Traptrix Deck #774346 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Traptrix Mantis x3, Traptrix Myrmeleo x3, Ash Blossom & Joyous Spring x3. Created Oct 27, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/27/2026
Main Deck (40)
- Droll & Lock Bird x2
- Maxx "C" x1
- Ragnaraika Samurai Beetle x1
- Ragnaraika the Evil Seed x1
- Ragnaraika Wicked Butterfly x1
- Retaliating "C" x1
- Traptrix Arachnocampa x2
- Traptrix Dionaea x1
- Traptrix Mantis x3
- Traptrix Myrmeleo x3
- Traptrix Pudica x1
- Traptrix Vesiculo x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x2
- Ragnaraika Bloom x1
- Traptrip Garden x1
- Destructive Daruma Karma Cannon x1
- Dimensional Barrier x1
- Gravedigger's Trap Hole x2
- Infinite Impermanence x3
- Ragnaraika Hunting Dance x1
- Ragnaraika Wisteria of Woe x1
- Terrifying Trap Hole Nightmare x1
- Trap Tracks x1
- Traptrix Holeutea x3
- Traptrix Trap Hole Nightmare x1
Extra Deck (15)
- Aromaseraphy Jasmine x1
- Gorgon of Zilofthonia x1
- Inzektor Picofalena x1
- Ragnaraika Mantis Monk x1
- Ragnaraika Skeletal Soldier x1
- Ragnaraika Stag Sovereign x1
- Traptrix Atypus x1
- Traptrix Cularia x1
- Traptrix Sera x3
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Super Starslayer TY-PHON - Sky Crisis x1
- Traptrix Pinguicula x1
- Traptrix Rafflesia x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 60/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 64 |
| Going First | 61 |
| Going Second | 65 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Control
- Secondary strategies: Midrange, Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Link and Xyz board presence from Traptrix and Ragnaraika link monsters (Stag Sovereign 3300 ATK, Pinguicula 2500 ATK, Cularia 1800 ATK), protected by Hole Normal Traps and negation.; Traptrix Atypus and Mantis Monk pressure after the opponent's engine is shut off by hand traps.
- Turn 1 (going first): Open Traptrix Mantis or Myrmeleo, Normal Summon for a Traptrix search, and hold Ash Blossom, Ghost Ogre or Droll as the first interaction; link up on T2 with Traptrix Sera or Cularia.
- Turn 2 (going second): Use a hand trap (Ash Blossom, Droll, Ghost Ogre, Maxx C or Infinite Impermanence, present in about 88 percent of six-card hands) on the opponent's first engine, then rebuild a Link board from the Traptrix pool.
- Recovery: Banish Traptrix monsters from the GY to Special Summon Ragnaraika or Traptrix bodies, and recur Hole Normal Traps from the GY through Holeutea and Cularia effects.
- After siding: No Side Deck is registered, so there is no post-side plan in this list.
Why it scores here
The deck opens a functional plan reliably: 20 Traptrix copies give about a 98 percent chance of at least one archetype card in a five-card opening hand, and three Mantis and Myrmeleo starters give redundant T1 access (Inferred). Its strength is interaction, not combo output: eleven hand traps and roughly eight Hole-based or negating Normal Traps give an 88 percent chance of at least one hand trap in a six-card going-second hand (Inferred from hypergeometric odds and card text), which is the main source of its score. Recovery is supported by GY recursion through Holeutea, Ragnaraika Wisteria and Cularia. Conversion is the weak point: no recorded boards exist, so combo floor and ceiling are text-only estimates, and the Extra Deck carries off-archetype and conditionally summoned Link and Xyz monsters that dilute the engine. Popularity and archetype usage confirm the list is real, but they did not add points, and the score comes from the system rather than from averaging individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(at least one of a 3-copy starter in a 5-card hand) = 0.338 each, archetype-core group P(at least one) = 0.976 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 15 Trap cards and 17 singleton slots raise brick and set-turn risk; hand traps offer partial redundancy (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | No parseable boards; ceiling read from text only, Stag Sovereign and Cularia link paths (Inferred) |
| D4 | Combo Floor & Median Output | 55 | No recorded boards; median output estimated from starter redundancy and link-material depth (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 74 | Eleven hand traps plus alternate Traptrix and Ragnaraika routes give several independent lines after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 68 | GY recursion via Holeutea, Wisteria and Cularia restores Traps and monsters; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 82 | Ash Blossom, Ghost Ogre, Droll, Maxx C, two Gravedigger's Trap Hole, Terrifying Trap Hole Nightmare and Dimensional Barrier give broad layered interaction (Inferred semantic read, verified card text) |
| D8 | Going-Second & Board-Breaking Power | 68 | Hand-trap density gives strong going-second interaction, and Karma Cannon plus Hunting Dance add board breaking (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Link and Xyz bodies reach 3300, 3000 and 2500 ATK, but ZEUS and TY-PHON are conditionally summoned (Verified stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 40 main slots with 26 distinct cards and 15 Trap cards; little dead space but a high proportion of reactive cards (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 58 | 11 Link and 4 Xyz slots fill all 15 Extra slots, with 3 off-archetype Links and 2 Level 12 Xyz that need a conditional summon (Verified composition, Inferred use) |
| D12 | Side Deck Adaptability | 25 | Side Deck count is 0, so there is no post-side adaptation (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated meta sample; archetype meta-share and tournament link absent, so this stays Provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 52 | Link and Xyz sequencing plus set-turn trap decisions give many decision points (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 64, Going First ≈ 61, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Engine conflicts (-2); Conditional Extra Deck dependence (-2); Hand-trap interaction density (1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*64.05 + 0.20*58 - 3 = 59.84, rounded to 60
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core at 20 copies gives near-certain access to a Traptrix starter in any five-card hand
- Eleven hand traps and about eight negating or removal Trap cards give layered interaction across both going-first and going-second
- Recursion from the GY through Holeutea, Wisteria and Cularia supports grind
- Stag Sovereign and Pinguicula give high-ATK closing bodies
Weaknesses
- No Side Deck, so no post-side adaptation
- Engine dilution from three sub-archetypes and off-archetype Link monsters
- TY-PHON and ZEUS are conditionally summoned, with two Level 12 cards and no reliable alt route
- Fifteen Trap cards and a high share of reactive cards reduce proactive threat density
Critical choke points
- Setting Normal Traps requires a Set turn, so the first-turn Hole plan can be delayed
- Link and Xyz summons depend on specific Link Material pairs from a limited set of Level 4 Traptrix and Ragnaraika bodies
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Destructive Daruma Karma Cannon | A second archetype starter already in the pool (for example Traptrix Dionaea) | Karma Cannon makes the deck's own face-up Link board go to the GY, which conflicts with a Link engine (Inferred) |
| 2 | Super Starslayer TY-PHON - Sky Crisis | A Traptrix Link monster that is always summonable from the current pool | TY-PHON needs two Level 12 monsters or an opponent Extra Deck summon condition, so it is often dead in hand (Inferred) |
| 3 | Gorgon of Zilofthonia | Traptrix Atypus (already present) or another in-archetype Link | Gorgon is generic and off-archetype, adding little to the Traptrix engine (Inferred) |
Evidence & confidence
- Verified: Main deck 40 cards, Extra 15 cards, Side 0; legal under Master Duel size rules; Maxx C Limited 1 of 1 copy; Droll and Lock Bird Semi-Limited 2 of 2 copies; other cards Unlimited; Copy histogram 1x17, 2x4, 3x5; Extra Deck link 11, xyz 4; Card text and stats from evidence excerpts
- Inferred: Hypergeometric starter and hand-trap probabilities (0.338, 0.976, 0.876); Control profile structural estimate; Interaction density read from card text (D7 82); Engine conflict and conditional Extra Deck modifiers
- Provisional: Meta Power is null; Matchup and format fit (D13 50) without a dated meta sample
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first, going-second, matchup or brick rate Meta Power is Provisional without a dated metagame sample Usage statistics mark several Extra Deck cards (Traptrix Sera, Rafflesia, Pinguicula, Cularia, Atypus, Jasmine, Stag Sovereign, Skeletal Soldier, Mantis Monk, Picofalena, ZEUS, TY-PHON) as in this deck false, which conflicts with the cards list where all of them have zone extra; treated as a flag error and the cards list is used Side Deck is empty, so no post-side evidence No Side Deck evaluation possible beyond a count of 0
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