Zombies Deck #774286 — Yu-Gi-Oh! Master Duel
53 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Pumpking the King of Grave Ghosts x3, Stare of the Snake Hair x3. Created Oct 27, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/27/2026
Main Deck (53)
- Army of the Haunted x1
- Changshi the Spiridao x1
- Droll & Lock Bird x2
- Eldlich the Golden Lord x1
- Gozuki x1
- Great Mammoth of the Netherworld x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x1
- Nibiru, the Primal Being x2
- Officiating Reverie x1
- Pumpking the King of Grave Ghosts x3
- Stare of the Snake Hair x3
- Wandering Titan of Tartarus x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Glow-Up Bloom x1
- Uni-Zombie x3
- Call of the Forgotten x1
- Crossout Designator x1
- Delta of Invitation x3
- Ectoplasmic Fortification x3
- Foolish Burial x1
- Forbidden Droplet x3
- Vortex of Time x1
- Call of the Haunted x2
- Dominus Impulse x3
- Infinite Impermanence x3
Extra Deck (15)
- Eldlich the Mad Golden Lord x1
- Fallen Angel of the Golden Land x1
- Flying Mary, the Wandering Ghost Ship x1
- S:P Little Knight x1
- Vampire Fascinator x1
- Vampire Sucker x1
- Baronne de Fleur x1
- Dhampir Vampire Sheridan x1
- Officiator of Doom Samuel x1
- Pumpking the Great Ghost King x2
- Super Starslayer TY-PHON - Sky Crisis x1
- The Undying Legion x1
- Varudras, the Final Bringer of the End Times x1
- Wollow, Founder of the Drudge Dragons x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 59/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62.5 |
| Going First | 58 |
| Going Second | 63 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Combo
- Secondary strategies: Stun, Toolbox
- Format: master-duel
Legality
Main 53 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Call of the Haunted and Ectoplasmic Fortification searches feed a Zombie board of Pumpking, Army of the Haunted and Great Mammoth, which then fuels Extra Deck bosses (Eldlich the Mad Golden Lord, Varudras, Baronne de Fleur, Super Starslayer TY-PHON).; Eldlich the Golden Lord in the GY or field gates Fallen Angel of the Golden Land and Eldlich the Mad Golden Lord, adding a control-swap finisher on the same Zombie base.
- Turn 1 (going first): Open a searcher (Ectoplasmic Fortification, Glow-Up Bloom, Call of the Forgotten, Stare of the Snake Hair) and set up Call of the Haunted plus a Zombie to reach Pumpking, while holding hand traps (Ash Blossom, Ghost Belle, Infinite Impermanence) for the opponent's first activation.
- Turn 2 (going second): Use the six-card hand's 14 hand traps (about 86% to hold at least one, per the hypergeometric estimate) to negate the opponent's Extra Deck summon, then rebuild the Call / Pumpking board from the GY and Deck.
- Recovery: Recursion from the GY: Glow-Up Bloom banishes itself to add a Level 5+ Zombie, Gozuki and Changshi the Spiridao recycle Zombies, and Pumpking's Special Summon effect rebuilds a Level 6 Zombie.
- After siding: Not applicable: Master Duel has no side deck (side_count 0), so adaptation depends on in-deck flexibility only.
Why it scores here
The deck's power comes from its system, not from averaging its cards: Call of the Haunted (2 copies) and three Ectoplasmic Fortification plus Glow-Up Bloom and Call of the Forgotten give it a searcher-driven route into a Zombie board, and that board reaches several strong Extra Deck bosses. Interaction is the strongest part of the build: 14 hand traps and a set of negation and removal effects (Ash Blossom, Ghost Belle, Infinite Impermanence, Droll and Lock Bird, Maxx C, Baronne de Fleur, Varudras, Officiator of Doom Samuel) let it survive a turn of disruption and make the opponent's first turn costly. Its weak points are the thin Call of the Haunted count, the dependence on a single Eldlich the Golden Lord for two Extra Deck bosses, and several conditional cards (Dominus Impulse, Delta of Invitation, Uni-Zombie) that can brick hands. Popularity and usage stats only show the list is real and accessible; they earned no points here. No meta sample or recorded boards exist, so Meta Power is null and the combo floor and median are text-only inference.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one Call of the Haunted in a 5-card opening hand) is about 0.18 for 2 copies and Ectoplasmic Fortification searcher access is about 0.70 (Inferred from hypergeometric draw odds) |
| D2 | Opening-Hand Quality & Brick Management | 52 | 14 hand traps and several conditional cards (Dominus Impulse, Delta of Invitation, Uni-Zombie) raise dead-card risk; no measured brick rate exists (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Pumpking, Army of the Haunted, Great Mammoth and Call of the Haunted give a high semantic ceiling into Extra Deck bosses; no recorded boards exist (Inferred) |
| D4 | Combo Floor & Median Output | 52 | No recorded boards, so the median is text-only; hand-trap-heavy floor is plausible but unmeasured (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 68 | Ash Blossom, Ghost Belle, Infinite Impermanence, Droll and Lock Bird, Maxx C and Glow-Up Bloom provide several independent recovery routes after disruption (Inferred from card text) |
| D6 | Resource Economy, Recovery & Grind | 62 | Ectoplasmic Fortification draws, Gozuki and Changshi recycle Zombies, and Glow-Up Bloom recovers from the GY, though Maxx C and Droll cost cards (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 72 | Baronne de Fleur, Varudras, Officiator of Doom Samuel, Great Mammoth and Mad Eldlich give layered negation and destruction (Inferred from card text plus negation tags) |
| D8 | Going-Second & Board-Breaking Power | 60 | Dominus Impulse, Forbidden Droplet, Crossout Designator and Infinite Impermanence answer boards; hand-trap density is 86% in a 6-card hand (Inferred) |
| D9 | Offensive Pressure & Closing Power | 74 | Eldlich the Mad Golden Lord (3800 ATK), Varudras (3000), Baronne de Fleur (3000), Super Starslayer TY-PHON (2900) and Pumpking (2400) give high closing ATK (Verified stat, Inferred closing read) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 53-card Main with 28 distinct cards, 21 non-monsters and several dead-weight 3-copy cards (Dominus Impulse, Delta of Invitation, Infinite Impermanence) (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 15/15 Extra slots used: 8 Xyz, 4 Link, 2 Fusion, 1 Synchro; two Extra Deck bosses depend on the single Eldlich the Golden Lord (Verified composition, Inferred gating) |
| D12 | Side Deck Adaptability | 45 | Master Duel has no side deck (side_count 0), so this dimension is Provisional and scored neutral-low (Provisional) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament share or dated meta sample; the guide calls the deck a meme that is weak to chain-link interaction, which is opinion and not measured data (Provisional) |
| D14 | Pilotability & Error Tolerance | 58 | Multi-step Call / Pumpking / Eldlich lines plus many hand-trap timing decisions raise the skill ceiling (Inferred from example card text) |
How the score was computed
Strategy profile: Combo. Structural ≈ 62.5, Going First ≈ 58, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Single-copy Extra Deck gate (-2); Dead-card load (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; 0.80*62.5 + 0.20*58 = 61.6, then -3 modifiers, rounded to 59)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.18 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 14 hand traps and multiple negation routes give resilience on both turns
- Searcher density (11 searcher-text cards, about 70% to hit one in a 5-card hand) supports consistent access to the engine
- High-ATK Extra Deck bosses (Eldlich Mad 3800, Varudras 3000, Baronne 3000) and layered destruction
Weaknesses
- Call of the Haunted runs only 2 copies, so the engine's central card is rarely in hand (about 18% in a 5-card hand)
- Eldlich the Golden Lord (1 copy) gates two Extra Deck bosses
- Several conditional cards (Dominus Impulse, Delta of Invitation, Uni-Zombie) add dead-card risk
- Master Duel has no side deck, so there is no post-side adaptation
Critical choke points
- Call of the Haunted (2 copies) as the engine's trigger
- Eldlich the Golden Lord (1 copy) as the single gate for Eldlich the Mad Golden Lord and Fallen Angel of the Golden Land
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Dominus Impulse (1 copy) | Call of the Haunted (3rd copy) | Call of the Haunted is the engine's trigger at only 2 copies, and Dominus Impulse is a conditional negation that the hand-trap group already covers (Inferred). |
| 2 | Delta of Invitation (1 copy) | Eldlich the Golden Lord or a second Pumpking-line searcher | Delta is conditional on a Zombie on the field and adds brick risk; a second Eldlich gate or searcher reduces the single-point failure (Inferred). |
Evidence & confidence
- Verified: Legal in master-duel: 53 Main, 15 Extra, 0 Side, no violations; Restricted cards (Crossout Designator, Foolish Burial, Maxx C limited; Droll and Lock Bird semi-limited) within legal copies; Archetype usage: Call of the Haunted core cards at 57% to 100% inclusion
- Observed: Usage statistics show the Zombies core (Officiating Reverie, Glow-Up Bloom, Gozuki, Changshi, Pumpking) is standard for this list
- Inferred: Engine access about 18% for Call of the Haunted in a 5-card opening hand; Searcher access about 70% in a 5-card opening hand; Hand-trap coverage about 86% in a 6-card hand; Interaction density and extra-boss ceiling from card text
- Provisional: Meta Power and matchup fit: no dated metagame sample; Side-deck adaptability: Master Duel has no side
- Data gaps: No recorded combos, so the combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is Provisional without a dated metagame sample Guide snippets are Vietnamese community opinions with no section structure
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