Unchained Deck #774309 — Yu-Gi-Oh! Master Duel

44 Main, 15 Extra, incl. Unchained Soul of Sharvara x3, Ash Blossom & Joyous Spring x3, Abomination's Prison x3. Created Oct 27, 2026 by YGO Mod.

Deck Unchained Master Duel

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
56± 7/ 100
Power Score
Structural 61
Reliability 58
Going First 66
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 61
Going First 66
Going Second 64
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: master-duel

Legality

Main 44 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Unchained and Fiendsmith special-summon chains that clear the opponent's board, then close with Link or Fusion bosses (Luce the Dusk's Dark 3500, Abominable Unchained Soul 3000, Underworld Goddess of the Closed World 3000) (Inferred); Fiendsmith Lacrima and Ecclesia and the Dark Dragon as 2400 to 2500 pressure once the board is open (Inferred)
  • Turn 1 (going first): Open with a Fiend or Unchained starter (Abominable Unchained Soul, Unchained Soul of Sharvara, or Abomination's Prison) with a searcher (Fabled Lurrie, Unchained Soul of Shyama, Fiendsmith Engraver) and keep one hand trap for the opponent's first activation (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Droll and Lock Bird and Ghost Belle to answer the opponent's first board, then rebuild through Unchained graveyard special summons (Inferred)
  • Recovery: Unchained Twins and Soul effects recycle cards from the graveyard, and Abominable Chamber and Escape of the Unchained re-deploy monsters after destruction (Inferred)
  • After siding: Not applicable: the export shows 0 side cards and Master Duel is a single-game format with no post-side step

Why it scores here

The score comes from how the whole list functions as a system, not from averaging card powers. The 21 Unchained-named Main Deck cards give a 96.9% chance of at least one archetype card in a 5-card opening hand (proxy), so the engine is usually live on turn 1 (Inferred). The deck has 10 hand traps, 9 negation-text cards and 17 removal-text cards, so it can answer most early interaction and then keep a board (Inferred from text). Its ceiling and median are not measured because the export contains no recorded boards, so the combo dimensions stay near the middle and carry wide uncertainty. Only 17 of 44 Main Deck cards carry the exact Unchained name, and the list spans Fiendsmith, Mulcharmy, Branded, D/D and Fabled sub-archetypes, which reduces engine coherence and pilotability. Popularity did not earn points: the archetype usage data confirms the core cards but does not show that this list wins, and no meta or win-rate sample exists.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one Unchained card in a 5-card opening hand) ≈ 0.97 by proxy over 21 copies; 3-copy starters at 0.31 each; no recorded starter timing (Inferred)
D2 Opening-Hand Quality & Brick Management 58 11 searchers and 10 hand traps keep most hands functional, but Maxx C, Droll and Triple Tactics cards can dead-draw without an opponent action (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling rests on Unchained chain text (summon, destroy, re-summon) with no recorded boards to confirm it; a 3000-ATK Link finisher is reachable on paper (Inferred)
D4 Combo Floor & Median Output 45 Median output is unmeasured; the sub-archetype mix and off-archetype spread suggest a middling typical turn (Inferred, low evidence)
D5 Interruption Resilience & Route Redundancy 68 Ash Blossom, Ghost Belle, Ghost Ogre, Infinite Impermanence and Unchained recursion from the graveyard give several independent routes after one interruption (Inferred from text)
D6 Resource Economy, Recovery & Grind 65 Self-destruction effects (Chamber, Escape, Aruha, Sarama, Rakea) cost cards, offset by graveyard recursion and 11 searchers (Inferred from text)
D7 End-Board & Interaction Quality 72 17 removal-text, 9 negation-text and 10 hand-trap cards give a dense layered interaction suite; Crossout Designator is Limited at 1 copy (Inferred from text, verified copies)
D8 Going-Second & Board-Breaking Power 65 Droll and Lock Bird (2 copies), Infinite Impermanence (2), Ash Blossom (3) and Crossout Designator challenge an established board when going second (Inferred from text)
D9 Offensive Pressure & Closing Power 70 Closers include Luce the Dusk's Dark 3500, Abominable Unchained Soul 3000, Underworld Goddess 3000 and Anguish 2400 with piercing or direct text read from excerpts (Inferred from text)
D10 Main Deck Efficiency & Flexibility 50 44 Main Deck cards inside the 40 to 60 band, 28 distinct cards, but only 28.8% exact-name archetype purity, so compactness is offset by off-archetype slots (Verified structure, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 60 15 of 15 Extra Deck slots are used, with 1-copy Link, Fusion, Synchro and Xyz bosses across several archetypes; access depends on the same starters (Verified count, Inferred access)
D12 Side Deck Adaptability 45 Side deck is 0 cards and Master Duel has no post-side step, so this dimension is not scored from data and sits near neutral (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or archetype meta-share in the export, so matchup fit is neutral (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step summon and destroy chains across several archetypes with many decision points raise error risk for the pilot (Inferred)

How the score was computed

Strategy profile: 70% Combo / 30% Toolbox (one primary plus one secondary, per Step 5). Structural ≈ 61, Going First ≈ 66, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Engine conflicts and sub-archetype spread (-3); Banlist exposure (-1); Evidence gap: no recorded boards (0). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; no metagame sample)


More Master Duel Info

Unchained

Unchained Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top