Mitsurugi Deck #774370 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Mitsurugi no Mikoto, Aramasa x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 27, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/27/2026
Main Deck (40)
- Maxx "C" x1
- Mitsurugi no Miko, Wousu x1
- Mitsurugi no Mikoto, Aramasa x3
- Mitsurugi no Mikoto, Kusanagi x1
- Mitsurugi no Mikoto, Saji x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Ame no Habakiri no Mitsurugi x2
- Ame no Murakumo no Mitsurugi x2
- Futsu no Mitama no Mitsurugi x1
- Ash Blossom & Joyous Spring x3
- Fydraulis Harmonia x3
- Ghost Ogre & Snow Rabbit x3
- Crossout Designator x1
- Mitsurugi Mirror x1
- Mitsurugi Prayers x1
- Mitsurugi Ritual x3
- Pre-Preparation of Rites x3
- The Gaze of Timaeus x1
- Dominus Impulse x3
- Mitsurugi Great Purification x1
Extra Deck (15)
- Dark Magician of Destruction x1
- Red-Eyes Dark Dragoon x1
- Charmer Quartet in Bloom x1
- Dyna Mondo x1
- I:P Masquerena x1
- Reprodocus x1
- S:P Little Knight x1
- W:P Fancy Ball x1
- Enigmaster Packbit x1
- Herald of the Arc Light x1
- Juraishin, the Cursed Thunder God x1
- Psychic End Punisher x1
- Wind Pegasus @Ignister x1
- Golden Cloud Beast - Malong x1
- Number 60: Dugares the Timeless x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 57/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 61 |
| Going First | 60 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 56 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Ritual Summon Ame no Murakumo no Mitsurugi or Ame no Habakiri no Mitsurugi off the Mitsurugi Ritual / Mitsurugi Mirror lines, then convert the board into Synchro, Link and Fusion beats (Psychic End Punisher, Juraishin, Enigmaster Packbit, Red-Eyes Dark Dragoon) (Inferred from card text); Extra Deck pressure from Link and Synchro monsters once the Mitsurugi board is established; Number 60 and Dyna Mondo support the Extra-Deck route (Inferred from card text)
- Turn 1 (going first): Pre-Preparation of Rites or a Mitsurugi searcher (Aramasa, Saji, Kusanagi, Wousu) for the Ritual spell and a Reptile Ritual monster, then Ritual Summon into a board-control or negate line (Inferred)
- Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Maxx C or Dominus Impulse for the opponent's first Special Summon or activation, then Ritual Summon with Mitsurugi Ritual or Mirror once the board is stable (Inferred)
- Recovery: Ritual monsters and Mitsurugi searchers re-fuel from the GY and banishment; Futsu no Mitama and Habakiri can re-summon Reptiles from the GY (Inferred from card text)
- After siding: Not applicable in Master Duel: the deck has no Side Deck, so there is no post-side plan
Why it scores here
The deck reliably opens its Mitsurugi engine: the archetype core (23 copies) gives a 99% chance of at least one core card in a 5-card opening hand, and 15 searchers give about 92%, which is why D1 is the strongest consistency read (Inferred, hypergeometric). Conversion is the ceiling, not the average: Ame no Murakumo and Habakiri are Ritual Summons that can wipe or shrink the opposing board, and the Extra Deck supplies high-ATK beaters. The median is much lower because the list runs 21 distinct Main Deck cards with 8 off-archetype copies (Mulcharmy and Dominus), no recorded boards exist, and the guide flags Droll & Lock Bird as a known bad matchup. Interaction is dense (7 hand-trap and 10 negation-text cards), and 71% of going-second six-card hands contain a hand trap (Inferred), but there is no Side Deck, so adaptation is weak. Popularity and archetype usage confirm the list is real and accessible, but they earned no points; the score comes from the consistency, ceiling and interaction of the system, not from averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 76 | P(at least one core card in a 5-card opening hand) = 0.99 across 23 core copies; P(at least one searcher) = 0.92 across 15 copies (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | Ritual and tribute sequencing and 8 off-archetype copies create some conflicting or dead hands; hand traps are dead without a target (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Ritual Murakumo/Habakiri board-wipe and negate ceiling, plus Extra-Deck beaters; no recorded boards exist so the ceiling is text-only (Inferred from card text) |
| D4 | Combo Floor & Median Output | 48 | No recorded combo boards; the median is likely lower than the ceiling and is hurt by Droll exposure in the guide (Inferred from guide snippet) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple searchers and GY recursion plus several hand traps give more than one route after disruption; Droll and banish-heavy boards remain a choke (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Searchers and Ritual re-summons from GY help recovery, but Ritual costs and tributes spend a lot of resources (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 66 | Dominus Impulse, Great Purification, Crossout Designator, Herald and Murakumo give layered negate and removal, with Herald limited to one copy (Verified text, Inferred scoring) |
| D8 | Going-Second & Board-Breaking Power | 62 | 71% of six-card going-second hands contain a hand trap, and Murakumo and Habakiri can challenge a stable board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Murakumo at 3200 ATK, Habakiri at 2400, Psychic End Punisher at 3500 and Red-Eyes Dark Dragoon at 3000 give strong closing ATK (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 40 Main cards with 21 distinct and a heavy copy histogram; 38 of 40 cards are not exact-name Mitsurugi, so purity is moderate (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 68 | 15 Extra cards spread across Link, Synchro, Fusion and Xyz, with several Link and Synchro cards that also help the Mitsurugi line (Verified composition, Inferred use) |
| D12 | Side Deck Adaptability | 30 | The deck has 0 Side Deck cards and Master Duel has no sideboard, so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype meta-share is unavailable, so the score is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Ritual sequencing, tribute choices and many searcher steps raise decision load, so error tolerance is moderate (Inferred) |
How the score was computed
Strategy profile: Combo primary; Midrange not blended into the weights. Structural ≈ 61, Going First ≈ 60, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: Banlist exposure (-1); Engine conflicts from off-archetype cards (-2); Droll exposure (-2); Redundant interaction (2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 0.80*61.3 + 0.20*56 - 3 = 57.2
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core and searchers are very likely to appear in the opening hand (Inferred)
- High ATK Ritual and Extra-Deck beaters give closing power (Verified stats)
- Multiple hand traps and negation effects give redundant answers, especially going second (Inferred)
- Multiple routes back from the GY through Ritual re-summons and Reptile recursion (Inferred)
Weaknesses
- No Side Deck, so there is no way to adapt after game one (Verified)
- Off-archetype copies (Mulcharmy, Dominus) dilute the engine and add bricks (Verified composition, Inferred impact)
- Weak against Droll & Lock Bird and banish-heavy boards according to the guide (Inferred from guide snippet)
- No recorded combo boards, so the median output cannot be measured (Verified gap)
Critical choke points
- Droll & Lock Bird, which the guide flags as a deck-stopper (Inferred from guide)
- The Ritual Summon line through Mitsurugi Ritual and Mirror, which needs Reptile tributes (Inferred from card text)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | one Mulcharmy Purulia | one additional Mitsurugi or Reptile searcher or Ritual monster | Reduces off-archetype bricks and strengthens the core engine (Inferred) |
| 2 | one Dominus Impulse | a second Mitsurugi Ritual or Mitsurugi Mirror | Shifts the trap count toward Ritual access, which is the deck's main ceiling (Inferred) |
Evidence & confidence
- Verified: Legality: 40 Main, 15 Extra, 0 Side, all cards Unlimited or within legal copies; Archetype core present 13 of 19 with 68.4% presence in usage stats; Card text and stats taken from the evidence pack
- Observed: Usage statistics show Mitsurugi core cards at 100% and 98% inclusion rates
- Inferred: Consistency probabilities from the hypergeometric draw table; Ceiling and median reads from card text; Going-first and going-second plan descriptions
- Provisional: Meta Power is null and matchup fit is provisional because no dated metagame sample exists
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot match record are absent No win-rate telemetry for going-first, going-second, matchup or brick rate Meta Power is provisional without a dated metagame sample
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