Orcust Deck #774376 — Yu-Gi-Oh! Master Duel

45 Main, 15 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3. Created Oct 27, 2026 by YGO Mod.

Deck Orcust Master Duel

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 29, 2026
60± 6/ 100
Power Score
Structural 64
Reliability 60
Going First 66
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 60/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 64
Going First 66
Going Second 64
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: master-duel

Legality

Main 45 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Link and Extra Deck boss pressure (Enlilgirsu, Galatea, Zombie Vampire, Red-Eyes Dark Dragoon, Dark Magician of Destruction) built from Orcust Machine engines; Mekk-Knight / Phantom Knights / Dark Magician sub-engines feeding Extra Deck summons
  • Turn 1 (going first): Open an Orcust Harp Horror, Girsu, Phantom Knights of Doomed Soleret, Mulcharmy Fuwalos or Dark Magician Girl to extend and reach a Link or Xyz boss; keep Ash/Droll/Maxx for the opponent's first Quick Effect or hand-search
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird and Maxx "C" to break the opponent's first Special Summon or search, then use Dominus Impulse, Forbidden Droplet or Crescendo to protect the engine before extending
  • Recovery: Orcustrated Return and Orcustrated Babel recycle Orcust monsters; Mulcharmy draw effects and Galatea-I search rebuild the hand; banished Machines and GY Orcusts feed Galatea and Longirsu
  • After siding: No sideboard in this format (Side Deck size 0); no post-side plan is available

Why it scores here

The deck reliably opens an Orcust starter in most hands: six 3-copy starters (Dark Magician Girl, Orcust Harp Horror, Girsu, Phantom Knights of Doomed Soleret, Mulcharmy Fuwalos, Ash Blossom as a hand-trap) give a hypergeometric P(at least one 3-copy card in an opening 5) of about 0.30 each, and a 21-card opening-enabler set puts P(at least one enabler in 5) near 0.97 (Inferred). Interaction is the strongest part of the system: six hand traps, Dominus Impulse, Forbidden Droplet, Crescendo and Umbrage Veil give going-second coverage, and the Extra Deck carries several high-ATK bosses that can close. The score comes from consistency, interaction density and closing power on the whole system; it does not come from Orcust being a popular archetype, and no card scores were averaged. Scoring is held back by a 20% exact-archetype purity (Mekk-Knight, Phantom Knights, Mulcharmy, Shining Sarcophagus and Dark Magician engines run together), no recorded boards to measure combo output, and no sideboard or meta sample, so the uncertainty band is wide.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one 3-copy starter in 5 cards) ≈ 0.30 each, and the 21-card enabler set gives ≈ 0.97 on the going-first hand (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Six hand traps and several Quick Effect-dependent cards are dead without an engine on the field; 15 singleton slots dilute the starter density (Inferred)
D3 Combo Conversion & Ceiling 68 No parseable recorded boards; ceiling is read from card text, where Extra Deck links (Enlilgirsu, Galatea, Longirsu) convert Orcust Machines into bosses (Inferred)
D4 Combo Floor & Median Output 52 No combos supplied, so median output is text-only inference with no distribution to anchor it (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Ash Blossom, Droll, Maxx "C", Mulcharmy draw and Galatea-I search give several independent routes after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 68 Orcustrated Return draws 2, Mulcharmy Fuwalos and Purulia draw on opponent summons, and Orcustrated Babel recurs Orcust monsters (Verified text, Inferred value)
D7 End-Board & Interaction Quality 74 Dominus Impulse, Forbidden Droplet, Crescendo, Umbrage Veil, NT8000 and Crossout Designator provide layered negation and removal across the Main Deck (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 66 Six hand traps plus Droplet and Impulse bring going-second board breaking; no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 72 Extra Deck bosses include Zombie Vampire 3000 ATK, Red-Eyes Dark Dragoon 3000 ATK, Dark Magician of Destruction 2800 ATK and Enlilgirsu 2600 ATK (Verified stat)
D10 Main Deck Efficiency & Flexibility 55 45 main with 27 distinct cards and 48 of 45 main copies off the exact Orcust name; several sub-engines compete for slots (Observed composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 62 All 15 Extra Deck cards are singletons with a Link-heavy spread (11 Link, 2 Fusion, 2 Xyz), giving good coverage with flexible link access (Observed composition)
D12 Side Deck Adaptability 50 Master Duel has no sideboard and this list has Side Deck size 0, so this dimension is neutral at 50 rather than a measured score (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype usage stats alone do not fix a matchup read (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step link and hand-trap sequencing with several Quick Effects and conditional searches is demanding for a pilot (Inferred)

How the score was computed

Strategy profile: Midrange profile with D13 dropped and weights renormalized to 95 (no meta sample). Structural ≈ 64, Going First ≈ 66, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: banlist exposure (-1); engine_conflicts_low_purity (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ 0.12 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Six hand traps plus Dominus Impulse and Forbidden Droplet give real going-second interaction
  • Multiple 3-copy starters with Mulcharmy and Orcustrated Return draw support
  • Extra Deck has several high-ATK bosses and 11 Link options for flexible summons

Weaknesses

  • 20% exact-archetype purity; sub-engines (Mekk-Knight, Phantom Knights, Shining Sarcophagus, Dark Magician) compete for slots
  • No sideboard, so no post-side adaptation
  • No recorded boards, so the combo ceiling and median cannot be measured

Critical choke points

  • Triple Tactics Talent and Gandora-G are conditional and can be dead in the wrong state
  • Shining Sarcophagus and Future Silence depend on each other for their main effect
Priority Remove Add Reason
1 Triple Tactics Talent 1 Dominus Impulse (2 copies to 3) Usage stats show Dominus Impulse typically runs 3 copies; Triple Tactics Talent is conditional on the opponent activating a monster effect in your Main Phase
2 Gandora-G the Dragon of Destruction Orcust Harp Horror or Mulcharmy Fuwalos (if an extra copy is legal and wanted) Gandora-G depends on Shining Sarcophagus being on the field; reducing that sub-engine would improve engine coherence (Inferred)

Evidence & confidence

  • Verified: Legal in master-duel, 45 main / 15 extra / 0 side with no violations; Restricted cards Crossout Designator, Foolish Burial and Maxx "C" at 1 copy (Limited), Droll & Lock Bird at 2 (Semi-Limited); Extra Deck ATK values for Zombie Vampire, Red-Eyes Dark Dragoon, Dark Magician of Destruction and Enlilgirsu
  • Observed: Composition: 27 distinct main cards, 15 singletons, 6 hand traps, 10 searchers by text; Extra Deck breakdown 11 Link, 2 Fusion, 2 Xyz
  • Inferred: P(at least one 3-copy starter in 5 cards) ≈ 0.30; enabler set ≈ 0.97 on going-first hand; Full brick ≈ 0.12; Structural ≈ 64 with D13 dropped and renormalized
  • Provisional: Meta Power (null, no dated metagame sample); D13 matchup and format fit (neutral, excluded from Structural)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Usage statistics mark Knightmare Mermaid, Enlilgirsu, Galatea-I, Galatea, Longirsu, I:P Masquerena, S:P Little Knight, Knightmare Phoenix and Dingirsu as in this deck:false, but the card list shows them in the Extra Deck; the two sources disagree, and the card list was used Guide 1235 mentions Fiendsmith combos, but no Fiendsmith cards appear in this deck list Master Duel has no sideboard, so D12 is neutral rather than measured

More Master Duel Info

Orcust

Orcust Breakdown

 
 

 

 

 

 

 

 
 

 

 
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