Orcust Deck #774291 — Yu-Gi-Oh! Master Duel

46 Main, 15 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3. Created Oct 27, 2026 by YGO Mod.

Deck Orcust Master Duel

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 29, 2026
63± 6/ 100
Power Score
Structural 68
Reliability 60
Going First 68
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 63/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 68.5
Going First 68
Going Second 64
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox, Mechanic: Link/Fusion/Xyz
  • Format: master-duel

Legality

Main 46 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Orcust Link-chain engine into large Link/Xyz/Fusion boards (Galatea, Longirsu, Enlilgirsu, Dingirsu, D/D/D Caesar, Dark Magician of Destruction); Fiendsmith's Lacrima/Requiem pressure and Red-Eyes Dark Dragoon direct damage from destroyed monsters
  • Turn 1 (going first): Open a Deck-activated starter (Orcust Harp Horror, Girsu, Fiendsmith Engraver, Mulcharmy Fuwalos), use Orcust GY/Deck effects to reach a Link-2 or Link-3 engine (Galatea-I, Galatea, Longirsu), then extend into a 2600+ ATK boss
  • Turn 2 (going second): Use Ash Blossom, Droll & Lock Bird, Maxx C, Forbidden Droplet and Crossout Designator to strip the opponent's interaction, then rebuild through Mulcharmy Fuwalos draw and GY-activated Orcust monsters
  • Recovery: Re-use GY-activated effects (Orcust Harp Horror, Orcust Cymbal Skeleton, Orcust Knightmare, Fiendsmith Lacrima), recover Orcustrated Babel from GY, and draw through Mulcharmy Fuwalos
  • After siding: Not available: the deck runs 0 Side Deck cards, so there is no evidence-backed post-side plan

Why it scores here

The deck reliably opens an Orcust starter: P(at least one archetype-core card in a 5-card opening hand) is about 0.98 across 23 core copies, and P(at least one searcher-text card) is about 0.90 (Inferred from hypergeometric draws). Its engine is redundant, with three Orcust starters at three copies each and several GY-activated effects, which lets it recover from one disruption. Interaction is layered: Ash Blossom, Droll & Lock Bird, Maxx C, Forbidden Droplet, Crossout Designator and Orcust Crescendo cover both hand and board, and Red-Eyes Dark Dragoon and NT8000 add end-board removal. The score is driven by consistency, median-independent resilience and endboard interaction on the system; it is not based on Orcust's popularity (archetype usage stats only confirm the core is real) and not on averaging the individual card scores. There are no recorded boards, so the combo ceiling and floor are text-only inferences, and the deck has no side deck, which caps its post-side score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 80 P(at least one Orcust-core card in 5-card hand) = 0.976 across 23 copies, with 3-copy starters; live engine T1-T2 is highly likely (Inferred)
D2 Opening-Hand Quality & Brick Management 62 Brick risk is moderate: 14 level-0 Spell/Trap slots, 10 conditional searchers and a 2-copy Shining Sarcophagus package; full-brick rate not computed (Inferred)
D3 Combo Conversion & Ceiling 70 No recorded boards; Link-2/3 chains into Galatea, Longirsu and Enlilgirsu plus Caesar and Dingirsu give a high text-based ceiling (Inferred)
D4 Combo Floor & Median Output 58 No board data for median output; Orcust-plus-Fiendsmith split across sub-archetypes lowers expected median versus ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 72 Four hand traps (Ash Blossom, Droll, Maxx C, Forbidden Droplet) plus two independent starter families give multiple lines after disruption (Inferred from card text)
D6 Resource Economy, Recovery & Grind 75 Recursion is strong: Mulcharmy Fuwalos draw, Magicians' Souls, Orcustrated Babel GY recovery, Foolish Burial and Fiendsmith's Tract searches (Inferred from card text)
D7 End-Board & Interaction Quality 74 Layered interaction: Crossout Designator, Forbidden Droplet, Orcust Crescendo, Red-Eyes Dark Dragoon, NT8000 and D/D/D Caesar negate/destroy effects (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 68 Going-second plan relies on hand traps and removal (Droll, Maxx C, Droplet, Dark Dragoon); a 59% chance of a hand trap in 6 cards is a real but partial answer (Inferred)
D9 Offensive Pressure & Closing Power 76 End-board ATK of 2600 to 3000 across Dingirsu, Enlilgirsu, Caesar, Dark Dragoon and Dark Magician of Destruction, plus control-steal and damage text (Inferred from card stats)
D10 Main Deck Efficiency & Flexibility 60 46 main slots with 29 distinct cards, archetype exact-name purity only 18%, and many tech/hand-trap slots reduce compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 70 Extra Deck holds 10 Link, 3 Fusion and 2 Xyz monsters, covering the Orcust, Fiendsmith and Knightmare routes with limited redundancy in each (Inferred)
D12 Side Deck Adaptability 30 No Side Deck is run (0 of 15 allowed), so no post-side adaptability evidence exists (Provisional)
D13 Matchup Coverage & Format Fit 55 No tournament link and no dated metagame sample; archetype meta-share absent (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Link chains, three archetype families and many conditional effects create a high decision load (Inferred)

How the score was computed

Strategy profile: Combo profile used unchanged as primary; Midrange recorded as secondary context only, not blended into the weights. Structural ≈ 68.5, Going First ≈ 68, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Engine conflict (-3); Banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Redundant Orcust starters at 3 copies each with GY-activated effects
  • Layered hand traps and negation covering both going-first and going-second turns
  • Strong recursion and draw through Mulcharmy Fuwalos and Orcustrated Babel
  • High-ATK Link and Xyz end-boards with control and removal text

Weaknesses

  • No Side Deck, so no post-side plan
  • Several engines (Orcust, Fiendsmith, Kashtira, Knightmare) compete for the same 46 slots
  • Heavy dependence on Limited and Semi-Limited cards (Maxx C, Foolish Burial, Crossout Designator, Droll, Kashtira Unicorn)
  • No recorded boards, so combo conversion is unverified

Critical choke points

  • Orcust Harp Horror and Girsu as the entry points into the Link engine
  • Galatea-I and Galatea as the only Link-2 routes that reach the big Link monsters
  • Hand-trap coverage (Ash Blossom, Droll, Maxx C) as the only early interruption
Priority Remove Add Reason
1 The Gaze of Timaeus Infinite Impermanence (usage stat core 51.7%, typical 3 copies) Gaze needs a Dark Magician or Dark Magician Girl target and a Fusion Summon, a narrow line that the Orcust engine does not use; the usage stat is a context signal, not a power claim
2 Triple Tactics Talent Orcustrated Babel copy or Dominus Impulse (usage stat core 58.6%, typical 3 copies) Triple Tactics Talent only activates if the opponent activated a monster effect during your Main Phase, which is conditional; consistency-first swaps help D1 and D2
3 none Optional Side Deck (up to 15 cards) Side Deck is empty; if the format allows, a side plan would raise D12 and Tournament Reliability

Evidence & confidence

  • Verified: Legal status in Master Duel: Crossout Designator, Foolish Burial and Maxx C at Limited 1; Droll & Lock Bird and Kashtira Unicorn at Semi-Limited 2; Main 46 and Extra 15 counts within size rules; 0 Side Deck; Card text for all 46 Main and 15 Extra cards from evidence; Usage stat: Orcust core 23 copies across 25 core cards
  • Observed: Guides for Orcust/Fiendsmith exist (6 guides), noting the two-body full-combo pattern
  • Inferred: P(at least one starter in 5-card opening hand) = 0.976 (hypergeometric); Interaction density and resilience from card text; Going-first and going-second estimates; Combo ceiling from text only (no recorded boards)
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (D13); Tournament reliability
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN: going-first/second, matchup, brick and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null; deck name not available for the writeup

More Master Duel Info

Orcust

Orcust Breakdown

 
 

 

 

 

 

 

 
 

 

 
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