Mitsurugi Deck #774283 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Ice Ryzeal x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 27, 2026 by YGO Mod.

Deck Mitsurugi Master Duel

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 29, 2026
60± 6/ 100
Power Score
Structural 63
Reliability 60
Going First 62
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 60/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 63
Going First 62
Going Second 64
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Ritual-summoned Mitsurugi beaters (Ame no Murakumo 3200 ATK, Futsu no Mitama 2000/3400) backed by Ryzeal Detonator and Ryzeal Duo Drive Xyz pressure; Rank 8 Xyz (Dragluxion, Number 38) and Rank 4 Xyz (Dugares-style / Evilswarm / Eclipse Twins) as the extra-deck closer when the Ritual line is stopped
  • Turn 1 (going first): Open a searcher (Mitsurugi Aramasa, Saji, Kusanagi, Pre-Preparation of Rites, Bonfire) to find a Mitsurugi Ritual Spell and Ritual monster, then Ritual Summon through Mitsurugi Ritual or Mitsurugi Mirror and extend into an Xyz
  • Turn 2 (going second): Hold Droll & Lock Bird, Ash Blossom, Maxx C or PSY-Framegear Gamma against the opponent's first search or summon, then rebuild through the GY-recursion Mitsurugi monsters and Ryzeal Xyz
  • Recovery: Recover from a single answer by re-searching with the Mitsurugi searchers (18 searcher-text cards) and re-using Mitsurugi monsters from the GY, which depends on the deck keeping enough searchers alive
  • After siding: No Side Deck is registered (0 cards); no post-side plan can be scored, so D12 is capped and the deck relies on its main-deck hand traps for all matchups

Why it scores here

The deck opens a functional plan reliably because its searcher density (18 searcher-text cards, about 96 percent to have at least one in an opening 5) keeps the Mitsurugi engine live on turn 1, and 26 of 40 main cards are the core archetype or its direct support. Conversion into pressure runs through Ritual summons and Xyz extensions, which give it a strong closing board (Murakumo at 3200 ATK, Ryzeal Duo Drive, Dragluxion) without relying on a single combo. Interruption is handled by nine hand traps and negation text, with Droll & Lock Bird and Ash Blossom covering the common first-turn interactions, so the deck scores as a system and not as an average of its card scores. Popularity was not rewarded: the guide notes that Droll is a known threat, and the archetype's usage stats confirm the list is real but do not by themselves raise the score. No combo boards or tournament data exist, so the ceiling and floor are inferred from text, and the empty Side Deck keeps going-second adaptability low.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one searcher in opening 5) about 0.96; 3 Ice Ryzeal/Ash/Mulcharmy copies make the starter live with high probability (Inferred)
D2 Opening-Hand Quality & Brick Management 62 Ritual and Tribute costs and several 1-of Mitsurugi Ritual pieces create some dead-card risk, but the 11 level-0 spells are not bricks (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; ceiling inferred from Murakumo Ritual plus Ryzeal Duo Drive and Detonator extension text (Inferred from text)
D4 Combo Floor & Median Output 55 No combo boards; median inferred from the Mitsurugi searcher chains and the 9 hand traps that often end a line early (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Two Ash and Droll plus Maxx C and Nibiru give several independent routes, and GY-recursion monsters rebuild after one answer (Inferred)
D6 Resource Economy, Recovery & Grind 68 Searchers and GY-recursion Mitsurugi monsters regenerate resources across turns; no spend data is supplied (Inferred)
D7 End-Board & Interaction Quality 62 Mitsurugi Great Purification, Ryzeal Detonator, Crossout Designator, Bonfire and Droll-style answers cover multiple layers; durability is untested (Inferred)
D8 Going-Second & Board-Breaking Power 66 Going-second value comes from hand traps and a Ritual rebuild, but the 9 hand traps are only a partial answer to a board-breaker (Inferred)
D9 Offensive Pressure & Closing Power 70 Board reaches 3000+ ATK via Murakumo 3200, Detonator 3000, Dragluxion 2500 and Duo Drive 2500 with Xyz material ATK buffs (Verified stats plus Inferred)
D10 Main Deck Efficiency & Flexibility 65 40 main with 26 distinct cards, 16 single copies and 7 Limited/Semi-Limited restricted cards; compact but restricted-heavy (Verified)
D11 Extra Deck Efficiency & Coverage 70 15 Extra slots filled with 13 Xyz and 2 Link, all with explicit Mitsurugi/Ryzeal/generic use (Verified structure, Inferred use)
D12 Side Deck Adaptability 30 Side Deck is empty (0 of 15 legal), so no post-side plan exists; scored as a structural gap (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype share unknown (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Ritual summons and Tribute decisions plus a 2-card Droll/Ash timing dependency; moderate pilot difficulty (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 63, Going First ≈ 62, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: banlist_exposure (-2); engine_coherence (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*63.1 + 0.20*60 - 3 = 59.5, rounded to 60

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (18 cards) keeps the engine live on turn 1
  • Nine hand traps and negation text give layered interaction on both turns
  • Extra deck covers Xyz Rank 4 and 8 plus a Ryzeal Detonator removal Xyz
  • Compact 40-card main with 26 distinct cards

Weaknesses

  • Seven Limited or Semi-Limited restricted cards carry key searches and answers, each only one copy
  • Exact-name Mitsurugi purity is 27.3 percent, so the engine mixes Ryzeal, PSY-Frame, Mulcharmy and generic cards
  • No Side Deck, so no post-side plan and no matchup adjustment
  • Droll & Lock Bird is a known sensitivity (per the guide) and is only partly covered by Ash and Maxx C

Critical choke points

  • Droll & Lock Bird or an early hand trap stopping the first Mitsurugi search
  • Loss of the Ritual Spell plus Ritual monster pair (Mitsurugi Ritual or Mirror) leaves the Ritual line stalled
  • Heavy banish from the GY (the guide flags this) cuts off GY-recursion Mitsurugi monsters
Priority Remove Add Reason
1 Build a Side Deck (0 of 15 slots used) with answers to the top disruption the meta shows, since the empty side leaves D12 capped A legal 0-card side is a structural weakness for a best-of-3 format; the score cannot credit any post-side adaptation
2 1 copy of a Limited card that the list relies on only lightly A second copy of a non-restricted searcher or GY-recursion Mitsurugi monster where legal copies allow Reduces dependence on single-copy Limited cards and smooths the first-search line; the exact swap should be checked against the current banlist

Evidence & confidence

  • Verified: Legal in master-duel; 40 main, 15 extra, 0 side within size rules; 9 restricted cards with banlist status and copy counts; Archetype purity 27.3 percent; 15 exact Mitsurugi copies; Searcher density 18; hand-trap count 9
  • Observed: Usage stats: Mitsurugi core cards at 100 percent inclusion (Maxx C, Saji, Prayers) and a 78.9 percent core present rate
  • Inferred: Turn-1 starter access about 0.96 from hypergeometric searcher draws; Consistency and brick rate from text and probability (no win-rate data); Combo ceiling and floor inferred from card text (no recorded boards); Going-second hand-trap coverage about 0.81 in six cards
  • Provisional: Meta Power (no dated metagame sample); Matchup and format-fit (D13) with no tournament link
  • Data gaps: no combos supplied; combo floor/median/ceiling is text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry; going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null, and no Side Deck is registered

More Master Duel Info

Mitsurugi

Mitsurugi Breakdown

 
 

 

 

 

 

 

 
 

 

 
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