Orcust Deck #774340 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Girsu, the Orcust Mekk-Knight x3, Orcust Harp Horror x3. Created Oct 27, 2026 by YGO Mod.

Deck Orcust Master Duel

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 29, 2026
56± 8/ 100
Power Score
Structural 61
Reliability 56
Going First 60
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 61.3
Going First 60
Going Second 66
Meta Power provisional
Tournament Reliability 56
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Link-climb into Extra Deck boss monsters (Zombie Vampire 3000 ATK, Red-Eyes Dark Dragoon 3000 ATK, Dark Magician of Destruction 2800 ATK, Dingirsu 2600 ATK) supported by Orcust link engine; Hand-trap protected board presence with Orcust recursion from GY
  • Turn 1 (going first): Open a Harp Horror, Girsu or Dark Magician Girl starter, search via Shining Sarcophagus, Future Silence or Orcustrated Babel, then Link Summon Galatea or Galatea-I toward a larger Link or Xyz boss
  • Turn 2 (going second): Hold Infinite Impermanence, Ash Blossom, Dominus Impulse or Droll and Lock Bird against the opponent's first Special Summon or search, then rebuild the Orcust engine from the GY
  • Recovery: GY-triggered Orcust effects (Harp Horror, Cymbal Skeleton, Knightmare, Galatea-I) and World Legacy World Wand to re-Special Summon a second body
  • After siding: No Side Deck is run (side 0), so no post-side plan exists in this export; Master Duel side rules are not evidenced

Why it scores here

The deck reliably opens a functional Orcust starter (Harp Horror, Girsu and Dark Magician Girl each have about a 34 percent chance of appearing in a 5-card opening hand, and a searcher-text card is present in about 85 percent of opening hands, all Inferred from hypergeometric odds). It converts that starter into Link and Xyz boards that can reach 2600 to 3000 ATK, but the conversion ceiling and median output are text-inferred only because no recorded boards exist. Eight hand traps and about twelve negation effects give it real interruption resilience and going-second interaction. The score is driven by consistency, median output and interaction on the system as a whole; the popularity of Orcust and the individual card scores were not averaged in. Archetype purity is only 21.8 percent exact-name, so engine coherence across Mekk-Knight, Knightmare, Code Talker and Magician sub-archetypes costs points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one of Harp Horror, Girsu or DMG in 5 cards) about 0.34 each; searcher-text group 0.85 in hand of 5; 2-card bootstrap plausible (Inferred)
D2 Opening-Hand Quality & Brick Management 55 8 hand traps plus Droll and several off-engine tech cards create dead-card risk when going first; 3-of-copy starters offset this (Inferred)
D3 Combo Conversion & Ceiling 60 Link and Xyz chains reach 2600 to 3000 ATK bosses via text, but no parseable recorded boards exist, so the ceiling is text-inferred (Inferred)
D4 Combo Floor & Median Output 52 Median output not measured; starter diversity is moderate with 3 engine starters plus searchers (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Multiple independent negates (Ash Blossom, Infinite Impermanence, Dominus Impulse, Crossout, Crescendo, Maxx C, Droll) plus GY recursion from several Orcust monsters (Inferred from text)
D6 Resource Economy, Recovery & Grind 64 Searchers (Future Silence, Shining Sarcophagus, Orcustrated Babel, Galatea-I) and draw effects (Magicians' Souls, Mulcharmy) regenerate resources; no netCardAdvantage data (Inferred)
D7 End-Board & Interaction Quality 72 Layered negates and destruction effects, including Knightmare Phoenix, Red-Eyes Dark Dragoon and Dominus Impulse; strong interaction density from text (Inferred)
D8 Going-Second & Board-Breaking Power 70 Eight hand traps and Droll give strong going-second answers; Extra Deck bosses are a second board threat (Inferred from text, hand-trap hit probability 0.76 going second)
D9 Offensive Pressure & Closing Power 70 Multiple Extra-Deck bosses at 2600 to 3000 ATK with Link-climbing; direct-damage and piercing text is limited (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 62 40-card Main Deck fully used, 8 triples and a tight 23-distinct list, but 43 of 55 main copies are off-archetype splash (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 58 Extra Deck full at 15/15 with 11 Link, 2 Fusion, 2 Xyz; several Link monsters (Accesscode Talker, Rahamu, I:P Masquerena, S:P Little Knight) sit outside the core route (Verified composition, Inferred coverage)
D12 Side Deck Adaptability 35 No Side Deck in the export (side 0); no post-side data at all, so this dimension is Provisional and scored low
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype-level usage is only context (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Link climbs with several decision points across 15 Extra Deck options; repeatable with practice but error-prone (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 61.3, Going First ≈ 60, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: Multi-archetype engine dilution (-2); Hard-garnet burden (-1); Banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 0.80*61.3 + 0.20*56 - 4 = 56.3

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Full legal list with all restricted cards at or below legal copies
  • Layered interaction: 8 hand traps plus about 12 negation-text cards
  • Multiple Extra Deck bosses at 2600 to 3000 ATK
  • Searcher density gives high chance of a live starter

Weaknesses

  • No recorded boards, so combo ceiling and median are text-only
  • Low exact-name archetype purity (21.8 percent) means engine dilution
  • No Side Deck, so no post-side adaptation
  • Hand-trap-heavy Main Deck can brick when going first

Critical choke points

  • Orcust Harp Horror, Girsu and DMG as the sole starters; loss of these removes the main engine
  • Link Summon through Galatea or Galatea-I is the route to bosses; a Link-fed board can be hit by one negate or hand trap
Priority Remove Add Reason
1 1 Magicians' Souls 1 additional Orcust-named monster or searcher Off-archetype Magician card adds a second-order engine conflict; the swap improves exact-name purity (Inferred)

Evidence & confidence

  • Verified: Legal status and 40/15/0 sizes; Restricted copy counts within legal limits; Archetype purity 21.8 percent exact-name; Extra Deck composition 11 Link, 2 Fusion, 2 Xyz
  • Inferred: Starter probabilities 0.34 and searcher group 0.85 (hypergeometric); Interaction density and negate coverage from card text; Combo ceiling and floor from text only
  • Provisional: Meta Power; Matchup and format fit; Side deck adaptability
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN; going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample usage_statistics in_this_deck flags are false for Extra Deck cards that are present in the card list (Galatea, Galatea-I, Longirsu, Dingirsu, Enlilgirsu, Knightmare Phoenix, S:P Little Knight, I:P Masquerena); these were ignored for core-coverage claims no side deck, so D12 is scored without post-side evidence

More Master Duel Info

Orcust

Orcust Breakdown

 
 

 

 

 

 

 

 
 

 

 
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