Enneacraft Deck #774313 — Yu-Gi-Oh! Master Duel

45 Main, 15 Extra, incl. Deftero Enneacraft - 'alazoneIA' x3, Ekto Enneacraft - 'tromarIA' x3, Enato Enneacraft - 'oknirIA' x3. Created Oct 27, 2026 by YGO Mod.

Deck Enneacraft Master Duel

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Oct 29, 2026
50± 8/ 100
Power Score
Structural 56
Reliability 48
Going First 58
Going Second 46

Deck — Deck Power Evaluation

Final Contextual Deck Power: 50/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 56
Going First 58
Going Second 46
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Control
  • Secondary strategies: Stun, FTK/Alternate-Win
  • Format: master-duel

Legality

Main 45 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Pendulum-zone control: flip and Pendulum Effect negates/destroys, then close with Enneapolis E.C. counter burn (900 per counter) and 3000-ATK Enneacraft boss monsters; Enneapolis burn as a board-independent finisher (Inferred from card text)
  • Turn 1 (going first): Set Pendulum zones (Enneapolis, Enneacraft Release or Reset), then hold negate/removal on the opponent's first engine (Inferred)
  • Turn 2 (going second): Use hand-based Pendulum plays and GY-recursive negates (Enneacraft Reset, Enneacraft Reverth) to answer the opponent's board (Inferred)
  • Recovery: Enneacraft Release and Enneacraft Reverth recover from the GY (Release searches an Enneacraft Extra Deck monster; Reverth shuffles and draws); Reset re-places Enneapolis (Inferred from text)
  • After siding: None: the deck runs no side deck, so there is no post-side plan

Why it scores here

The deck is scored as a system, not as an average of its cards. Its 26 Pendulum monsters, 15 spells and a 14-card Extra Deck form a single Enneacraft engine, and the Pendulum-zone enablers (Enneapolis x2, Enneacraft Release x3, Enneacraft Reset x3) decide whether that engine turns on. It has strong interaction density in card text (negate and destroy effects on the 3000-ATK bosses, plus GY-recursive negates) and layered recovery through Release and Reverth. Floor and median output are unmeasured because no boards were supplied, so the conversion scores are text-only inferences. Popularity does not earn points here: the archetype is widely used, but the 61.7% exact-name purity, zero side cards and no tournament record keep the score near the middle of the band.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one of the 8 Pendulum enablers in an opening 5) is about 0.64 and in a 6-card hand about 0.71; the 36-copy core is always present but does not by itself make the engine live; Pendulum scale values were exported as 0, so zone pairing is unverified (Inferred)
D2 Opening-Hand Quality & Brick Management 50 26 Pendulum monsters need a second Pendulum zone to be useful, and 15 spells carry much of the setup; a hand without an enabler is largely dead (Inferred)
D3 Combo Conversion & Ceiling 48 No parseable boards; ceiling is read from text only: Enneapolis burn of 900 per counter and 3000-ATK destroy effects (Inferred)
D4 Combo Floor & Median Output 45 No recorded board distribution; the guide describes burn/lock play, which is uncorroborated (Inferred, low evidence)
D5 Interruption Resilience & Route Redundancy 62 Negate and destroy text (negate 14, removal text 34, a regex count that over-counts) plus GY recursion from Reset, Release and Reverth give multiple routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 70 Spell-heavy GY recursion and 18 searcher-text cards support resource regeneration; Release and Reverth recover from the GY (Inferred)
D7 End-Board & Interaction Quality 72 14 negate-text cards and 3 destroy-on-battle-phase boss effects give layered interaction; no hand traps or floodgates are tagged, so the score is from semantic reads (Inferred)
D8 Going-Second & Board-Breaking Power 52 No hand traps or floodgates; the going-second answer relies on Pendulum-zone setup and the 3000-ATK bosses, which can be slow (Inferred)
D9 Offensive Pressure & Closing Power 55 Enneapolis burn (900 per counter) and 3000-ATK bosses provide closing power, but the 900-LP and burn lines are slow (Inferred)
D10 Main Deck Efficiency & Flexibility 68 Compact 45-card main with 26 Pendulum and 15 spells; 23 off-archetype copies and a 1-copy Egyptian God lower coherence (Verified composition, Inferred weight)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck: 14 distinct cards, 13 of them singletons, mostly off-archetype Synchro/Link/Xyz with mixed roles (Verified composition, Inferred quality)
D12 Side Deck Adaptability 5 No side deck at all, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link; archetype meta-share not available; Meta Power is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple Pendulum-zone sequencing steps, 900-LP costs and a 15-card Extra Deck create a high decision load (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 56, Going First ≈ 58, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Pendulum-zone choke point (-2); No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.64 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 26 Pendulum monsters with repeated negate and destroy effects
  • GY-recursive negates and searches (Reset, Release, Reverth) support recovery
  • Enneapolis converts E.C. counters into direct burn, a board-independent finisher
  • Legal list with no banlist exposure

Weaknesses

  • No side deck, so no post-side adaptation
  • No hand traps or floodgates tagged; the going-second plan rests on slow Pendulum setup
  • 23 off-archetype copies and a 1-copy Egyptian God that needs three Tributes
  • Maxx C (about 91% usage in archetype stats) is absent

Critical choke points

  • Pendulum-zone enablers: Enneapolis x2, Enneacraft Release x3, Enneacraft Reset x3 (8 copies in total)
  • Pendulum scale values are not in the export, so zone pairing cannot be verified
Priority Remove Add Reason
1 The Winged Dragon of Ra - Sphere Mode a third Enneapolis The 1-copy Tribute-heavy Egyptian God adds a fragile line, while a third Enneapolis raises the odds of the only Pendulum-zone enabler (Inferred)
2 none a side deck (up to 15 cards) The deck has no post-side plan at all; the side is a structural gap, though the matchup it should answer is unknown (Inferred)

Evidence & confidence

  • Verified: Legal 45/15/0 with no banlist or copy-limit violations; Card text and type data for all 32 distinct cards; Archetype usage: core present 82.4%; Maxx C absent at 90.9% inclusion; Exact-name purity 61.7%; 23 off-archetype copies
  • Observed: Guide describes the deck as a control list that burns or locks the opponent (single guide, uncorroborated)
  • Inferred: Enabler hypergeometric (0.64 / 0.71); Interaction density from text; Going-first and going-second split; Brick rate and recovery routes
  • Provisional: Meta Power (null, no dated sample); Matchup and format fit (D13 = 50)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Pendulum scale values exported as 0: zone pairing cannot be verified Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Enneacraft

Enneacraft Breakdown

 
 

 

 

 

 

 

 
 

 

 
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