Mitsurugi Deck #774370 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Mitsurugi no Mikoto, Aramasa x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 27, 2026 by YGO Mod.

Deck Mitsurugi Master Duel

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 29, 2026
57± 6/ 100
Power Score
Structural 61
Reliability 56
Going First 60
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 57/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 61
Going First 60
Going Second 62
Meta Power provisional
Tournament Reliability 56
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Ritual Summon Ame no Murakumo no Mitsurugi or Ame no Habakiri no Mitsurugi off the Mitsurugi Ritual / Mitsurugi Mirror lines, then convert the board into Synchro, Link and Fusion beats (Psychic End Punisher, Juraishin, Enigmaster Packbit, Red-Eyes Dark Dragoon) (Inferred from card text); Extra Deck pressure from Link and Synchro monsters once the Mitsurugi board is established; Number 60 and Dyna Mondo support the Extra-Deck route (Inferred from card text)
  • Turn 1 (going first): Pre-Preparation of Rites or a Mitsurugi searcher (Aramasa, Saji, Kusanagi, Wousu) for the Ritual spell and a Reptile Ritual monster, then Ritual Summon into a board-control or negate line (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Maxx C or Dominus Impulse for the opponent's first Special Summon or activation, then Ritual Summon with Mitsurugi Ritual or Mirror once the board is stable (Inferred)
  • Recovery: Ritual monsters and Mitsurugi searchers re-fuel from the GY and banishment; Futsu no Mitama and Habakiri can re-summon Reptiles from the GY (Inferred from card text)
  • After siding: Not applicable in Master Duel: the deck has no Side Deck, so there is no post-side plan

Why it scores here

The deck reliably opens its Mitsurugi engine: the archetype core (23 copies) gives a 99% chance of at least one core card in a 5-card opening hand, and 15 searchers give about 92%, which is why D1 is the strongest consistency read (Inferred, hypergeometric). Conversion is the ceiling, not the average: Ame no Murakumo and Habakiri are Ritual Summons that can wipe or shrink the opposing board, and the Extra Deck supplies high-ATK beaters. The median is much lower because the list runs 21 distinct Main Deck cards with 8 off-archetype copies (Mulcharmy and Dominus), no recorded boards exist, and the guide flags Droll & Lock Bird as a known bad matchup. Interaction is dense (7 hand-trap and 10 negation-text cards), and 71% of going-second six-card hands contain a hand trap (Inferred), but there is no Side Deck, so adaptation is weak. Popularity and archetype usage confirm the list is real and accessible, but they earned no points; the score comes from the consistency, ceiling and interaction of the system, not from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 76 P(at least one core card in a 5-card opening hand) = 0.99 across 23 core copies; P(at least one searcher) = 0.92 across 15 copies (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Ritual and tribute sequencing and 8 off-archetype copies create some conflicting or dead hands; hand traps are dead without a target (Inferred)
D3 Combo Conversion & Ceiling 60 Ritual Murakumo/Habakiri board-wipe and negate ceiling, plus Extra-Deck beaters; no recorded boards exist so the ceiling is text-only (Inferred from card text)
D4 Combo Floor & Median Output 48 No recorded combo boards; the median is likely lower than the ceiling and is hurt by Droll exposure in the guide (Inferred from guide snippet)
D5 Interruption Resilience & Route Redundancy 60 Multiple searchers and GY recursion plus several hand traps give more than one route after disruption; Droll and banish-heavy boards remain a choke (Inferred)
D6 Resource Economy, Recovery & Grind 58 Searchers and Ritual re-summons from GY help recovery, but Ritual costs and tributes spend a lot of resources (Inferred from card text)
D7 End-Board & Interaction Quality 66 Dominus Impulse, Great Purification, Crossout Designator, Herald and Murakumo give layered negate and removal, with Herald limited to one copy (Verified text, Inferred scoring)
D8 Going-Second & Board-Breaking Power 62 71% of six-card going-second hands contain a hand trap, and Murakumo and Habakiri can challenge a stable board (Inferred)
D9 Offensive Pressure & Closing Power 70 Murakumo at 3200 ATK, Habakiri at 2400, Psychic End Punisher at 3500 and Red-Eyes Dark Dragoon at 3000 give strong closing ATK (Verified stats)
D10 Main Deck Efficiency & Flexibility 58 40 Main cards with 21 distinct and a heavy copy histogram; 38 of 40 cards are not exact-name Mitsurugi, so purity is moderate (Verified composition)
D11 Extra Deck Efficiency & Coverage 68 15 Extra cards spread across Link, Synchro, Fusion and Xyz, with several Link and Synchro cards that also help the Mitsurugi line (Verified composition, Inferred use)
D12 Side Deck Adaptability 30 The deck has 0 Side Deck cards and Master Duel has no sideboard, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype meta-share is unavailable, so the score is provisional (Provisional)
D14 Pilotability & Error Tolerance 50 Ritual sequencing, tribute choices and many searcher steps raise decision load, so error tolerance is moderate (Inferred)

How the score was computed

Strategy profile: Combo primary; Midrange not blended into the weights. Structural ≈ 61, Going First ≈ 60, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: Banlist exposure (-1); Engine conflicts from off-archetype cards (-2); Droll exposure (-2); Redundant interaction (2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 0.80*61.3 + 0.20*56 - 3 = 57.2

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core and searchers are very likely to appear in the opening hand (Inferred)
  • High ATK Ritual and Extra-Deck beaters give closing power (Verified stats)
  • Multiple hand traps and negation effects give redundant answers, especially going second (Inferred)
  • Multiple routes back from the GY through Ritual re-summons and Reptile recursion (Inferred)

Weaknesses

  • No Side Deck, so there is no way to adapt after game one (Verified)
  • Off-archetype copies (Mulcharmy, Dominus) dilute the engine and add bricks (Verified composition, Inferred impact)
  • Weak against Droll & Lock Bird and banish-heavy boards according to the guide (Inferred from guide snippet)
  • No recorded combo boards, so the median output cannot be measured (Verified gap)

Critical choke points

  • Droll & Lock Bird, which the guide flags as a deck-stopper (Inferred from guide)
  • The Ritual Summon line through Mitsurugi Ritual and Mirror, which needs Reptile tributes (Inferred from card text)
Priority Remove Add Reason
1 one Mulcharmy Purulia one additional Mitsurugi or Reptile searcher or Ritual monster Reduces off-archetype bricks and strengthens the core engine (Inferred)
2 one Dominus Impulse a second Mitsurugi Ritual or Mitsurugi Mirror Shifts the trap count toward Ritual access, which is the deck's main ceiling (Inferred)

Evidence & confidence

  • Verified: Legality: 40 Main, 15 Extra, 0 Side, all cards Unlimited or within legal copies; Archetype core present 13 of 19 with 68.4% presence in usage stats; Card text and stats taken from the evidence pack
  • Observed: Usage statistics show Mitsurugi core cards at 100% and 98% inclusion rates
  • Inferred: Consistency probabilities from the hypergeometric draw table; Ceiling and median reads from card text; Going-first and going-second plan descriptions
  • Provisional: Meta Power is null and matchup fit is provisional because no dated metagame sample exists
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot match record are absent No win-rate telemetry for going-first, going-second, matchup or brick rate Meta Power is provisional without a dated metagame sample

More Master Duel Info

Mitsurugi

Mitsurugi Breakdown

 
 

 

 

 

 

 

 
 

 

 
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