Zombies Deck #774286 — Yu-Gi-Oh! Master Duel

53 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Pumpking the King of Grave Ghosts x3, Stare of the Snake Hair x3. Created Oct 27, 2026 by YGO Mod.

Deck Zombies Master Duel

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 29, 2026
59± 7/ 100
Power Score
Structural 62
Reliability 58
Going First 58
Going Second 63

Deck — Deck Power Evaluation

Final Contextual Deck Power: 59/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 62.5
Going First 58
Going Second 63
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: master-duel

Legality

Main 53 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Call of the Haunted and Ectoplasmic Fortification searches feed a Zombie board of Pumpking, Army of the Haunted and Great Mammoth, which then fuels Extra Deck bosses (Eldlich the Mad Golden Lord, Varudras, Baronne de Fleur, Super Starslayer TY-PHON).; Eldlich the Golden Lord in the GY or field gates Fallen Angel of the Golden Land and Eldlich the Mad Golden Lord, adding a control-swap finisher on the same Zombie base.
  • Turn 1 (going first): Open a searcher (Ectoplasmic Fortification, Glow-Up Bloom, Call of the Forgotten, Stare of the Snake Hair) and set up Call of the Haunted plus a Zombie to reach Pumpking, while holding hand traps (Ash Blossom, Ghost Belle, Infinite Impermanence) for the opponent's first activation.
  • Turn 2 (going second): Use the six-card hand's 14 hand traps (about 86% to hold at least one, per the hypergeometric estimate) to negate the opponent's Extra Deck summon, then rebuild the Call / Pumpking board from the GY and Deck.
  • Recovery: Recursion from the GY: Glow-Up Bloom banishes itself to add a Level 5+ Zombie, Gozuki and Changshi the Spiridao recycle Zombies, and Pumpking's Special Summon effect rebuilds a Level 6 Zombie.
  • After siding: Not applicable: Master Duel has no side deck (side_count 0), so adaptation depends on in-deck flexibility only.

Why it scores here

The deck's power comes from its system, not from averaging its cards: Call of the Haunted (2 copies) and three Ectoplasmic Fortification plus Glow-Up Bloom and Call of the Forgotten give it a searcher-driven route into a Zombie board, and that board reaches several strong Extra Deck bosses. Interaction is the strongest part of the build: 14 hand traps and a set of negation and removal effects (Ash Blossom, Ghost Belle, Infinite Impermanence, Droll and Lock Bird, Maxx C, Baronne de Fleur, Varudras, Officiator of Doom Samuel) let it survive a turn of disruption and make the opponent's first turn costly. Its weak points are the thin Call of the Haunted count, the dependence on a single Eldlich the Golden Lord for two Extra Deck bosses, and several conditional cards (Dominus Impulse, Delta of Invitation, Uni-Zombie) that can brick hands. Popularity and usage stats only show the list is real and accessible; they earned no points here. No meta sample or recorded boards exist, so Meta Power is null and the combo floor and median are text-only inference.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one Call of the Haunted in a 5-card opening hand) is about 0.18 for 2 copies and Ectoplasmic Fortification searcher access is about 0.70 (Inferred from hypergeometric draw odds)
D2 Opening-Hand Quality & Brick Management 52 14 hand traps and several conditional cards (Dominus Impulse, Delta of Invitation, Uni-Zombie) raise dead-card risk; no measured brick rate exists (Inferred)
D3 Combo Conversion & Ceiling 70 Pumpking, Army of the Haunted, Great Mammoth and Call of the Haunted give a high semantic ceiling into Extra Deck bosses; no recorded boards exist (Inferred)
D4 Combo Floor & Median Output 52 No recorded boards, so the median is text-only; hand-trap-heavy floor is plausible but unmeasured (Inferred)
D5 Interruption Resilience & Route Redundancy 68 Ash Blossom, Ghost Belle, Infinite Impermanence, Droll and Lock Bird, Maxx C and Glow-Up Bloom provide several independent recovery routes after disruption (Inferred from card text)
D6 Resource Economy, Recovery & Grind 62 Ectoplasmic Fortification draws, Gozuki and Changshi recycle Zombies, and Glow-Up Bloom recovers from the GY, though Maxx C and Droll cost cards (Inferred from card text)
D7 End-Board & Interaction Quality 72 Baronne de Fleur, Varudras, Officiator of Doom Samuel, Great Mammoth and Mad Eldlich give layered negation and destruction (Inferred from card text plus negation tags)
D8 Going-Second & Board-Breaking Power 60 Dominus Impulse, Forbidden Droplet, Crossout Designator and Infinite Impermanence answer boards; hand-trap density is 86% in a 6-card hand (Inferred)
D9 Offensive Pressure & Closing Power 74 Eldlich the Mad Golden Lord (3800 ATK), Varudras (3000), Baronne de Fleur (3000), Super Starslayer TY-PHON (2900) and Pumpking (2400) give high closing ATK (Verified stat, Inferred closing read)
D10 Main Deck Efficiency & Flexibility 58 53-card Main with 28 distinct cards, 21 non-monsters and several dead-weight 3-copy cards (Dominus Impulse, Delta of Invitation, Infinite Impermanence) (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 62 15/15 Extra slots used: 8 Xyz, 4 Link, 2 Fusion, 1 Synchro; two Extra Deck bosses depend on the single Eldlich the Golden Lord (Verified composition, Inferred gating)
D12 Side Deck Adaptability 45 Master Duel has no side deck (side_count 0), so this dimension is Provisional and scored neutral-low (Provisional)
D13 Matchup Coverage & Format Fit 45 No tournament share or dated meta sample; the guide calls the deck a meme that is weak to chain-link interaction, which is opinion and not measured data (Provisional)
D14 Pilotability & Error Tolerance 58 Multi-step Call / Pumpking / Eldlich lines plus many hand-trap timing decisions raise the skill ceiling (Inferred from example card text)

How the score was computed

Strategy profile: Combo. Structural ≈ 62.5, Going First ≈ 58, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Single-copy Extra Deck gate (-2); Dead-card load (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; 0.80*62.5 + 0.20*58 = 61.6, then -3 modifiers, rounded to 59)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.18 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 14 hand traps and multiple negation routes give resilience on both turns
  • Searcher density (11 searcher-text cards, about 70% to hit one in a 5-card hand) supports consistent access to the engine
  • High-ATK Extra Deck bosses (Eldlich Mad 3800, Varudras 3000, Baronne 3000) and layered destruction

Weaknesses

  • Call of the Haunted runs only 2 copies, so the engine's central card is rarely in hand (about 18% in a 5-card hand)
  • Eldlich the Golden Lord (1 copy) gates two Extra Deck bosses
  • Several conditional cards (Dominus Impulse, Delta of Invitation, Uni-Zombie) add dead-card risk
  • Master Duel has no side deck, so there is no post-side adaptation

Critical choke points

  • Call of the Haunted (2 copies) as the engine's trigger
  • Eldlich the Golden Lord (1 copy) as the single gate for Eldlich the Mad Golden Lord and Fallen Angel of the Golden Land
Priority Remove Add Reason
1 Dominus Impulse (1 copy) Call of the Haunted (3rd copy) Call of the Haunted is the engine's trigger at only 2 copies, and Dominus Impulse is a conditional negation that the hand-trap group already covers (Inferred).
2 Delta of Invitation (1 copy) Eldlich the Golden Lord or a second Pumpking-line searcher Delta is conditional on a Zombie on the field and adds brick risk; a second Eldlich gate or searcher reduces the single-point failure (Inferred).

Evidence & confidence

  • Verified: Legal in master-duel: 53 Main, 15 Extra, 0 Side, no violations; Restricted cards (Crossout Designator, Foolish Burial, Maxx C limited; Droll and Lock Bird semi-limited) within legal copies; Archetype usage: Call of the Haunted core cards at 57% to 100% inclusion
  • Observed: Usage statistics show the Zombies core (Officiating Reverie, Glow-Up Bloom, Gozuki, Changshi, Pumpking) is standard for this list
  • Inferred: Engine access about 18% for Call of the Haunted in a 5-card opening hand; Searcher access about 70% in a 5-card opening hand; Hand-trap coverage about 86% in a 6-card hand; Interaction density and extra-boss ceiling from card text
  • Provisional: Meta Power and matchup fit: no dated metagame sample; Side-deck adaptability: Master Duel has no side
  • Data gaps: No recorded combos, so the combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is Provisional without a dated metagame sample Guide snippets are Vietnamese community opinions with no section structure

More Master Duel Info

Zombies

Zombies Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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