Mitsurugi Deck #774298 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Ice Ryzeal x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 27, 2026 by YGO Mod.

Deck Mitsurugi Master Duel

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 29, 2026
63± 6/ 100
Power Score
Structural 68
Reliability 62
Going First 68
Going Second 72

Deck — Deck Power Evaluation

Final Contextual Deck Power: 63/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 67.5
Going First 68
Going Second 72
Meta Power provisional
Tournament Reliability 62
  • Primary strategy: Midrange
  • Secondary strategies: Combo
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Ritual Summon a Reptile boss (Ame no Murakumo no Mitsurugi 3200 ATK, Futsu no Mitama no Mitsurugi, Ame no Habakiri no Mitsurugi) and convert the board through Xyz pressure (Ryzeal Detonator 3000 ATK, Number 38 3000 ATK, Divine Golden Shadow Dragon Dragluxion 2500 ATK); Ryzeal Duo Drive and Dragluxion Xyz lines that use GY Ryzeal monsters and Mitsurugi searches to rebuild pressure after a disruption
  • Turn 1 (going first): Open on a searcher (Pre-Preparation of Rites, Mitsurugi no Mikoto Aramasa, Mitsurugi no Mikoto Saji, Mitsurugi no Mikoto Kusanagi) into a Reptile Ritual line (Mitsurugi Ritual or Mitsurugi Mirror) for a Ritual boss, while holding Ash Blossom, Droll and Maxx C for the opponent's turn
  • Turn 2 (going second): Use the 6-card hand to present a hand trap (Droll and Lock Bird, Ash Blossom and Joyous Spring, Maxx C, Nibiru, PSY-Framegear Gamma) against the opponent's first search or Special Summon, then rebuild through Mulcharmy Fuwalos draws and Ryzeal Xyz summons
  • Recovery: Recur Reptile monsters from the GY (Mitsurugi Great Purification, Futsu no Mitama no Mitsurugi, Mitsurugi Prayers) and use Ryzeal Duo Drive or Ryzeal Detonator to reattach GY Ryzeal monsters as material
  • After siding: Not evaluated: no Side Deck is registered (side_count 0), so there is no post-side plan to score

Why it scores here

The deck reliably opens a functional plan: the searcher text cards are present in 96% of opening 5-card hands, and the 26-copy archetype core is almost always accessible, so the engine comes online in most games. It converts that plan into pressure through Reptile Ritual summons (Murakumo at 3200 ATK, Habakiri and Futsu) and Xyz lines into 3000-ATK bosses, and it has a reasonable chance to recover through GY Reptile recursion. Interaction is dense for a 40-card main deck (9 hand traps, 9 negation-text cards, 5 removal-text cards), and that density is what earns the going-second score, since 81% of 6-card going-second hands contain at least one hand trap. The score is held down by the absence of recorded boards (no combo evidence, so ceiling and median are text-based and Inferred), by the Droll and Lock Bird vulnerability the guide itself describes, by seven Limited single-copy cards, and by a mixed engine (Mitsurugi, Ryzeal, Mulcharmy, PSY-Frame) that competes for slots. Popularity and archetype usage did not earn points, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(>=1 searcher-text card in opening 5) = 0.96; archetype core group p_open = 0.997; each 3-copy starter p = 0.338 (Inferred)
D2 Opening-Hand Quality & Brick Management 66 Reptile-tribute Ritual lines and 16 singleton slots raise conflict risk, offset by 18 searcher-text cards; core proxy brick rate 0.3% (Inferred)
D3 Combo Conversion & Ceiling 70 No parseable boards; text ceiling from Murakumo board wipe plus 3000-ATK Detonator and Number 38 (Inferred from card text)
D4 Combo Floor & Median Output 58 Median not measurable (0 boards); assumed below ceiling because Ritual lines need Reptile tributes and Ryzeal lines need specific Xyz pieces (Inferred)
D5 Interruption Resilience & Route Redundancy 68 Multiple independent lines (Ritual, Ryzeal Xyz, Mulcharmy draw, hand-trap interaction) with several searchers to rebuild after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 70 GY recursion via Great Purification, Futsu no Mitama, Prayers and Ryzeal Duo Drive attach; no resource or net-advantage data (Inferred)
D7 End-Board & Interaction Quality 74 9 negation-text and 5 removal-text cards; Murakumo board wipe and Ash, Droll, Maxx C and Nibiru as hand traps (Inferred semantic plus Verified role flags)
D8 Going-Second & Board-Breaking Power 78 81% chance of at least one hand trap in a 6-card going-second hand; Murakumo and Habakiri answer boards (Inferred)
D9 Offensive Pressure & Closing Power 66 End-board ATK up to 3200 (Murakumo) and 3000 (Detonator, Number 38); no closing-rate data (Inferred)
D10 Main Deck Efficiency & Flexibility 62 40 main, 26 distinct, 16 singletons; 9 restricted copy groups (7 Limited, 2 Semi-Limited) and a tech spread (Verified counts, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 70 15/15 Extra slots used (13 Xyz, 2 Link); four Extra cards flagged missing by usage stats are in the Extra list (Verified)
D12 Side Deck Adaptability 50 No Side Deck registered (side_count 0); no post-side evidence; neutral placeholder excluded from the score logic (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; dropped from Structural and recorded as a 50 placeholder (Provisional)
D14 Pilotability & Error Tolerance 45 Ritual tribute and Xyz material chains with several decision branches per turn raise pilot demand (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 67.5, Going First ≈ 68, Going Second ≈ 72, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: banlist exposure (-2); engine conflicts (-2); going-second hand-trap density (1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; D13 dropped from Structural and weights renormalized over 95): 0.80*67.5 + 0.20*62 = 66.4, then -3 modifiers = 63.4, rounded to 63

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (18 searcher-text cards) keeps the engine accessible
  • Dense interaction: 9 hand traps, 9 negation-text cards, 5 removal-text cards
  • Strong going-second profile with an 81% hand-trap chance
  • Full Extra Deck with Xyz rank 4 and 8 coverage and multiple 3000-ATK closers
  • Reptile recursion gives grind after a disruption

Weaknesses

  • Droll and Lock Bird lock risk, which the guide notes directly
  • Seven Limited single-copy cards raise banlist exposure
  • No recorded boards, so combo output is unmeasured
  • Multiple sub-archetypes (Ryzeal, Mulcharmy, PSY-Frame) compete for slots
  • No Side Deck registered

Critical choke points

  • Reptile tribute count for Ritual summons: too few Reptiles in hand or field stalls the Murakumo line
  • Ryzeal Special Summon restriction blocks Extra Deck summons in the same turn
Priority Remove Add Reason
1 Crossout Designator second Mitsurugi Ritual Crossout is a Limited tech card with situational use, and Mitsurugi Ritual is the core Ritual enabler the deck runs only once; this reduces banlist exposure and adds Ritual access
2 none none No further changes are supported by the evidence: no combo, matchup or side data exists to justify other swaps

Evidence & confidence

  • Verified: Legal status and copy limits for all 9 restricted card groups; Main 40, Extra 15, Side 0 counts; Card text excerpts and stats for all 40 main and 15 extra cards; Extra Deck presence of S:P Little Knight, Number 60, King of the Feral Imps and I:P Masquerena (listed in the Extra cards array)
  • Inferred: Opening-hand consistency from hypergeometric odds; Ceiling and median from card text (no boards recorded); Interaction density and going-second hand-trap chance; Recursion and resource grind from text; Pilot complexity from multi-step tribute and Xyz chains
  • Provisional: Meta power (no dated sample); D13 matchup and format fit; Side deck adaptability (no Side Deck, single-game format); Tournament reliability inputs that depend on post-side or matchup data
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only Inferred estimates No tournament link: archetype meta share and per-pilot record absent No win-rate telemetry (going-first/second, matchup, brick or starter rates) Usage statistics mark S:P Little Knight, Number 60, King of the Feral Imps and I:P Masquerena as missing core cards, but they are present in the Extra list; the stat appears to count Main Deck only, so the 15/19 core figure is understated and is not used as a missing-card finding No Side Deck registered, so post-side evaluation is absent Guide evidence is a single Vietnamese snippet with no sections; it is paraphrased, not quoted

More Master Duel Info

Mitsurugi

Mitsurugi Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top