in the export (side_count 0); post-side plan is not applicable in this format context
Why it scores here
The deck opens reliably: 11 searcher-text copies give about a 92 percent chance of at least one in a 5-card opening hand (Inferred hypergeometric), so the Fusion engine is usually live on turns 1-2. Its ceiling comes from a real Neos-line Extra Deck (Shining Neos Wingman x2, Divine Neos, Sunrise, Marine Neos, Aqua Neos, Thunder Giant, Flame Wingman) that can convert a single starter into board-breaking pressure, with no recorded boards to confirm the median. Interaction is layered through three Droll & Lock Bird hand traps, two Forbidden Droplet, Protection of the Elements and Super Polymerization, which gives credible going-second resistance. The score was built from consistency, ceiling, median and interaction on the whole system, not from averaging card scores, and the archetype's popularity in the usage table earned no points by itself. Thin Neo-Spacian main-deck support and the absence of any combo, tournament or win-rate evidence keep the score in the mid-60s with a Medium confidence band.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(>=1 of 11 searcher-text cards in 5-card opening hand) ~ 0.92; 3-copy starters (E - Emergency Call, Miracle Ejector, Stratos) provide redundancy (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Histogram 10x1 / 4x2 / 4x3 is well spread; Neo-Spacian main-deck support is a single Aqua Dolphin, which creates a brick pocket for Neos Contact lines (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Ceiling read from text: Neos Contact plus Shining Neos Wingman GY-scaling and Sunrise attribute ATK give high conversion, but no recorded boards to verify it (Inferred semantic read) |
| D4 | Combo Floor & Median Output | 58 | No combos supplied, so median output is unmeasured; floor is estimated from the redundant search engine and the hand trap plus negation text (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Multiple independent restarts: Winged Kuriboh LV6 and Liquid Soldier GY-revive, EN Shuffle recursion, and Spirit of Neos special summon from hand (Inferred from card text) |
| D6 | Resource Economy, Recovery & Grind | 62 | Recursion via EN Shuffle, Winged Kuriboh LV6 and Liquid Soldier draw; Solid Soldier and Stratos reuse GY HERO monsters (Inferred from text) |
| D7 | End-Board & Interaction Quality | 70 | Three Droll & Lock Bird hand traps plus two Forbidden Droplet negations, Protection of the Elements and Instant Contact negation text (Inferred semantic from text, flags verified) |
| D8 | Going-Second & Board-Breaking Power | 65 | Going-second relies on Droll & Lock Bird x3 and Forbidden Droplet x2 to challenge boards, with Fusion Summon follow-up from the Extra Deck (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Shining Neos Wingman base ATK 3100 with GY ATK gain, Divine Neos 2500 and Sunrise attribute ATK buffs give strong closing pressure (verified stats, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 66 | 30 Main cards across 18 distinct titles; 12 copies are search/starter cards and 2 are tech; compact but with several tech slots (Inferred from composition) |
| D11 | Extra Deck Efficiency & Coverage | 70 | Nine Extra Deck slots are all Fusion monsters across 8 distinct titles, with most covering different attribute and Neos-line roles; mandatory slots cover one engine (Inferred) |
| D12 | Side Deck Adaptability | 30 | Side deck is absent in the export; no post-side evidence exists, so adaptability is scored as provisional (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link, meta-share or per-pilot match record; the archetype usage table confirms the list is real and accessible but not strong (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multi-step Fusion and Contact sequences with several decision points on going-first and going-second; the guide snippets describe a skill-driven deck, but no skill data is in the evidence (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 65, Going First ≈ 66, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: banlist exposure (-1); single Neo-Spacian main-deck support (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; 0.80*65.1 + 0.20*60 - 3 = 61.1)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher and starter package: E - Emergency Call, Miracle Ejector and Stratos at 3 copies each
- Layered interaction: three Droll & Lock Bird, two Forbidden Droplet, Protection of the Elements
- Extra Deck covers multiple Neos-line Fusion routes and ATK-scaling finishers
Weaknesses
- Neo-Spacian main-deck support is a single Aqua Dolphin, a bottleneck for Contact and Neos lines
- Side deck is empty, so no post-side adaptability
- No combo, tournament or win-rate evidence to confirm the median
Critical choke points
- Neo-Spacian Aqua Dolphin (1 copy) is needed for Neos Contact lines and is the only Neo-Spacian in the Main Deck
- Super Polymerization (1 copy, Limited) is the single high-speed Fusion route
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Winged Kuriboh LV6 (1) | Neo-Spacian Aqua Dolphin (1 more copy, if the banlist and the deck's core allow it) | Adds a second Neo-Spacian for Contact lines and reduces the single-point bottleneck |
| 2 | Protection of the Elements (1) | Neo-Spacian Marine Dolphin support or a second Aqua Dolphin route | Only if the evaluator confirms the deck's Neo-Spacian count is the binding constraint; avoid a speculative swap without combo data |
Evidence & confidence
- Verified: Main 30 and Extra 9 are within duel-links size rules (20-30 / 0-9); Super Polymerization is Limited with legal copies 1 and copies run 1; all other cards Unlimited; Card text and stats for all 27 distinct cards as provided
- Inferred: P(>=1 searcher in 5-card opening hand) about 0.92 from hypergeometric draw; Ceiling read from Neos-line card text and Extra Deck composition; Interaction density from negation and hand-trap flags plus text
- Provisional: Meta Power (no dated metagame sample); Matchup fit (D13) and tournament reliability (no tournament link)
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power provisional without a dated metagame sample usage_statistics in_this_deck flags are false for Extra Deck cards this deck runs (Flame Wingman, Aqua Neos, Thunder Giant, Marine Neos, Shining Neos Wingman, Marine Dolphin, Sunrise), so core_present_pct 65.2 is unreliable usage typical_copies for Neo-Spacian Aqua Dolphin is 2 but this deck runs 1 guide snippets reference a Duel Links skill mechanic that the evidence does not describe
Couldn't load the combos



























