Orcust Deck #774376 — Yu-Gi-Oh! Master Duel
45 Main, 15 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3. Created Oct 27, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/27/2026
Main Deck (45)
- Dark Magician Girl the Magician's Apprentice x3
- Droll & Lock Bird x2
- Gandora-G the Dragon of Destruction x1
- Girsu, the Orcust Mekk-Knight x3
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- NT8000 - SIRIUS x1
- Orcust Cymbal Skeleton x1
- Orcust Harp Horror x3
- Orcust Knightmare x1
- The Phantom Knights of Doomed Soleret x3
- World Legacy - "World Crown" x1
- World Legacy - "World Wand" x1
- Ash Blossom & Joyous Spring x3
- Crossout Designator x1
- Foolish Burial x1
- Forbidden Droplet x2
- Future Silence x2
- Orcustrated Babel x1
- Orcustrated Return x1
- Shining Sarcophagus x2
- The Gaze of Timaeus x1
- Triple Tactics Talent x1
- Dominus Impulse x2
- Orcust Crescendo x1
- The Phantom Knights of Umbrage Veil x1
Extra Deck (15)
- Dark Magician of Destruction x1
- Red-Eyes Dark Dragoon x1
- Accesscode Talker x1
- Enlilgirsu, the Orcust Mekk-Knight x1
- Galatea-I, the Orcust Automaton x1
- Galatea, the Orcust Automaton x1
- I:P Masquerena x1
- Knightmare Mermaid x1
- Knightmare Phoenix x1
- Longirsu, the Orcust Orchestrator x1
- Rahamu, Envoy of the Sacred Tome x1
- S:P Little Knight x1
- W:P Fancy Ball x1
- Dingirsu, the Orcust of the Evening Star x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 60/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 64 |
| Going First | 66 |
| Going Second | 64 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: master-duel
Legality
Main 45 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Link and Extra Deck boss pressure (Enlilgirsu, Galatea, Zombie Vampire, Red-Eyes Dark Dragoon, Dark Magician of Destruction) built from Orcust Machine engines; Mekk-Knight / Phantom Knights / Dark Magician sub-engines feeding Extra Deck summons
- Turn 1 (going first): Open an Orcust Harp Horror, Girsu, Phantom Knights of Doomed Soleret, Mulcharmy Fuwalos or Dark Magician Girl to extend and reach a Link or Xyz boss; keep Ash/Droll/Maxx for the opponent's first Quick Effect or hand-search
- Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird and Maxx "C" to break the opponent's first Special Summon or search, then use Dominus Impulse, Forbidden Droplet or Crescendo to protect the engine before extending
- Recovery: Orcustrated Return and Orcustrated Babel recycle Orcust monsters; Mulcharmy draw effects and Galatea-I search rebuild the hand; banished Machines and GY Orcusts feed Galatea and Longirsu
- After siding: No sideboard in this format (Side Deck size 0); no post-side plan is available
Why it scores here
The deck reliably opens an Orcust starter in most hands: six 3-copy starters (Dark Magician Girl, Orcust Harp Horror, Girsu, Phantom Knights of Doomed Soleret, Mulcharmy Fuwalos, Ash Blossom as a hand-trap) give a hypergeometric P(at least one 3-copy card in an opening 5) of about 0.30 each, and a 21-card opening-enabler set puts P(at least one enabler in 5) near 0.97 (Inferred). Interaction is the strongest part of the system: six hand traps, Dominus Impulse, Forbidden Droplet, Crescendo and Umbrage Veil give going-second coverage, and the Extra Deck carries several high-ATK bosses that can close. The score comes from consistency, interaction density and closing power on the whole system; it does not come from Orcust being a popular archetype, and no card scores were averaged. Scoring is held back by a 20% exact-archetype purity (Mekk-Knight, Phantom Knights, Mulcharmy, Shining Sarcophagus and Dark Magician engines run together), no recorded boards to measure combo output, and no sideboard or meta sample, so the uncertainty band is wide.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(at least one 3-copy starter in 5 cards) ≈ 0.30 each, and the 21-card enabler set gives ≈ 0.97 on the going-first hand (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Six hand traps and several Quick Effect-dependent cards are dead without an engine on the field; 15 singleton slots dilute the starter density (Inferred) |
| D3 | Combo Conversion & Ceiling | 68 | No parseable recorded boards; ceiling is read from card text, where Extra Deck links (Enlilgirsu, Galatea, Longirsu) convert Orcust Machines into bosses (Inferred) |
| D4 | Combo Floor & Median Output | 52 | No combos supplied, so median output is text-only inference with no distribution to anchor it (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Ash Blossom, Droll, Maxx "C", Mulcharmy draw and Galatea-I search give several independent routes after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 68 | Orcustrated Return draws 2, Mulcharmy Fuwalos and Purulia draw on opponent summons, and Orcustrated Babel recurs Orcust monsters (Verified text, Inferred value) |
| D7 | End-Board & Interaction Quality | 74 | Dominus Impulse, Forbidden Droplet, Crescendo, Umbrage Veil, NT8000 and Crossout Designator provide layered negation and removal across the Main Deck (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 66 | Six hand traps plus Droplet and Impulse bring going-second board breaking; no going-second split is recorded (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Extra Deck bosses include Zombie Vampire 3000 ATK, Red-Eyes Dark Dragoon 3000 ATK, Dark Magician of Destruction 2800 ATK and Enlilgirsu 2600 ATK (Verified stat) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 45 main with 27 distinct cards and 48 of 45 main copies off the exact Orcust name; several sub-engines compete for slots (Observed composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 62 | All 15 Extra Deck cards are singletons with a Link-heavy spread (11 Link, 2 Fusion, 2 Xyz), giving good coverage with flexible link access (Observed composition) |
| D12 | Side Deck Adaptability | 50 | Master Duel has no sideboard and this list has Side Deck size 0, so this dimension is neutral at 50 rather than a measured score (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated meta sample; archetype usage stats alone do not fix a matchup read (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step link and hand-trap sequencing with several Quick Effects and conditional searches is demanding for a pilot (Inferred) |
How the score was computed
Strategy profile: Midrange profile with D13 dropped and weights renormalized to 95 (no meta sample). Structural ≈ 64, Going First ≈ 66, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: banlist exposure (-1); engine_conflicts_low_purity (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ 0.12 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Six hand traps plus Dominus Impulse and Forbidden Droplet give real going-second interaction
- Multiple 3-copy starters with Mulcharmy and Orcustrated Return draw support
- Extra Deck has several high-ATK bosses and 11 Link options for flexible summons
Weaknesses
- 20% exact-archetype purity; sub-engines (Mekk-Knight, Phantom Knights, Shining Sarcophagus, Dark Magician) compete for slots
- No sideboard, so no post-side adaptation
- No recorded boards, so the combo ceiling and median cannot be measured
Critical choke points
- Triple Tactics Talent and Gandora-G are conditional and can be dead in the wrong state
- Shining Sarcophagus and Future Silence depend on each other for their main effect
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent | 1 Dominus Impulse (2 copies to 3) | Usage stats show Dominus Impulse typically runs 3 copies; Triple Tactics Talent is conditional on the opponent activating a monster effect in your Main Phase |
| 2 | Gandora-G the Dragon of Destruction | Orcust Harp Horror or Mulcharmy Fuwalos (if an extra copy is legal and wanted) | Gandora-G depends on Shining Sarcophagus being on the field; reducing that sub-engine would improve engine coherence (Inferred) |
Evidence & confidence
- Verified: Legal in master-duel, 45 main / 15 extra / 0 side with no violations; Restricted cards Crossout Designator, Foolish Burial and Maxx "C" at 1 copy (Limited), Droll & Lock Bird at 2 (Semi-Limited); Extra Deck ATK values for Zombie Vampire, Red-Eyes Dark Dragoon, Dark Magician of Destruction and Enlilgirsu
- Observed: Composition: 27 distinct main cards, 15 singletons, 6 hand traps, 10 searchers by text; Extra Deck breakdown 11 Link, 2 Fusion, 2 Xyz
- Inferred: P(at least one 3-copy starter in 5 cards) ≈ 0.30; enabler set ≈ 0.97 on going-first hand; Full brick ≈ 0.12; Structural ≈ 64 with D13 dropped and renormalized
- Provisional: Meta Power (null, no dated metagame sample); D13 matchup and format fit (neutral, excluded from Structural)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Usage statistics mark Knightmare Mermaid, Enlilgirsu, Galatea-I, Galatea, Longirsu, I:P Masquerena, S:P Little Knight, Knightmare Phoenix and Dingirsu as in this deck:false, but the card list shows them in the Extra Deck; the two sources disagree, and the card list was used Guide 1235 mentions Fiendsmith combos, but no Fiendsmith cards appear in this deck list Master Duel has no sideboard, so D12 is neutral rather than measured
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