Magnet Warrior Deck #774359 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Beta The Electromagnet Warrior x3, Conduction Warrior Linear Magnum Plus Minus x3, Koa'ki Meiru Guardian x3. Created Oct 27, 2026 by YGO Mod.

Deck Magnet Warrior Master Duel

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 29, 2026
65± 6/ 100
Power Score
Structural 67
Reliability 66
Going First 67
Going Second 71

Deck — Deck Power Evaluation

Final Contextual Deck Power: 65/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 67
Going First 67
Going Second 71
Meta Power provisional
Tournament Reliability 66
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Extra Deck boss monsters summoned through Magnet Warrior chains (Block Dragon, Tellusion the Magna Warrior, Conduction Warrior Plasma Magnum, Baronne de Fleur) that the Magnet searchers reliably reach.; Link and Fusion beatsticks (Underworld Goddess, Knightmare Gryphon, Curious, Mudragon) that convert the board into direct attacks once the engine has resolved.
  • Turn 1 (going first): Turn 1 Magnet Bonding or Beta/Sigma search, Normal or Special Summon Magnet Warrior monsters to set up Sigma Minus negation, and hold Ash Blossom or Effect Veiler for the opponent's first activation.
  • Turn 2 (going second): Open a six-card hand with Droll and Lock Bird, Ash Blossom, Effect Veiler or Maxx C to answer the opponent's board, then rebuild through Magnet searchers and Duoterion.
  • Recovery: Recover through Magnet Warrior Sigma Plus and Omega Plus recursion from the GY, Magnet Bonding re-search, and Mulcharmy draw effects.
  • After siding: Not applicable: Master Duel has no side deck, so the list is fixed game to game.

Why it scores here

The deck opens reliably: 25 archetype-core copies give a 0.995 chance of at least one core card in a five-card opening hand, and the 12 searchers give about 0.85 odds of a searcher on the first turn (Inferred hypergeometric estimates). It converts through Magnet Warrior summon chains into 2300 to 3000 ATK Extra Deck monsters, but no recorded boards exist, so the ceiling and median are text-based reads only. Interaction is layered across 9 hand traps, 13 negation-text cards and Sigma Minus, which keeps the engine alive through one interruption and gives roughly 0.81 odds of a hand trap when going second. The score is earned by consistency, median output and interaction on the whole system; the popularity of the archetype and the guide's mention of it being in the current meta did not add points, and no card scores were averaged. Engine conflicts (Mulcharmy, Koa'ki Meiru and Adamancipator sub-archetypes alongside the Magnet core) hold the score back by 2 points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 78 P(>=1 archetype core in hand5) ≈ 0.995; P(>=1 searcher in hand5) ≈ 0.85; 25 core copies (Inferred)
D2 Opening-Hand Quality & Brick Management 70 12 searchers and 9 hand traps keep most hands live; hand traps are dead on a turn with no opposing action (Inferred)
D3 Combo Conversion & Ceiling 65 Ceiling read from card text only: Magnet summon chains into 2300-3000 ATK Extra Deck bosses; combos_evidence is empty (Inferred)
D4 Combo Floor & Median Output 58 No recorded boards, so the median is unknown; starter diversity from 7+ distinct searchers suggests a stable floor (Inferred)
D5 Interruption Resilience & Route Redundancy 72 Multiple independent starters (Beta, Sigma Plus, Epsilon, Adamancipator Seeker and Researcher, Duoterion) and hand traps for disruption (Inferred)
D6 Resource Economy, Recovery & Grind 66 Mulcharmy draw effects and GY recursion (Sigma Plus, Omega Plus) offset negation-heavy spending (Inferred)
D7 End-Board & Interaction Quality 74 Interaction density is high: Sigma Minus negation, Block Dragon, Baronne de Fleur, Tellusion, Naturia Beast and Koa'ki Meiru negation text (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 70 Going-second split not measured; 81% odds of a hand trap in a six-card hand and Baronne/Block Dragon boards (Inferred)
D9 Offensive Pressure & Closing Power 74 Boss ATK is high (Block Dragon 2500, Baronne 3000, Underworld Goddess 3000, Tellusion 2500), with direct-attack Link monsters (Inferred)
D10 Main Deck Efficiency & Flexibility 60 40 Main Deck slots with 23 distinct cards; 3-of engine cards are coherent but off-archetype copies are 54 of 40 by exact name (Inferred)
D11 Extra Deck Efficiency & Coverage 66 Extra Deck is 15/15: 7 Link, 5 Fusion, 2 Synchro, 1 Xyz; several slots are flexible but some (Reprodocus, Naturia Beast) are situational (Inferred)
D12 Side Deck Adaptability 50 Master Duel has no side deck (side_count 0), so this is a neutral placeholder with no post-side data (Provisional)
D13 Matchup Coverage & Format Fit 55 Guide says the archetype is currently in the meta, but no archetype share or dated sample is supplied (Provisional)
D14 Pilotability & Error Tolerance 62 Multiple chains and hand-trap timing create decision points; the engine is learnable but not trivial (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 67, Going First ≈ 67, Going Second ≈ 71, Meta = provisional, Tournament Reliability ≈ 66. Modifiers: Engine conflicts (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core engine is almost always accessible (0.995 for at least one archetype core card in five cards)
  • Two searcher routes (Magnet Bonding, Beta) give redundant T1 starts
  • Layered interaction: hand traps, Sigma Minus negation, Baronne and Block Dragon
  • High ATK Extra Deck bosses with direct-attack Link monsters

Weaknesses

  • No recorded boards, so the combo floor and median are unverified
  • Hand traps are dead when the opponent takes no action on the turn
  • Sub-archetype spread (Mulcharmy, Koa'ki Meiru, Adamancipator) weakens engine coherence

Critical choke points

  • Magnet Warrior Sigma Minus and the Magnet searchers: losing them to one negation removes the main summon route
  • Single copies of key extenders (Sigma Plus, Epsilon, Omega Plus)
Priority Remove Add Reason
1 One Mulcharmy Purulia A second Magnet searcher or Magnet Bonding copy Reduces off-archetype dead draws and adds a second reliable engine starter.

Evidence & confidence

  • Verified: Legal status and copy limits for Crossout Designator, Maxx C, Droll and Super Polymerization; Main 40, Extra 15, no violations; Archetype core inclusion 65% by usage table
  • Inferred: Starter, brick and hand-trap odds from the hypergeometric table; Interaction density and resilience reads from card text; Going-second hand-trap odds
  • Provisional: Meta Power (null) and matchup fit; Side-deck score (no side deck in Master Duel)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent Usage-statistics join flags several Extra Deck cards (Baronne de Fleur, Flux Ochsenfeld, Gallant Granite, S:P Little Knight, Conduction Warrior Plasma Magnum, I:P Masquerena) as not in this deck although they are listed in cards, so the core-present percentage is understated No win-rate telemetry; going-first and going-second splits are Inferred Meta Power is Provisional without a dated metagame sample

More Master Duel Info

Magnet Warrior

Magnet Warrior Breakdown

 
 

 

 

 

 

 

 
 

 

 
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