Unchained Deck #774309 — Yu-Gi-Oh! Master Duel
44 Main, 15 Extra, incl. Unchained Soul of Sharvara x3, Ash Blossom & Joyous Spring x3, Abomination's Prison x3. Created Oct 27, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/27/2026
Main Deck (44)
- Abominable Unchained Soul x1
- Buio the Dawn's Light x2
- Droll & Lock Bird x2
- Fabled Lurrie x1
- Fiendsmith Engraver x2
- Lacrima the Crimson Tears x1
- Maxx "C" x1
- Mulcharmy Fuwalos x2
- Mulcharmy Purulia x2
- Unchained Soul of Sharvara x3
- Unchained Soul of Shyama x1
- Unchained Twins - Aruha x2
- Unchained Twins - Rakea x1
- Unchained Twins - Sarama x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x1
- Ghost Ogre & Snow Rabbit x1
- Abomination's Prison x3
- Crossout Designator x1
- Fiendsmith's Sanct x1
- Fiendsmith's Tract x2
- Mutiny in the Sky x1
- The Fallen & The Virtuous x2
- Triple Tactics Talent x1
- Triple Tactics Thrust x1
- Abominable Chamber of the Unchained x2
- Escape of the Unchained x1
- Infinite Impermanence x2
Extra Deck (15)
- Aerial Eater x1
- Albion the Branded Dragon x1
- Fiendsmith's Lacrima x1
- Luce the Dusk's Dark x1
- A Bao A Qu, the Lightless Shadow x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- Moon of the Closed Heaven x1
- S:P Little Knight x1
- Unchained Soul Lord of Yama x1
- Unchained Soul of Anguish x1
- Unchained Soul of Rage x1
- Underworld Goddess of the Closed World x1
- Ecclesia and the Dark Dragon x1
- D/D/D Wave High King Caesar x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 56/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 61 |
| Going First | 66 |
| Going Second | 64 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Combo
- Secondary strategies: Toolbox, Stun
- Format: master-duel
Legality
Main 44 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Unchained and Fiendsmith special-summon chains that clear the opponent's board, then close with Link or Fusion bosses (Luce the Dusk's Dark 3500, Abominable Unchained Soul 3000, Underworld Goddess of the Closed World 3000) (Inferred); Fiendsmith Lacrima and Ecclesia and the Dark Dragon as 2400 to 2500 pressure once the board is open (Inferred)
- Turn 1 (going first): Open with a Fiend or Unchained starter (Abominable Unchained Soul, Unchained Soul of Sharvara, or Abomination's Prison) with a searcher (Fabled Lurrie, Unchained Soul of Shyama, Fiendsmith Engraver) and keep one hand trap for the opponent's first activation (Inferred)
- Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Droll and Lock Bird and Ghost Belle to answer the opponent's first board, then rebuild through Unchained graveyard special summons (Inferred)
- Recovery: Unchained Twins and Soul effects recycle cards from the graveyard, and Abominable Chamber and Escape of the Unchained re-deploy monsters after destruction (Inferred)
- After siding: Not applicable: the export shows 0 side cards and Master Duel is a single-game format with no post-side step
Why it scores here
The score comes from how the whole list functions as a system, not from averaging card powers. The 21 Unchained-named Main Deck cards give a 96.9% chance of at least one archetype card in a 5-card opening hand (proxy), so the engine is usually live on turn 1 (Inferred). The deck has 10 hand traps, 9 negation-text cards and 17 removal-text cards, so it can answer most early interaction and then keep a board (Inferred from text). Its ceiling and median are not measured because the export contains no recorded boards, so the combo dimensions stay near the middle and carry wide uncertainty. Only 17 of 44 Main Deck cards carry the exact Unchained name, and the list spans Fiendsmith, Mulcharmy, Branded, D/D and Fabled sub-archetypes, which reduces engine coherence and pilotability. Popularity did not earn points: the archetype usage data confirms the core cards but does not show that this list wins, and no meta or win-rate sample exists.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(at least one Unchained card in a 5-card opening hand) ≈ 0.97 by proxy over 21 copies; 3-copy starters at 0.31 each; no recorded starter timing (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 11 searchers and 10 hand traps keep most hands functional, but Maxx C, Droll and Triple Tactics cards can dead-draw without an opponent action (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Ceiling rests on Unchained chain text (summon, destroy, re-summon) with no recorded boards to confirm it; a 3000-ATK Link finisher is reachable on paper (Inferred) |
| D4 | Combo Floor & Median Output | 45 | Median output is unmeasured; the sub-archetype mix and off-archetype spread suggest a middling typical turn (Inferred, low evidence) |
| D5 | Interruption Resilience & Route Redundancy | 68 | Ash Blossom, Ghost Belle, Ghost Ogre, Infinite Impermanence and Unchained recursion from the graveyard give several independent routes after one interruption (Inferred from text) |
| D6 | Resource Economy, Recovery & Grind | 65 | Self-destruction effects (Chamber, Escape, Aruha, Sarama, Rakea) cost cards, offset by graveyard recursion and 11 searchers (Inferred from text) |
| D7 | End-Board & Interaction Quality | 72 | 17 removal-text, 9 negation-text and 10 hand-trap cards give a dense layered interaction suite; Crossout Designator is Limited at 1 copy (Inferred from text, verified copies) |
| D8 | Going-Second & Board-Breaking Power | 65 | Droll and Lock Bird (2 copies), Infinite Impermanence (2), Ash Blossom (3) and Crossout Designator challenge an established board when going second (Inferred from text) |
| D9 | Offensive Pressure & Closing Power | 70 | Closers include Luce the Dusk's Dark 3500, Abominable Unchained Soul 3000, Underworld Goddess 3000 and Anguish 2400 with piercing or direct text read from excerpts (Inferred from text) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 44 Main Deck cards inside the 40 to 60 band, 28 distinct cards, but only 28.8% exact-name archetype purity, so compactness is offset by off-archetype slots (Verified structure, Inferred coherence) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 of 15 Extra Deck slots are used, with 1-copy Link, Fusion, Synchro and Xyz bosses across several archetypes; access depends on the same starters (Verified count, Inferred access) |
| D12 | Side Deck Adaptability | 45 | Side deck is 0 cards and Master Duel has no post-side step, so this dimension is not scored from data and sits near neutral (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or archetype meta-share in the export, so matchup fit is neutral (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step summon and destroy chains across several archetypes with many decision points raise error risk for the pilot (Inferred) |
How the score was computed
Strategy profile: 70% Combo / 30% Toolbox (one primary plus one secondary, per Step 5). Structural ≈ 61, Going First ≈ 66, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Engine conflicts and sub-archetype spread (-3); Banlist exposure (-1); Evidence gap: no recorded boards (0). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; no metagame sample)
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