Magnet Warrior Deck #774359 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Beta The Electromagnet Warrior x3, Conduction Warrior Linear Magnum Plus Minus x3, Koa'ki Meiru Guardian x3. Created Oct 27, 2026 by YGO Mod.
Deck Magnet Warrior Master Duel
Created by: YGO Mod (20517634)
Created On: 10/27/2026
Main Deck (40)
- Beta The Electromagnet Warrior x3
- Block Dragon x1
- Cartorhyn the Hidden Gem of the Seafront x1
- Conduction Warrior Linear Magnum Plus Minus x3
- Droll & Lock Bird x2
- Duoterion x1
- Epsilon The Magnet Warrior x1
- Koa'ki Meiru Guardian x3
- Magnet Warrior Omega Plus x1
- Magnet Warrior Sigma Minus x3
- Magnet Warrior Sigma Plus x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x1
- Tellusion the Magna Warrior x1
- Adamancipator Researcher x1
- Adamancipator Seeker x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x2
- Crossout Designator x1
- Magnet Bonding x3
- Super Polymerization x2
- Infinite Impermanence x1
Extra Deck (15)
- Conduction Warrior Plasma Magnum x2
- Flux Ochsenfeld x1
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Curious, the Lightsworn Dominion x1
- Dogurad, the Stonetrooper x1
- I:P Masquerena x1
- Knightmare Gryphon x1
- Reprodocus x1
- S:P Little Knight x1
- Underworld Goddess of the Closed World x1
- Baronne de Fleur x1
- Naturia Beast x1
- Gallant Granite x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 65/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 67 |
| Going First | 67 |
| Going Second | 71 |
| Meta Power | provisional |
| Tournament Reliability | 66 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Stun
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Extra Deck boss monsters summoned through Magnet Warrior chains (Block Dragon, Tellusion the Magna Warrior, Conduction Warrior Plasma Magnum, Baronne de Fleur) that the Magnet searchers reliably reach.; Link and Fusion beatsticks (Underworld Goddess, Knightmare Gryphon, Curious, Mudragon) that convert the board into direct attacks once the engine has resolved.
- Turn 1 (going first): Turn 1 Magnet Bonding or Beta/Sigma search, Normal or Special Summon Magnet Warrior monsters to set up Sigma Minus negation, and hold Ash Blossom or Effect Veiler for the opponent's first activation.
- Turn 2 (going second): Open a six-card hand with Droll and Lock Bird, Ash Blossom, Effect Veiler or Maxx C to answer the opponent's board, then rebuild through Magnet searchers and Duoterion.
- Recovery: Recover through Magnet Warrior Sigma Plus and Omega Plus recursion from the GY, Magnet Bonding re-search, and Mulcharmy draw effects.
- After siding: Not applicable: Master Duel has no side deck, so the list is fixed game to game.
Why it scores here
The deck opens reliably: 25 archetype-core copies give a 0.995 chance of at least one core card in a five-card opening hand, and the 12 searchers give about 0.85 odds of a searcher on the first turn (Inferred hypergeometric estimates). It converts through Magnet Warrior summon chains into 2300 to 3000 ATK Extra Deck monsters, but no recorded boards exist, so the ceiling and median are text-based reads only. Interaction is layered across 9 hand traps, 13 negation-text cards and Sigma Minus, which keeps the engine alive through one interruption and gives roughly 0.81 odds of a hand trap when going second. The score is earned by consistency, median output and interaction on the whole system; the popularity of the archetype and the guide's mention of it being in the current meta did not add points, and no card scores were averaged. Engine conflicts (Mulcharmy, Koa'ki Meiru and Adamancipator sub-archetypes alongside the Magnet core) hold the score back by 2 points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 78 | P(>=1 archetype core in hand5) ≈ 0.995; P(>=1 searcher in hand5) ≈ 0.85; 25 core copies (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 70 | 12 searchers and 9 hand traps keep most hands live; hand traps are dead on a turn with no opposing action (Inferred) |
| D3 | Combo Conversion & Ceiling | 65 | Ceiling read from card text only: Magnet summon chains into 2300-3000 ATK Extra Deck bosses; combos_evidence is empty (Inferred) |
| D4 | Combo Floor & Median Output | 58 | No recorded boards, so the median is unknown; starter diversity from 7+ distinct searchers suggests a stable floor (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 72 | Multiple independent starters (Beta, Sigma Plus, Epsilon, Adamancipator Seeker and Researcher, Duoterion) and hand traps for disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 66 | Mulcharmy draw effects and GY recursion (Sigma Plus, Omega Plus) offset negation-heavy spending (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | Interaction density is high: Sigma Minus negation, Block Dragon, Baronne de Fleur, Tellusion, Naturia Beast and Koa'ki Meiru negation text (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 70 | Going-second split not measured; 81% odds of a hand trap in a six-card hand and Baronne/Block Dragon boards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 74 | Boss ATK is high (Block Dragon 2500, Baronne 3000, Underworld Goddess 3000, Tellusion 2500), with direct-attack Link monsters (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 40 Main Deck slots with 23 distinct cards; 3-of engine cards are coherent but off-archetype copies are 54 of 40 by exact name (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 66 | Extra Deck is 15/15: 7 Link, 5 Fusion, 2 Synchro, 1 Xyz; several slots are flexible but some (Reprodocus, Naturia Beast) are situational (Inferred) |
| D12 | Side Deck Adaptability | 50 | Master Duel has no side deck (side_count 0), so this is a neutral placeholder with no post-side data (Provisional) |
| D13 | Matchup Coverage & Format Fit | 55 | Guide says the archetype is currently in the meta, but no archetype share or dated sample is supplied (Provisional) |
| D14 | Pilotability & Error Tolerance | 62 | Multiple chains and hand-trap timing create decision points; the engine is learnable but not trivial (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 67, Going First ≈ 67, Going Second ≈ 71, Meta = provisional, Tournament Reliability ≈ 66. Modifiers: Engine conflicts (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core engine is almost always accessible (0.995 for at least one archetype core card in five cards)
- Two searcher routes (Magnet Bonding, Beta) give redundant T1 starts
- Layered interaction: hand traps, Sigma Minus negation, Baronne and Block Dragon
- High ATK Extra Deck bosses with direct-attack Link monsters
Weaknesses
- No recorded boards, so the combo floor and median are unverified
- Hand traps are dead when the opponent takes no action on the turn
- Sub-archetype spread (Mulcharmy, Koa'ki Meiru, Adamancipator) weakens engine coherence
Critical choke points
- Magnet Warrior Sigma Minus and the Magnet searchers: losing them to one negation removes the main summon route
- Single copies of key extenders (Sigma Plus, Epsilon, Omega Plus)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One Mulcharmy Purulia | A second Magnet searcher or Magnet Bonding copy | Reduces off-archetype dead draws and adds a second reliable engine starter. |
Evidence & confidence
- Verified: Legal status and copy limits for Crossout Designator, Maxx C, Droll and Super Polymerization; Main 40, Extra 15, no violations; Archetype core inclusion 65% by usage table
- Inferred: Starter, brick and hand-trap odds from the hypergeometric table; Interaction density and resilience reads from card text; Going-second hand-trap odds
- Provisional: Meta Power (null) and matchup fit; Side-deck score (no side deck in Master Duel)
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent Usage-statistics join flags several Extra Deck cards (Baronne de Fleur, Flux Ochsenfeld, Gallant Granite, S:P Little Knight, Conduction Warrior Plasma Magnum, I:P Masquerena) as not in this deck although they are listed in cards, so the core-present percentage is understated No win-rate telemetry; going-first and going-second splits are Inferred Meta Power is Provisional without a dated metagame sample
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