Jurrac Deck #774317 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Jurrac Stego x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 27, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/27/2026
Main Deck (40)
- GMX Partner Selandea x1
- GMX Suppression Squad x1
- Jurrac Stego x3
- Miscellaneousaurus x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Returned Dino Daneen x1
- Souleating Oviraptor x3
- Tyranno Infinity x1
- Ultimate Conductor Tyranno x1
- Ash Blossom & Joyous Spring x3
- Fydraulis Harmonia x3
- Jurrac Aeolo x2
- Jurrac Megalo x3
- Fossil Dig x3
- Ground Xeno x2
- Jurrac Volcano x2
- Dominus Impulse x3
- Jurrac Impact x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 57/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60.6 |
| Going First | 62 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synchro Summon a large Dinosaur (Jurrac Meteor, Jurrac Astero, GMX - ALLOS, Ultimate Conductor Tyranno) off Dinosaur-based starters and tuners; Fusion/Link/Xyz finishers (Evolved Daneen, S:P Little Knight, Evolzar Dolkka) when Synchro lines are blocked
- Turn 1 (going first): Open Jurrac Megalo, Jurrac Stego, Souleating Oviraptor or Fossil Dig (about 0.85 chance of at least one in the opening 5, Inferred), extend into a Jurrac Synchro with Megalo/Aeolo as tuners
- Turn 2 (going second): Hold Ash Blossom and Dominus Impulse for the opponent's first Special Summon or search, then extend into Jurrac Astero's negate-and-destroy effect as the second-turn board
- Recovery: Recur Dinosaurs from the GY through Jurrac Aeolo's Tribute effect and Tyranno's banish cost, and refill with Mulcharmy draw effects
- After siding: None: Master Duel has no side deck in this list (Side Deck size 0), so there is no post-side adjustment
Why it scores here
The deck reliably opens a Dinosaur starter (Megalo, Stego, Oviraptor, Fossil Dig: 12 copies, about 0.85 chance of at least one in the opening 5, Inferred) and converts it into Synchro pressure through Meteor and Astero, both run three copies. Its interaction (Ash Blossom and Dominus Impulse at three copies each, plus Astero's negate) keeps the line alive through common disruption and also covers the going-second turn. Its recovery comes from Aeolo's GY revival and Mulcharmy's draw effects, not from a single card. Score is driven by consistency, median output and interaction across the whole system; it is not an average of the individual card scores. Archetype popularity earned no points: usage data only shows the list is a real, accessible build, and there is no tournament or win-rate data. The lack of recorded boards and of a side deck caps the score, and Meta Power is left provisional.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 65 | P(at least one of the 12 Megalo/Stego/Oviraptor/Fossil Dig copies in opening 5) ≈ 0.85 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | About 15% of opening 5s have no named starter; 7 singleton slots and 2-copy Aeolo/Xeno/Volcano add some dead or conditional draws (Inferred) |
| D3 | Combo Conversion & Ceiling | 66 | Three Meteor and three Astero plus Tyranno give a strong Synchro ceiling; no recorded boards to measure it (Inferred, text-only) |
| D4 | Combo Floor & Median Output | 55 | No parseable boards, so median output is unmeasured; the floor relies on Megalo/Stego conditional summons (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Ash and Dominus Impulse (3 copies each) plus GY recursion through Aeolo and Tyranno give multiple routes; no board data to verify (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Megalo's discard-2-draw-2, Mulcharmy draw effects and Dinosaur recursion from GY support grind; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 64 | Ash, Dominus Impulse, Astero's negate, Dolkka's detach-negate and Jurrac Impact give layered interaction (Inferred semantic read from card text) |
| D8 | Going-Second & Board-Breaking Power | 58 | Going-second board-breaking relies on Tyranno's face-down effect and Impact's conditional wipe; no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | Chengying, ALLOS, Astero and Tyranno give high ATK ceilings, but Meteor's and Impact's conditions limit closing consistency (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 19 distinct main cards in 40 slots, 32.7% exact-name archetype purity, and 37 off-archetype copies lower coherence (verified counts, Inferred read) |
| D11 | Extra Deck Efficiency & Coverage | 66 | 11 distinct Extra-Deck cards with 3 Meteor and 3 Astero as the reliable Synchro core; six singletons are flex or conditional (verified counts, Inferred) |
| D12 | Side Deck Adaptability | 20 | Master Duel list with 0 side cards, so no post-side plan exists; scored as a structural absence (verified) |
| D13 | Matchup Coverage & Format Fit | 50 | Archetype meta share and tournament placement are absent; Meta Power stays provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 52 | Multi-step Synchro chains with Jurrac/Dinosaur conditions and several choice-based effects raise decision load (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 60.6, Going First ≈ 62, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: archetype purity (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample): 0.80*60.6 + 0.20*52 - 2 = 56.9, rounded to 57
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ 0.15 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Three-copy starters and Synchro finishers (Meteor, Astero) give a consistent Dinosaur engine
- Layered interaction: Ash Blossom and Dominus Impulse at 3 copies each, plus Astero's negate
- Strong high-ATK finishers with several Extra-Deck routes
Weaknesses
- No side deck, so no post-side adjustment
- Low exact-archetype purity (32.7%) and 19 distinct main cards dilute consistency
- No recorded boards, tournament data or win rates to verify the ceiling or the median
Critical choke points
- Dinosaur starters: Megalo, Stego, Oviraptor and Fossil Dig are the entry to every Synchro line
- Synchro Summon of Meteor or Astero depends on a Tuner plus Dinosaur materials, so a single disruption can stall the turn
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Jurrac Impact (1 copy) | A third Jurrac Aeolo or another Dinosaur starter | Impact needs a 2500-ATK Dinosaur and a mutual wipe is risky; a starter improves the opening-hand rate |
Evidence & confidence
- Verified: Main 40, Extra 15, legal under the Master Duel size rules; no banned or limited cards; Copy counts and archetype purity (32.7%) from the export; Usage data shows the core archetype cards are standard for this build
- Inferred: P(at least one starter in opening 5) ≈ 0.85 from hypergeometric draw odds; Hand-trap, negation and removal reads from card text; Floor, median and ceiling read from card text because no boards were recorded
- Provisional: Meta Power: no dated metagame sample; Matchup fit: no tournament or win-rate data
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry for going-first, going-second, matchup or brick rates Meta Power is provisional without a dated metagame sample deck has no side cards, so D12 cannot be measured from data
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