Orcust Deck #774293 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Girsu, the Orcust Mekk-Knight x3, K9-17 Izuna x3, Mulcharmy Fuwalos x3. Created Oct 27, 2026 by YGO Mod.

Deck Orcust Master Duel

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 29, 2026
57± 6/ 100
Power Score
Structural 61
Reliability 57
Going First 65
Going Second 63

Deck — Deck Power Evaluation

Final Contextual Deck Power: 57/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 61
Going First 65
Going Second 63
Meta Power provisional
Tournament Reliability 57
  • Primary strategy: Combo
  • Secondary strategies: Stun
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Level 9 and Level 12 Xyz boss monsters (K9-X Werewolf, Super Starslayer TY-PHON) plus Link/Xyz Orcust pressure (Dingirsu, Enlilgirsu, K9-66X Jacks) once the field is established (Inferred from card text).; Recursive Link and Xyz follow-ups from the GY and banish zones (Galatea-I, Orcust Cymbal Skeleton, Orcust Harp Horror, Orcustrated Babel) (Inferred).
  • Turn 1 (going first): Normal Summon a searcher-engine monster (Girsu, K9 Izuna/Jokul/Lantern), search an Orcust or K9 payoff, then extend into Link or Xyz summons using the 9 Link and 6 Xyz Extra Deck options (Inferred from text; no board data).
  • Turn 2 (going second): Use hand traps (Ash Blossom, Infinite Impermanence, Ghost Ogre, Ghost Belle, Droll and Lock Bird, Maxx C) to interrupt the opponent's first board, then rebuild with Orcust and K9 summons (Inferred).
  • Recovery: Rebuild from the GY using Orcust Cymbal Skeleton, Orcust Harp Horror, Orcust Knightmare and the Orcustrated Babel recursion effect, backed by the 22-copy archetype core that is present in about 98.7% of opening 5-card hands (Inferred).
  • After siding: Not applicable: Master Duel is single-game and the deck runs zero side cards, so no post-side plan exists.

Why it scores here

The deck reliably opens a live Orcust or K9 starter: the 22-copy archetype core shows about a 98.7% chance of at least one core card in a 5-card opening hand, and about 78% for at least one searcher-text card (Inferred from hypergeometric estimates). Its interaction suite is the strongest part of the system, with nine hand traps and negation text (Ash Blossom, Infinite Impermanence, Ghost Ogre, Ghost Belle, Droll and Lock Bird, Maxx C) giving roughly an 81% chance of at least one hand trap in a 6-card going-second hand (Inferred). Conversion into pressure relies on a broad Link and Xyz Extra Deck (9 Link, 6 Xyz) that reaches boss monsters at 2300 to 3300 ATK, but no recorded boards exist, so the ceiling and median are text-only inferences and are scored conservatively. Popularity was not rewarded: the archetype has 6 guides and usage data, but these confirm only that the list is real and accessible. Scores come from consistency, interaction and closing power measured on the system as a whole, not from averaging the individual card scores; the 18.2% exact-name purity is treated as a split between K9, Mulcharmy and Mekk-Knight supports, which the engine-conflict modifier accounts for.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one core Orcust card in opening 5) ≈ 0.987 across 22 copies; P(at least one searcher in 5) ≈ 0.78; exact-name purity only 18.2%, so starters are spread across sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 62 Nine hand traps and 17 singleton slots add flexibility, but several K9 Normal Summon conditions and Mulcharmy draw effects can be dead without the right partner (Inferred)
D3 Combo Conversion & Ceiling 58 No parseable boards; Orcust Link chains and Xyz follow-ups read as multi-step from card text alone, so the ceiling is a text-based estimate (Inferred)
D4 Combo Floor & Median Output 52 Median output cannot be measured: combo data has zero boards, so the score assumes that sub-archetype splits lower the typical line below the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Hand traps, Orcust Cymbal Skeleton and Harp Horror GY revival plus Galatea-I recursion give several independent lines after a single disruption (Inferred from text)
D6 Resource Economy, Recovery & Grind 62 Recovery depends on GY and banish revival (Cymbal Skeleton, Harp Horror, Knightmare, Orcustrated Babel) and Girsu and K9 searchers; no resource signature data exists (Inferred)
D7 End-Board & Interaction Quality 72 Nine negation or hand-trap effects, plus Crescendo, Crossout Designator and Ghost Belle, form a layered interaction suite; interaction density is not measured (Inferred from text)
D8 Going-Second & Board-Breaking Power 66 Hand-trap coverage for going second is strong (≈81% for at least one in 6 cards), but a going-second board-breaker count is not measured (Inferred)
D9 Offensive Pressure & Closing Power 60 Multiple boss options (K9-X Werewolf 3300 ATK with multi-attack, Starslayer TY-PHON 2900, Dingirsu 2600, Jacks 2600) provide closing power; no end-board data (Inferred from stats)
D10 Main Deck Efficiency & Flexibility 58 40 main with 26 distinct cards; 17 singletons and 5 triples; a splash-heavy mix of Orcust, K9, Mulcharmy and Mekk-Knight reduces compactness (Inferred from composition)
D11 Extra Deck Efficiency & Coverage 65 15 Extra slots split 9 Link and 6 Xyz with several flexible options, though Vallon and Super Starslayer are off-archetype (Verified composition, Inferred use)
D12 Side Deck Adaptability 40 Master Duel is single-game with zero side cards, so post-side adaptability is not applicable; scored low with no performance data (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share is unavailable, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step conditional effects (K9 Normal Summon conditions, Mulcharmy draw triggers, Orcust Link chains) demand real decision-making; step count is estimated from text (Inferred)

How the score was computed

Strategy profile: Combo primary, with Stun as the secondary read supported by 9 hand traps; the blend is disclosed but the Combo weight profile is applied as the structural base. Structural ≈ 61, Going First ≈ 65, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 57. Modifiers: engine conflicts across sub-archetypes (-2); banlist exposure (-1). Final formula: 0.80*Structural(61) + 0.20*TournamentReliability(57) + ContextModifiers(-3) = 57; Meta provisional (null)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: nine hand traps and negation text, including Ash Blossom, Infinite Impermanence, Ghost Ogre and Ghost Belle
  • Archetype core density: 22 copies give ~98.7% chance of at least one core card in a 5-card opening hand
  • Broad Extra Deck (9 Link, 6 Xyz) with boss threats up to 3300 ATK
  • Legal list with all Limited and Semi-Limited copies within legal counts

Weaknesses

  • No recorded boards, so the combo ceiling and median are text-only inferences
  • Low exact-name purity (18.2%) across K9, Mulcharmy, Mekk-Knight and Knightmare supports reduces engine cohesion
  • Single-game format with zero side cards leaves no post-side plan
  • Several conditional summon conditions (K9 requires 2+ opponent cards in hand, Mulcharmy triggers) reduce reliability

Critical choke points

  • Starting searcher and engine monsters (Girsu, K9 Izuna, Case for K9) must be live before the boss plays come online
  • Hand-trap density depends on Ash, Impermanence and Droll being drawn; a hand without them is exposed on the opponent's first board
Priority Remove Add Reason
1 Triple Tactics Talent (1 copy) A second copy of a reliable searcher or Orcust engine card already in the list, or leave the slot empty if the list is already tight Triple Tactics Talent is conditional on the opponent activating a monster effect in the Main Phase; this is an Inferred read of its text and it does not guarantee value on a turn-1 plan.
2 One of the off-archetype Xyz or Link extras (Super Starslayer TY-PHON or Vallon) A Link or Xyz card that continues the Orcust or K9 line Off-archetype extras raise the Extra Deck's coherence cost; this is Inferred from purity and archetype spread, not measured data.

Evidence & confidence

  • Verified: Main Deck 40 and Extra Deck 15 meet the master-duel size rules with zero side cards; All Limited and Semi-Limited copies run within legal counts (Maxx C, Crossout Designator, Foolish Burial at 1 each; Droll at 1 of 2; K9-66a Jokul at 2 of 2); Archetype core group of 22 copies and 6 guides are present in the evidence; Hand-trap count is 9 and searcher-text count is 10 from curated role tags
  • Inferred: P(at least one core card in opening 5) ≈ 0.987 and P(at least one hand trap in 6 going-second) ≈ 0.81 from hypergeometric estimates; Strategy classification as Combo primary with Stun secondary from interaction density and Extra Deck Link/Xyz breakdown; Going-first and going-second plans from card text and archetype guides; Dimension scores D1 through D11 and D14 from text and composition; Combo ceiling and median are text-based, since no boards exist
  • Provisional: Meta Power (null) because no dated metagame sample is supplied; D12 side adaptability (no side deck and no post-side data); D13 matchup and format fit (no tournament or meta-share link)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record are absent no win-rate telemetry (going-first, going-second, matchup, brick, starter or OTK rates) usage statistics in this deck flags contradict the cards list for nine Extra Deck cards (Knightmare Mermaid, Knightmare Phoenix, Enlilgirsu, Galatea-I, Galatea, Longirsu, I:P Masquerena, Dingirsu, S:P Little Knight); the cards list was used as the source of truth, so core-card presence 56 is unreliable Master Duel is single-game with no side deck, so D12 has no performance data Meta Power is provisional without a dated metagame sample

More Master Duel Info

Orcust

Orcust Breakdown

 
 

 

 

 

 

 

 
 

 

 
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