Mitsurugi Deck #774283 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Ice Ryzeal x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 27, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/27/2026
Main Deck (40)
- Droll & Lock Bird x2
- Ext Ryzeal x1
- Ice Ryzeal x3
- Maxx "C" x1
- Mitsurugi no Miko, Wousu x1
- Mitsurugi no Mikoto, Aramasa x2
- Mitsurugi no Mikoto, Kusanagi x1
- Mitsurugi no Mikoto, Saji x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x2
- Node Ryzeal x1
- Sword Ryzeal x1
- PSY-Frame Driver x1
- Ame no Habakiri no Mitsurugi x2
- Ame no Murakumo no Mitsurugi x2
- Futsu no Mitama no Mitsurugi x1
- Ash Blossom & Joyous Spring x3
- PSY-Framegear Gamma x1
- Bonfire x1
- Crossout Designator x1
- Mitsurugi Mirror x2
- Mitsurugi Prayers x1
- Mitsurugi Ritual x1
- Pre-Preparation of Rites x3
- Seventh Tachyon x1
- Mitsurugi Great Purification x1
Extra Deck (15)
- I:P Masquerena x1
- S:P Little Knight x1
- Code Igniter x1
- Divine Golden Shadow Dragon Dragluxion x1
- Eclipse Twins x1
- Evilswarm Exciton Knight x1
- King of the Feral Imps x1
- Mereologic Aggregator x1
- Number 104: Masquerade x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Number 60: Dugares the Timeless x1
- Ryzeal Detonator x1
- Ryzeal Duo Drive x1
- Tornado Dragon x1
- Vallon, the Super Psy Skyblaster x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 60/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 63 |
| Going First | 62 |
| Going Second | 64 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Tempo
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Ritual-summoned Mitsurugi beaters (Ame no Murakumo 3200 ATK, Futsu no Mitama 2000/3400) backed by Ryzeal Detonator and Ryzeal Duo Drive Xyz pressure; Rank 8 Xyz (Dragluxion, Number 38) and Rank 4 Xyz (Dugares-style / Evilswarm / Eclipse Twins) as the extra-deck closer when the Ritual line is stopped
- Turn 1 (going first): Open a searcher (Mitsurugi Aramasa, Saji, Kusanagi, Pre-Preparation of Rites, Bonfire) to find a Mitsurugi Ritual Spell and Ritual monster, then Ritual Summon through Mitsurugi Ritual or Mitsurugi Mirror and extend into an Xyz
- Turn 2 (going second): Hold Droll & Lock Bird, Ash Blossom, Maxx C or PSY-Framegear Gamma against the opponent's first search or summon, then rebuild through the GY-recursion Mitsurugi monsters and Ryzeal Xyz
- Recovery: Recover from a single answer by re-searching with the Mitsurugi searchers (18 searcher-text cards) and re-using Mitsurugi monsters from the GY, which depends on the deck keeping enough searchers alive
- After siding: No Side Deck is registered (0 cards); no post-side plan can be scored, so D12 is capped and the deck relies on its main-deck hand traps for all matchups
Why it scores here
The deck opens a functional plan reliably because its searcher density (18 searcher-text cards, about 96 percent to have at least one in an opening 5) keeps the Mitsurugi engine live on turn 1, and 26 of 40 main cards are the core archetype or its direct support. Conversion into pressure runs through Ritual summons and Xyz extensions, which give it a strong closing board (Murakumo at 3200 ATK, Ryzeal Duo Drive, Dragluxion) without relying on a single combo. Interruption is handled by nine hand traps and negation text, with Droll & Lock Bird and Ash Blossom covering the common first-turn interactions, so the deck scores as a system and not as an average of its card scores. Popularity was not rewarded: the guide notes that Droll is a known threat, and the archetype's usage stats confirm the list is real but do not by themselves raise the score. No combo boards or tournament data exist, so the ceiling and floor are inferred from text, and the empty Side Deck keeps going-second adaptability low.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(at least one searcher in opening 5) about 0.96; 3 Ice Ryzeal/Ash/Mulcharmy copies make the starter live with high probability (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 62 | Ritual and Tribute costs and several 1-of Mitsurugi Ritual pieces create some dead-card risk, but the 11 level-0 spells are not bricks (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No recorded boards; ceiling inferred from Murakumo Ritual plus Ryzeal Duo Drive and Detonator extension text (Inferred from text) |
| D4 | Combo Floor & Median Output | 55 | No combo boards; median inferred from the Mitsurugi searcher chains and the 9 hand traps that often end a line early (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Two Ash and Droll plus Maxx C and Nibiru give several independent routes, and GY-recursion monsters rebuild after one answer (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 68 | Searchers and GY-recursion Mitsurugi monsters regenerate resources across turns; no spend data is supplied (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Mitsurugi Great Purification, Ryzeal Detonator, Crossout Designator, Bonfire and Droll-style answers cover multiple layers; durability is untested (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 66 | Going-second value comes from hand traps and a Ritual rebuild, but the 9 hand traps are only a partial answer to a board-breaker (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Board reaches 3000+ ATK via Murakumo 3200, Detonator 3000, Dragluxion 2500 and Duo Drive 2500 with Xyz material ATK buffs (Verified stats plus Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 65 | 40 main with 26 distinct cards, 16 single copies and 7 Limited/Semi-Limited restricted cards; compact but restricted-heavy (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 70 | 15 Extra slots filled with 13 Xyz and 2 Link, all with explicit Mitsurugi/Ryzeal/generic use (Verified structure, Inferred use) |
| D12 | Side Deck Adaptability | 30 | Side Deck is empty (0 of 15 legal), so no post-side plan exists; scored as a structural gap (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated meta sample; archetype share unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multi-step Ritual summons and Tribute decisions plus a 2-card Droll/Ash timing dependency; moderate pilot difficulty (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 63, Going First ≈ 62, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: banlist_exposure (-2); engine_coherence (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*63.1 + 0.20*60 - 3 = 59.5, rounded to 60
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Searcher density (18 cards) keeps the engine live on turn 1
- Nine hand traps and negation text give layered interaction on both turns
- Extra deck covers Xyz Rank 4 and 8 plus a Ryzeal Detonator removal Xyz
- Compact 40-card main with 26 distinct cards
Weaknesses
- Seven Limited or Semi-Limited restricted cards carry key searches and answers, each only one copy
- Exact-name Mitsurugi purity is 27.3 percent, so the engine mixes Ryzeal, PSY-Frame, Mulcharmy and generic cards
- No Side Deck, so no post-side plan and no matchup adjustment
- Droll & Lock Bird is a known sensitivity (per the guide) and is only partly covered by Ash and Maxx C
Critical choke points
- Droll & Lock Bird or an early hand trap stopping the first Mitsurugi search
- Loss of the Ritual Spell plus Ritual monster pair (Mitsurugi Ritual or Mirror) leaves the Ritual line stalled
- Heavy banish from the GY (the guide flags this) cuts off GY-recursion Mitsurugi monsters
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Build a Side Deck (0 of 15 slots used) with answers to the top disruption the meta shows, since the empty side leaves D12 capped | A legal 0-card side is a structural weakness for a best-of-3 format; the score cannot credit any post-side adaptation | |
| 2 | 1 copy of a Limited card that the list relies on only lightly | A second copy of a non-restricted searcher or GY-recursion Mitsurugi monster where legal copies allow | Reduces dependence on single-copy Limited cards and smooths the first-search line; the exact swap should be checked against the current banlist |
Evidence & confidence
- Verified: Legal in master-duel; 40 main, 15 extra, 0 side within size rules; 9 restricted cards with banlist status and copy counts; Archetype purity 27.3 percent; 15 exact Mitsurugi copies; Searcher density 18; hand-trap count 9
- Observed: Usage stats: Mitsurugi core cards at 100 percent inclusion (Maxx C, Saji, Prayers) and a 78.9 percent core present rate
- Inferred: Turn-1 starter access about 0.96 from hypergeometric searcher draws; Consistency and brick rate from text and probability (no win-rate data); Combo ceiling and floor inferred from card text (no recorded boards); Going-second hand-trap coverage about 0.81 in six cards
- Provisional: Meta Power (no dated metagame sample); Matchup and format-fit (D13) with no tournament link
- Data gaps: no combos supplied; combo floor/median/ceiling is text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry; going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null, and no Side Deck is registered
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