Tearlaments Deck #774311 — Yu-Gi-Oh! Master Duel

43 Main, 15 Extra, incl. Elfnote Lucina x3, Kashtira Fenrir x3, Mulcharmy Fuwalos x3. Created Oct 27, 2026 by YGO Mod.

Deck Tearlaments Master Duel

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 29, 2026
56± 8/ 100
Power Score
Structural 62
Reliability 58
Going First 64
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 64
Going Second 60
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Fusion, Graveyard
  • Format: master-duel

Legality

Main 43 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion or Link pressure from the Tearlaments core (Rulkallos 3000 ATK, Kaleido-Heart 3000 ATK, Kitkallos as the enabler), backed by Kashtira Fenrir and the Fiendsmith/Baronne/Black Rose extra-deck threats.; Mill-driven recursion: Tearlaments Scream and Reinoheart fill the GY, and GY-sent Tearlaments monsters are re-summoned to rebuild the board.
  • Turn 1 (going first): Opening Tearlaments monsters (Scream, Havnis, Reinoheart, Scheiren) to generate a Tearlaments-named monster in the GY, then Kitkallos or Kashtira into a Fusion or Link line; Maxx C and Ash Blossom protect the first summon.
  • Turn 2 (going second): Havnis or Ash Blossom and Maxx C as quick-effect answers to the opponent's first summon, then Tearlaments Cryme or Sulliek to negate and rebuild through the GY.
  • Recovery: Searchers (Scream, Lucina, Fiendsmith Engraver, Sulliek, Kashtira) and GY recursion (Reinoheart, Lacrima the Crimson Tears, Elfnote Lucina) re-establish a board after an interruption.
  • After siding: Not applicable: the list has 0 Side Deck cards and Master Duel is primarily single-game ladder play.

Why it scores here

The deck reliably opens a Tearlaments starter: the archetype core is about 98% likely to have at least one piece in a 5-card opening hand (Inferred hypergeometric proxy). Its engine works through the GY, with Scream, Havnis and Reinoheart mill and recursion feeding Tearlaments Kitkallos and Rulkallos into 3000-ATK fusion boards. Hand traps (Ash Blossom, Maxx C, Havnis, Cryme/Sulliek negations) give several answers to a first summon, but the list carries about 14 splash copies of Elfnote, Fiendsmith, Mulcharmy and other lines that do not feed the Tearlaments engine, which lowers the median and raises brick risk. There is no recorded combo data, no side deck and no tournament or win-rate evidence, so the score rests on text-based structure. Popularity of the archetype did not earn points; the score comes from consistency, median output and interaction at the system level, not from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one archetype-core card in hand5) about 0.98 via the archetype core proxy; 3-copy Tearlaments starters (Scream, Havnis, Reinoheart) (Inferred)
D2 Opening-Hand Quality & Brick Management 55 About 14 splash copies (Elfnote, Fiendsmith, Mulcharmy and others) add dead or conflicting cards; 8 cards run 3 copies and 15 are singletons (Inferred)
D3 Combo Conversion & Ceiling 70 Ceiling from Rulkallos and Kaleido-Heart fusions and Kitkallos recursion; no recorded boards to confirm it (Inferred from card text)
D4 Combo Floor & Median Output 58 Median is pulled down by splash lines that do not connect to the Tearlaments fusion path; no combo distribution in the evidence (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Four hand traps plus Cryme and Sulliek negations give several routes after an interruption; Rulkallos and Kaleido-Heart add recovery (Inferred)
D6 Resource Economy, Recovery & Grind 68 17 searcher-text cards and GY recursion (Reinoheart, Lacrima, Lucina) support rebuilds; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 68 6 negation-text and 11 removal-text cards; Rulkallos, Baronne and Desirae add board-wide negation or destruction (Inferred from text)
D8 Going-Second & Board-Breaking Power 62 Quick-effect hand traps (Ash, Maxx C, Havnis) and GY-based recovery give some going-second strength; hand-trap P(at least one in hand6) is 0.46 (Inferred)
D9 Offensive Pressure & Closing Power 75 Multiple 2400 to 3000 ATK end-boards: Rulkallos, Kaleido-Heart, Baronne, Desirae, Fenrir; no end-board measurements (Verified card stats, Inferred pressure)
D10 Main Deck Efficiency & Flexibility 50 43 main with 25 distinct cards and 0 garnets; 13 Tearlaments-named main copies, the rest are splash (Verified composition, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 48 Extra Deck is 15 cards spread across Tearlaments, Fiendsmith, Heart, Fleur, Rose Dragon, F.A., Charmer and Pilgrim lines; about 8 are splash (Verified composition)
D12 Side Deck Adaptability 30 0 Side Deck cards; no post-side plan and no post-side data; Master Duel single-game ladder use reduces the impact (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype meta-share unavailable, so excluded from the structural score (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step fusion and GY-recursion lines with many decision points across several archetypes (Inferred)

How the score was computed

Strategy profile: Midrange, D13 dropped and weights renormalized over 95 (meta-neutral structural). Structural ≈ 62, Going First ≈ 64, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: engine conflicts (-3); banlist exposure (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers, with Meta provisional (no dated metagame sample). Structural = 5912/95 = 62.2; 0.80*62.2 + 0.20*58 = 61.4; modifiers -5 gives 56.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Tearlaments mill and recursion engine with a strong archetype core (about 98% to open a core piece).
  • High-ATK fusion and Link end-boards (Rulkallos, Kaleido-Heart, Baronne, Desirae).
  • Layered quick-effect interaction: Ash Blossom, Maxx C, Havnis, Cryme and Sulliek.
  • Dense searcher text (17 cards) for consistent access to key pieces.

Weaknesses

  • Roughly 14 splash copies from Elfnote, Fiendsmith and Mulcharmy do not feed the main engine.
  • Heavy Limited-card exposure: 8 Limited cards, including Kitkallos, which Rulkallos requires.
  • No Side Deck, so there is no post-side plan.
  • Exact-name archetype purity of 25.9%.

Critical choke points

  • Tearlaments Kitkallos (Limited, 1 copy) is required for Rulkallos and is also a key recursion piece.
  • Summoning a Tearlaments monster in the Main Phase depends on a Tearlaments-named monster being in hand; the splash lines do not replace it.
Priority Remove Add Reason
1 Fabled Lurrie A Tearlaments-named or Aqua monster that can be Normal Summoned or GY-recovered Lurrie is a one-card splash that only works when discarded; a core-compatible card adds to the engine and lowers brick risk (Inferred).
2 Fiendsmith's Tract A Tearlaments-named search or recursion card The Tract serves only the Fiendsmith splash (Inferred); it reduces engine conflicts and the modifier applied above.

Evidence & confidence

  • Verified: Legal in Master Duel: 43 Main (40 to 60), 15 Extra (0 to 15), 0 Side.; Copy limits respected: Limited cards at 1 copy, Tearlaments Scheiren Semi-Limited at 2.; Archetype spread: Tearlaments 15, Fiendsmith 8, Elfnote 7, Mulcharmy 6, Kashtira 4.; Core card stats and card text confirmed from the evidence card list.; Archetype usage stats: 25 core cards, one Guide present.
  • Inferred: At least one core piece in opening hand is about 98% (archetype_core proxy).; Median output is lower than the ceiling because of splash lines.; Interaction density is moderate to high from hand-trap and negation text.; Going-first and going-second powers from structural weights.
  • Provisional: Meta Power (no dated metagame sample).; D13 matchup and format fit (excluded from the structural score).; D12 side-deck adaptability (0 Side Deck cards).
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot record are absent. No win-rate telemetry for going-first, going-second, matchups, brick or OTK rates. usage statistics in this deck flags are false for 10 Extra Deck core cards (Kitkallos, Rulkallos, Kaleido-Heart, Pilgrim Reaper, Little Knight, Requiem, Moon, Dugares, Lacrima, Sequence) even though all 10 appear in the Extra Deck list. The matcher appears to check the Main Deck only, so core-card presence 60 is understated and these cards were treated as present. Deck title is null. Meta Power is provisional without a dated metagame sample.

More Master Duel Info

Tearlaments

Tearlaments Breakdown

 
 

 

 

 

 

 

 
 

 

 
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